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View: Roach nerf was a mistake. - Page 9

Forum Index > SC2 General
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Alou
Profile Blog Joined March 2010
United States3748 Posts
August 04 2010 18:37 GMT
#161
Roaches are fine. They are still very useful vs Protoss players.
Life is Good.
~Matthias
Profile Joined July 2010
Canada56 Posts
Last Edited: 2010-08-04 19:03:17
August 04 2010 18:43 GMT
#162
I find the problem with roachs is not the supply. Its the speed. I think roach speed should be added already. For openings the roach is too slow to deal with hellion harass, and too slow to deal with reapers. So Zerg players just go for speedlings because there isn't anything else that can stop it.

I propose adding roach speed automatically, and changing the armour back to two.

Let me know what you think.
I attend church Sunday to Thursday at 7pm PST on day9.tv
brad drac
Profile Joined May 2010
Ireland202 Posts
Last Edited: 2010-08-04 18:44:52
August 04 2010 18:44 GMT
#163
I don't agree with everything the OP said, but the 2 supply nerf was a bit much. A couple of good ideas in this thread though. Making roach speed prelair sounds like a great idea to me. 2 supply/2 armour roaches also seems like a good idea, but I'd give stalkers +1 damage vs armour to prevent early game roach dominance in ZvP(hopefully this might make toss players cry less about marauders and tanks too).
Saying what we think gives us a wider conversational range than saying what we know.
ALPINA
Profile Joined May 2010
3791 Posts
August 04 2010 18:52 GMT
#164
Best solution would be to give roach 2 armor again.
You should never underestimate the predictability of stupidity
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
Last Edited: 2010-08-04 20:25:09
August 04 2010 18:53 GMT
#165
zvz as it is now where you can actually stop a ling + bling push(although it is hard) is way, way WAY preferred over the bullshit that was roach at 1 supply. I can go on about how shitty zvz was back then, and definitely more so than it is today, but I'll stop there.

I do like your suggestion about the change to the ultra though. Would like to try it out anyways, it does seem to work without destroying the game.
Do you really want chat rooms?
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
August 04 2010 18:55 GMT
#166
1 supply roaches would be nice, but I don't think it would fix ZvT. I'd rather impose an air range nerf on the thor, damage nerf vs light for marauders and and damage nerf for seige tanks. Terran needs significant nerfs that won't break TvP.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
August 04 2010 19:00 GMT
#167
On August 05 2010 03:26 Floophead_III wrote:
Make roaches start with burrowed movement when burrow is researched.

This would be awesome, right now Roaches are your generic pew pew units which is overshadowed by the Hydra. Giving the Roach start with burrowed movement would be awesome, giving the unit more diversity and flavor.

The burrow speed buff would be nice too.
All the pros got dat Ichie.
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 04 2010 19:00 GMT
#168
I think if roaches had only 1 supply it would be fine but the only real issue I have with roaches are their ridiculously high hp. They can literally just sit through a storm with their regen upgrade and be practically untouched a couple seconds later. If anything, a nerf to roaches should've involved their durability (which is retardedly high for such a low tier unit) NOT their supply cost.

Ultras are fine in the current state of the game right now, I feel. They come pretty late, but once they do, they're pretty darn strong. Speaking as a mid-diamond Protoss, if ultras hit the field and I didn't scout or react in time with enough immortals and/or archons, I am absolutely fucked. The momentum they give you is pretty powerful and they're quite strong by themselves.

NP does need a buff, however much I hate it. The ninja nerf to 12 seconds was just unwarranted, although infinite duration was a bit too much. Increase duration to like 30 seconds or something and NP should be fine.
Appendix
Profile Joined July 2009
Sweden979 Posts
August 04 2010 19:01 GMT
#169
Just add some upgrades to the creep. Speed, regen, manaregen or something. Make the zerg more about creep management.
Orzabal
Profile Joined December 2009
France287 Posts
August 04 2010 19:03 GMT
#170
I think you made pretty good suggestions.

I totally agree for your analyse concerning the lack of diversity for zerg gameplay. Also, Zerg is much more "readable" race than Terran.

The zerg gameplay and macro is far less fun to.

I agree on your Roach suggestions. I think 1 suply is needed and 1 armor is not over powered.
Your suggestion for Ultralisk are interesting
Concerning the Infestor I think the time limite of mind control should be removed

I also think that burrow could research on the Hatcherie

By the way, I used to be a zerg player since SC1, BW and Beta phase 1. Since phase 2 I am Random player. Only top platinium player.
faintz
Profile Joined June 2010
United States47 Posts
August 04 2010 19:13 GMT
#171
I disagree with roach being 1 supply. They do need some kind of buff as they just aren't worth the investment currently like speedling/baneling are. Reduce their armor. Swap speed and make an armor upgrade instead.

This would give them good viability in every match up. Vs Zerg the speed would help to kite the banelings more and make it more drastic if one blows up near them. Vs Terran it would provide resistance until they can get marauders out. Vs Protoss it would give a good counter to the aggressive 4-gate all-in strat that's plaguing the match up currently.

Also, remove Infestation Pit requirement for Hive
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
Last Edited: 2010-08-04 19:15:24
August 04 2010 19:13 GMT
#172
On August 05 2010 04:01 Appendix wrote:
Just add some upgrades to the creep. Speed, regen, manaregen or something. Make the zerg more about creep management.

I always thought a good idea would be if the Zerg units could "consume" creep tumors to regen hp or energy. It would add another interesting dynamic to the race because of course the creep tumor would disappear when consumed so the player would have to choose whether they want to halt advancing creep momentarily.

I totally agree for your analyse concerning the lack of diversity for zerg gameplay. Also, Zerg is much more "readable" race than Terran.

Zerg can techswitch on a level that T and P cannot so i disagree.

I propose adding roach speed automatically, and changing the armour back to two.

That would give Protoss a really hard time in the early game


Absence of evidence is not evidence of absence.
hzhao
Profile Joined June 2007
China75 Posts
August 04 2010 19:16 GMT
#173
I think we only need 2 things to make it much more interesting:

Roach to 2 base armor
Burrow to be researched at hatchery level

These may overpower zerg vs protoss though.
tacrats
Profile Joined July 2010
476 Posts
August 04 2010 19:18 GMT
#174
On August 05 2010 04:01 Appendix wrote:
Just add some upgrades to the creep. Speed, regen, manaregen or something. Make the zerg more about creep management.


creep reduces splash dmg!!!!!!!!!!!!!!!!!

omnigol
Profile Joined April 2008
United States166 Posts
August 04 2010 19:20 GMT
#175
Zerglings were awesome in SC:BW. I would like to see them fair a little bit better, of course that probably won't make ZvZ better.
leeznon
Profile Joined April 2010
United States255 Posts
August 04 2010 19:22 GMT
#176
I think roaches should be 1.5 supply. Idra suggested the same thing.
Zerg=Skill
gdroxor
Profile Blog Joined May 2010
United States639 Posts
August 04 2010 19:26 GMT
#177
Absolutely not. Fast roaches are hard enough to defend as Protoss.
graphene
Profile Joined May 2010
Finland211 Posts
August 04 2010 19:27 GMT
#178
lol, no they arent, wtf bo are u playing make 3 stalkers :D
cloud computing is the future
Orzabal
Profile Joined December 2009
France287 Posts
Last Edited: 2010-08-04 19:32:27
August 04 2010 19:31 GMT
#179
+ Show Spoiler +
On August 05 2010 02:45 Saracen wrote:
Show nested quote +
On August 05 2010 02:24 koswinner wrote:
On August 05 2010 02:07 Saracen wrote:
On August 05 2010 02:02 koswinner wrote:
On August 05 2010 01:52 Saracen wrote:
On August 05 2010 01:48 koswinner wrote:
I laughted at copper league ideas that '200/200 roaches' are everything u need to win, or 'zerg mass hydra/roaches all the time', or 'ultralist has always been strong'.
Rofl, do u really play zerg at high level or have any serious idea about the race/unit?

I'm 100% sure everyone in this thread that you just tried to make fun of is light years better than you.

rofl, back in beta days, I had 1800+ rating, the number of people that are ranked higher than me is surely more than the number of people in this thread, but statistically the chance that every1 in this thread is better than me is 0. learn some math before going out trolling kid.
And if you got a chance, just go back times when roaches are 1 supply and u try to mass them, I'll be laughing at ur win%. Almost all mainstream strategies from T/P at that time rapes you hard for sure. Ofc I'm not too familiar with the situation in copper league.
And meanwhile, enjoy your fansy imaginations about how much better you are than me. :D

You're bragging about a 1800+ rating? Really? Really? Every single person you just quoted was 2000+ in phase one, and now is at the top of the ladder phase two. And I'll gladly play you. Hell, I'll even offrace against you. Because let me tell you something: 1800+ doesn't mean shit.

Rofl, when I quit 1v1 the highest ranking in EU server i.e. TLO was only 210X.
But I'm sure that even without playing 1v1 for like 2 months I'll be enough to pwn you.
Why don't we play? MSG me ur details.:D
I'm glad to see how a noob who thinks zerg only need to mass roaches to win can even play.
Unfortunately I'm not a brainless person (like some1 in this post) who thinks 'if I could / my friend could beat u, I am right with my argument.' Let me just shed some light to you, ALL replay from top players back then shows that no one actually massing only roaches (except zvz). Massing roaches even with a successful FE are easily beaten by 1. MMM ball, which every1 plays at that time, where every1 plays at that time. 2. pure maurauder not to mention with a couple of tanks. 3, fast banshees, etc. from T. From P, gateway mix with immortals/colossus, all u need is a few good FF or some cheese strat like fast voidrays. The chance for you to survive the midgame pressure from these pushes are extremely low if u had only roaches. Actually play me or not, ur trolling nature is just so obvious to anyone who have a actual knowledge. :D

[quote]
PM'd.
By the way, if you didn't realize by now, here's why your posts suck:
1. You call the statements of high level diamond players "copper league ideas" while questioning whether they really are good players.
2. You say everyone who thinks 1 supply roach is unfair doesn't understand the race when it's actually you who doesn't understand the race and it's production capabilities.
3. I correct you and you get all defensive, flaunting your big shot 1800+ rating.
4. You call me a troll because you refuse to believe the people you just made fun of are better than you.
5. You call me a bad player because I point out that you're wrong.
6. You're still trying to act like a big shot even though you're terrible.
7. But you still try to save face, saying "oh, even if I'm worse than you my argument still stands. Roach at 1 supply is totally fair because the Terran and Protoss have units that can counter roaches."
8. That argument is terrible because it doesn't take into consideration ANYTHING besides a Zerg getting pure roaches and the other race's reaction to that. You don't consider how the races work and interact with each other. You just see "omg marauders beat roaches on paper, ez balance."
9. You overuse the word troll, and it's annoying as hell. I don't know what internet shithole you crawled out from, but please don't bring their crap here.

Come on, he probably thirteen
Calidus
Profile Joined April 2010
150 Posts
Last Edited: 2010-08-04 19:34:16
August 04 2010 19:31 GMT
#180
[

Show nested quote +
I totally agree for your analyse concerning the lack of diversity for zerg gameplay. Also, Zerg is much more "readable" race than Terran.

Zerg can techswitch on a level that T and P cannot so i disagree.

Show nested quote +
I propose adding roach speed automatically, and changing the armour back to two.

That would give Protoss a really hard time in the early game



maybe i am just a stupid noob(high chance) but Zerg may beable to "tech switch" faster and harder than the other two races but that does not mean they are harder to read. Spire kinda screams MUTA!! more so than say a starport with a techlab which could mean a number of different things. Also Zerg seems to get pigeon holed in to a few strats more so than toss and terran do atm.

If the speed + armor would unbalance PvZ early game, adding +2 armor as a 50/50 upgrade(like concussion shells) might slow down zerg alittle but still have the same general effect on the ZvT match up.

Note: mid plat terran player take with a grain of salt.

EDIT: What ever happened to that big thread in phase 1 of beta about removing the unholy trinty?
Note:1100 Diamond take everything with a grain of salt.
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