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Active: 13726 users

Nerfed Infestor Trick - A Guide to Burrowed Casting - Page 9

Forum Index > SC2 General
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SnakeChomp
Profile Joined May 2010
Canada125 Posts
July 19 2010 20:13 GMT
#161
This is obviously a bug in the game and is not what the developers intended for the unit. Bugs should be fixed. I am not sure why there is discussion on this matter. If Blizzard wants the Infestor to be able to cast more than just Infested Terran while burrowed then they will add proper ways to cast the other stuff while burrowed.

It feels like the reason people would want this to stay in the game is that they want something to replace the Lurker and this is the closest thing we've ever had. If that is your motivation then lobby Blizzard to allow NP to be cast while burrowed without abusing bugs like this. Given it's now short duration I doubt that would be overpowered at all.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-07-19 20:18:21
July 19 2010 20:17 GMT
#162
Very interesting conundrum. Do we correct glitches like this when its easiest too or embrace them in the hope of emergent gameplay?




Very interesting indeed.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Meldrath
Profile Joined June 2010
United States620 Posts
July 19 2010 20:27 GMT
#163
Let it stay it isnt very abuseable in my humble opinion and takes a degree of micro management that I dont feel bad if they manage to pull off. just like stacked hold lurkers
slap me I must be dreaming another "imba" arugment! fffffffffuuuuuuuuuuuuu!!!!!
Vengeaner
Profile Joined June 2010
Russian Federation28 Posts
Last Edited: 2010-07-20 07:18:52
July 20 2010 07:15 GMT
#164
I am sure that this game needs some micro tricks under its sleeve )

And Blizz really should add some little tricks everywhere to make the game more entertaining, how cool would it be when your thor is being NPed from underground and shoots 250mm cannon at his fellows? Thats an epic thing to watch! )))
roemy
Profile Joined April 2010
Germany432 Posts
Last Edited: 2010-07-20 12:18:18
July 20 2010 12:16 GMT
#165
sure, but.....
i would trade this feature in for longer NP

one question though... everybody is saying NP lasts 12 seconds - where does this number come from?
... 'cause when i look at the MPQs, i see 30 intervals of 0.5 seconds
rock is fine.. paper could need a buff, but scissors have to be nerfed
Takkara
Profile Blog Joined April 2010
United States2503 Posts
July 20 2010 12:23 GMT
#166
Blizzard is aware of this and sadly I think it's going the way of Void Ray "fazing". They seem to want SC2, at least for now, to stand on the strength of its intended functionality instead of engine bugs.
Gee gee gee gee baby baby baby
T-Dub
Profile Joined July 2010
United States11 Posts
July 20 2010 16:55 GMT
#167
It's a bug that gives the user an unfair advantage against someone who doesn't know how to use it.

I think it should be removed
Critters!!
Xtophr
Profile Joined July 2010
United States24 Posts
Last Edited: 2010-07-20 17:02:46
July 20 2010 16:59 GMT
#168
This trick is getting looked into and may be fixed. Blizzard stated they were unaware of the infestor trick.


The Void Ray trick was also referenced and blizzard stated they would be addressing this. Both the underground casting and the void ray fazing might be nerfed. But they did not state specifically that either would be fixed or left alone. Just that VR Fazing would be "addressed" and the infestor trick "looked into". While this might equate to a VR Nerf, its never a good idea to put words into developers mouths. Lets wait and see.

Guest-347: As I hope your development team is aware, certain "tricks" have been found recently by the community. These include Void Ray "Fazing" wherin a player can manually attack different targets in rapid succession to artificially increase damage output, and a series of commands that enables (limited) infestor underground casting of Fungal Growth and Nueral Parasite. Is the dev team aware of these issues and how are they going to be addressed before launch?
DustinB: We are aware of the Void Ray fazing and we will be addressing that. I was not personally aware of underground casting of Infestor abilities. I'll go take a look.=)



Source: http://blizzforums.com/showthread.php?t=28720
Prawnstar
Profile Joined April 2010
United States14 Posts
July 20 2010 17:11 GMT
#169
On July 14 2010 18:48 Sueco wrote:
No sorry guys, you mistake a bug for a skill test.

Skill is for example doing a perfectly timed expansion while you saturate at the exact rate needed to keep you desired unit composition while you take down an enemy expansion with a ling harass while you micro your infestors to separate the enemy army with fungal growth and using NP on tanks from high ground where you had an overlord carry the Infestors since you correctly predicted enemy attack paths, this while you do a fake attack on another expansion to draw his army while your nydus worm goes up on the main. That ammount of simultaneus action and perfect strategic sense i respect, THAT is skill. Digging up glitches and asking Blizzard to keep them so you can use arcane bugs to feel like your "skilled" is just sad, I'm sorry.

Why has blizzard removed all unit usage bugs from SC2? Because skill is not looking up god-forgotten tricks on the TL forums and then practicing them so you can roll over people who don't research glitch usage to win. You are sad.


Couldn't have said it better myself
ToxNub
Profile Joined June 2010
Canada805 Posts
July 20 2010 17:19 GMT
#170
On July 14 2010 17:19 Toxiferous wrote:
Show nested quote +
On July 14 2010 17:15 Starcraft2Germany wrote:
I think its good to remove this "tricks", because they are more bugs than tricks.

what made sc1 what it is today is the 'bugs' that were discovered and exploited


And that's why I quit playing it. Sorry, but it's a strategy game, not a cheat console. My controls say patrol, attack, move. But you know the arcane secret of patrol + right click, ctrl x + f4 so I have no chance. Really, if the only reason you beat your opponent is because you know secret combinations of button presses that make your units do stuff that isn't obvious from the interface then you've really shown what a gimicky pos the game is.
endieg
Profile Joined May 2010
Germany49 Posts
July 20 2010 23:20 GMT
#171
this void ray stuff is awesome.. i think they will fix it !!
random x3
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
July 20 2010 23:58 GMT
#172
On July 15 2010 00:59 Merikh wrote:
Show nested quote +
On July 14 2010 20:35 Sueco wrote:
On July 14 2010 19:06 imbetterthanu wrote:
On July 14 2010 18:48 Sueco wrote:
No sorry guys, you mistake a bug for a skill test.

Skill is for example doing a perfectly timed expansion while you saturate at the exact rate needed to keep you desired unit composition while you take down an enemy expansion with a ling harass while you micro your infestors to separate the enemy army with fungal growth and using NP on tanks from high ground where you had an overlord carry the Infestors since you correctly predicted enemy attack paths, this while you do a fake attack on another expansion to draw his army while your nydus worm goes up on the main. That ammount of simultaneus action and perfect strategic sense i respect, THAT is skill. Digging up glitches and asking Blizzard to keep them so you can use arcane bugs to feel like your "skilled" is just sad, I'm sorry.

Why has blizzard removed all unit usage bugs from SC2? Because skill is not looking up god-forgotten tricks on the TL forums and then practicing them so you can roll over people who don't research glitch usage to win. You are sad.


Just shut up.
You are even more sad, because you are calling stacking mutalisks and hold-lurkers in BW "abusing" glitches. Those are absolutely legit strategies and others have learned how to deal with it. Removing all glitches only makes the game boring.


Blizzard is actually trying to design the game this time around rather than let strategies emerge due to coding errors. Sure muta stacks and hold lurkers were fun and exciting, that doesn't mean they should keep the design philosophy of "game design by software glitch", something you'd realize if you had any brains.

Maybe burrowed casting is the spice-up Zerg needs. If that's case, Blizzard should include it next patch, but "keep it a glitch so i can feel moar special" is just dumb.



That's like saying bunny hopping in css should be removed because everyone can't do it. Or Russian walk in cs 1.6 or flick shots in cod2/cod4 or strafe jumping in quake etc... If everyone can do it, it becomes a stale game, no excitement nothing. I'd rather have to put in the time to do "amazing" things in a game, than have the game do them for me.
Bunny hopping has been removed in all valves latest games for this very reason including counter strike source or as you say CSS it is still in 1.6 though which is why the CS community is still so divided.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-07-21 00:08:35
July 21 2010 00:02 GMT
#173

No sorry guys, you mistake a bug for a skill test.

Skill is for example doing a perfectly timed expansion while you saturate at the exact rate needed to keep you desired unit composition while you take down an enemy expansion with a ling harass while you micro your infestors to separate the enemy army with fungal growth and using NP on tanks from high ground where you had an overlord carry the Infestors since you correctly predicted enemy attack paths, this while you do a fake attack on another expansion to draw his army while your nydus worm goes up on the main. That ammount of simultaneus action and perfect strategic sense i respect, THAT is skill. Digging up glitches and asking Blizzard to keep them so you can use arcane bugs to feel like your "skilled" is just sad, I'm sorry.

Why has blizzard removed all unit usage bugs from SC2? Because skill is not looking up god-forgotten tricks on the TL forums and then practicing them so you can roll over people who don't research glitch usage to win. You are sad.



And that's why I quit playing it. Sorry, but it's a strategy game, not a cheat console. My controls say patrol, attack, move. But you know the arcane secret of patrol + right click, ctrl x + f4 so I have no chance. Really, if the only reason you beat your opponent is because you know secret combinations of button presses that make your units do stuff that isn't obvious from the interface then you've really shown what a gimicky pos the game is.


I don't think either of you have any clue what you're talking about :/. Nobody argued that Skill was going to teamliquid and looking up somewhat obscure commands or bugs. Just like nobody argued that skill in Streetfighter was looking up how to preform the comboes on the manual, and memorizing them.

If you're losing due to someone "using these bugs", you're probably being severely outmicroed as well. Find me a replay of someone with lower micro then you beating you do the abuse with one of these bugs, or one of the bugs like muta stacking in broodwar. Hey, you know about phasing now. Go try it in a ladder game. Wait, doing so while not neglecting macro tasks and map awareness requires enormous skill and concentration.

These bugs require skill to execute as well, far more skill then is found in traditional Starcraft 2 micromanagement, and far more then blizzard appears willing to include.

If you quit for this reason, then you quit because you were bad and unwilling to improve, and sought to blame the reason on the game instead of yourself. If people were beating you because of say, stacking mutalisks, it is not because they knew how to stack mutalisks and you did not. It is because they were skilled enough to execute a very micro heavy strategy while you could not.


Blizzard is actually trying to design the game this time around rather than let strategies emerge due to coding errors. Sure muta stacks and hold lurkers were fun and exciting, that doesn't mean they should keep the design philosophy of "game design by software glitch", something you'd realize if you had any brains.


Hey if blizzard proves capable or willing to design the game around preserving and improving micromanagement heavy tactics, I'm all for it. So far, they have not. Its an undebatable argument that SC2 is less micromanagement heavy then Starcraft 1.

Too Busy to Troll!
Thenas
Profile Joined May 2010
Sweden107 Posts
July 21 2010 01:07 GMT
#174
Anyone if selecting 5 or so infestors and then do this and just holding shift as you select target will work? say for the NP it would be drasticly reduce the micro needed for it to be used.
Al Bundy
Profile Joined April 2010
7257 Posts
July 21 2010 02:21 GMT
#175
This is definitely less "game-breaking" than Void Ray fazing but nonetheless I feel that glitches and exploits do not belong in progaming.
o choro é livre
Half
Profile Joined March 2010
United States2554 Posts
July 21 2010 02:32 GMT
#176
On July 21 2010 11:21 AlBundy wrote:
This is definitely less "game-breaking" than Void Ray fazing but nonetheless I feel that glitches and exploits do not belong in progaming.


What a weird statement. Progaming is almost the direct result of bugs and glitches creating a level of play that would never have been intentionally designed. Combo Moves in Figher games were originally a frame glitch for cristsakes.
Too Busy to Troll!
roemy
Profile Joined April 2010
Germany432 Posts
July 21 2010 02:37 GMT
#177
On July 21 2010 10:07 Thenas wrote:
Anyone if selecting 5 or so infestors and then do this and just holding shift as you select target will work? say for the NP it would be drasticly reduce the micro needed for it to be used.

yes, it does:
r, shift+e and off you go.

however, i still believe the queue can cause too many mishaps: it's more of a serial thing than the "parallel" multi commands you have in mind there.
(unless that was re-worked - i had troubles during the first weeks of beta and tried to avoid queuing ever since)
rock is fine.. paper could need a buff, but scissors have to be nerfed
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2010-07-21 02:56:36
July 21 2010 02:55 GMT
#178
On July 21 2010 11:32 Half wrote:
Show nested quote +
On July 21 2010 11:21 AlBundy wrote:
This is definitely less "game-breaking" than Void Ray fazing but nonetheless I feel that glitches and exploits do not belong in progaming.


What a weird statement. Progaming is almost the direct result of bugs and glitches creating a level of play that would never have been intentionally designed. Combo Moves in Figher games were originally a frame glitch for cristsakes.



I see your point and I admit that I was somehow wrong, but I've always been annoyed by that sc1 glitch were you could pass through minerals using burrowed zerglings, and I thought that hopefully this kind of bug would not appear in Sc2, or at least, would not be allowed.
o choro é livre
zak
Profile Joined April 2010
Korea (South)1009 Posts
July 21 2010 03:07 GMT
#179
wow did not know this was possible!


fester range was nerfed and they do easily so I say keep it in.
You know how to gain a victory, but not use it - maharbal
Vedreth
Profile Joined July 2010
Australia38 Posts
July 21 2010 03:16 GMT
#180
The coolest thing (against P) would be:
Send in a sacrificial overseer, followed by an infestor. NP the observer while burrowed - removing detection. Follow in with burrowed roaches.. .. and suprise!

This would be both incredibly hard to pull off, and incredibly cool to see. Even when done perfectly, it still wouldn't be super powered or crushing - just a clever tactic.
glhg
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