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On July 14 2010 17:24 v3chr0 wrote: I'd definitely say keep it in, Blizzard probably feels the same way, why would there be a burrowed neural parasite animation if they hadn't thought of this already? Why would infestors not be able to np while burrowed unless through a glitch then? Your logic makes no sense.
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On July 14 2010 17:27 prototype. wrote:Show nested quote +On July 14 2010 17:24 v3chr0 wrote: I'd definitely say keep it in, Blizzard probably feels the same way, why would there be a burrowed neural parasite animation if they hadn't thought of this already? Why would infestors not be able to np while burrowed unless through a glitch then? Your logic makes no sense.
Why would there be a burrowed neural parasite animation if this was a glitch? and obviously they can NP while burrowed, be it a glitch or not, thusly, your logic makes no sense.
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It seems strange to keep infestors from simply casting everything while burrowed if this exploit is possible. Is this an example of blizzard rewarding players w/ faster mechanics?
Why would something like that patched in so late?_?
edit: This part When you use Neural Parasite while Burrowed, their forces will not fire back at the Parasited units automatically. Provided they don't have Detection really makes it sound like a glitch.. Cloaked thors? Void rays? Tanks? (Edit: Motherships???) I've played games where exploits become part of gameplay but the mechanics of burrowed NP make no sense.
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because the engine sees the neural parasite coming from the unit, which is just lower in the terrain level... aka, not a "burrowed animation"
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plus the idea of have a unit that can cast everything while burrowed, then what is the point of making it a unit above ground to begin with? Then it is like the Lurker (oh wait! they removed that!)
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because you cannot cast it while burrowed, if you read the OP you have to issue the command before you burrow. Essentially making you reveal your Infestor before you NP or FG.
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On July 14 2010 17:24 v3chr0 wrote: I'd definitely say keep it in, Blizzard probably feels the same way, why would there be a burrowed neural parasite animation if they hadn't thought of this already?
Seriously, look closely at the burrowed NP animation, that is way too detailed and awesome looking to be a coincidence.
Because in the alpha it could use all it's abilities while burrowed, it just uses the animation they had already made.
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On July 14 2010 17:44 Ebonikizzle wrote:Show nested quote +On July 14 2010 17:24 v3chr0 wrote: I'd definitely say keep it in, Blizzard probably feels the same way, why would there be a burrowed neural parasite animation if they hadn't thought of this already?
Seriously, look closely at the burrowed NP animation, that is way too detailed and awesome looking to be a coincidence. Because in the alpha it could use all it's abilities while burrow, it just uses the animation they had already made.
Aha, well theres the reason. Thanks.
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you remember the bug with stalkers and rocks.. yah? once they find out and learn how to fix this its all but over. either way, enjoy.
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On July 14 2010 17:24 Sandrosuperstar wrote:Show nested quote +On July 14 2010 15:49 Zozo wrote: So if we add the patrol spread, void ray target switching and this.... hmmm Whats patrol spread?
You can spread your units out to reduce splash damage by rapidly alternating between Patrolling on the unit blob (similar to how you make units dance by patrolling on themselves) and move. They will scatter in a chaotic order to help against splash.
Personally, I hope they keep this in. This bug isn't that useful, but it will add some depth to the game. It isn't imbalanced and it just makes the game more interesting. I'm hoping Blizzard doesn't take this out. The only thing they should consider to take out is "fazing", (Void Ray switching) because it might be a bit game breaking.
Just think of ninja fungal growth as a army moves out. It would be great to delay pushes.
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Don't kid yourselves, this will be patched as soon as they find out what's causing it. They've stated several times that they want units abilities to be transparent. This is exactly what they don't want, a hidden feature.
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Not sure if this would be too OP but I hope they keep it for a while at least so people can try it out. Sounds like a cool micro trick
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Ya, I also figured this is something that will be removed, it is clearly a bug. As far as i figure they only disable the command cards when burrowing and refrain from adding a clear restriction on the spells for when they are burrowed.
This is probably a really easy fix. I would however love to see NP become castable when burrowed in general.
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I'd say that the least they can do is to make all the spells castable while burrowed but make the infestor auto unburrow when the spell is cast if it is anything else than infested terran. That is a good compromise.
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As I expected.
In the editor, just by modifying the "Infestor (Burrowed)" to not have the abilities fixes the issue. Instead you get a message "No Units Support that ability"
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If nothing else, just as with the voidray glitch, I'd say Blizzard should give this several months to be developed and integrated into strategies before deciding to fix it, as it's indeed quite interesting.
Concerning transparancy, if something is only useful at high level then it's basically always transparent, since you can't be a high level player and not have an obligation to keep yourself up-to-date on the latest strategies and tricks.
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Personally, I hope they keep this in. It isn't imbalanced and it just makes the game more interesting.
The only thing they should consider to take out is "fazing", (Void Ray switching) because it might be a bit game breaking.
Wtf?
how is fazing more game-breaking than this? for fazing, you must have good precision to do that shit... for this::
you just make a few infestors, burrow and GO TO THE ENEMY! then Fungal Growth their mineral line, NP their Thors while in their base ALL FROM UNDERGROUND?!?!?!
"not imbalanced" my ass....
good thing it's beta, cuz this shit is bound to change
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On July 14 2010 18:43 Keitzer wrote:Show nested quote + Personally, I hope they keep this in. It isn't imbalanced and it just makes the game more interesting.
The only thing they should consider to take out is "fazing", (Void Ray switching) because it might be a bit game breaking.
Wtf? how is fazing more game-breaking than this? for fazing, you must have good precision to do that shit... for this:: you just make a few infestors, burrow and GO TO THE ENEMY! then Fungal Growth their mineral line, NP their Thors while in their base ALL FROM UNDERGROUND?!?!?! "not imbalanced" my ass.... good thing it's beta, cuz this shit is bound to change so? sorry but A TURRET deals with it. i think it's fine and could be fun. more things to worry about as terran
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Its great, has its advantages and disadvantages, just like lurker hold and mutalisk stack. Leave it in. And I'm Terran.
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Turrets? What is "Turret"? Never saw it in my games...
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