• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:00
CEST 12:00
KST 19:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL54Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? The SCII GOAT: A statistical Evaluation PiG Sty Festival #5: Playoffs Preview + Groups Recap The GOAT ranking of GOAT rankings Statistics for vetoed/disliked maps
Tourneys
Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL BW General Discussion Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Unit and Spell Similarities
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 686 users

The Basic Mechanics Thread

Forum Index > StarCraft 2 Strategy
Post a Reply
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
Last Edited: 2010-08-18 22:13:38
July 18 2010 04:46 GMT
#1
[image loading]

All of these articles are hosted on Team Liquid, so don't hesitate to click through!

Last Updated: August 18th

Current List:

*NEW* Moving Carpet Drop *NEW*

Basic Colossi Mechanics
Overkilling Mechanics

User Submitted:

*New* Burrowed Infestor Casting Bug by fdsdfg*New*

New roach trick: Colossi lurking! by Urkl
Upgrade Analysis by BlueSorc
Mining Timing Mechanics
Mind Control Detection Bug by obsid
Building Construction Graphics by vica
Void Ray Tricks by FaZe
Burrowed Infestor Glitches by Zelniq
Patrol Micro to Avoid Clumping by Wr4ith_Bl4d3
DPS Chart for Units by hzhao
Cost Analysis Charts by carwashguy
Upgrade Analysis Data by TossFloss
Upgrade Analysis Data by Karma_

--------------------------------------------

Hello Team Liquid!

There are a lot of mechanics in Starcraft 2 which we've yet to explore. After my well received colossi mechanics thread, I decided that I'd keep looking into the quirks of different SC2 units.

Some will be obvious and some will be not so obvious, but it should be a lot of fun. And hopefully, someone will learn something new or useful.

Instead of spamming all over the forums, I'll be posting all of my findings in this thread. If we can get the findings verified, I'll be adding them to the SC2 Liquipedia for all to enjoy.

And of course, if you'd like to make an addition to this list, make a post in this thread and PM me the post ID (click the little pound sign in the top right corner of the post). I'll add it to the list immediately.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
Benign
Profile Joined July 2010
United States42 Posts
July 18 2010 04:51 GMT
#2
Perhaps try discovering how the "chain" attack in mutalisks chooses the next target to bounce to?
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
Last Edited: 2010-07-18 05:13:42
July 18 2010 05:00 GMT
#3
Overkilling Mechanics

As we all know, seige tanks have smart AI and refuse to overkill targets. That got me thinking: This behavior can't just be a seige tank quirk, other units must also share the same overkilling logic.

I decided to test every ranged unit in the game for whether or not it overkills in the following manner:

1. Take five Stalkers
2. Bring one of the stalkers down to where it'd die in one more hit
3. Fire three of the stalkers at the almost dead one, and then immediately fire at the last alive one
4. Repeat with every ranged unit

Now that doesn't sound too intuitive, so I made some videos which will make my testing method very obvious.

Unit Which Overkills (Stalker):


Unit Which Has Smart Targeting (Immortal):


Notice how units which overkill (Stalkers) all fire at the same time when they're attacking the second target. Units which don't overkill (Immortals) will save their shots on the first target and then immediately attack the second target with shots they haven't used yet.

After testing every unit, I've discovered that every unit with an instant ranged attack exhibits smart targetting. This includes:

Terran: Marines, Reapers, Ghosts, Hellions, Tanks (both seiged and unseiged)
Protoss: Immortals
Zerg: None

For some reason, Thors are excluded from the smart targeting logic - perhaps it's because they fire in two bursts instead of one shot.

Also, something interesting to note is that many of those units will look like they're overkilling, but in reality it's just the animation firing off. The biggest offender of this is the Immortal, who looks like it's firing from the blue animation, but doesn't actually overkill.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
July 18 2010 05:07 GMT
#4
Void Ray trick
next week on Everybody Loves HypnoToad:
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
Last Edited: 2010-07-18 06:10:29
July 18 2010 06:10 GMT
#5
Added a few links that I remember were posted a long time ago but sorta fell into the nothingness. If you guys can think of any other good ones, let's make sure that the people who put their hard work into those aren't forgotten!
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 20 2010 14:04 GMT
#6
Blizzard has stated that smart targeting wasn't intended and it was a side effect of instant attacks. I think it was Dustin Browder that said this in response to the "OH MY GOD TANKS ARE TOO STRONG" comments but he also said that they weren't planning on changing it since the stats say all of the MUs right now are somewhat balanced.
lalala
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
July 20 2010 14:53 GMT
#7
It seems like the overkill mechanics are responsible for a lot of the complaints about Terran, not only due to siege tanks but this also makes early marine-heavy pushes a LOT stronger than they would otherwise be (demolish all 5 zealots in the front of the pack at once instead of one at a time).
=O
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
August 01 2010 19:15 GMT
#8
It's about time I updated this thread!

So the other day I was watching some replays on SC2win.com and I noticed that the pros were doing beautiful moving drops with their medivacs. Now, I had no idea how to moving drop more than 1 medivac at a time, so I decided to do some investigating.

The solution is surprisingly simple.



Because dropping is an ability, you can use the same multicasting mechanics that all other abilities have. All you have to do is select all of your medivacs, hold D, and then rapidly click on all of them while still holding D the entire time.

This results in an easy to execute moving carpet drop.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
Calamity
Profile Joined June 2010
Canada161 Posts
August 01 2010 20:29 GMT
#9
On August 02 2010 04:15 FC.Strike wrote:
It's about time I updated this thread!

So the other day I was watching some replays on SC2win.com and I noticed that the pros were doing beautiful moving drops with their medivacs. Now, I had no idea how to moving drop more than 1 medivac at a time, so I decided to do some investigating.

The solution is surprisingly simple.

http://www.youtube.com/watch?v=3OabrS0TeLA

Because dropping is an ability, you can use the same multicasting mechanics that all other abilities have. All you have to do is select all of your medivacs, hold D, and then rapidly click on all of them while still holding D the entire time.

This results in an easy to execute moving carpet drop.


Excellent... now my enemies will die under my CARPET BIO BOMB!!!!
Betaaaa!!!!!!!!!!!
Renseru
Profile Joined July 2010
United States45 Posts
August 02 2010 11:57 GMT
#10
Perhaps not as deep(Or deeper?) than some might be looking for, but it is a mechanic and it will go along way in developing theoretical timings for the "ultimate" build. Mining Timing Mechanics.
You're born broke, you die broke, everything in between is variance.
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
August 02 2010 18:49 GMT
#11
On August 02 2010 20:57 Renseru wrote:
Perhaps not as deep(Or deeper?) than some might be looking for, but it is a mechanic and it will go along way in developing theoretical timings for the "ultimate" build. Mining Timing Mechanics.


Thanks, I updated that into the original post. I'm basically looking for anything interesting and putting it into this thread, so that definitely qualifies.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 1: Playoffs Day 3
ByuN vs Cham
herO vs Reynor
IntoTheiNu 7
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #93
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 483
Crank 108
trigger 50
Rex 25
StarCraft: Brood War
Larva 868
Stork 299
actioN 175
Yoon 89
BeSt 53
sorry 51
Shinee 40
GoRush 34
Barracks 19
yabsab 10
[ Show more ]
NaDa 8
ivOry 7
Free 6
SilentControl 4
Dota 2
XcaliburYe613
XaKoH 611
Counter-Strike
Stewie2K1692
Heroes of the Storm
Khaldor200
Other Games
Happy551
SortOf93
Organizations
StarCraft 2
ComeBackTV 22
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo2991
Upcoming Events
WardiTV European League
2h
FEL
6h
RSL Revival
1d
Clem vs Classic
SHIN vs Cure
FEL
1d 2h
WardiTV European League
1d 2h
BSL: ProLeague
1d 8h
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV European League
3 days
The PondCast
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
Replay Cast
5 days
RSL Revival
6 days
RSL Revival
7 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.