• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:20
CEST 05:20
KST 12:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On8Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
5.0.15 Balance Patch Notes (Live version)65$2,500 WardiTV TL Map Contest Tournament 151Stellar Fest: StarCraft II returns to Canada11Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12BSL Season 218
StarCraft 2
General
ZvT - Army Composition - Slow Lings + Fast Banes 5.0.15 Balance Patch Notes (Live version) Stellar Fest: StarCraft II returns to Canada Had to smile :) 2024/25 Off-Season Roster Moves
Tourneys
$2,500 WardiTV TL Map Contest Tournament 15 Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
[ASL20] Ro8 Preview Pt2: Holding On [ASL20] Ask the mapmakers — Drop your questions BSL Season 21 Any rep analyzer that shows resources situation? RepMastered™: replay sharing and analyzer site
Tourneys
[ASL20] Ro8 Day 4 Small VOD Thread 2.0 [ASL20] Ro8 Day 3 3D!Community Brood War Super Cup №3
Strategy
Current Meta I am doing this better than progamers do. Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Path of Exile Liquipedia App: Now Covering SC2 and Brood War!
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
Mental Health In Esports: Wo…
TrAiDoS
[AI] Sorry, Chill, My Bad :…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1854 users

Roach/Colossus Glitch - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 All
Stropheum
Profile Joined January 2010
United States1124 Posts
August 08 2010 04:21 GMT
#101
You're talking about exploiting a glitch that requires a lack of observers when the protoss player is going robo tech? Minor issue, it'll get patched and won't be exploited at all.
Urkl
Profile Joined December 2009
Sweden15 Posts
August 08 2010 11:59 GMT
#102
Tbh the glitch posts are really not contributing to the thread.
No-one in their right minds would argue that this is not an unintended flaw in the game-engine, so now we've got that straight. This thread can however uncover those rare situations when this flaw could be used in the game and if it could add depth to the game or if it's just an annoying bug. The more we uncover here, the more material blizzard have to work with deciding to fix this or not.

I'd be impressed if I saw this used in a game in a similar situation: A midgame PvZ a couple of pushes have already occured and the protoss player have lost a couple of observers in the zerg base. The protoss is now threatening with a colossi supported push and the zerg have only got hydralisks left to defend as they lost their ling/roach and most of their corruptors in the previous encounter. Now the zerg player sacrifices his last couple of corruptors to snipe the last observer and plants a line of burrowed roaches so the protoss player can't move out with his colossi which in turn gives the zerg player enough time to rebuild his forces.
If the facts dont fit the theory, change the facts.
TheYango
Profile Joined September 2008
United States47024 Posts
August 08 2010 12:03 GMT
#103
On August 08 2010 13:21 Stropheum wrote:
You're talking about exploiting a glitch that requires a lack of observers when the protoss player is going robo tech? Minor issue, it'll get patched and won't be exploited at all.

Observer over Turret in BW is negated if the opponent looks at his minimap and presses one button. Doesn't mean it wasn't useful in certain scenarios.
Moderator
archwaykitten
Profile Joined May 2010
90 Posts
August 08 2010 13:53 GMT
#104
Why would anyone want this to stay in the game? Even if it is a neat "secret" that adds nuance and skill to the game... it doesn't make any sense, and it looks stupid. Burrowed units should be easier to walk over, not harder. And it only works with these specific combination of units? It looks and feels like a glitch, and it breaks the illusion that these are actually mighty alien warriors fighting.

The mutalisk stacking trick, on the other hand, does not decrease the "cool factor" of the game at all. An observer could watch that and still imagine "real" mutalisks behaving that way. These mutalisks learned how to fly in formation! Neat! Similarly, it's easy to imagine elite lurkers learning how to ignore certain scouting units so that they can better ambush their prime targets.

That's the real difference between an "unintended consequence" and a "glitch".

T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 08 2010 13:59 GMT
#105
dont patch it. the collossus shouldnt even be allowed to walk over ur own units.
Batch
Profile Joined May 2010
Sweden692 Posts
August 08 2010 14:09 GMT
#106
This probably works the other way around aswell, meaning that burrowed roaches can't walk under a colossus.

One or two colossus at a choke can prevent a zerg player from harassing the protos base with burrowed roaches.
Bair
Profile Joined May 2010
United States698 Posts
August 08 2010 14:11 GMT
#107
On August 08 2010 22:59 T0fuuu wrote:
dont patch it. the collossus shouldnt even be allowed to walk over ur own units.


The mighty colossilisk! Or it would be might if it could path around or through your t1 units.


I do not see how this is different than many of the tricks in BW. Easier to counter, hard to pull off. Until it makes a difference in a in a game with pros (or blizz sees enough QQ threads on their forums) I believe it should be left alone. I am all for balance chances (aka zerg buffs :3) but the game should be left alone to an extent so it can evolve on its own without players having to recompensate for different gameplay every week.
In Roaches I Rust.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
August 08 2010 14:11 GMT
#108
protosses ahve Observer with their army QQ
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 08 2010 17:27 GMT
#109
On August 08 2010 23:11 Bair wrote:
Show nested quote +
On August 08 2010 22:59 T0fuuu wrote:
dont patch it. the collossus shouldnt even be allowed to walk over ur own units.


The mighty colossilisk! Or it would be might if it could path around or through your t1 units.





it has 9 range mannnnnnn. 9! and yet its still ok to stack over an infinite amount of stalkers/zealots/immortals.
Half
Profile Joined March 2010
United States2554 Posts
August 08 2010 19:34 GMT
#110

That's the real difference between an "unintended consequence" and a "glitch".


This is an unintended consequence of a couple extra check boxes burrowed roaches have in the Data editor.
Too Busy to Troll!
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 08 2010 19:42 GMT
#111
Interesting. Colossi are now pseudo-detectors! Hahahahaha

I don't see it become really all that game breakign considering how most good protoss will have an obs with their army to tumor clear anyways. It's kinda like obs over turret from BW. Interesting, potentially overpowered on paper, but nearly-utterly useless in actual games.
Whalecore
Profile Joined March 2009
Norway1110 Posts
August 08 2010 19:43 GMT
#112
lol the colossi are like "eewww roaches, I don't wanna go there"
Playgu
Kpyolysis32
Profile Joined April 2010
553 Posts
August 08 2010 20:29 GMT
#113
On August 08 2010 21:03 TheYango wrote:
Show nested quote +
On August 08 2010 13:21 Stropheum wrote:
You're talking about exploiting a glitch that requires a lack of observers when the protoss player is going robo tech? Minor issue, it'll get patched and won't be exploited at all.

Observer over Turret in BW is negated if the opponent looks at his minimap and presses one button. Doesn't mean it wasn't useful in certain scenarios.


Actually, you had to press stop around 40 billion times for it work, which was really fucking frustrating.
Man, do I not keep this up to date, or what?
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Online Event
23:00
L4S: Americas
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft368
NeuroSwarm 221
RuFF_SC2 153
Jaeyun 32
Nina 0
StarCraft: Brood War
Bale 25
Icarus 10
Dota 2
monkeys_forever572
League of Legends
JimRising 627
Counter-Strike
Stewie2K787
Super Smash Bros
hungrybox400
ArmadaUGS22
Other Games
summit1g9413
C9.Mang0397
Maynarde268
ViBE175
UpATreeSC92
kaitlyn34
Models7
Organizations
Other Games
BasetradeTV11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• OhrlRock 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra864
• Lourlo398
Upcoming Events
Wardi Open
7h 40m
Online Event
13h 40m
Online Event
1d 7h
[BSL 2025] Weekly
1d 14h
Safe House 2
1d 14h
Sparkling Tuna Cup
2 days
BSL Team Wars
2 days
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
Replay Cast
3 days
The PondCast
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 3
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.