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Nerfed Infestor Trick - A Guide to Burrowed Casting - Page…

Forum Index > SC2 General
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GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
July 24 2010 06:48 GMT
#181
On July 14 2010 17:24 Sandrosuperstar wrote:
Show nested quote +
On July 14 2010 15:49 Zozo wrote:
So if we add the patrol spread, void ray target switching and this.... hmmm


What's patrol spread?

Edit: please


Its in a thread somewhere. You can use patrol when moving units so that they do not clump as easily and avoid splash. Example would be zealots at sieged tanks. if you just right click or 1a, then the zealots clump and take plenty of splash and don't kill the tanks. You use patrol spread and the zealots stay away from each other, reducing total damage and splash damage taken before they can engage.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
August 05 2010 17:27 GMT
#182
Is there an official opinion on this yet? Is it cheating? I've done it in a few games and it seems ridiculously easy to do (although I don't use infestors enough).
I always try to shield slam face, just to make sure it doesnt work
Craton
Profile Blog Joined December 2009
United States17264 Posts
August 05 2010 18:06 GMT
#183
I think it's pretty obvious to anyone looking that you're exploiting a bug, here. The question is what Blizzard is going to do about it, since they strangely didn't fix the Fazing bug with VR (although that was significantly less of an exploit than this is).
twitch.tv/cratonz
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 05 2010 18:13 GMT
#184
On August 06 2010 03:06 Craton wrote:
I think it's pretty obvious to anyone looking that you're exploiting a bug, here. The question is what Blizzard is going to do about it, since they strangely didn't fix the Fazing bug with VR (although that was significantly less of an exploit than this is).


I thought they did fix Fazing?
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Logo
Profile Blog Joined April 2010
United States7542 Posts
August 05 2010 18:19 GMT
#185
Much like fazing if this broke then game then I think we'd know about it by now. Personally I think it's fine as it has a high opportunity cost. You're either casting spells ahead of time hoping the situation doesn't change or you are doing nothing waiting to cast spells with the infestor. So hopefully this stays in the game along with fazing.
Logo
Xapti
Profile Joined April 2010
Canada2473 Posts
August 05 2010 18:23 GMT
#186
burrowed NP is really not very useful. I've done it before, and it pretty much always sucks considering that NP lasts only 12 seconds. Burrowed fungal is even worse
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
August 05 2010 18:25 GMT
#187
Gj making a guide based on a bug.

you realize in any professional tournament this would be a bannable offense.
tfmdjeff
Profile Joined June 2010
United States170 Posts
August 05 2010 18:46 GMT
#188
On August 06 2010 03:25 PhiliBiRD wrote:
Gj making a guide based on a bug.

you realize in any professional tournament this would be a bannable offense.


You realize that Brood War wouldn't have gotten anywhere without all the bugs it had.

A tournament that banned this would be like a brood war tournament that banned muta micro.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-08-06 19:06:12
August 05 2010 18:53 GMT
#189
On August 06 2010 03:23 Xapti wrote:
burrowed NP is really not very useful. I've done it before, and it pretty much always sucks considering that NP lasts only 12 seconds. Burrowed fungal is even worse


NP is basically garbage now that it lasts 15 seconds (yes 15 not 12, once again I apologize for giving the wrong info weeks ago), ive explained in detail in a section I added to the OP. and yes burrowed fungal is pretty pointless

i'll quote it here for the lazy people who will inevitably still whine anyway / not bother reading it

+ Show Spoiler [before whining read this] +

PLEASE NOTE: A lot of people are concerned about how strong this is, and if this needs to be fixed. However as it turns out, this is a pretty much useless trick in for use in any serious game. For Fungal Growth, well the infestor is revealed for 1 second while burrowed- casting Fungal. This means that since you could always be able to move Infestors while Burrowed, you could simply Unburrow, Fungal, then Re-Burrow... it's basically equivalent to casting while Burrowed because of the 1 second reveal. Only difference is that this way guarantees fungal going off (but only if they don't have detection), while if you try to unburrow and fungal then it may die before casting. And while you wait for infestors to move you cannot click/press anything else if you wanna cast something while Burrowed. In most every case you can just cast Fungal normally with just the same effectiveness as Burrowed casting, while being faster/easier to execute.

That just leaves Neural Parasite. Sad part is, Neural Parasite really blows now due to the stealth change that made it last only about 15 game seconds. And combined with the heavy time/gas/energy cost, along with how fragile/easy they are to kill (which if they did would make the entire investment backfire on you), and readily available Detectors nullifying it completely, it's really not even seriously worth getting in almost any situation. For evidence how awful it is, well if you've seen the + Show Spoiler [Razer KotB] +
idra vs TLO series Day6, in game 2 you can see how worthless Neural was on Battlecruisers with the 15 second duration
VOD of game in question, seek to 13:40
http://blip.tv/file/3921213

At the start of the following game, they even talked about how bad it is

TLO: 12 sec NP is so awful.
Idra: ya that kinda sucked

(note, he says 12 because I so incorrectly posted that so long ago when writing up the stealth changes. It lasts 15 in-game seconds, I verified this now. I'm very ashamed that I said the wrong number but nevertheless it's really damn short)

The 15 second change alone makes NP awful/a waste of resources, but let let me remind everyone anyways just how much gas and time is required for casting Neural Parasite while Burrowed:

After Lair [image loading]150 [image loading]100 [image loading] 80,
Research Burrow [image loading]100 [image loading]100 [image loading]100,
Build Infestation Pit [image loading]150 [image loading]100 [image loading] 80,
Build Infestors [image loading]100 [image loading]150 [image loading]50 each, and you want several Infestors for Neural Parasite,
Research Neural Parasite [image loading]150 [image loading]150 [image loading]110,
After each [image loading]50 Infestor finishes, wait another [image loading] 64 for 50 more Energy, as Neural Parasite costs 100 Energy.
Now you can finally use a spell that only lasts [image loading]12, after which they get their unit/s back and then what? You look like an idiot for going NP. Oh yeah, and all they need is Detection anyway, which terran can easily just Scan and Protosses are almost guaranteed to have observers by then anyway.

For Protoss, well infestors are already a dangerous investment for zerg to get as Feedback from HTs counter them so well, which they can certainly have well in time for Neural Parasite (no research required, only 50 energy, similar tech requirements, HTs useful for Storm as well and even archons have their uses). As for Detection, well 98% of Protosses will have cannons @ natural well ahead of any Infestors, and before/when they move out, most players will have Observers, completely nullifying this trick.

Point being, it's a cute, but mostly worthless trick, and I regret wasting my time on this guide.


really wish I had tried it more before wasting so much time on a guide on it
ModeratorBlame yourself or God
teh_longinator
Profile Joined March 2010
Canada725 Posts
August 16 2010 20:34 GMT
#190
I accidentally voted remove becUse I'm on my iPod and have big fingers. I wanted to vote to keep t in
BlueTemplar
Profile Joined September 2010
11 Posts
September 30 2010 14:07 GMT
#191
Sadly as of patch 1.1.1 this doesn't work anymore - when you quickly borrow then use the ability the crosshair changes, but when you try to click on an enemy unit you get an error message. (For some reason it still works in the infestation challenge)

Could you please update this thread and the wiki?
"Now get the hell out of our galaxy!"
Protoss_Carrier
Profile Joined September 2010
414 Posts
September 30 2010 14:53 GMT
#192
for a tier 2 caster that cost 150-100 it better be able to cast while burrowed.
Carrier has arrived.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
September 30 2010 15:10 GMT
#193
On September 30 2010 23:53 Protoss_Carrier wrote:
for a tier 2 caster that cost 150-100 it better be able to cast while burrowed.


by extension my tier 3 caster that costs 50/150 +350/350 in upgrades to be useful should be able to fly and be invisible
Laggy
Profile Blog Joined May 2010
United States385 Posts
September 30 2010 15:38 GMT
#194
Who used the god damn Necronomicon?

Anyways I think burrowed casting should come along once you research burrow, that or infinite neural parasite. Only seems fair right?
D on iccup stands for diamond in SC2
Undercroft
Profile Joined April 2010
United Kingdom166 Posts
September 30 2010 16:55 GMT
#195
Can't be done anymore in 1.1

Let this thread rest in peace with no more necro
Our dronessssss are under attaahck!!
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