• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:12
CEST 16:12
KST 23:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-229Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29 StarCraft 2 at SC4ALL II Invite #4/8 - Percival
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion How FlaSh Nearly Forfeited MSL Finals being late BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Diablo 2 thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4400 users

Nerfed Infestor Trick - A Guide to Burrowed Casting - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
July 14 2010 08:27 GMT
#21
On July 14 2010 17:24 v3chr0 wrote:
I'd definitely say keep it in, Blizzard probably feels the same way, why would there be a burrowed neural parasite animation if they hadn't thought of this already?

Why would infestors not be able to np while burrowed unless through a glitch then? Your logic makes no sense.
( ・´ー・`)
v3chr0
Profile Blog Joined April 2010
United States856 Posts
Last Edited: 2010-07-14 08:37:57
July 14 2010 08:31 GMT
#22
On July 14 2010 17:27 prototype. wrote:
Show nested quote +
On July 14 2010 17:24 v3chr0 wrote:
I'd definitely say keep it in, Blizzard probably feels the same way, why would there be a burrowed neural parasite animation if they hadn't thought of this already?

Why would infestors not be able to np while burrowed unless through a glitch then? Your logic makes no sense.


Why would there be a burrowed neural parasite animation if this was a glitch? and obviously they can NP while burrowed, be it a glitch or not, thusly, your logic makes no sense.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
ascoe
Profile Blog Joined June 2010
Korea (South)133 Posts
Last Edited: 2010-07-14 09:34:02
July 14 2010 08:35 GMT
#23
It seems strange to keep infestors from simply casting everything while burrowed if this exploit is possible. Is this an example of blizzard rewarding players w/ faster mechanics?

Why would something like that patched in so late?_?

edit: This part

When you use Neural Parasite while Burrowed, their forces will not fire back at the Parasited units automatically. Provided they don't have Detection
really makes it sound like a glitch.. Cloaked thors? Void rays? Tanks? (Edit: Motherships???)
I've played games where exploits become part of gameplay but the mechanics of burrowed NP make no sense.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
July 14 2010 08:35 GMT
#24
because the engine sees the neural parasite coming from the unit, which is just lower in the terrain level... aka, not a "burrowed animation"
I'm like badass squared | KeitZer.489
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
July 14 2010 08:37 GMT
#25
plus the idea of have a unit that can cast everything while burrowed, then what is the point of making it a unit above ground to begin with? Then it is like the Lurker (oh wait! they removed that!)
I'm like badass squared | KeitZer.489
v3chr0
Profile Blog Joined April 2010
United States856 Posts
Last Edited: 2010-07-14 08:43:29
July 14 2010 08:38 GMT
#26
because you cannot cast it while burrowed, if you read the OP you have to issue the command before you burrow. Essentially making you reveal your Infestor before you NP or FG.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
Ebonikizzle
Profile Joined May 2010
44 Posts
Last Edited: 2010-07-14 08:54:17
July 14 2010 08:44 GMT
#27
On July 14 2010 17:24 v3chr0 wrote:
I'd definitely say keep it in, Blizzard probably feels the same way, why would there be a burrowed neural parasite animation if they hadn't thought of this already?

Seriously, look closely at the burrowed NP animation, that is way too detailed and awesome looking to be a coincidence.


Because in the alpha it could use all it's abilities while burrowed, it just uses the animation they had already made.
v3chr0
Profile Blog Joined April 2010
United States856 Posts
July 14 2010 08:49 GMT
#28
On July 14 2010 17:44 Ebonikizzle wrote:
Show nested quote +
On July 14 2010 17:24 v3chr0 wrote:
I'd definitely say keep it in, Blizzard probably feels the same way, why would there be a burrowed neural parasite animation if they hadn't thought of this already?

Seriously, look closely at the burrowed NP animation, that is way too detailed and awesome looking to be a coincidence.


Because in the alpha it could use all it's abilities while burrow, it just uses the animation they had already made.


Aha, well theres the reason. Thanks.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
HaGuN
Profile Joined April 2010
United States154 Posts
July 14 2010 08:49 GMT
#29
you remember the bug with stalkers and rocks.. yah? once they find out and learn how to fix this its all but over. either way, enjoy.
"Also Zerg has won recently so I don't understand why Zerg is receiving a buff."-BoxeR
Whole
Profile Blog Joined May 2010
United States6046 Posts
July 14 2010 08:54 GMT
#30
On July 14 2010 17:24 Sandrosuperstar wrote:
Show nested quote +
On July 14 2010 15:49 Zozo wrote:
So if we add the patrol spread, void ray target switching and this.... hmmm


Whats patrol spread?


You can spread your units out to reduce splash damage by rapidly alternating between Patrolling on the unit blob (similar to how you make units dance by patrolling on themselves) and move. They will scatter in a chaotic order to help against splash.

Personally, I hope they keep this in. This bug isn't that useful, but it will add some depth to the game. It isn't imbalanced and it just makes the game more interesting. I'm hoping Blizzard doesn't take this out. The only thing they should consider to take out is "fazing", (Void Ray switching) because it might be a bit game breaking.

Just think of ninja fungal growth as a army moves out. It would be great to delay pushes.
Odge
Profile Joined April 2010
Sweden84 Posts
July 14 2010 09:12 GMT
#31
Don't kid yourselves, this will be patched as soon as they find out what's causing it. They've stated several times that they want units abilities to be transparent. This is exactly what they don't want, a hidden feature.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 14 2010 09:13 GMT
#32
Not sure if this would be too OP but I hope they keep it for a while at least so people can try it out. Sounds like a cool micro trick
felizk
Profile Joined April 2010
Denmark8 Posts
July 14 2010 09:27 GMT
#33
Ya, I also figured this is something that will be removed, it is clearly a bug. As far as i figure they only disable the command cards when burrowing and refrain from adding a clear restriction on the spells for when they are burrowed.

This is probably a really easy fix. I would however love to see NP become castable when burrowed in general.
Its a skin condition!
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2010-07-14 09:30:59
July 14 2010 09:30 GMT
#34
I'd say that the least they can do is to make all the spells castable while burrowed but make the infestor auto unburrow when the spell is cast if it is anything else than infested terran. That is a good compromise.
felizk
Profile Joined April 2010
Denmark8 Posts
July 14 2010 09:32 GMT
#35
As I expected.

In the editor, just by modifying the "Infestor (Burrowed)" to not have the abilities fixes the issue. Instead you get a message "No Units Support that ability"
Its a skin condition!
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2010-07-14 09:38:58
July 14 2010 09:36 GMT
#36
If nothing else, just as with the voidray glitch, I'd say Blizzard should give this several months to be developed and integrated into strategies before deciding to fix it, as it's indeed quite interesting.

Concerning transparancy, if something is only useful at high level then it's basically always transparent, since you can't be a high level player and not have an obligation to keep yourself up-to-date on the latest strategies and tricks.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
Last Edited: 2010-07-14 09:43:09
July 14 2010 09:43 GMT
#37

Personally, I hope they keep this in. It isn't imbalanced and it just makes the game more interesting.

The only thing they should consider to take out is "fazing", (Void Ray switching) because it might be a bit game breaking.


Wtf?

how is fazing more game-breaking than this? for fazing, you must have good precision to do that shit... for this::

you just make a few infestors, burrow and GO TO THE ENEMY! then Fungal Growth their mineral line, NP their Thors while in their base ALL FROM UNDERGROUND?!?!?!

"not imbalanced" my ass....

good thing it's beta, cuz this shit is bound to change
I'm like badass squared | KeitZer.489
PredY
Profile Joined September 2009
Czech Republic1731 Posts
July 14 2010 09:44 GMT
#38
On July 14 2010 18:43 Keitzer wrote:
Show nested quote +

Personally, I hope they keep this in. It isn't imbalanced and it just makes the game more interesting.

The only thing they should consider to take out is "fazing", (Void Ray switching) because it might be a bit game breaking.


Wtf?

how is fazing more game-breaking than this? for fazing, you must have good precision to do that shit... for this::

you just make a few infestors, burrow and GO TO THE ENEMY! then Fungal Growth their mineral line, NP their Thors while in their base ALL FROM UNDERGROUND?!?!?!

"not imbalanced" my ass....

good thing it's beta, cuz this shit is bound to change

so? sorry but A TURRET deals with it. i think it's fine and could be fun. more things to worry about as terran
http://www.twitch.tv/czelpredy
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2010-07-14 09:48:20
July 14 2010 09:47 GMT
#39
Its great, has its advantages and disadvantages, just like lurker hold and mutalisk stack. Leave it in. And I'm Terran.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
July 14 2010 09:48 GMT
#40
Turrets? What is "Turret"? Never saw it in my games...
I work alone. // Visit TL Mafia subforum!
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #99
IntoTheiNu 1424
WardiTV1139
TKL 154
Rex135
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 376
TKL 154
Rex 135
ProTech69
StarCraft: Brood War
Shuttle 1365
BeSt 1007
EffOrt 881
Light 767
Mini 725
Soulkey 596
Soma 544
ggaemo 516
Jaedong 466
Rush 290
[ Show more ]
Stork 261
Snow 201
actioN 196
hero 128
Barracks 127
Sharp 75
Sea.KH 63
Hyun 61
sorry 52
PianO 51
Pusan 46
Hm[arnc] 36
ToSsGirL 36
JYJ 33
soO 26
scan(afreeca) 25
HiyA 20
zelot 19
yabsab 16
Sacsri 15
Terrorterran 14
ajuk12(nOOB) 10
Dota 2
qojqva2504
Dendi914
BananaSlamJamma221
Counter-Strike
ScreaM2072
byalli665
kRYSTAL_69
Other Games
singsing1991
B2W.Neo859
hiko811
crisheroes299
Hui .193
Liquid`VortiX181
ArmadaUGS120
Livibee91
KnowMe73
RotterdaM71
Mew2King58
QueenE54
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 6
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV442
League of Legends
• Nemesis2019
• Jankos533
Upcoming Events
The Patches Monday
1h 48m
Sparkling Tuna Cup
19h 48m
PiG Sty Festival
21h 48m
PiGosaur Cup
1d 9h
Replay Cast
1d 18h
Kung Fu Cup
1d 20h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Afreeca Starleague
6 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-08-09
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.