• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:57
CEST 03:57
KST 10:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20252Power Rank - Esports World Cup 202576RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced17BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
#1: Maru - Greatest Players of All Time Power Rank - Esports World Cup 2025 What tournaments are world championships? Tournament Spotlight: FEL Cracow 2025 I offer completely free coaching services
Tourneys
Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Google Play ASL (Season 20) Announced BW General Discussion Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Dewalt's Show Matches in China
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 611 users

Nerfed Infestor Trick - A Guide to Burrowed Casting - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 10 Next All
TheCookie
Profile Joined April 2010
United Arab Emirates34 Posts
July 14 2010 21:00 GMT
#121
They should leave it in, unless they return neural parasite to how it was, not the current 12 seconds NP.... What were they thinking!!
Zerg
Daniri
Profile Joined May 2007
387 Posts
July 14 2010 21:12 GMT
#122
I thought bugs and glitches don't happen in this perfectly coded engine?
"you guys are silly lol thats why i hate you people" berserkboar
yellowmoe
Profile Blog Joined August 2008
Canada59 Posts
July 14 2010 22:16 GMT
#123
You should have written this article when the beta was over. It going to suck if they remove this as this could be my detterent to meching terran. T0T
MythicalMage
Profile Joined May 2010
1360 Posts
July 14 2010 22:22 GMT
#124
On July 15 2010 07:16 yellowmoe wrote:
You should have written this article when the beta was over. It going to suck if they remove this as this could be my detterent to meching terran. T0T

Yeah, the more I see of the infestor, the more I think of him as the anti-mech.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2010-07-14 22:37:46
July 14 2010 22:35 GMT
#125
On July 15 2010 05:48 ultratorr wrote:
What about in team games? Can you use this trick, while your ally is moving your infestors?

That would be a case of pimpest play.


On July 15 2010 06:51 Na_Dann_Ma_GoGo wrote:
b)
Too huge damage potential
Once being caught surprised by such a harass it's looking really, really bad for you. There are some situations you can hardly recover from:

Charged Voidray hammering on your base while your infantry is far away / dead.
Banshee in your mineral line 2 hitting workers while it takes another 10 secs to scan.
3-4 Pheonixes / Vikings making short work of your Overorld and can even easily take on ground units.
And a lot more.

Basically this stuff punishes your harder than anything else.

Technically you could queue up the burrow, move to enemy base, cast fungal on mineral line, move a bit more, cast another fungal on the same spot, move back and it would do exactly that. The only problem is that you can't do anything else during that time or it would ruin it.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 14 2010 22:36 GMT
#126
On July 14 2010 18:43 Keitzer wrote:
Show nested quote +

Personally, I hope they keep this in. It isn't imbalanced and it just makes the game more interesting.

The only thing they should consider to take out is "fazing", (Void Ray switching) because it might be a bit game breaking.


Wtf?

how is fazing more game-breaking than this? for fazing, you must have good precision to do that shit... for this::

you just make a few infestors, burrow and GO TO THE ENEMY! then Fungal Growth their mineral line, NP their Thors while in their base ALL FROM UNDERGROUND?!?!?!

"not imbalanced" my ass....

good thing it's beta, cuz this shit is bound to change


Get some detection, problem solved. Still a fairly mediocre caster unit that is entirely too squishy.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
MythicalMage
Profile Joined May 2010
1360 Posts
July 14 2010 22:40 GMT
#127
On July 15 2010 07:36 Stratos_speAr wrote:
Show nested quote +
On July 14 2010 18:43 Keitzer wrote:

Personally, I hope they keep this in. It isn't imbalanced and it just makes the game more interesting.

The only thing they should consider to take out is "fazing", (Void Ray switching) because it might be a bit game breaking.


Wtf?

how is fazing more game-breaking than this? for fazing, you must have good precision to do that shit... for this::

you just make a few infestors, burrow and GO TO THE ENEMY! then Fungal Growth their mineral line, NP their Thors while in their base ALL FROM UNDERGROUND?!?!?!

"not imbalanced" my ass....

good thing it's beta, cuz this shit is bound to change


Get some detection, problem solved. Still a fairly mediocre caster unit that is entirely too squishy.

IdrA disagrees. >.<
Whole
Profile Blog Joined May 2010
United States6046 Posts
July 14 2010 22:57 GMT
#128
To those who are claiming this is gamebreaking:

You guys are acting like this glitch makes the Infestor an invincible and undetectable monster that can do a Fungal Growth for 10000 damage while spawning Ultralisk out of the sky. The fact is that a simple Missile Turret, Observer, Photon Cannon, or Overseer can counter this. You normally already have these in the first place. If you really think this is overpowered, then you must hate DTs and Nukes.
MythicalMage
Profile Joined May 2010
1360 Posts
July 14 2010 23:01 GMT
#129
On July 15 2010 07:57 Whole wrote:
To those who are claiming this is gamebreaking:

You guys are acting like this glitch makes the Infestor an invincible and undetectable monster that can do a Fungal Growth for 10000 damage while spawning Ultralisk out of the sky. The fact is that a simple Missile Turret, Observer, Photon Cannon, or Overseer can counter this. You normally already have these in the first place. If you really think this is overpowered, then you must hate DTs and Nukes.

You forgot ravens and scans.
And the fact that this is super situational and hard to do.
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
July 14 2010 23:33 GMT
#130
On July 15 2010 07:36 Stratos_speAr wrote:
Show nested quote +
On July 14 2010 18:43 Keitzer wrote:

Personally, I hope they keep this in. It isn't imbalanced and it just makes the game more interesting.

The only thing they should consider to take out is "fazing", (Void Ray switching) because it might be a bit game breaking.


Wtf?

how is fazing more game-breaking than this? for fazing, you must have good precision to do that shit... for this::

you just make a few infestors, burrow and GO TO THE ENEMY! then Fungal Growth their mineral line, NP their Thors while in their base ALL FROM UNDERGROUND?!?!?!

"not imbalanced" my ass....

good thing it's beta, cuz this shit is bound to change


Get some detection, problem solved. Still a fairly mediocre caster unit that is entirely too squishy.


you didnt just call infestor a mediocre caster unit that is squishy did you? ..good lord.......
"I like turtles"
MythicalMage
Profile Joined May 2010
1360 Posts
July 14 2010 23:35 GMT
#131
On July 15 2010 08:33 arnold(soTa) wrote:
Show nested quote +
On July 15 2010 07:36 Stratos_speAr wrote:
On July 14 2010 18:43 Keitzer wrote:

Personally, I hope they keep this in. It isn't imbalanced and it just makes the game more interesting.

The only thing they should consider to take out is "fazing", (Void Ray switching) because it might be a bit game breaking.


Wtf?

how is fazing more game-breaking than this? for fazing, you must have good precision to do that shit... for this::

you just make a few infestors, burrow and GO TO THE ENEMY! then Fungal Growth their mineral line, NP their Thors while in their base ALL FROM UNDERGROUND?!?!?!

"not imbalanced" my ass....

good thing it's beta, cuz this shit is bound to change


Get some detection, problem solved. Still a fairly mediocre caster unit that is entirely too squishy.


you didnt just call infestor a mediocre caster unit that is squishy did you? ..good lord.......

They are armored, but have no armor. It's really weird. I wish they had an armor or two, but I wouldn't call them squishy.
HuK
Profile Blog Joined March 2010
Canada1591 Posts
July 14 2010 23:37 GMT
#132
submarines of doom, i think it should be modified but glad that its bringing more depth to micro mechanics
ProgamerLive like a God or die like a Slave 11:11
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
July 14 2010 23:37 GMT
#133
*haven't read the entire thread so don't kill me*

I would leave it in because NP got the crap nerfed out of it when they changed it to a 12 second spell...If it was like a 30 second spell, then fine. (I'm talking about real time). If NP wasn't so weak anymore, I would prolly take it out.

-Zerg Player
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
HeadhunteR
Profile Blog Joined October 2009
Argentina1258 Posts
July 14 2010 23:50 GMT
#134
it seems functional its not game breaking and it requires skill and apm it should stay for the sake of the learning curve..
in The Kong line forever
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
July 14 2010 23:58 GMT
#135
IMO make infestors non armored, and smaller.

Bam, suddenly, more viable, without needing a bug
MythicalMage
Profile Joined May 2010
1360 Posts
July 15 2010 00:00 GMT
#136
On July 15 2010 08:58 ktimekiller wrote:
IMO make infestors non armored, and smaller.

Bam, suddenly, more viable, without needing a bug

This "bug" doesn't really make them that much more viable. It's just another tactic to use.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
July 15 2010 00:04 GMT
#137
Holy shit, this looks imba/ridiculous.

Note to self: Always get Ravens against Zergs.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
mistermetal
Profile Joined March 2010
Canada76 Posts
July 15 2010 00:13 GMT
#138
On July 14 2010 17:31 v3chr0 wrote:
Show nested quote +
On July 14 2010 17:27 prototype. wrote:
On July 14 2010 17:24 v3chr0 wrote:
I'd definitely say keep it in, Blizzard probably feels the same way, why would there be a burrowed neural parasite animation if they hadn't thought of this already?

Why would infestors not be able to np while burrowed unless through a glitch then? Your logic makes no sense.


Why would there be a burrowed neural parasite animation if this was a glitch? and obviously they can NP while burrowed, be it a glitch or not, thusly, your logic makes no sense.


because there was originally a NP burrow animation because they use to be able to NP while burrowed, it was removed, and thus proves that blizzard doesnt want this in the game, this will be fixed.
Sylvr
Profile Joined May 2010
United States524 Posts
July 15 2010 00:14 GMT
#139
On July 15 2010 05:48 ultratorr wrote:
What about in team games? Can you use this trick, while your ally is moving your infestors?


Confirmed, just did it. The problem is that the player with the spell queued up still has to sit around until you're in position, but you can choose any target along the way, and if you hold shift, you don't lose the cursor and can do multiple casts.
MythicalMage
Profile Joined May 2010
1360 Posts
July 15 2010 00:14 GMT
#140
On July 15 2010 09:04 MangoTango wrote:
Holy shit, this looks imba/ridiculous.

Note to self: Always get Ravens against Zergs.

How. . .? They can steal a unit in the middle of an army for 12 seconds assuming you don't scan. And, they have to cast the spell, THEN burrow with nothing in between.
Prev 1 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 126
StarCraft: Brood War
Sea 4625
HiyA 66
NaDa 64
Sexy 45
Noble 37
sSak 10
Icarus 8
Dota 2
monkeys_forever1291
LuMiX1
Super Smash Bros
hungrybox1190
Mew2King395
Heroes of the Storm
Khaldor207
Other Games
summit1g12338
tarik_tv11897
JimRising 1392
shahzam654
Nina236
ViBE225
Organizations
Other Games
gamesdonequick1707
BasetradeTV112
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 53
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
FEL
7h 3m
BSL20 Non-Korean Champi…
12h 3m
BSL20 Non-Korean Champi…
16h 3m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
BSL Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.