• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:28
CEST 01:28
KST 08:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun8[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists20[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
SEL Masters #6 - Solar vs Classic (SC: Evo) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion JaeDong's ASL S21 Ro16 Post-Review ASL21 General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3672 users

Roach/Colossus Glitch - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
ArvickHero
Profile Blog Joined October 2007
10387 Posts
August 08 2010 02:02 GMT
#81
Why not keep it in for now, it's not like its broken or anything. Keeps Protoss honest and force him to have an obs w/ his army if he's going for a Collosus-centric play.
Writerptrk
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2010-08-08 02:10:05
August 08 2010 02:05 GMT
#82
On August 08 2010 10:24 Half wrote:
Show nested quote +
Move them to a choke by his base. Muta stacking occurs, but you need skill to utilize it.


Yes you don't need to utilize this at all. Like, when they see the shadows cast by burrowed roaches in front of their choke, and they try to move their collosus out, they be completely baffled and stare at their screen in complete awe for twenty minutes, allowing you to score an easy win. They won't move their collosus around it, or build observers, or anything. A special few may even get seizures from intense bafflement.

Thus, we have to remove this trick. Just like we removed Fazing and Burrowed movement. All micro tricks have to be intentionally design lols. What do you think this is 1998?. And don't worry about lack of micro tactics, they'll develop over time you noob. Starcraft 2 is the best.



Yes, because calling me a noob and using sarcasm adds to your argument. See what I did there?
'What do you think this is 1998?' What kind of attitude is that. I thought we would have a nice argument, but it seems like you would rather insult my intelligence than provide some discussion. Obviously I have not said anything close to removing Fazing nor Burrowed Casting, but only that this should be. How does that represent the attitude of someone playing Starcraft in 1998. You just sound ridiculous.

Burrowed units don't make shadows unless their moving? And I actually wonder how many players will stare at their screen in awe trying to figure out what is going on when their Colossi starts glitching out because Blizzard didn't do their pathing properly? Quite a bit I believe. It's not everyone's instinctive reaction to get an Observer out to scout it. And as you see in the videos, Colossi don't walk around it. They walk into it and get stuck. If you have burrow move, you could burrow move around it, and it would get stuck their forever. Do you realize how important Colossi are in many match ups? Do you realize that if a Protoss is unable to get them out, how much of a problem that causes?

Burial Ground, Kulas Ravine, Abyss. All three have small chokes that you could abuse by placing several Roaches outside. Now no Colossi, except for maybe on Kulas, can enter or leave by the cliff mechanic.

None of the examples you have given have in any way proven this is not a glitch. All you have proven is that this can be used in some ways. I don't see anything to prove this is not a glitch.

Again, I will say this. What if every unit, or maybe other units, like Siege Tanks, or Zerglings were unable to move over burrowed Roaches and Infestors. Would it still be considered a neat trick?


Fazing, is again, part of the Void Ray design, not a bug or a glitch. It was intentional, but no one realized it. I'm not sure about Burrowed casting, but it becomes pretty obvious that it is Infestor handiwork once you see the spine sticking out of the ground. Only problem is that you need detection, and this is ridiculously difficult and unnecessary in a fight.

I'm sure that in Starcraft, there were many glitches that people found, but Blizzard decided that it shouldn't exist. Anyways, Blizzard's decision is final, and if they decide to keep this, I will let it go, but until they make that decision, I will not accept this as a micro trick.
There is no one like you in the universe.
Synwave
Profile Joined July 2009
United States2803 Posts
August 08 2010 02:06 GMT
#83
Most his posts are like that vica, I rarely read whats in his boxes of blather.
♞Nerdrage is the cause of global warming♞
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 08 2010 02:09 GMT
#84
On August 08 2010 11:02 ArvickHero wrote:
Why not keep it in for now, it's not like its broken or anything. Keeps Protoss honest and force him to have an obs w/ his army if he's going for a Collosus-centric play.

Exactly. Now Protoss actually have to do something besides cast forcefields and spam zealots, colossus, sentries, and stalkers. Now they have to keep their observers in the right place, and prevent them from getting sniped.
coLCruncher fighting!
Sanguinarius
Profile Joined January 2010
United States3427 Posts
August 08 2010 02:12 GMT
#85
Excellent find, I am sure it will be patched though
Your strength is just an accident arising from the weakness of others -Heart of Darkness
asdfjh
Profile Joined August 2010
Canada230 Posts
August 08 2010 02:48 GMT
#86
On August 08 2010 11:05 vica wrote:
Show nested quote +
On August 08 2010 10:24 Half wrote:
Move them to a choke by his base. Muta stacking occurs, but you need skill to utilize it.


Yes you don't need to utilize this at all. Like, when they see the shadows cast by burrowed roaches in front of their choke, and they try to move their collosus out, they be completely baffled and stare at their screen in complete awe for twenty minutes, allowing you to score an easy win. They won't move their collosus around it, or build observers, or anything. A special few may even get seizures from intense bafflement.

Thus, we have to remove this trick. Just like we removed Fazing and Burrowed movement. All micro tricks have to be intentionally design lols. What do you think this is 1998?. And don't worry about lack of micro tactics, they'll develop over time you noob. Starcraft 2 is the best.



Yes, because calling me a noob and using sarcasm adds to your argument. See what I did there?
'What do you think this is 1998?' What kind of attitude is that. I thought we would have a nice argument, but it seems like you would rather insult my intelligence than provide some discussion. Obviously I have not said anything close to removing Fazing nor Burrowed Casting, but only that this should be. How does that represent the attitude of someone playing Starcraft in 1998. You just sound ridiculous.

Burrowed units don't make shadows unless their moving? And I actually wonder how many players will stare at their screen in awe trying to figure out what is going on when their Colossi starts glitching out because Blizzard didn't do their pathing properly? Quite a bit I believe. It's not everyone's instinctive reaction to get an Observer out to scout it. And as you see in the videos, Colossi don't walk around it. They walk into it and get stuck. If you have burrow move, you could burrow move around it, and it would get stuck their forever. Do you realize how important Colossi are in many match ups? Do you realize that if a Protoss is unable to get them out, how much of a problem that causes?

Burial Ground, Kulas Ravine, Abyss. All three have small chokes that you could abuse by placing several Roaches outside. Now no Colossi, except for maybe on Kulas, can enter or leave by the cliff mechanic.

None of the examples you have given have in any way proven this is not a glitch. All you have proven is that this can be used in some ways. I don't see anything to prove this is not a glitch.

Again, I will say this. What if every unit, or maybe other units, like Siege Tanks, or Zerglings were unable to move over burrowed Roaches and Infestors. Would it still be considered a neat trick?


Fazing, is again, part of the Void Ray design, not a bug or a glitch. It was intentional, but no one realized it. I'm not sure about Burrowed casting, but it becomes pretty obvious that it is Infestor handiwork once you see the spine sticking out of the ground. Only problem is that you need detection, and this is ridiculously difficult and unnecessary in a fight.

I'm sure that in Starcraft, there were many glitches that people found, but Blizzard decided that it shouldn't exist. Anyways, Blizzard's decision is final, and if they decide to keep this, I will let it go, but until they make that decision, I will not accept this as a micro trick.





just consider this the zerg equivalent of DTs or cloaked banshees - they severely punish the opponent if they dont have any observers. burrow and claws such against anything else due to the cost and time of both upgrades.

chokes also favor protoss since they can easily storm or FF, this should help even it up. as for other units not getting stuck, keep in mind that colossi are not tanks, lings, nor any other unit. they can also move over other ground units and cliffs.

using burrowed roaches to stop colossi also require skill, unlike what some may believe because keep in mind that for every roach burrowed you have one less fighting unit, and precise positioning is required. you can't just burrow a roach anywhere on the map and instantly stop all colossi or anything like that. you have to actually move the roaches in a way that they block the colossi while also making sure you have enough units left over to kill whatever the protoss has.

finally, there is no clear distinction between glitch and trick but the general consensus seems to be that if blizzard has not officially announced whether something was intended or not, it would be judged by its effects. if the move in question was game breaking, it would be a glitch. otherwise, a trick. i personally think that it's not game breaking enough to be called a glitch, but frankly, it doesn't matter what anyone ASSUMES. why don't we just wait a while for the trick to be used, and then lets judge whether or not its broken?
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2010-08-08 03:03:16
August 08 2010 03:02 GMT
#87
On August 08 2010 11:48 asdfjh wrote:
Show nested quote +
On August 08 2010 11:05 vica wrote:
On August 08 2010 10:24 Half wrote:
Move them to a choke by his base. Muta stacking occurs, but you need skill to utilize it.


Yes you don't need to utilize this at all. Like, when they see the shadows cast by burrowed roaches in front of their choke, and they try to move their collosus out, they be completely baffled and stare at their screen in complete awe for twenty minutes, allowing you to score an easy win. They won't move their collosus around it, or build observers, or anything. A special few may even get seizures from intense bafflement.

Thus, we have to remove this trick. Just like we removed Fazing and Burrowed movement. All micro tricks have to be intentionally design lols. What do you think this is 1998?. And don't worry about lack of micro tactics, they'll develop over time you noob. Starcraft 2 is the best.



Yes, because calling me a noob and using sarcasm adds to your argument. See what I did there?
'What do you think this is 1998?' What kind of attitude is that. I thought we would have a nice argument, but it seems like you would rather insult my intelligence than provide some discussion. Obviously I have not said anything close to removing Fazing nor Burrowed Casting, but only that this should be. How does that represent the attitude of someone playing Starcraft in 1998. You just sound ridiculous.

Burrowed units don't make shadows unless their moving? And I actually wonder how many players will stare at their screen in awe trying to figure out what is going on when their Colossi starts glitching out because Blizzard didn't do their pathing properly? Quite a bit I believe. It's not everyone's instinctive reaction to get an Observer out to scout it. And as you see in the videos, Colossi don't walk around it. They walk into it and get stuck. If you have burrow move, you could burrow move around it, and it would get stuck their forever. Do you realize how important Colossi are in many match ups? Do you realize that if a Protoss is unable to get them out, how much of a problem that causes?

Burial Ground, Kulas Ravine, Abyss. All three have small chokes that you could abuse by placing several Roaches outside. Now no Colossi, except for maybe on Kulas, can enter or leave by the cliff mechanic.

None of the examples you have given have in any way proven this is not a glitch. All you have proven is that this can be used in some ways. I don't see anything to prove this is not a glitch.

Again, I will say this. What if every unit, or maybe other units, like Siege Tanks, or Zerglings were unable to move over burrowed Roaches and Infestors. Would it still be considered a neat trick?


Fazing, is again, part of the Void Ray design, not a bug or a glitch. It was intentional, but no one realized it. I'm not sure about Burrowed casting, but it becomes pretty obvious that it is Infestor handiwork once you see the spine sticking out of the ground. Only problem is that you need detection, and this is ridiculously difficult and unnecessary in a fight.

I'm sure that in Starcraft, there were many glitches that people found, but Blizzard decided that it shouldn't exist. Anyways, Blizzard's decision is final, and if they decide to keep this, I will let it go, but until they make that decision, I will not accept this as a micro trick.





just consider this the zerg equivalent of DTs or cloaked banshees - they severely punish the opponent if they dont have any observers. burrow and claws such against anything else due to the cost and time of both upgrades.

chokes also favor protoss since they can easily storm or FF, this should help even it up. as for other units not getting stuck, keep in mind that colossi are not tanks, lings, nor any other unit. they can also move over other ground units and cliffs.

using burrowed roaches to stop colossi also require skill, unlike what some may believe because keep in mind that for every roach burrowed you have one less fighting unit, and precise positioning is required. you can't just burrow a roach anywhere on the map and instantly stop all colossi or anything like that. you have to actually move the roaches in a way that they block the colossi while also making sure you have enough units left over to kill whatever the protoss has.

finally, there is no clear distinction between glitch and trick but the general consensus seems to be that if blizzard has not officially announced whether something was intended or not, it would be judged by its effects. if the move in question was game breaking, it would be a glitch. otherwise, a trick. i personally think that it's not game breaking enough to be called a glitch, but frankly, it doesn't matter what anyone ASSUMES. why don't we just wait a while for the trick to be used, and then lets judge whether or not its broken?


I hadn't thought about that. Yes, it requires some level skill to get it in position. I just dislike how in order to achieve this level of harass, we get a specific unit, whose sole purpose is to block this other specific unit. And on some maps, you can actually block all Colossi. It's more like the Colossi hit an invisible wall, and that other burrowed units block pathing.

I believe that just because a 'trick' is nice, has many possibilities, and could be used to great effect, doesn't mean it should exist.
There is no one like you in the universe.
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
August 08 2010 03:05 GMT
#88
nice post =]
i was waiting eagerly for threads like this one! i renamed your thread, because i suspect that this is more a straight up error instead of a unintended game-enhancing nuance.
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
SnakeChomp
Profile Joined May 2010
Canada125 Posts
Last Edited: 2010-08-08 03:26:13
August 08 2010 03:25 GMT
#89
On August 08 2010 11:05 vica wrote:
Fazing, is again, part of the Void Ray design, not a bug or a glitch. It was intentional, but no one realized it.


Since when did Blizzard say it was intentional? They specifically said they were going to fix it. My take on fazing is that it's an unintended side effect of the implementation of their weapon; namely the fact that it does damage in ticks and also immediately when it begins to fire. The person who implemented the weapon simply neglected to account for the fact that rapidly switching targets can bypass the natural delay of each tick of damage.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
August 08 2010 03:31 GMT
#90
On August 08 2010 12:25 SnakeChomp wrote:
Show nested quote +
On August 08 2010 11:05 vica wrote:
Fazing, is again, part of the Void Ray design, not a bug or a glitch. It was intentional, but no one realized it.


Since when did Blizzard say it was intentional? They specifically said they were going to fix it. My take on fazing is that it's an unintended side effect of the implementation of their weapon; namely the fact that it does damage in ticks and also immediately when it begins to fire. The person who implemented the weapon simply neglected to account for the fact that rapidly switching targets can bypass the natural delay of each tick of damage.


I thought the design was intentional when they made it so that it doesn't lose as much of its charge when switching from building to building and they didn't think of quickly switching targets. I never saw where they said they were going to fix it though, so I may be mistaken.
There is no one like you in the universe.
TheYango
Profile Joined September 2008
United States47024 Posts
August 08 2010 03:32 GMT
#91
Nice find.

Not terribly useful all the time, but maybe it'll be a little useful like obs over turret in BW.
Moderator
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
Last Edited: 2010-08-08 03:35:42
August 08 2010 03:35 GMT
#92
will it work if the roaches/infestors are moving in a collision course vs collosi? can they push the collosi back or is it just a containment thing?
~\(。◕‿‿◕。)/~,,,,,,,,>
xbayrockx
Profile Joined May 2010
Australia4 Posts
August 08 2010 03:50 GMT
#93
PhiliBiRD United States. August 08 2010 08:18.Posts 438 Profile #
why do people make guides to exploit bugs? do they not see how this is a horrible idea.

You are a moron.

Your statement is equivalent to an employee holding knowledge of an exploitable bug in windows but not publicly announcing it - keeping it well hidden, however still exploitable and hence multiple times more dangerous to it's users.
-
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
August 08 2010 03:53 GMT
#94
It's definitely not game breaking. An Observer or Storm fixes that, or maybe you could do a throwback to the Archon shooting at a friendly Zealot over a Lurker trick, with an Archon (for kicks) or a Colussus (since you'd have one).

Based on that alone I'd say it doesn't need to be patched out. For every situation where it seems OP, there may be one where it doesn't and it's kind of cool, and funny.




kzn
Profile Blog Joined June 2007
United States1218 Posts
August 08 2010 04:04 GMT
#95
I'd just like to point out that there is no actual difference between a "glitch" and a "trick" except what the developers intended.

And I'm absolutely sure muta stacking and similar "tricks" in scbw were not intended.

That is all.
Like a G6
sLiniss
Profile Blog Joined May 2009
United States849 Posts
August 08 2010 04:05 GMT
#96
Good find! Take that War of the Worlds.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
August 08 2010 04:09 GMT
#97
Please keep this Blizzard, wait to see if it is game breaking or not- or if it really causes any problems. If it does cause problems, then patch it- if it turns out to be a cool trick then keep it. Please don't be overly hasty!
TRUEESPORTS || your days as a respected member of team liquid are over
virgozero
Profile Joined May 2010
Canada412 Posts
August 08 2010 04:13 GMT
#98
On August 08 2010 09:15 Qikz wrote:
Show nested quote +
On August 08 2010 09:10 virgozero wrote:
can someone explain to me why this is called a glitch?

the starcraft 2 guide doesn't tell you everything..


It's a glitch as it wasn't in the game before last patch.

so your assuming blizz tells us everything with every patch >.>
Arnu
Profile Joined July 2010
Canada96 Posts
August 08 2010 04:14 GMT
#99
Well, seeing as a colossus is made from a robo factory, the protoss player should have atleast 1 observer out scouting around or with your forces.
If the zerg player wasnt paying full attention to the protoss force while it was moving out the zerg player could lose a lot of roaches before he has time to react.

If this were to happen to me i'd just sit right there until i got an obs with my army if i didnt already.
Synwave
Profile Joined July 2009
United States2803 Posts
August 08 2010 04:19 GMT
#100
On August 08 2010 12:05 intrigue wrote:
nice post =]
i was waiting eagerly for threads like this one! i renamed your thread, because i suspect that this is more a straight up error instead of a unintended game-enhancing nuance.


Bless you for the crap that people spew "working as intended" when anything but what they want works.
Maybe it will be patched, maybe it won't. But working as intended posts really need the fricken hammer.


♞Nerdrage is the cause of global warming♞
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Artosis 602
910 26
NaDa 16
League of Legends
Doublelift3660
Counter-Strike
fl0m3926
Pyrionflax120
Other Games
summit1g9377
tarik_tv5567
shahzam389
C9.Mang0297
JimRising 214
Day[9].tv152
Maynarde9
Organizations
Other Games
gamesdonequick807
Dota 2
PGL Dota 2 - Main Stream284
Other Games
BasetradeTV202
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• RyuSc2 63
• Hupsaiya 61
• musti20045 28
• davetesta22
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 21
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1504
• Day9tv152
Upcoming Events
Replay Cast
32m
GSL
10h 2m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
10h 32m
Big Gabe
12h 32m
Replay Cast
1d
Replay Cast
1d 9h
Escore
1d 10h
OSC
1d 13h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
2 days
Replay Cast
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
IPSL
3 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.