|
How does this increase the skill cap on anything. It just means, hey you Colossi can't walk over here.
Yes, which requires skill to utilize. Hey, next game, put a big ball of roaches outside of their main so their collosus can't walk out. Tell me how that works for ya.
Muta stacking is a glitch fyi.
|
On August 08 2010 09:54 Half wrote:Show nested quote + How does this increase the skill cap on anything. It just means, hey you Colossi can't walk over here.
Yes, which requires skill to utilize. Hey, next game, put a big ball of roaches outside of their main so their collosus can't walk out. Tell me how that works for ya. Muta stacking is a glitch fyi.
How about the Protoss player who goes, hey I want to move my units out of my base. Why can't I move units out of my base? This takes no skill at all. Burrow Roaches. Move them to a choke by his base. Muta stacking occurs, but you need skill to utilize it. Hold Lurker, press a few buttons, ignore it. Constantly check minimap while performing other actions. The second you see the enemy, wait for the perfect time and then attack. Lapse of concentration means Lurkers become useless. Burrowed NP/FG, in middle of battle, be able to micro both Infestors and regular units. Roach blocking, burrow Roaches, move them to a choke.
Would this make it clearer? What if NO unit could walk over Roaches and Infestors while burrowed. You completely ignored that point. And the point that I can't move units over a spot when other units can.
|
On August 08 2010 09:34 vica wrote:Show nested quote +On August 08 2010 09:30 Herculix wrote: lmfao @ people saying" GLITCH NOT TRICK!!!" what do you think tricks are? it wouldn't be a trick if the game was designed to be that way. glitches almost always increase the skill cap on things, only take them out if they seriously warp the balance of the game. or if you're a game developer and you want to cater to newbies by making sure every little thing you can do is obvious and simple. How does this increase the skill cap on anything. It just means, hey you Colossi can't walk over here. How is it not broken if I can't walk my units over something. It doesn't matter that it can be prevented easily, but that it even occurs in the first place.
Yeah, except it requires ridiculously good planning and positioning to use versus any competent player. To be able to snipe the Observer(s) and place a few Roaches to block Colossus in a useful spot isn't the easiest thing to do. It doesn't require gosu APM, but it requires a good deal of thought to pull it off.
|
I'd argue that this does require some skill at least, as you need to actively deny the opponent of observers, and hence the closer to his base you set up this block, the harder it is to do. Plus, you have to remember - the Colossi can always just walk down a cliff instead.
IMO it's too situational to be of much use, and will most likely get patched. But until then - keep those observers safe!
|
Move them to a choke by his base. Muta stacking occurs, but you need skill to utilize it.
Yes you don't need to utilize this at all. Like, when they see the shadows cast by burrowed roaches in front of their choke, and they try to move their collosus out, they be completely baffled and stare at their screen in complete awe for twenty minutes, allowing you to score an easy win. They won't move their collosus around it, or build observers, or anything. A special few may even get seizures from intense bafflement.
Thus, we have to remove this trick. Just like we removed Fazing and Burrowed movement. All micro tricks have to be intentionally design lols. What do you think this is 1998?. And don't worry about lack of micro tactics, they'll develop over time you noob. Starcraft 2 is the best.
|
Collosi failing to walk over a burrowed unit isn't a "micro trick", it's just a poor pathing glitch that should be patched. There will be micro tricks that are found as the game gets pushed to its limit through the years, but this definitely isn't one of them.
|
On August 08 2010 10:27 AJMcSpiffy wrote: Collosi failing to walk over a burrowed unit isn't a "micro trick", it's just a poor pathing glitch that should be patched. There will be micro tricks that are found as the game gets pushed to its limit through the years, but this definitely isn't one of them.
Every...single...micro...trick....in....SC1....was....a....pathing....glitch....except...like...two.
Repeat this slowly in your head until you get that.
I'd be ok if your argument was like "Hey we should remove all these micro glitches/tricks because they make the game inaccessible and the games micro heavy enough anyway for a primarily macro game".
Your current position, that every single glitch/pathing error we find should be patched out, yet somehow simultaneously expecting that micro tricks will "develop over time" is nothing short of pure batfuck idiocy. It is literally incoherent.
|
In the -zomg micro doesnt exist no more- thread someone mentioned something along the lines of, wait until kids figure out this weird random stuff that changes games.
One day later... Bam!
Gotta love it
|
On August 08 2010 10:31 Synwave wrote: In the -zomg micro doesnt exist no more- thread someone mentioned something along the lines of, wait until kids figure out this weird random stuff that changes games.[
Like Fazing? Like Infestor Burrowing? What happened to those? Oh yeah, they got fixed.
So guys. What do you thinks going to happen to this? ^_^? I mean, just based on popular response from this thread, if nothing else.
Enjoy SC2 gaiz.
|
On August 08 2010 10:32 Half wrote:Show nested quote +On August 08 2010 10:31 Synwave wrote: In the -zomg micro doesnt exist no more- thread someone mentioned something along the lines of, wait until kids figure out this weird random stuff that changes games.[ Like Fazing? Like Infestor Burrowing? What happened to those? Oh yeah, they got fixed. So guys. What do you thinks going to happen to this? ^_^? I mean, just based on popular response from this thread, if nothing else.
I think Infestor Burrowing is still in. Fazing was potentially overpowered, so it being removed might have been a good thing.
|
On August 08 2010 10:30 Half wrote:Show nested quote +On August 08 2010 10:27 AJMcSpiffy wrote: Collosi failing to walk over a burrowed unit isn't a "micro trick", it's just a poor pathing glitch that should be patched. There will be micro tricks that are found as the game gets pushed to its limit through the years, but this definitely isn't one of them. Every...single...micro...trick....in....SC1....was....a....pathing....glitch....except...like...two. Repeat this slowly in your head until you get that. I'd be ok if your argument was like "Hey we should remove all these micro glitches/tricks because they make the game inaccessible and the games micro heavy enough anyway for a primarily macro game". Your current position, that every single glitch/pathing error we find should be patched out, yet somehow simultaneously expecting that micro tricks will "develop over time" is nothing short of pure batfuck idiocy. It is literally incoherent.
Lol this is a great post. Not just because it's correct, but I think the term "batfuck idiocy" is hilarious for some reason.
|
I honestly hope this doesn't get nerfed it adds something interesting to the mechanics of the game. I do hope that since its easily counter able (detection) that this will stay in the game since minor issues such as this is what makes the game more interesting.
|
On August 08 2010 10:32 Half wrote:Show nested quote +On August 08 2010 10:31 Synwave wrote: In the -zomg micro doesnt exist no more- thread someone mentioned something along the lines of, wait until kids figure out this weird random stuff that changes games.[ Like Fazing? Like Infestor Burrowing? What happened to those? Oh yeah, they got fixed. So guys. What do you thinks going to happen to this? ^_^? I mean, just based on popular response from this thread, if nothing else. Enjoy SC2 gaiz. That wasnt my point nor do I disagree with you that this might be patched. Sorry you completely missed my point.
|
Are you guys forgetting that colloxen can walk up and down cliffs? You're not going to prevent shit from pushing out if you block off their choke point lol.
|
Definitely going to be patched. I don't know how you can compare this to any brood war glitch. You're units are underground meaning every single unit should be able to pass over them. Besides, its not like burrowed roaches are used in zvp anyways.
|
On August 08 2010 10:43 kNyTTyM wrote:You're units are underground meaning every single unit should be able to pass over them.
The spindly colloxen legs get stuck in the roach burrow holes while smaller, more agile units can walk around them.
:D.
|
On August 08 2010 10:43 kNyTTyM wrote: Definitely going to be patched. I don't know how you can compare this to any brood war glitch. You're units are underground meaning every single unit should be able to pass over them. Besides, its not like burrowed roaches are used in zvp anyways.
Kinda like how burrowed moving roaches shouldn't be able to be seen...owait there is that shadow. Agreed it will likely be fixed. I would like them to fix the burrow movement shadow while they are at it.
|
Can burrowed roaches pass through collossii? Otherwise a single collosus parked on your ramp would prevent intruding roaches.
|
would like them to fix the burrow movement shadow while they are at it.
That's intentional.
|
On August 08 2010 10:48 hifriend wrote: Can burrowed roaches pass through collossii? Otherwise a single collosus parked on your ramp would prevent intruding roaches.
Burrowed roaches push the colloxen out of the way. I'm not sure if that happens if they hold-position though.
|
|
|
|