
Nerfed Infestor Trick - A Guide to Burrowed Casting - Page 7
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TheCookie
United Arab Emirates34 Posts
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Daniri
387 Posts
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yellowmoe
Canada59 Posts
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MythicalMage
1360 Posts
On July 15 2010 07:16 yellowmoe wrote: You should have written this article when the beta was over. It going to suck if they remove this as this could be my detterent to meching terran. T0T Yeah, the more I see of the infestor, the more I think of him as the anti-mech. | ||
Klockan3
Sweden2866 Posts
On July 15 2010 05:48 ultratorr wrote: What about in team games? Can you use this trick, while your ally is moving your infestors? That would be a case of pimpest play. On July 15 2010 06:51 Na_Dann_Ma_GoGo wrote: b) Too huge damage potential Once being caught surprised by such a harass it's looking really, really bad for you. There are some situations you can hardly recover from: Charged Voidray hammering on your base while your infantry is far away / dead. Banshee in your mineral line 2 hitting workers while it takes another 10 secs to scan. 3-4 Pheonixes / Vikings making short work of your Overorld and can even easily take on ground units. And a lot more. Basically this stuff punishes your harder than anything else. Technically you could queue up the burrow, move to enemy base, cast fungal on mineral line, move a bit more, cast another fungal on the same spot, move back and it would do exactly that. The only problem is that you can't do anything else during that time or it would ruin it. | ||
Stratos_speAr
United States6959 Posts
On July 14 2010 18:43 Keitzer wrote: Wtf? how is fazing more game-breaking than this? for fazing, you must have good precision to do that shit... for this:: you just make a few infestors, burrow and GO TO THE ENEMY! then Fungal Growth their mineral line, NP their Thors while in their base ALL FROM UNDERGROUND?!?!?! "not imbalanced" my ass.... good thing it's beta, cuz this shit is bound to change Get some detection, problem solved. Still a fairly mediocre caster unit that is entirely too squishy. | ||
MythicalMage
1360 Posts
On July 15 2010 07:36 Stratos_speAr wrote: Get some detection, problem solved. Still a fairly mediocre caster unit that is entirely too squishy. IdrA disagrees. >.< | ||
Whole
United States6046 Posts
You guys are acting like this glitch makes the Infestor an invincible and undetectable monster that can do a Fungal Growth for 10000 damage while spawning Ultralisk out of the sky. The fact is that a simple Missile Turret, Observer, Photon Cannon, or Overseer can counter this. You normally already have these in the first place. If you really think this is overpowered, then you must hate DTs and Nukes. | ||
MythicalMage
1360 Posts
On July 15 2010 07:57 Whole wrote: To those who are claiming this is gamebreaking: You guys are acting like this glitch makes the Infestor an invincible and undetectable monster that can do a Fungal Growth for 10000 damage while spawning Ultralisk out of the sky. The fact is that a simple Missile Turret, Observer, Photon Cannon, or Overseer can counter this. You normally already have these in the first place. If you really think this is overpowered, then you must hate DTs and Nukes. You forgot ravens and scans. And the fact that this is super situational and hard to do. | ||
arnold(soTa)
Sweden352 Posts
On July 15 2010 07:36 Stratos_speAr wrote: Get some detection, problem solved. Still a fairly mediocre caster unit that is entirely too squishy. you didnt just call infestor a mediocre caster unit that is squishy did you? ..good lord....... | ||
MythicalMage
1360 Posts
On July 15 2010 08:33 arnold(soTa) wrote: you didnt just call infestor a mediocre caster unit that is squishy did you? ..good lord....... They are armored, but have no armor. It's really weird. I wish they had an armor or two, but I wouldn't call them squishy. | ||
HuK
Canada1591 Posts
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EliteAzn
United States661 Posts
I would leave it in because NP got the crap nerfed out of it when they changed it to a 12 second spell...If it was like a 30 second spell, then fine. (I'm talking about real time). If NP wasn't so weak anymore, I would prolly take it out. -Zerg Player | ||
HeadhunteR
Argentina1258 Posts
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ktimekiller
United States690 Posts
Bam, suddenly, more viable, without needing a bug | ||
MythicalMage
1360 Posts
On July 15 2010 08:58 ktimekiller wrote: IMO make infestors non armored, and smaller. Bam, suddenly, more viable, without needing a bug This "bug" doesn't really make them that much more viable. It's just another tactic to use. | ||
MangoTango
United States3670 Posts
Note to self: Always get Ravens against Zergs. | ||
mistermetal
Canada76 Posts
On July 14 2010 17:31 v3chr0 wrote: Why would there be a burrowed neural parasite animation if this was a glitch? and obviously they can NP while burrowed, be it a glitch or not, thusly, your logic makes no sense. ![]() because there was originally a NP burrow animation because they use to be able to NP while burrowed, it was removed, and thus proves that blizzard doesnt want this in the game, this will be fixed. | ||
Sylvr
United States524 Posts
On July 15 2010 05:48 ultratorr wrote: What about in team games? Can you use this trick, while your ally is moving your infestors? Confirmed, just did it. The problem is that the player with the spell queued up still has to sit around until you're in position, but you can choose any target along the way, and if you hold shift, you don't lose the cursor and can do multiple casts. | ||
MythicalMage
1360 Posts
On July 15 2010 09:04 MangoTango wrote: Holy shit, this looks imba/ridiculous. Note to self: Always get Ravens against Zergs. How. . .? They can steal a unit in the middle of an army for 12 seconds assuming you don't scan. And, they have to cast the spell, THEN burrow with nothing in between. | ||
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