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Roach/Colossus Glitch - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 All
Stropheum
Profile Joined January 2010
United States1124 Posts
August 08 2010 04:21 GMT
#101
You're talking about exploiting a glitch that requires a lack of observers when the protoss player is going robo tech? Minor issue, it'll get patched and won't be exploited at all.
Urkl
Profile Joined December 2009
Sweden15 Posts
August 08 2010 11:59 GMT
#102
Tbh the glitch posts are really not contributing to the thread.
No-one in their right minds would argue that this is not an unintended flaw in the game-engine, so now we've got that straight. This thread can however uncover those rare situations when this flaw could be used in the game and if it could add depth to the game or if it's just an annoying bug. The more we uncover here, the more material blizzard have to work with deciding to fix this or not.

I'd be impressed if I saw this used in a game in a similar situation: A midgame PvZ a couple of pushes have already occured and the protoss player have lost a couple of observers in the zerg base. The protoss is now threatening with a colossi supported push and the zerg have only got hydralisks left to defend as they lost their ling/roach and most of their corruptors in the previous encounter. Now the zerg player sacrifices his last couple of corruptors to snipe the last observer and plants a line of burrowed roaches so the protoss player can't move out with his colossi which in turn gives the zerg player enough time to rebuild his forces.
If the facts dont fit the theory, change the facts.
TheYango
Profile Joined September 2008
United States47024 Posts
August 08 2010 12:03 GMT
#103
On August 08 2010 13:21 Stropheum wrote:
You're talking about exploiting a glitch that requires a lack of observers when the protoss player is going robo tech? Minor issue, it'll get patched and won't be exploited at all.

Observer over Turret in BW is negated if the opponent looks at his minimap and presses one button. Doesn't mean it wasn't useful in certain scenarios.
Moderator
archwaykitten
Profile Joined May 2010
90 Posts
August 08 2010 13:53 GMT
#104
Why would anyone want this to stay in the game? Even if it is a neat "secret" that adds nuance and skill to the game... it doesn't make any sense, and it looks stupid. Burrowed units should be easier to walk over, not harder. And it only works with these specific combination of units? It looks and feels like a glitch, and it breaks the illusion that these are actually mighty alien warriors fighting.

The mutalisk stacking trick, on the other hand, does not decrease the "cool factor" of the game at all. An observer could watch that and still imagine "real" mutalisks behaving that way. These mutalisks learned how to fly in formation! Neat! Similarly, it's easy to imagine elite lurkers learning how to ignore certain scouting units so that they can better ambush their prime targets.

That's the real difference between an "unintended consequence" and a "glitch".

T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 08 2010 13:59 GMT
#105
dont patch it. the collossus shouldnt even be allowed to walk over ur own units.
Batch
Profile Joined May 2010
Sweden692 Posts
August 08 2010 14:09 GMT
#106
This probably works the other way around aswell, meaning that burrowed roaches can't walk under a colossus.

One or two colossus at a choke can prevent a zerg player from harassing the protos base with burrowed roaches.
Bair
Profile Joined May 2010
United States698 Posts
August 08 2010 14:11 GMT
#107
On August 08 2010 22:59 T0fuuu wrote:
dont patch it. the collossus shouldnt even be allowed to walk over ur own units.


The mighty colossilisk! Or it would be might if it could path around or through your t1 units.


I do not see how this is different than many of the tricks in BW. Easier to counter, hard to pull off. Until it makes a difference in a in a game with pros (or blizz sees enough QQ threads on their forums) I believe it should be left alone. I am all for balance chances (aka zerg buffs :3) but the game should be left alone to an extent so it can evolve on its own without players having to recompensate for different gameplay every week.
In Roaches I Rust.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
August 08 2010 14:11 GMT
#108
protosses ahve Observer with their army QQ
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 08 2010 17:27 GMT
#109
On August 08 2010 23:11 Bair wrote:
Show nested quote +
On August 08 2010 22:59 T0fuuu wrote:
dont patch it. the collossus shouldnt even be allowed to walk over ur own units.


The mighty colossilisk! Or it would be might if it could path around or through your t1 units.





it has 9 range mannnnnnn. 9! and yet its still ok to stack over an infinite amount of stalkers/zealots/immortals.
Half
Profile Joined March 2010
United States2554 Posts
August 08 2010 19:34 GMT
#110

That's the real difference between an "unintended consequence" and a "glitch".


This is an unintended consequence of a couple extra check boxes burrowed roaches have in the Data editor.
Too Busy to Troll!
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 08 2010 19:42 GMT
#111
Interesting. Colossi are now pseudo-detectors! Hahahahaha

I don't see it become really all that game breakign considering how most good protoss will have an obs with their army to tumor clear anyways. It's kinda like obs over turret from BW. Interesting, potentially overpowered on paper, but nearly-utterly useless in actual games.
Whalecore
Profile Joined March 2009
Norway1110 Posts
August 08 2010 19:43 GMT
#112
lol the colossi are like "eewww roaches, I don't wanna go there"
Playgu
Kpyolysis32
Profile Joined April 2010
553 Posts
August 08 2010 20:29 GMT
#113
On August 08 2010 21:03 TheYango wrote:
Show nested quote +
On August 08 2010 13:21 Stropheum wrote:
You're talking about exploiting a glitch that requires a lack of observers when the protoss player is going robo tech? Minor issue, it'll get patched and won't be exploited at all.

Observer over Turret in BW is negated if the opponent looks at his minimap and presses one button. Doesn't mean it wasn't useful in certain scenarios.


Actually, you had to press stop around 40 billion times for it work, which was really fucking frustrating.
Man, do I not keep this up to date, or what?
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