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Active: 5746 users

Roach/Colossus Glitch - Page 3

Forum Index > SC2 General
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arb
Profile Blog Joined April 2008
Noobville17922 Posts
August 07 2010 23:35 GMT
#41
On August 08 2010 08:21 Whole wrote:
This won't be used much, but I can see it being useful in some very specific situations.

Imagine a Protoss push with a lot of Colossi are coming. You just sacrificed a lot of your army, but you have the resources and larva so you are rebuilding it. To hold off the push, you use a few Mutalisks and an Overseer to snipe the observer for he can't see the few Roaches blocking the path.

It would be rare to see, but this is kind of like when Boxer did the Medic Optic Flare on the observers and used cloaked Wraiths to bring back the Carriers (or was it cloaked ghost to lockdown the carriers?)

I hope it doesn't get patched. Fazing was pretty broken, but the Burrow Infestor Trick and this are not broken at all.

Boxer did both actually
Artillery spawned from the forges of Hell
Anxiety
Profile Blog Joined May 2010
United States650 Posts
August 07 2010 23:36 GMT
#42
On August 08 2010 08:25 Whole wrote:
Show nested quote +
On August 08 2010 08:21 PhiliBiRD wrote:
On August 08 2010 08:20 Ohdamn wrote:
On August 08 2010 07:59 vica wrote:
It will be patched.


you meen like the FG/NP-Burrow bug?

they didn't fix the infestor bug allthough it was allready found out in beta phase2
(and this bug could actually be usefulle sometimes...every good protoss player will notice that all his collossi got stuck or got observers anyways)


even if they dont fix them.

most tournaments/leagues/ladders who have any professionalism will have rules against using bugs.


Kind of like how the BW professional scene banned hold Lukers and Mutalisk stacking?

I don't think tournaments should ban glitches unless it is game breaking. This is not game breaking.


This would be like... one of those exploits no one uses, except BoxeR or the equivient. or just BoxeR.
Tho this is like... kinda useless.
Begs
Profile Joined April 2010
United States5 Posts
August 07 2010 23:36 GMT
#43
How many roaches does it take to surround the robotics facility so no collosi can escape?
Just two adults getting our stew on.
Redmark
Profile Joined March 2010
Canada2129 Posts
August 07 2010 23:38 GMT
#44
On August 08 2010 08:25 PokePill wrote:
Tip for people who find interesting glitches or bugs: Do not make a thread, or casual gamers will complain about it until it gets patched.

Casual gamers are the new communists, aren't they? Do you really think that casual gamers would care, or even know, about this?
Urkl
Profile Joined December 2009
Sweden15 Posts
August 07 2010 23:39 GMT
#45
On August 08 2010 08:33 Murgel wrote:
Yeah, I posted about it a month ago. No fix so far...

http://www.teamliquid.net/forum/viewpost.php?post_id=5642199

Cool (un)intentional use creds to you aswell. =)
I actually discovered it running some custom games with a mate and his colossi glitched out when i played around with some tunneling roaches.
If the facts dont fit the theory, change the facts.
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 07 2010 23:39 GMT
#46
On August 08 2010 08:33 Murgel wrote:
Yeah, I posted about it a month ago. No fix so far...

http://www.teamliquid.net/forum/viewpost.php?post_id=5642199


Wow in this video, the roaches pushed two of the colossi way allowing the mutalisks to take care of the stray colossi. I didn't know you could do that. Cool video!
coLCruncher fighting!
dolpiff
Profile Joined June 2010
France300 Posts
Last Edited: 2010-08-07 23:42:08
August 07 2010 23:41 GMT
#47
looking forward to see some roach Urkling in hl games!!
sixghost
Profile Blog Joined November 2007
United States2096 Posts
August 07 2010 23:50 GMT
#48
Cool trick. It's good that people are discovering stuff like this, BW definately wouldn't have been the same without some of the glitches.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Monsen
Profile Joined December 2002
Germany2548 Posts
August 07 2010 23:55 GMT
#49
Nice find, doesn't really matter though since 99% will have an observer when going for colossi.
11 years and counting- TL #680
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
August 08 2010 00:00 GMT
#50
interesting, but it will probably get patched

I think Blizzard wants to be a lot more "hands-on" with SC2 than they were for SC1, which means fixing any glitch/bug they can find
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
August 08 2010 00:03 GMT
#51
As long as fazing exists, this should exist as well.

How does it feel now Ps (although we already had that burrowed cast crap)?

I can see a new "13 tricks" map coming out within months lol.
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
Full
Profile Joined April 2010
United Kingdom253 Posts
August 08 2010 00:08 GMT
#52
I suppose you could burrow 4 roaches into a toss base, and surround 1 collosi with it.

I very rarely have an obs in my base vs zerg (maybe i'm a noob, but i don't see much point in it to be perfectly honest, out of all the games i've played - i've had 1 guy burrow into my base, maybe it happens more often in diamond?

But seriously, credits to you for finding the glitch, if it doesn't get patched, people will eventually find use for it.

However, i have to agree with some of the other people in this thread, this isn't like fazing or infestor burrow glitches, i think this one needs patching.
virgozero
Profile Joined May 2010
Canada412 Posts
August 08 2010 00:10 GMT
#53
can someone explain to me why this is called a glitch?

the starcraft 2 guide doesn't tell you everything..
SneakPeek
Profile Joined April 2010
Philippines162 Posts
August 08 2010 00:11 GMT
#54
does this only work for moving burrowed units? cause the way i see it, it seems as if the colossus cannot walk over units even when they are burrowed. so you could literally block your army with a "shield" of tunneling roaches or infestors. wow that would be neat for using mass hydras. =p
Qikz
Profile Blog Joined November 2009
United Kingdom12047 Posts
August 08 2010 00:15 GMT
#55
On August 08 2010 09:10 virgozero wrote:
can someone explain to me why this is called a glitch?

the starcraft 2 guide doesn't tell you everything..


It's a glitch as it wasn't in the game before last patch.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Herculix
Profile Joined May 2010
United States946 Posts
Last Edited: 2010-08-08 00:32:22
August 08 2010 00:30 GMT
#56
lmfao @ people saying" GLITCH NOT TRICK!!!" what do you think tricks are? it wouldn't be a trick if the game was designed to be that way. glitches almost always increase the skill cap on things, only take them out if they seriously warp the balance of the game. or if you're a game developer and you want to cater to newbies by making sure every little thing you can do is obvious and simple.

with that said, this has basically no use. as limited use as burrow has, it's so easily countered by protoss because of how often players get observers and how difficult it is to kill them as zerg (compared to observers revealing each other and terran scanning) that trying to deliberately set this up is pretty retarded.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2010-08-08 00:43:21
August 08 2010 00:34 GMT
#57
On August 08 2010 09:30 Herculix wrote:
lmfao @ people saying" GLITCH NOT TRICK!!!" what do you think tricks are? it wouldn't be a trick if the game was designed to be that way. glitches almost always increase the skill cap on things, only take them out if they seriously warp the balance of the game. or if you're a game developer and you want to cater to newbies by making sure every little thing you can do is obvious and simple.


So you think the inability of a unit to walk over another unit is not a glitch.
What if Siege Tanks couldn't walk over burrowed Roaches. Do you think it would still be a trick then?
How does this increase the skill cap on anything. It just means, hey you Colossi can't walk over here. How is it not broken if I can't walk my units over something. It doesn't matter that it can be prevented easily, but that it even occurs in the first place.
There is no one like you in the universe.
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
August 08 2010 00:44 GMT
#58
Good find - I've updated the Basic Mechanics Thread to include your contribution.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
Urkl
Profile Joined December 2009
Sweden15 Posts
August 08 2010 00:49 GMT
#59
On August 08 2010 09:44 FC.Strike wrote:
Good find - I've updated the Basic Mechanics Thread to include your contribution.

Thanks alot =) much appreciated.
If the facts dont fit the theory, change the facts.
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
August 08 2010 00:52 GMT
#60
This glitch is pretty useless and most importantly not very nor entertaining. It's kinda hard it hasnt been noticed yet.
Someone call down the Thunder?
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