• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:18
CEST 04:18
KST 11:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion Soulkey on ASL S20 A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion
Tourneys
[Megathread] Daily Proleagues BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group D [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Borderlands 3 General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1642 users

Nerfed Infestor Trick - A Guide to Burrowed Casting - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 Next All
SnakeChomp
Profile Joined May 2010
Canada125 Posts
July 19 2010 20:13 GMT
#161
This is obviously a bug in the game and is not what the developers intended for the unit. Bugs should be fixed. I am not sure why there is discussion on this matter. If Blizzard wants the Infestor to be able to cast more than just Infested Terran while burrowed then they will add proper ways to cast the other stuff while burrowed.

It feels like the reason people would want this to stay in the game is that they want something to replace the Lurker and this is the closest thing we've ever had. If that is your motivation then lobby Blizzard to allow NP to be cast while burrowed without abusing bugs like this. Given it's now short duration I doubt that would be overpowered at all.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-07-19 20:18:21
July 19 2010 20:17 GMT
#162
Very interesting conundrum. Do we correct glitches like this when its easiest too or embrace them in the hope of emergent gameplay?




Very interesting indeed.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Meldrath
Profile Joined June 2010
United States620 Posts
July 19 2010 20:27 GMT
#163
Let it stay it isnt very abuseable in my humble opinion and takes a degree of micro management that I dont feel bad if they manage to pull off. just like stacked hold lurkers
slap me I must be dreaming another "imba" arugment! fffffffffuuuuuuuuuuuuu!!!!!
Vengeaner
Profile Joined June 2010
Russian Federation28 Posts
Last Edited: 2010-07-20 07:18:52
July 20 2010 07:15 GMT
#164
I am sure that this game needs some micro tricks under its sleeve )

And Blizz really should add some little tricks everywhere to make the game more entertaining, how cool would it be when your thor is being NPed from underground and shoots 250mm cannon at his fellows? Thats an epic thing to watch! )))
roemy
Profile Joined April 2010
Germany432 Posts
Last Edited: 2010-07-20 12:18:18
July 20 2010 12:16 GMT
#165
sure, but.....
i would trade this feature in for longer NP

one question though... everybody is saying NP lasts 12 seconds - where does this number come from?
... 'cause when i look at the MPQs, i see 30 intervals of 0.5 seconds
rock is fine.. paper could need a buff, but scissors have to be nerfed
Takkara
Profile Blog Joined April 2010
United States2503 Posts
July 20 2010 12:23 GMT
#166
Blizzard is aware of this and sadly I think it's going the way of Void Ray "fazing". They seem to want SC2, at least for now, to stand on the strength of its intended functionality instead of engine bugs.
Gee gee gee gee baby baby baby
T-Dub
Profile Joined July 2010
United States11 Posts
July 20 2010 16:55 GMT
#167
It's a bug that gives the user an unfair advantage against someone who doesn't know how to use it.

I think it should be removed
Critters!!
Xtophr
Profile Joined July 2010
United States24 Posts
Last Edited: 2010-07-20 17:02:46
July 20 2010 16:59 GMT
#168
This trick is getting looked into and may be fixed. Blizzard stated they were unaware of the infestor trick.


The Void Ray trick was also referenced and blizzard stated they would be addressing this. Both the underground casting and the void ray fazing might be nerfed. But they did not state specifically that either would be fixed or left alone. Just that VR Fazing would be "addressed" and the infestor trick "looked into". While this might equate to a VR Nerf, its never a good idea to put words into developers mouths. Lets wait and see.

Guest-347: As I hope your development team is aware, certain "tricks" have been found recently by the community. These include Void Ray "Fazing" wherin a player can manually attack different targets in rapid succession to artificially increase damage output, and a series of commands that enables (limited) infestor underground casting of Fungal Growth and Nueral Parasite. Is the dev team aware of these issues and how are they going to be addressed before launch?
DustinB: We are aware of the Void Ray fazing and we will be addressing that. I was not personally aware of underground casting of Infestor abilities. I'll go take a look.=)



Source: http://blizzforums.com/showthread.php?t=28720
Prawnstar
Profile Joined April 2010
United States14 Posts
July 20 2010 17:11 GMT
#169
On July 14 2010 18:48 Sueco wrote:
No sorry guys, you mistake a bug for a skill test.

Skill is for example doing a perfectly timed expansion while you saturate at the exact rate needed to keep you desired unit composition while you take down an enemy expansion with a ling harass while you micro your infestors to separate the enemy army with fungal growth and using NP on tanks from high ground where you had an overlord carry the Infestors since you correctly predicted enemy attack paths, this while you do a fake attack on another expansion to draw his army while your nydus worm goes up on the main. That ammount of simultaneus action and perfect strategic sense i respect, THAT is skill. Digging up glitches and asking Blizzard to keep them so you can use arcane bugs to feel like your "skilled" is just sad, I'm sorry.

Why has blizzard removed all unit usage bugs from SC2? Because skill is not looking up god-forgotten tricks on the TL forums and then practicing them so you can roll over people who don't research glitch usage to win. You are sad.


Couldn't have said it better myself
ToxNub
Profile Joined June 2010
Canada805 Posts
July 20 2010 17:19 GMT
#170
On July 14 2010 17:19 Toxiferous wrote:
Show nested quote +
On July 14 2010 17:15 Starcraft2Germany wrote:
I think its good to remove this "tricks", because they are more bugs than tricks.

what made sc1 what it is today is the 'bugs' that were discovered and exploited


And that's why I quit playing it. Sorry, but it's a strategy game, not a cheat console. My controls say patrol, attack, move. But you know the arcane secret of patrol + right click, ctrl x + f4 so I have no chance. Really, if the only reason you beat your opponent is because you know secret combinations of button presses that make your units do stuff that isn't obvious from the interface then you've really shown what a gimicky pos the game is.
endieg
Profile Joined May 2010
Germany49 Posts
July 20 2010 23:20 GMT
#171
this void ray stuff is awesome.. i think they will fix it !!
random x3
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
July 20 2010 23:58 GMT
#172
On July 15 2010 00:59 Merikh wrote:
Show nested quote +
On July 14 2010 20:35 Sueco wrote:
On July 14 2010 19:06 imbetterthanu wrote:
On July 14 2010 18:48 Sueco wrote:
No sorry guys, you mistake a bug for a skill test.

Skill is for example doing a perfectly timed expansion while you saturate at the exact rate needed to keep you desired unit composition while you take down an enemy expansion with a ling harass while you micro your infestors to separate the enemy army with fungal growth and using NP on tanks from high ground where you had an overlord carry the Infestors since you correctly predicted enemy attack paths, this while you do a fake attack on another expansion to draw his army while your nydus worm goes up on the main. That ammount of simultaneus action and perfect strategic sense i respect, THAT is skill. Digging up glitches and asking Blizzard to keep them so you can use arcane bugs to feel like your "skilled" is just sad, I'm sorry.

Why has blizzard removed all unit usage bugs from SC2? Because skill is not looking up god-forgotten tricks on the TL forums and then practicing them so you can roll over people who don't research glitch usage to win. You are sad.


Just shut up.
You are even more sad, because you are calling stacking mutalisks and hold-lurkers in BW "abusing" glitches. Those are absolutely legit strategies and others have learned how to deal with it. Removing all glitches only makes the game boring.


Blizzard is actually trying to design the game this time around rather than let strategies emerge due to coding errors. Sure muta stacks and hold lurkers were fun and exciting, that doesn't mean they should keep the design philosophy of "game design by software glitch", something you'd realize if you had any brains.

Maybe burrowed casting is the spice-up Zerg needs. If that's case, Blizzard should include it next patch, but "keep it a glitch so i can feel moar special" is just dumb.



That's like saying bunny hopping in css should be removed because everyone can't do it. Or Russian walk in cs 1.6 or flick shots in cod2/cod4 or strafe jumping in quake etc... If everyone can do it, it becomes a stale game, no excitement nothing. I'd rather have to put in the time to do "amazing" things in a game, than have the game do them for me.
Bunny hopping has been removed in all valves latest games for this very reason including counter strike source or as you say CSS it is still in 1.6 though which is why the CS community is still so divided.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-07-21 00:08:35
July 21 2010 00:02 GMT
#173

No sorry guys, you mistake a bug for a skill test.

Skill is for example doing a perfectly timed expansion while you saturate at the exact rate needed to keep you desired unit composition while you take down an enemy expansion with a ling harass while you micro your infestors to separate the enemy army with fungal growth and using NP on tanks from high ground where you had an overlord carry the Infestors since you correctly predicted enemy attack paths, this while you do a fake attack on another expansion to draw his army while your nydus worm goes up on the main. That ammount of simultaneus action and perfect strategic sense i respect, THAT is skill. Digging up glitches and asking Blizzard to keep them so you can use arcane bugs to feel like your "skilled" is just sad, I'm sorry.

Why has blizzard removed all unit usage bugs from SC2? Because skill is not looking up god-forgotten tricks on the TL forums and then practicing them so you can roll over people who don't research glitch usage to win. You are sad.



And that's why I quit playing it. Sorry, but it's a strategy game, not a cheat console. My controls say patrol, attack, move. But you know the arcane secret of patrol + right click, ctrl x + f4 so I have no chance. Really, if the only reason you beat your opponent is because you know secret combinations of button presses that make your units do stuff that isn't obvious from the interface then you've really shown what a gimicky pos the game is.


I don't think either of you have any clue what you're talking about :/. Nobody argued that Skill was going to teamliquid and looking up somewhat obscure commands or bugs. Just like nobody argued that skill in Streetfighter was looking up how to preform the comboes on the manual, and memorizing them.

If you're losing due to someone "using these bugs", you're probably being severely outmicroed as well. Find me a replay of someone with lower micro then you beating you do the abuse with one of these bugs, or one of the bugs like muta stacking in broodwar. Hey, you know about phasing now. Go try it in a ladder game. Wait, doing so while not neglecting macro tasks and map awareness requires enormous skill and concentration.

These bugs require skill to execute as well, far more skill then is found in traditional Starcraft 2 micromanagement, and far more then blizzard appears willing to include.

If you quit for this reason, then you quit because you were bad and unwilling to improve, and sought to blame the reason on the game instead of yourself. If people were beating you because of say, stacking mutalisks, it is not because they knew how to stack mutalisks and you did not. It is because they were skilled enough to execute a very micro heavy strategy while you could not.


Blizzard is actually trying to design the game this time around rather than let strategies emerge due to coding errors. Sure muta stacks and hold lurkers were fun and exciting, that doesn't mean they should keep the design philosophy of "game design by software glitch", something you'd realize if you had any brains.


Hey if blizzard proves capable or willing to design the game around preserving and improving micromanagement heavy tactics, I'm all for it. So far, they have not. Its an undebatable argument that SC2 is less micromanagement heavy then Starcraft 1.

Too Busy to Troll!
Thenas
Profile Joined May 2010
Sweden107 Posts
July 21 2010 01:07 GMT
#174
Anyone if selecting 5 or so infestors and then do this and just holding shift as you select target will work? say for the NP it would be drasticly reduce the micro needed for it to be used.
Al Bundy
Profile Joined April 2010
7257 Posts
July 21 2010 02:21 GMT
#175
This is definitely less "game-breaking" than Void Ray fazing but nonetheless I feel that glitches and exploits do not belong in progaming.
o choro é livre
Half
Profile Joined March 2010
United States2554 Posts
July 21 2010 02:32 GMT
#176
On July 21 2010 11:21 AlBundy wrote:
This is definitely less "game-breaking" than Void Ray fazing but nonetheless I feel that glitches and exploits do not belong in progaming.


What a weird statement. Progaming is almost the direct result of bugs and glitches creating a level of play that would never have been intentionally designed. Combo Moves in Figher games were originally a frame glitch for cristsakes.
Too Busy to Troll!
roemy
Profile Joined April 2010
Germany432 Posts
July 21 2010 02:37 GMT
#177
On July 21 2010 10:07 Thenas wrote:
Anyone if selecting 5 or so infestors and then do this and just holding shift as you select target will work? say for the NP it would be drasticly reduce the micro needed for it to be used.

yes, it does:
r, shift+e and off you go.

however, i still believe the queue can cause too many mishaps: it's more of a serial thing than the "parallel" multi commands you have in mind there.
(unless that was re-worked - i had troubles during the first weeks of beta and tried to avoid queuing ever since)
rock is fine.. paper could need a buff, but scissors have to be nerfed
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2010-07-21 02:56:36
July 21 2010 02:55 GMT
#178
On July 21 2010 11:32 Half wrote:
Show nested quote +
On July 21 2010 11:21 AlBundy wrote:
This is definitely less "game-breaking" than Void Ray fazing but nonetheless I feel that glitches and exploits do not belong in progaming.


What a weird statement. Progaming is almost the direct result of bugs and glitches creating a level of play that would never have been intentionally designed. Combo Moves in Figher games were originally a frame glitch for cristsakes.



I see your point and I admit that I was somehow wrong, but I've always been annoyed by that sc1 glitch were you could pass through minerals using burrowed zerglings, and I thought that hopefully this kind of bug would not appear in Sc2, or at least, would not be allowed.
o choro é livre
zak
Profile Joined April 2010
Korea (South)1009 Posts
July 21 2010 03:07 GMT
#179
wow did not know this was possible!


fester range was nerfed and they do easily so I say keep it in.
You know how to gain a victory, but not use it - maharbal
Vedreth
Profile Joined July 2010
Australia38 Posts
July 21 2010 03:16 GMT
#180
The coolest thing (against P) would be:
Send in a sacrificial overseer, followed by an infestor. NP the observer while burrowed - removing detection. Follow in with burrowed roaches.. .. and suprise!

This would be both incredibly hard to pull off, and incredibly cool to see. Even when done perfectly, it still wouldn't be super powered or crushing - just a clever tactic.
glhg
Prev 1 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
OSC
19:00
Mid Season Playoffs
Spirit vs PercivalLIVE!
Cham vs TBD
ByuN vs Jumy
SteadfastSC998
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 998
NeuroSwarm 163
RuFF_SC2 115
Nathanias 85
ProTech70
ROOTCatZ 18
Nina 0
StarCraft: Brood War
Artosis 731
Shuttle 691
Light 231
Sharp 134
HiyA 21
Icarus 5
Dota 2
monkeys_forever938
LuMiX1
Counter-Strike
Fnx 385
Other Games
summit1g7294
JimRising 399
C9.Mang0239
Maynarde128
Trikslyr56
ViBE40
XaKoH 26
Organizations
Other Games
gamesdonequick897
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH168
• davetesta31
• Sammyuel 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1328
Upcoming Events
RSL Revival
7h 42m
Maru vs Reynor
Cure vs TriGGeR
Map Test Tournament
8h 42m
The PondCast
10h 42m
RSL Revival
1d 7h
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
Online Event
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.