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Roach/Colossus Glitch - Page 2

Forum Index > SC2 General
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PhiliBiRD
Profile Joined November 2009
United States2643 Posts
August 07 2010 23:18 GMT
#21
why do people make guides to exploit bugs? do they not see how this is a horrible idea.
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
August 07 2010 23:18 GMT
#22
Neat find, but this doesn't appear to be viable at all in gameplay. Will probably be patched
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
MICHELLE
Profile Joined June 2010
Korea (South)199 Posts
August 07 2010 23:18 GMT
#23
reported O_O
Artosis, he's like that moss that grows on a tree that lets you know where the sun is
Urkl
Profile Joined December 2009
Sweden15 Posts
August 07 2010 23:20 GMT
#24
On August 08 2010 08:10 LittleMikeStarCraft wrote:
Seriously an interesting find-- especially considering after such an extensive beta/alpha testing phase-- how was this missed? I wonder if it will be patched.

Sidenote: If the burrowed units surround the collo's, does it become trapped?

On the sidenote part I'm almost sure this will be the case, you can even see on the youtube that a colossi gets stuck in between two different roaches.
If the facts dont fit the theory, change the facts.
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 07 2010 23:20 GMT
#25
cool, nice find. I give you credit for that. It's probably going to patched though .
coLCruncher fighting!
Ohdamn
Profile Joined June 2010
Germany765 Posts
Last Edited: 2010-08-07 23:23:16
August 07 2010 23:20 GMT
#26
On August 08 2010 07:59 vica wrote:
It will be patched.


you mean like the FG/NP-Burrow bug?

they didn't fix the infestor bug allthough it was allready found out in beta phase2
(and this bug could actually be usefulle sometimes...every good protoss player will notice that all his collossi got stuck or got observers anyways)
"If you can chill....chill!"
Whole
Profile Blog Joined May 2010
United States6046 Posts
Last Edited: 2010-08-07 23:22:58
August 07 2010 23:21 GMT
#27
This won't be used much, but I can see it being useful in some very specific situations.

Imagine a Protoss push with a lot of Colossi are coming. You just sacrificed a lot of your army, but you have the resources and larva so you are rebuilding it. To hold off the push, you use a few Mutalisks and an Overseer to snipe the observer for he can't see the few Roaches blocking the path.

It would be rare to see, but this is kind of like when Boxer did the Medic Optic Flare on the observers and used cloaked Wraiths to bring back the Carriers (or was it cloaked ghost to lockdown the carriers?)

I hope it doesn't get patched. Fazing was pretty broken, but the Burrow Infestor Trick and this are not broken at all.
Unfurl
Profile Blog Joined July 2010
United States272 Posts
August 07 2010 23:21 GMT
#28
Lol it's not a roach trap, the collosi is not stuck in a hole, the AI is confused that there is something invisible in the way and doesn't kno how to move around it

if it were planned that heavy units get stuck on burrowed units, then there would be some animation
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
August 07 2010 23:21 GMT
#29
On August 08 2010 08:20 Ohdamn wrote:
Show nested quote +
On August 08 2010 07:59 vica wrote:
It will be patched.


you meen like the FG/NP-Burrow bug?

they didn't fix the infestor bug allthough it was allready found out in beta phase2
(and this bug could actually be usefulle sometimes...every good protoss player will notice that all his collossi got stuck or got observers anyways)


even if they dont fix them.

most tournaments/leagues/ladders who have any professionalism will have rules against using bugs.
Medzo
Profile Blog Joined June 2009
United States627 Posts
August 07 2010 23:22 GMT
#30
The application of this glitch isnt too good. I don't know why a protoss wouldn't have an observer against roaches by the time they have colo's out. And as zerg you would have to set roaches up in a line all over the place just to block some movement.
tfmdjeff
Profile Joined June 2010
United States170 Posts
August 07 2010 23:22 GMT
#31
Too bad this is going to get patched. Doesn't really matter though. When was I ever really going to burrow some roaches to stop a colossus? Never. I would be way to afraid of an observer.
Urkl
Profile Joined December 2009
Sweden15 Posts
August 07 2010 23:24 GMT
#32
On August 08 2010 08:18 PhiliBiRD wrote:
why do people make guides to exploit bugs? do they not see how this is a horrible idea.

Don't you want the game to become deeper? I'm not the one making the final call if this is something that can add a dimension to starcraft 2 gameplay, that's up to blizzard to decide. Though what gameplay would sc:bw have ended up with if people didn't learn other people how to mutastack in sc:bw?
If the facts dont fit the theory, change the facts.
peachsncream
Profile Joined April 2010
United States289 Posts
August 07 2010 23:24 GMT
#33
pretty sure you would lose more from burrow units getting killed then you ever would kill from his army being out of position
I Micro I Micro - PLZLEAVEDUCK
PokePill
Profile Blog Joined March 2009
United States1048 Posts
August 07 2010 23:25 GMT
#34
Tip for people who find interesting glitches or bugs: Do not make a thread, or casual gamers will complain about it until it gets patched.
Whole
Profile Blog Joined May 2010
United States6046 Posts
August 07 2010 23:25 GMT
#35
On August 08 2010 08:21 PhiliBiRD wrote:
Show nested quote +
On August 08 2010 08:20 Ohdamn wrote:
On August 08 2010 07:59 vica wrote:
It will be patched.


you meen like the FG/NP-Burrow bug?

they didn't fix the infestor bug allthough it was allready found out in beta phase2
(and this bug could actually be usefulle sometimes...every good protoss player will notice that all his collossi got stuck or got observers anyways)


even if they dont fix them.

most tournaments/leagues/ladders who have any professionalism will have rules against using bugs.


Kind of like how the BW professional scene banned hold Lukers and Mutalisk stacking?

I don't think tournaments should ban glitches unless it is game breaking. This is not game breaking.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
August 07 2010 23:28 GMT
#36
I think its going to be patched but very interesting find
Empyrean
Profile Blog Joined September 2004
17070 Posts
August 07 2010 23:29 GMT
#37
This is a great find! I'm so glad people are out there who come across stuff like this.
Moderator
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
August 07 2010 23:32 GMT
#38
This is pretty cool. Using it effectively would require a lot of effort and planning about how to snipe observers effectively and efficiently, so I doubt many players will make any use of this at all, but it's certainly something to keep in the back of our minds as a potential tool in the arsenal.
. . . nevermore
Murgel
Profile Joined April 2010
Sweden175 Posts
August 07 2010 23:33 GMT
#39
Yeah, I posted about it a month ago. No fix so far...

http://www.teamliquid.net/forum/viewpost.php?post_id=5642199
Redx
Profile Joined February 2010
Netherlands77 Posts
August 07 2010 23:34 GMT
#40
nice find mate, keep on digging. Putting it in the open is better imo then to just abuse it all alone
We live our truest life when we are in dreams awake
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