![[image loading]](http://www.team-bhp.com/forum/images/smilies/deadhorse.gif)
View: Roach nerf was a mistake. - Page 10
| Forum Index > SC2 General |
|
Marl
United States694 Posts
![]() | ||
|
sOvrn
United States678 Posts
Regarding your post on ultralisks, I would take it even further and just say get rid of the hive tech all together and make everything available at lair. Too many times we like to say SC and SC2 are not the same game, and well this is the case here. Getting to hive to get ultras/broodlords takes too much time, risk and money compared to the other races. | ||
|
Calidus
150 Posts
On August 05 2010 04:31 Teogamer wrote: ![]() I loled so hard my boss came over to my computer to see what i was doing ![]() | ||
|
DreaM[wD]
United States1 Post
I agree on the roach nerf, they were overpowered in Phase 1, i could never stop them without, 1 sentry to use forcefield on ramp, and wait for my first immortal. Thanks for the great argument, Your friend, DreaM[wD] | ||
|
Saracen
United States5139 Posts
On August 05 2010 04:39 DreaM[wD] wrote: I think that they should keep neural parasite at infinite, but then reduce the range of it. because if you have a bunch of thors, and neural parasite has like what 8~9 range? how do you stop that? unless snipe? or emp? but lower level games are much more difficult because they dont use as many spells, so if they would decide to use neural parasite, and the other play doesnt even get close to techin to ghosts, then what happens? I agree on the roach nerf, they were overpowered in Phase 1, i could never stop them without, 1 sentry to use forcefield on ramp, and wait for my first immortal. Thanks for the great argument, Your friend, DreaM[wD] Siege tanks or marauders with focus fire. On the flip side, how do you stop a bunch of thors with repairing SCVs and hellion/tank support without NP pre-hive? The only solution right now seems to be massing more units ![]() | ||
|
FallacyGaming
36 Posts
On August 05 2010 01:27 Defrag wrote: Sir, you didint read my Ultralisk suggestion of getting splash removed and putting it together on the hive upgrade with armor. That way it wouldnt cut throu with anything, and would just work as a tank. I cant agree on Neural Parasite, if you can get a mind control off, any decent player will snipe your infestor with sieged tanks or stimpacked marine/marauder anyway in 3s ![]() No No No | ||
|
Jenslyn87
Denmark527 Posts
| ||
|
comis
United States333 Posts
On August 05 2010 01:36 Saracen wrote: My thoughts: Roach: In retrospect, a 1 supply roach is pretty ridiculous. It forces the Terran/Protoss to go mass marauders/immortals because they really have no other way to deal with the threat of a mass 200/200 roach army lategame, which is insanely easy for the Zerg to switch into. That said, yes the roach being at 2 supply hurts a lot. I think the roach would be great if it was still 1 supply but had some stats lowered to match. Like maybe reduce its damage output and HP by a little. Oh no, Zerg making a unit comp that forces Protoss or Terran into a comp that counters it rather than them just building any unit at random? How terrible that would be. | ||
|
Raelcun
United States3747 Posts
On August 05 2010 01:20 Defrag wrote: Let me ask you: how often do you see roaches being used in high-lvl games now? Im sure you will agree that almost never Stopped reading here because it was clear you had no idea what you were talking about. | ||
|
Anxiety
United States650 Posts
well thats rare, but it was funny. | ||
|
Defrag
Poland414 Posts
On August 05 2010 04:49 iCCup.Raelcun wrote: Stopped reading here because it was clear you had no idea what you were talking about. If you didint read, why bother responding with crappy post and looking like another worthless troll? Maybe it's just games Im seeing and watching replays, maybe im just bad: please enlighten me and show the way instead of being elitist prick. | ||
|
Martinni
Canada169 Posts
On August 05 2010 04:49 iCCup.Raelcun wrote: Stopped reading here because it was clear you had no idea what you were talking about. We have to make roaches, we don't have anything else to suck up damage, they're just doing a poor job at it. Reverting back to the initial 2 armor would make it a lot better. I'd be fine with only that. I think it's reasonable enough. Edit: And a little bonus HP regen on creep would be nice. | ||
|
Voyager I
United States260 Posts
It also kinda sucks that Zerg has no 1 supply units, not necessarily for balance reasons but simply because they don't feel very much like "the swarm" when my Marines outnumber them. | ||
|
Phayze
Canada2029 Posts
Now if zerg can live to the lategame (Past the 99999billion all in terran styles) Ultralisks and broodlords are well balanced and take the appropriate time to get too. Ultras are very strong and might need to be toned down a bit, but I feel that zerg's early game is just far too hard especially against terran. (Protoss ez mode but I feel colossus midgame push from a good protoss is so efficient and hard to stop as with the appropriate timing attack off 10gate forge does loads of damage while slowing the chance for zerg to get any hive units and you're forced to use expensive corruptors or do or die micro and hope that your roaches can do the damage they need too without all the hydras getting insta roasted.) | ||
|
shawster
Canada2485 Posts
| ||
|
Raelcun
United States3747 Posts
On August 05 2010 04:56 Defrag wrote: If you didint read, why bother responding with crappy post and looking like another worthless troll? Maybe it's just games Im seeing and watching replays, maybe im just bad: please enlighten me and show the way instead of being elitist prick. I see roaches used daily by the top zergs in north america, I skimmed the rest of your post but didn't read it because your main point is false. The entire OP is based around a statement that is false. Plus use the word troll right http://www.teamliquid.net/blogs/viewblog.php?topic_id=130403 want a few more specific comments? Your comment about ZvZ is true in the lwoer play but 1 base roach is becoming more popular to STOP the kind of baneling shenanigans that you're ranting about. 1supply roach doesnt work unless you nerf the shit out of it and then it becomes a useless unit that is 1 supply wow very good. Ultras on lower tech is laughable as they're so fucking strong at the moment. Basically please watch more truly high level games before you comment on this or use replays to support your evidence. | ||
|
Orzabal
France287 Posts
Perhaps 1 supply would be to over powered for early and late game (the 200/200 roach argument). So, lets see the available options (according to me) 1) Roache upgrades before lair. 2) Burrowed movement if you research Burrow. (Burrow before lair ?) 3) Reverting back to the initial 2 armor 4) Change the psy limit for Zerg and keep roach on 2 supply. I like 1) and 2) What do you think guys ? | ||
|
Monoker
United States11 Posts
| ||
|
Raelcun
United States3747 Posts
| ||
|
Pinstripes
17 Posts
1.5 supply any1? | ||
| ||

