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View: Roach nerf was a mistake. - Page 10

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Marl
Profile Joined January 2010
United States694 Posts
August 04 2010 19:31 GMT
#181
[image loading]
sOvrn
Profile Joined April 2010
United States678 Posts
August 04 2010 19:36 GMT
#182
I agree with the OP. Roaches just seem like a lame hydra atm and they need something different about them that will make them worthy of getting. Making them masseable again would be ideal.

Regarding your post on ultralisks, I would take it even further and just say get rid of the hive tech all together and make everything available at lair. Too many times we like to say SC and SC2 are not the same game, and well this is the case here. Getting to hive to get ultras/broodlords takes too much time, risk and money compared to the other races.
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
Calidus
Profile Joined April 2010
150 Posts
August 04 2010 19:37 GMT
#183
+ Show Spoiler +
On August 05 2010 04:31 Teogamer wrote:
[image loading]


I loled so hard my boss came over to my computer to see what i was doing
Note:1100 Diamond take everything with a grain of salt.
DreaM[wD]
Profile Joined August 2010
United States1 Post
August 04 2010 19:39 GMT
#184
I think that they should keep neural parasite at infinite, but then reduce the range of it. because if you have a bunch of thors, and neural parasite has like what 8~9 range? how do you stop that? unless snipe? or emp? but lower level games are much more difficult because they dont use as many spells, so if they would decide to use neural parasite, and the other play doesnt even get close to techin to ghosts, then what happens?


I agree on the roach nerf, they were overpowered in Phase 1, i could never stop them without, 1 sentry to use forcefield on ramp, and wait for my first immortal.



Thanks for the great argument,


Your friend,
DreaM[wD]
True Terran, are macro(:
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 04 2010 19:42 GMT
#185
On August 05 2010 04:39 DreaM[wD] wrote:
I think that they should keep neural parasite at infinite, but then reduce the range of it. because if you have a bunch of thors, and neural parasite has like what 8~9 range? how do you stop that? unless snipe? or emp? but lower level games are much more difficult because they dont use as many spells, so if they would decide to use neural parasite, and the other play doesnt even get close to techin to ghosts, then what happens?


I agree on the roach nerf, they were overpowered in Phase 1, i could never stop them without, 1 sentry to use forcefield on ramp, and wait for my first immortal.



Thanks for the great argument,


Your friend,
DreaM[wD]

Siege tanks or marauders with focus fire. On the flip side, how do you stop a bunch of thors with repairing SCVs and hellion/tank support without NP pre-hive? The only solution right now seems to be massing more units
FallacyGaming
Profile Joined August 2010
36 Posts
August 04 2010 19:47 GMT
#186
On August 05 2010 01:27 Defrag wrote:
Show nested quote +
On August 05 2010 01:24 Piy wrote:
Ultralisks are ridiculously strong in the current build you know. The Roach nerf make holding off some early terran pressure hard, but that's a general problem not just an issue with the roach.

Go make some ultralisks, they just rape everything terran makes currently.

Neural Parasite is still devastating against Thor builds and harass.

I agree ZvZ sucks though


Sir, you didint read my Ultralisk suggestion of getting splash removed and putting it together on the hive upgrade with armor. That way it wouldnt cut throu with anything, and would just work as a tank.

I cant agree on Neural Parasite, if you can get a mind control off, any decent player will snipe your infestor with sieged tanks or stimpacked marine/marauder anyway in 3s


No No No
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
August 04 2010 19:47 GMT
#187
I very much agree that roaches are not strong enough in their current state. I believe Z needs a stronger unit early on, because you get under so much pressure
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
comis
Profile Joined April 2010
United States333 Posts
August 04 2010 19:49 GMT
#188
On August 05 2010 01:36 Saracen wrote:
My thoughts:
Roach: In retrospect, a 1 supply roach is pretty ridiculous. It forces the Terran/Protoss to go mass marauders/immortals because they really have no other way to deal with the threat of a mass 200/200 roach army lategame, which is insanely easy for the Zerg to switch into. That said, yes the roach being at 2 supply hurts a lot. I think the roach would be great if it was still 1 supply but had some stats lowered to match. Like maybe reduce its damage output and HP by a little.


Oh no, Zerg making a unit comp that forces Protoss or Terran into a comp that counters it rather than them just building any unit at random? How terrible that would be.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
August 04 2010 19:49 GMT
#189
On August 05 2010 01:20 Defrag wrote:
Let me ask you: how often do you see roaches being used in high-lvl games now?
Im sure you will agree that almost never


Stopped reading here because it was clear you had no idea what you were talking about.
Anxiety
Profile Blog Joined May 2010
United States650 Posts
August 04 2010 19:53 GMT
#190
@ "Infested Terran isnt used", In a 2v2 with my friend, TZvPZ, i had like 7 Infesters with max energy (long period of silence), and my ally went Tank Hellion, roasted ground units. The P on the other team had like 20 phenixes (dont ask) and was lifting my friends tanks, so i spawned a shitstorm of IT's and killed them all.

well thats rare, but it was funny.
Defrag
Profile Joined February 2010
Poland414 Posts
Last Edited: 2010-08-04 19:56:27
August 04 2010 19:56 GMT
#191
On August 05 2010 04:49 iCCup.Raelcun wrote:
Show nested quote +
On August 05 2010 01:20 Defrag wrote:
Let me ask you: how often do you see roaches being used in high-lvl games now?
Im sure you will agree that almost never


Stopped reading here because it was clear you had no idea what you were talking about.


If you didint read, why bother responding with crappy post and looking like another worthless troll? Maybe it's just games Im seeing and watching replays, maybe im just bad: please enlighten me and show the way instead of being elitist prick.

Martinni
Profile Joined October 2007
Canada169 Posts
Last Edited: 2010-08-04 19:59:21
August 04 2010 19:56 GMT
#192
On August 05 2010 04:49 iCCup.Raelcun wrote:
Show nested quote +
On August 05 2010 01:20 Defrag wrote:
Let me ask you: how often do you see roaches being used in high-lvl games now?
Im sure you will agree that almost never


Stopped reading here because it was clear you had no idea what you were talking about.


We have to make roaches, we don't have anything else to suck up damage, they're just doing a poor job at it. Reverting back to the initial 2 armor would make it a lot better. I'd be fine with only that. I think it's reasonable enough.

Edit: And a little bonus HP regen on creep would be nice.
this is kinda like the guy that started milking and cows... what the hell was he doing?
Voyager I
Profile Joined July 2010
United States260 Posts
Last Edited: 2010-08-04 19:59:09
August 04 2010 19:58 GMT
#193
I think the problem with Roaches isn't the fact that they're 2 supply, but that they were nerfed over and over again trying to balance them as 1 supply units before Blizz finally gave up on it, and all of those nerfs remained after the supply increase.

It also kinda sucks that Zerg has no 1 supply units, not necessarily for balance reasons but simply because they don't feel very much like "the swarm" when my Marines outnumber them.
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
Last Edited: 2010-08-04 20:10:35
August 04 2010 19:58 GMT
#194
I was a top 100 US zerg in p2 of the beta. I have since the rise of the 3rax reaper abandoned zerg all together in favor of protoss. Now although I managed a 66% win rate as zerg with release (was upwards to 75% until 3rax reaper became popular), I have probably a abysmal win rate overall (tons of custom games). Out of 20 games vs 3rax reaper I have managed two wins. I'm done with zerg and am sticking with protoss for the next few days (30 in 5 currently on my second account as protoss, god its so easy). Zerg is just too hard to play in comparison to the other two races. You're forced to fast expand or you lose, you're forced to defend vs a thousand different timing windows or you lose. Each one is hard to defend against and requires a different tech path/starting build/ optimal unit composition and spectacular positioning (Creep etc). Zerg is broken. In the US ladder there was only 3 zergs in the top 25 at the end of phase 2. Thats B.S Blizzard. also the neural parasite nerf was obnoxious. I cannot believe they are not doing anything about this blatant imbalance. Terran macro mechanics are too easy. IMO they should require you to cast mule at the mineral field at the specific mineral field in which the specific command center resides. Much like having to separate queens into separate control groups. Toss has warpgates and has to flipscreens, Zerg has to swap between 3 4 5 6 queens in the late game. And terran just has to rally to their opponents base, micro their heart out with easy to micro and efficient MNM balls and just mash 4 ddddddddddddddd, 5eeeeeeeeeeeeee, and bam 15 marauders and bam 10 mules, and bam ez win. Or they'll just tank marine push you, or they'll just 3rax reaper to 8 rax marauder you, or theyll banshee cloak you, or theyll hellion viking, or theyll hellion fast expand, or theyll hellion marauder all in... It's ridiculous. None of those can be scouted efficiently either. It's just so frustrating that I can just go play protoss or terran and do so much better, but with zerg I'm forced to work with the necessity for absolute precision to win games.

Now if zerg can live to the lategame (Past the 99999billion all in terran styles) Ultralisks and broodlords are well balanced and take the appropriate time to get too. Ultras are very strong and might need to be toned down a bit, but I feel that zerg's early game is just far too hard especially against terran. (Protoss ez mode but I feel colossus midgame push from a good protoss is so efficient and hard to stop as with the appropriate timing attack off 10gate forge does loads of damage while slowing the chance for zerg to get any hive units and you're forced to use expensive corruptors or do or die micro and hope that your roaches can do the damage they need too without all the hydras getting insta roasted.)
Proud member of the LGA-1366 Core-i7 4Ghz Club
shawster
Profile Blog Joined May 2010
Canada2485 Posts
Last Edited: 2010-08-04 20:05:30
August 04 2010 20:01 GMT
#195
2 initial armor would be meh. it seems way to strong. i would just like the roach changed to 1.5 food personally, maybe 2 spawn out of 1 egg. the philosophical design of the roaches is what really makes it weird. it's a tier 1 unit that can do well against pretty much any ground unit in the game. that's problematic when it's so massable and cheap. not really sure what to do with the unit. now they made it not as easily mass able, but the strength of the roach is how cheap and effective it is for it's cost.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
August 04 2010 20:01 GMT
#196
On August 05 2010 04:56 Defrag wrote:
Show nested quote +
On August 05 2010 04:49 iCCup.Raelcun wrote:
On August 05 2010 01:20 Defrag wrote:
Let me ask you: how often do you see roaches being used in high-lvl games now?
Im sure you will agree that almost never


Stopped reading here because it was clear you had no idea what you were talking about.


If you didint read, why bother responding with crappy post and looking like another worthless troll? Maybe it's just games Im seeing and watching replays, maybe im just bad: please enlighten me and show the way instead of being elitist prick.


I see roaches used daily by the top zergs in north america, I skimmed the rest of your post but didn't read it because your main point is false. The entire OP is based around a statement that is false. Plus use the word troll right

http://www.teamliquid.net/blogs/viewblog.php?topic_id=130403

want a few more specific comments?

Your comment about ZvZ is true in the lwoer play but 1 base roach is becoming more popular to STOP the kind of baneling shenanigans that you're ranting about.

1supply roach doesnt work unless you nerf the shit out of it and then it becomes a useless unit that is 1 supply wow very good.

Ultras on lower tech is laughable as they're so fucking strong at the moment. Basically please watch more truly high level games before you comment on this or use replays to support your evidence.
Orzabal
Profile Joined December 2009
France287 Posts
Last Edited: 2010-08-04 20:06:04
August 04 2010 20:04 GMT
#197
Ok, after having read all of your suggestion, I found many good suggestions.

Perhaps 1 supply would be to over powered for early and late game (the 200/200 roach argument).

So, lets see the available options (according to me)

1) Roache upgrades before lair.

2) Burrowed movement if you research Burrow. (Burrow before lair ?)

3) Reverting back to the initial 2 armor

4) Change the psy limit for Zerg and keep roach on 2 supply.


I like 1) and 2)

What do you think guys ?

Monoker
Profile Joined June 2010
United States11 Posts
August 04 2010 20:05 GMT
#198
I don't care that they are 2 food, I hate how long and how much the speed boost costs. Marauder slow is 50/50 the roach speed is 100/100, marauder slow takes 60 time and the roach speed take 110. Roaches lose to all their counterparts (Marauder and stalker) and they cant chase down a reaper or hellion to save their life. Either make fast standard or the research faster and cheaper (on par with concussive shell). Hell, you could make the roach more expensive (like 100/25 if you make this change) and I wouldn't care. Just something other than speedlings being necessary in pretty big numbers in almost every single game you play. Any other race and you could choose to build 1 or 2 basic units and move on.
Cheese me once shame on you...
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-08-04 20:07:43
August 04 2010 20:06 GMT
#199
YOu can't have burrow before lair as that gives you a cloaked unit before most of the detection is available in the game, the ability to burrow and have your roaches disappear before it's even possible to have an observer out and forcing terrans to make an engineering bay as one of their first buildings and then not have enough units to defend against the roaches is just too powerful.
Pinstripes
Profile Joined July 2010
17 Posts
August 04 2010 20:06 GMT
#200
I'm sorry but roaches being 1 supply was just too strong late game.
1.5 supply any1?
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