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Roach/Colossus Glitch - Page 4

Forum Index > SC2 General
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Half
Profile Joined March 2010
United States2554 Posts
August 08 2010 00:54 GMT
#61

How does this increase the skill cap on anything. It just means, hey you Colossi can't walk over here.


Yes, which requires skill to utilize. Hey, next game, put a big ball of roaches outside of their main so their collosus can't walk out. Tell me how that works for ya.

Muta stacking is a glitch fyi.
Too Busy to Troll!
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2010-08-08 01:08:01
August 08 2010 01:07 GMT
#62
On August 08 2010 09:54 Half wrote:
Show nested quote +

How does this increase the skill cap on anything. It just means, hey you Colossi can't walk over here.


Yes, which requires skill to utilize. Hey, next game, put a big ball of roaches outside of their main so their collosus can't walk out. Tell me how that works for ya.

Muta stacking is a glitch fyi.


How about the Protoss player who goes, hey I want to move my units out of my base. Why can't I move units out of my base? This takes no skill at all. Burrow Roaches. Move them to a choke by his base. Muta stacking occurs, but you need skill to utilize it. Hold Lurker, press a few buttons, ignore it. Constantly check minimap while performing other actions. The second you see the enemy, wait for the perfect time and then attack. Lapse of concentration means Lurkers become useless. Burrowed NP/FG, in middle of battle, be able to micro both Infestors and regular units. Roach blocking, burrow Roaches, move them to a choke.

Would this make it clearer? What if NO unit could walk over Roaches and Infestors while burrowed. You completely ignored that point. And the point that I can't move units over a spot when other units can.

There is no one like you in the universe.
Whole
Profile Blog Joined May 2010
United States6046 Posts
August 08 2010 01:18 GMT
#63
On August 08 2010 09:34 vica wrote:
Show nested quote +
On August 08 2010 09:30 Herculix wrote:
lmfao @ people saying" GLITCH NOT TRICK!!!" what do you think tricks are? it wouldn't be a trick if the game was designed to be that way. glitches almost always increase the skill cap on things, only take them out if they seriously warp the balance of the game. or if you're a game developer and you want to cater to newbies by making sure every little thing you can do is obvious and simple.


How does this increase the skill cap on anything. It just means, hey you Colossi can't walk over here. How is it not broken if I can't walk my units over something. It doesn't matter that it can be prevented easily, but that it even occurs in the first place.


Yeah, except it requires ridiculously good planning and positioning to use versus any competent player. To be able to snipe the Observer(s) and place a few Roaches to block Colossus in a useful spot isn't the easiest thing to do. It doesn't require gosu APM, but it requires a good deal of thought to pull it off.
archon256
Profile Joined August 2010
United States363 Posts
August 08 2010 01:22 GMT
#64
I'd argue that this does require some skill at least, as you need to actively deny the opponent of observers, and hence the closer to his base you set up this block, the harder it is to do. Plus, you have to remember - the Colossi can always just walk down a cliff instead.

IMO it's too situational to be of much use, and will most likely get patched. But until then - keep those observers safe!
"The troupe is ready, the stage is set. I come to dance, the dance of death"
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-08-08 01:25:27
August 08 2010 01:24 GMT
#65
Move them to a choke by his base. Muta stacking occurs, but you need skill to utilize it.


Yes you don't need to utilize this at all. Like, when they see the shadows cast by burrowed roaches in front of their choke, and they try to move their collosus out, they be completely baffled and stare at their screen in complete awe for twenty minutes, allowing you to score an easy win. They won't move their collosus around it, or build observers, or anything. A special few may even get seizures from intense bafflement.

Thus, we have to remove this trick. Just like we removed Fazing and Burrowed movement. All micro tricks have to be intentionally design lols. What do you think this is 1998?. And don't worry about lack of micro tactics, they'll develop over time you noob. Starcraft 2 is the best.

Too Busy to Troll!
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
August 08 2010 01:27 GMT
#66
Collosi failing to walk over a burrowed unit isn't a "micro trick", it's just a poor pathing glitch that should be patched. There will be micro tricks that are found as the game gets pushed to its limit through the years, but this definitely isn't one of them.
If the quarter was in your right hand, that would've been micro
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-08-08 01:31:41
August 08 2010 01:30 GMT
#67
On August 08 2010 10:27 AJMcSpiffy wrote:
Collosi failing to walk over a burrowed unit isn't a "micro trick", it's just a poor pathing glitch that should be patched. There will be micro tricks that are found as the game gets pushed to its limit through the years, but this definitely isn't one of them.


Every...single...micro...trick....in....SC1....was....a....pathing....glitch....except...like...two.

Repeat this slowly in your head until you get that.

I'd be ok if your argument was like "Hey we should remove all these micro glitches/tricks because they make the game inaccessible and the games micro heavy enough anyway for a primarily macro game".

Your current position, that every single glitch/pathing error we find should be patched out, yet somehow simultaneously expecting that micro tricks will "develop over time" is nothing short of pure batfuck idiocy. It is literally incoherent.
Too Busy to Troll!
Synwave
Profile Joined July 2009
United States2803 Posts
August 08 2010 01:31 GMT
#68
In the -zomg micro doesnt exist no more- thread someone mentioned something along the lines of, wait until kids figure out this weird random stuff that changes games.

One day later... Bam!

Gotta love it
♞Nerdrage is the cause of global warming♞
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-08-08 01:33:14
August 08 2010 01:32 GMT
#69
On August 08 2010 10:31 Synwave wrote:
In the -zomg micro doesnt exist no more- thread someone mentioned something along the lines of, wait until kids figure out this weird random stuff that changes games.[


Like Fazing? Like Infestor Burrowing? What happened to those? Oh yeah, they got fixed.

So guys. What do you thinks going to happen to this? ^_^? I mean, just based on popular response from this thread, if nothing else.

Enjoy SC2 gaiz.
Too Busy to Troll!
Whole
Profile Blog Joined May 2010
United States6046 Posts
August 08 2010 01:34 GMT
#70
On August 08 2010 10:32 Half wrote:
Show nested quote +
On August 08 2010 10:31 Synwave wrote:
In the -zomg micro doesnt exist no more- thread someone mentioned something along the lines of, wait until kids figure out this weird random stuff that changes games.[


Like Fazing? Like Infestor Burrowing? What happened to those? Oh yeah, they got fixed.

So guys. What do you thinks going to happen to this? ^_^? I mean, just based on popular response from this thread, if nothing else.


I think Infestor Burrowing is still in. Fazing was potentially overpowered, so it being removed might have been a good thing.
Kashll
Profile Blog Joined May 2008
United States1117 Posts
August 08 2010 01:36 GMT
#71
On August 08 2010 10:30 Half wrote:
Show nested quote +
On August 08 2010 10:27 AJMcSpiffy wrote:
Collosi failing to walk over a burrowed unit isn't a "micro trick", it's just a poor pathing glitch that should be patched. There will be micro tricks that are found as the game gets pushed to its limit through the years, but this definitely isn't one of them.


Every...single...micro...trick....in....SC1....was....a....pathing....glitch....except...like...two.

Repeat this slowly in your head until you get that.

I'd be ok if your argument was like "Hey we should remove all these micro glitches/tricks because they make the game inaccessible and the games micro heavy enough anyway for a primarily macro game".

Your current position, that every single glitch/pathing error we find should be patched out, yet somehow simultaneously expecting that micro tricks will "develop over time" is nothing short of pure batfuck idiocy. It is literally incoherent.


Lol this is a great post. Not just because it's correct, but I think the term "batfuck idiocy" is hilarious for some reason.
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
DrBoo
Profile Joined April 2010
Canada1177 Posts
August 08 2010 01:38 GMT
#72
I honestly hope this doesn't get nerfed it adds something interesting to the mechanics of the game. I do hope that since its easily counter able (detection) that this will stay in the game since minor issues such as this is what makes the game more interesting.
"DrBoo is an elaborate troll" -Pufftrees
Synwave
Profile Joined July 2009
United States2803 Posts
August 08 2010 01:39 GMT
#73
On August 08 2010 10:32 Half wrote:
Show nested quote +
On August 08 2010 10:31 Synwave wrote:
In the -zomg micro doesnt exist no more- thread someone mentioned something along the lines of, wait until kids figure out this weird random stuff that changes games.[


Like Fazing? Like Infestor Burrowing? What happened to those? Oh yeah, they got fixed.

So guys. What do you thinks going to happen to this? ^_^? I mean, just based on popular response from this thread, if nothing else.

Enjoy SC2 gaiz.

That wasnt my point nor do I disagree with you that this might be patched.
Sorry you completely missed my point.
♞Nerdrage is the cause of global warming♞
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
August 08 2010 01:41 GMT
#74
Are you guys forgetting that colloxen can walk up and down cliffs? You're not going to prevent shit from pushing out if you block off their choke point lol.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
August 08 2010 01:43 GMT
#75
Definitely going to be patched. I don't know how you can compare this to any brood war glitch. You're units are underground meaning every single unit should be able to pass over them. Besides, its not like burrowed roaches are used in zvp anyways.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-08-08 01:48:27
August 08 2010 01:47 GMT
#76
On August 08 2010 10:43 kNyTTyM wrote:You're units are underground meaning every single unit should be able to pass over them.


The spindly colloxen legs get stuck in the roach burrow holes while smaller, more agile units can walk around them.

:D.
Too Busy to Troll!
Synwave
Profile Joined July 2009
United States2803 Posts
August 08 2010 01:48 GMT
#77
On August 08 2010 10:43 kNyTTyM wrote:
Definitely going to be patched. I don't know how you can compare this to any brood war glitch. You're units are underground meaning every single unit should be able to pass over them. Besides, its not like burrowed roaches are used in zvp anyways.


Kinda like how burrowed moving roaches shouldn't be able to be seen...owait there is that shadow.
Agreed it will likely be fixed. I would like them to fix the burrow movement shadow while they are at it.
♞Nerdrage is the cause of global warming♞
hifriend
Profile Blog Joined June 2009
China7935 Posts
August 08 2010 01:48 GMT
#78
Can burrowed roaches pass through collossii? Otherwise a single collosus parked on your ramp would prevent intruding roaches.
Half
Profile Joined March 2010
United States2554 Posts
August 08 2010 01:49 GMT
#79
would like them to fix the burrow movement shadow while they are at it.


That's intentional.
Too Busy to Troll!
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
August 08 2010 01:50 GMT
#80
On August 08 2010 10:48 hifriend wrote:
Can burrowed roaches pass through collossii? Otherwise a single collosus parked on your ramp would prevent intruding roaches.


Burrowed roaches push the colloxen out of the way. I'm not sure if that happens if they hold-position though.
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