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View: Roach nerf was a mistake. - Page 11

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Ploppytheman
Profile Joined April 2010
United States248 Posts
August 04 2010 20:07 GMT
#201
What if roaches got +2 armor and slightly more regen. This way PvZ wouldn't be ling fests and roaches would be able to fight that reaper/marine stuff better. I think toss might need slight compensation for this like +1/+1 vs armored on stalkers like it used to be for upgrades. I don't know if that would hurt other matchups but atm stalkers are retarded weak vs maruaders, zerg has problems with terran and roaches probably are too weak for a 2 supply unit. I think this would fix a lot of things.
youtube.com/ploppytheman for GAIMEZ!!!
DennyR
Profile Joined July 2010
Germany379 Posts
August 04 2010 20:07 GMT
#202
wtf? ultras are the best units in the game, after their buffs.

play roach+ultra plus antiair if needed lategame and you wont have a problem anymore.


I usually play roaches all the time, because they give you freedom to expand safely and with the third base up, you have enough economy to support an ultraheavyarmy.


And how could you make roaches 1supply without screwing ZvP?



I think the real problem in the ZvT matchup is thors antiair attack. The range is just sick and the splash makes mutas just useless in my opinion. I loved to play muta baneling when the tank/marinepush was so popular in the end of phase two but terran changed back to one single thor wich shuts down every harras you can do with mutas.
phyre112
Profile Joined August 2009
United States3090 Posts
August 04 2010 20:08 GMT
#203
The units Zerg has right now are just fine as far as I'm concerned, as a zerg player. The only problem that is apparent to me is a lack of diversity - and if you want tot alk abotu beating a dead horse, just bring up THAT subject. It would be nice to see the roach returned a bit to its original role, which was supposed to be tanking damage/regeneration, but at one supply it would absolutely be OP.

Really the thing that Z needs right now is MORE units that are DIFFERENT from what we have right now. And that will come with HoTS... it just sucks that we have to wait years for it to happen.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
August 04 2010 20:08 GMT
#204
1.5 supply only works if they hatch 2 at a time and with the zerg larva mechanic this would make roaches disgustingly powerful with the ability to hatch them at a ridiculous rate.
HaGuN
Profile Joined April 2010
United States154 Posts
August 04 2010 20:08 GMT
#205
so um OP do you have any balance testing experience or are a game balance designer and have done rigorous study in game design/theory? I'm sure Blizzard knows what they are doing, as they have teams for this kind of thing, that are getting paid no doubt.
"Also Zerg has won recently so I don't understand why Zerg is receiving a buff."-BoxeR
mprs
Profile Joined April 2010
Canada2933 Posts
August 04 2010 20:10 GMT
#206
I don't think 2 food roaches affect Z early on as much as it does to late game. In the early game, you just need to push more overlords out, which will delay your roaches a tad. In the late game, it can really mess up your unit composition because you have "unworthy" 2-food units. However, you still see roaches in the end game because they are excellent tanks and damage absorbers.

So I'm not really sure.
We talkin about PRACTICE
f0rk
Profile Joined March 2010
England172 Posts
Last Edited: 2010-08-04 20:14:03
August 04 2010 20:12 GMT
#207
People focusing too much on proving roach suggestions wrong rather than providing their own solutions. I don't think roaches should be 1 supply and ultralisks are very strong but do come out late (especially considering you need 3 bases to really support production). I don't really see these as problems.
Infestors on the other hand are definitely an easy target for some zerg buffs. Zerg are missing viable openers (as the OP says) and I think some changes to early game to give more options would go a long way too fixing zerg. I really like the idea of tier 1 infestors, leaving NP as a t2 upgrade (probably should change it's duration back). Infested terrans give some more t1 anti air and fungal growth is a very strong spell, but there is a very high gas cost for the tech and unit so I don't see it as too OP, easily comparable to sentries at least.

I hope Blizzard either make changes very very soon, or leave it a month as there are at least 3 big LAN events in August that could be ruined by fresh patches.
Orzabal
Profile Joined December 2009
France287 Posts
August 04 2010 20:14 GMT
#208
On August 05 2010 05:06 iCCup.Raelcun wrote:
YOu can't have burrow before lair as that gives you a cloaked unit before most of the detection is available in the game, the ability to burrow and have your roaches disappear before it's even possible to have an observer out and forcing terrans to make an engineering bay as one of their first buildings and then not have enough units to defend against the roaches is just too powerful.


Mmm It is true if Roach get Burrowed movement with Burrow research.

In BW burrow was before lair.


Pinstripes
Profile Joined July 2010
17 Posts
Last Edited: 2010-08-04 20:16:41
August 04 2010 20:15 GMT
#209
On August 05 2010 05:08 iCCup.Raelcun wrote:
1.5 supply only works if they hatch 2 at a time and with the zerg larva mechanic this would make roaches disgustingly powerful with the ability to hatch them at a ridiculous rate.

Why do two have to come out of one? They could just come out as 1.5 supply put of one.
Defrag
Profile Joined February 2010
Poland414 Posts
August 04 2010 20:16 GMT
#210
On August 05 2010 05:01 iCCup.Raelcun wrote:
Show nested quote +
On August 05 2010 04:56 Defrag wrote:
On August 05 2010 04:49 iCCup.Raelcun wrote:
On August 05 2010 01:20 Defrag wrote:
Let me ask you: how often do you see roaches being used in high-lvl games now?
Im sure you will agree that almost never


Stopped reading here because it was clear you had no idea what you were talking about.


If you didint read, why bother responding with crappy post and looking like another worthless troll? Maybe it's just games Im seeing and watching replays, maybe im just bad: please enlighten me and show the way instead of being elitist prick.


I see roaches used daily by the top zergs in north america, I skimmed the rest of your post but didn't read it because your main point is false. The entire OP is based around a statement that is false. Plus use the word troll right

http://www.teamliquid.net/blogs/viewblog.php?topic_id=130403

want a few more specific comments?

Your comment about ZvZ is true in the lwoer play but 1 base roach is becoming more popular to STOP the kind of baneling shenanigans that you're ranting about.

1supply roach doesnt work unless you nerf the shit out of it and then it becomes a useless unit that is 1 supply wow very good.

Ultras on lower tech is laughable as they're so fucking strong at the moment. Basically please watch more truly high level games before you comment on this or use replays to support your evidence.


One base roach doesnt do the job on any map with a bigger choke that one that can be blocked by 4 roaches. If you want we can try, np. Also on any other map besides desert oasis speedling/bling player will just put down expo as soon as he sees roaches and 5 crawlers in it. There you go with the game.

Why wouldnt 1 supply roach work at all? It was 1 supply before patch 12 and close to noone was whining about roaches at that point since it was standard to counter them easy after armor/regeneration nerfs.

Yeah, thats why I proposed a change ( nerf ) of Ultras, read the f$%@*()($ post and then write seriously.

Show me the games with roach usage please by top players especially where zerg doesnt get steam rolled, I would be delighted. Pretty please.
Ploppytheman
Profile Joined April 2010
United States248 Posts
August 04 2010 20:18 GMT
#211
On August 05 2010 05:08 HaGuN wrote:
so um OP do you have any balance testing experience or are a game balance designer and have done rigorous study in game design/theory? I'm sure Blizzard knows what they are doing, as they have teams for this kind of thing, that are getting paid no doubt.


I love when people stay stupid things like this. Blizzard couldn't balance a beach ball on a tennis racket. Go play WoW Arena for a season. I trust the opinions of high levels players way more than Blizzard but I do take it with a grain of salt.

The current map pool might have a lot to do with why Zerg seems to suffer vs T. I really feel like certain maps punish P/Z too much. In fact Xel Naga Caverns is broken for PvZ. Unit diversity is an issue as well.

ANother option would be make tanks over fire again. I really think thats the best/easiest solution, and to compensate their damage can be upped.
youtube.com/ploppytheman for GAIMEZ!!!
Mowe
Profile Joined August 2010
Sweden16 Posts
August 04 2010 20:19 GMT
#212
Seen Idra and Sen using roaches ALOT in their tournaments... and it works for them, ofc they uses zerglings, and hydras and mutas as well. so...? Want me to find those...?
N00b trying to learn to play good <---- ME
0neder
Profile Joined July 2009
United States3733 Posts
August 04 2010 20:19 GMT
#213
WoW cited as balance evidence? Ugh...

Race balance is fine, the map pool just needs to be better. More maps like Desert Oasis, but with less vulnerable natural.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 04 2010 20:21 GMT
#214
1 supply roaches will end with PvZ late game being

he has more units than you could ever hope to kill, and theres no way youre going to win if he gets 3 bases

Im 100% in favor of the change
Artillery spawned from the forges of Hell
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
August 04 2010 20:21 GMT
#215
On August 05 2010 05:08 phyre112 wrote:
The units Zerg has right now are just fine as far as I'm concerned, as a zerg player. The only problem that is apparent to me is a lack of diversity - and if you want tot alk abotu beating a dead horse, just bring up THAT subject. It would be nice to see the roach returned a bit to its original role, which was supposed to be tanking damage/regeneration, but at one supply it would absolutely be OP.

Really the thing that Z needs right now is MORE units that are DIFFERENT from what we have right now. And that will come with HoTS... it just sucks that we have to wait years for it to happen.

Agreed, right now any numbers we're punching in here is nothing but theory crafting. Changing supply numbers might be nice but I'd like to see more drastic changes like giving them Burrowed Movement at the start or increasing their HP regen like in their earlier states.
All the pros got dat Ichie.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
August 04 2010 20:22 GMT
#216
Wasn't the supply nerf really something to fix ZvZ, which was an awful roach on roach mirror (but it just turned it into speedling/baneling)
arthur
Profile Joined April 2009
United Kingdom488 Posts
August 04 2010 20:25 GMT
#217
The roach nerf was much needed and praised by many non Z and Z players alike. Therefore I didn't read your thread and have nothing constructive to say, other than if they lowered it down to 1 food, it will just need putting back up to 2 after a few weeks.
youtube.com/f1337
Defrag
Profile Joined February 2010
Poland414 Posts
Last Edited: 2010-08-04 20:27:47
August 04 2010 20:27 GMT
#218
On August 05 2010 05:25 arthur wrote:
The roach nerf was much needed and praised by many non Z and Z players alike. Therefore I didn't read your thread and have nothing constructive to say, other than if they lowered it down to 1 food, it will just need putting back up to 2 after a few weeks.


The thread I linked after patch12 with the change went live says otherwise about opinions of player pool.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-08-04 20:37:12
August 04 2010 20:29 GMT
#219
On August 05 2010 05:16 Defrag wrote:
Why wouldnt 1 supply roach work at all? It was 1 supply before patch 12 and close to noone was whining about roaches at that point since it was standard to counter them easy after armor/regeneration nerfs.


Are you serious? Because if so you just weren't paying attention 1 supply roaches were rather stupidly overpowered kind of why Idra went fast expo hatch first into mass roaches every game even on steppes of war.

On August 05 2010 05:16 Defrag wrote:
Show me the games with roach usage please by top players especially where zerg doesnt get steam rolled, I would be delighted. Pretty please.


Oh and heres a replay too lazy to find you more but it happened last night SLush vs LzGamer is that a high enough level game for you?

http://www.root-gaming.com/replay/slush-vs-lzgamer-lost-temple
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
August 04 2010 20:31 GMT
#220
On August 05 2010 05:29 iCCup.Raelcun wrote:
Show nested quote +
On August 05 2010 05:16 Defrag wrote:
Why wouldnt 1 supply roach work at all? It was 1 supply before patch 12 and close to noone was whining about roaches at that point since it was standard to counter them easy after armor/regeneration nerfs.


Are you serious? Because if so you just weren't paying attention 1 supply roaches were rather stupidly overpowered kind of why Idra went fast expo hatch first into mass roaches every game even on steppes of war.

Show nested quote +
On August 05 2010 05:16 Defrag wrote:
Show me the games with roach usage please by top players especially where zerg doesnt get steam rolled, I would be delighted. Pretty please.


Oh and heres a replay too lazy to find you more but it happened last night SLush vs LzGamer is that a high enough level game for you?

http://www.root-gaming.com/replay/suggy-vs-lzgamer-lost-temple


That was such a good game, too. Definitely check it out.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
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