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To be honest... as a Protoss player I kinda like it =\ I think things like this are vital to the games development. Let it stay for the space of 5-6months then we begin to evaluate if it is good or bad.
Heck, if there is too much of an issue could always shorten it's range etc.
Just like the voidray discovery on protoss, fazing. The game is beginning to develop but people see something fancy or strong and press the panic button. Chill, let the game develop.
PS: Everyone talks of "balance" and crap but really it's complete bias BS aka everyone loves it when a thing is discovered for their own race but hate it when something is found in another. Guess random is voided of this (thumbs up there) but most of these posts have no rational argument it's only to cover themselves in a game because they are afraid of being challenged by something creative.
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It also bares noting that the NP shows a tentacle, so you can storm or splash one of your own units to kill the infestor.
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An infestor able to neural parasite while burrowed is SOOOO overpowered. If they could just do infested terran or fungal growth while burrowed, its not as OP.
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United States7166 Posts
On July 15 2010 03:22 BOOWOO wrote:Show nested quote +On July 15 2010 02:34 Half wrote:
They can ALREADY DO THIS. The ONLY application of this skill is through an application similar to "lurker hold", where you are anticipating enemy movement.
No they can't. Currently (bug aside) they have to unburrow to cast FG. This gives the opponent a window (albeit a small one) to try and evacuate workers.
First of all, there's no "window to evacuate workers." It's basically instantaneous, there's no cast time or projectile time. More importantly, even if there was time, it's still equal to this bug as Casting Fungal with a Burrowed Infestor reveals the infestor for 1 second. read the OP people!
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On July 15 2010 03:34 Kryptonite wrote: An infestor able to neural parasite while burrowed is SOOOO overpowered. If they could just do infested terran or fungal growth while burrowed, its not as OP.
How do you know? how can anyone know.
Arguments against "OP" - One scan/observer and it's already undone. It's just like having some infestors in the long grass...
No one can decide if it is good or bad until we damn well test the life out of this thing at a competitive level. I'd sure as be damn well impressed if a zerg pulled this off well against me.
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On July 15 2010 03:38 Zelniq wrote:
First of all, there's no "window to evacuate workers." It's basically instantaneous, there's no cast time or projectile time. More importantly, even if there was time, it's still equal to this bug as Casting Fungal with a Burrowed Infestor reveals the infestor for 1 second. read the OP people!
Yea, I went back and edited that post. I was a little confused there. Thanks.
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bugs like this are awesome, leave it in pretty pweez =)
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question is, does the enemy see the burrowed infestors when doing this? do they only see the string? do they see nothing at all?
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they only see the tentacle leading to the unit from where the infestor is burrowed, but not the infestor itself, it can only be targetted by aoe spells and splash. does EMP reveal burrowed units too?
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I can't believe such a huge glitch got turned into a wannabe "pro-microtactic-nofixplz-we<3abusing" so fast xD
All that's left to do for blizzard now is to glitch up a terran unit so all 3 races will have a bugged unit people will claim to be "pro" for exploiting ^__^
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Nifty =) It always cool to see tricks that can be done in the game that are micro intensive, like this and the void ray 'fazing'
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they shouldnt take it out for sure. things like this made sc1 great
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United States7166 Posts
On July 15 2010 04:33 Santriell wrote: I can't believe such a huge glitch got turned into a wannabe "pro-microtactic-nofixplz-we<3abusing" so fast xD
All that's left to do for blizzard now is to glitch up a terran unit so all 3 races will have a bugged unit people will claim to be "pro" for exploiting ^__^
updated my OP with this, for people like you who are blowing this way out of proportion
NOTE: The infestor is revealed for 1 second while casting Fungal Growth when Burrowed. Only applies to Fungal Growth. This means that because you could always move Infestors while Burrowed, you could UnBurrow, Fungal, then Re-Burrow... it's basically equivalent to casting while Burrowed because of the 1 second reveal. Only difference is that this way guarantees fungal going off (provided no detection, which is really risky to just "hope" he doesnt have or wont scan), while if you try to unburrow and fungal then it may die before fungaling That just leaves Neural Parasite as being the only useful aspect of this glitch Since people seem to be concerned about how strong it is, let me remind everyone how much gas and time is required: After Lair ![[image loading]](http://wiki.teamliquid.net/starcraft/images2/a/a4/Minerals.gif) 150 ![[image loading]](http://wiki.teamliquid.net/starcraft/images2/e/e1/Vespene.gif) 100 ![[image loading]](http://wiki.teamliquid.net/starcraft/images2/0/0b/Buildtime_terran.gif) 80, Research Burrow ![[image loading]](http://wiki.teamliquid.net/starcraft/images2/a/a4/Minerals.gif) 100 ![[image loading]](http://wiki.teamliquid.net/starcraft/images2/e/e1/Vespene.gif) 100 ![[image loading]](http://wiki.teamliquid.net/starcraft/images2/0/0b/Buildtime_terran.gif) 100, Build Infestation Pit ![[image loading]](http://wiki.teamliquid.net/starcraft/images2/a/a4/Minerals.gif) 150 ![[image loading]](http://wiki.teamliquid.net/starcraft/images2/e/e1/Vespene.gif) 100 ![[image loading]](http://wiki.teamliquid.net/starcraft/images2/0/0b/Buildtime_terran.gif) 80, Build Infestors ![[image loading]](http://wiki.teamliquid.net/starcraft/images2/a/a4/Minerals.gif) 100 150 ![[image loading]](http://wiki.teamliquid.net/starcraft/images2/0/0b/Buildtime_terran.gif) 50 each, and you want several Infestors for Neural Parasite, Research Neural Parasite ![[image loading]](http://wiki.teamliquid.net/starcraft/images2/a/a4/Minerals.gif) 150 ![[image loading]](http://wiki.teamliquid.net/starcraft/images2/e/e1/Vespene.gif) 150 ![[image loading]](http://wiki.teamliquid.net/starcraft/images2/0/0b/Buildtime_terran.gif) 110, After each ![[image loading]](http://wiki.teamliquid.net/starcraft/images2/0/0b/Buildtime_terran.gif) 50 Infestor finishes, wait another ![[image loading]](http://wiki.teamliquid.net/starcraft/images2/0/0b/Buildtime_terran.gif) 64 for 50 more Energy, as Neural Parasite costs 100 Energy. Now you can finally use a spell that only lasts ![[image loading]](http://wiki.teamliquid.net/starcraft/images2/0/0b/Buildtime_terran.gif) 12, after which they get their unit/s back and then what? And by then Terrans will most likely have Scan energy on at least one of their 2 Orbital Commands, even if they don't have Turrets, which they often will, especially for roaches/mutas. For Protoss, well infestors are already a dangerous investment for zerg to get as Feedback from HTs counter them so well, which they can certainly have well in time for Neural Parasite (no research required, only 50 energy, similar tech requirements, HTs useful for Storm as well and even archons have their uses). As for Detection, well 98% of Protosses will have cannons @ natural well ahead of any Infestors, and before/when they move out, most players will have Observers, completely nullifying this trick. Point being, its uses are very limited and nowhere near what some people have been making it out to be.
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I think everyone in this thread has collectively misunderstood this mechanic.
You cannot cast while burrowed normally. The mechanic works by queing up a spell AS YOUR BURROWING. Once burrowed, you retain the targetting cursor and can use your spell. However, the targetting cursor will go away if you do any other action other then left click. You cannot que any additional move commands with that targetting cursor besides the one you qued originally. If you decide to go do something else, the targetting cursor goes away and you have to unburrow and reburrow.
Lets see how this effects usage. So lets say I wanted to burrow into my opponents base, ninja 2 thors, and make them kill each other. That would require I Burrow, instantly and accurate click on the opponents base, then instantly hit parasite. Now, until my infestors reach the target I clicked, I cannot do ANY OTHER ACTION. If I clicked an area 10 range away from a thor, I could not mind control it. I would have to unburrow.
If I wanted to normally fungal growth SCVs, this is how it would go down. Get 2 infestors. Click on their base. Go macro up and do other stuff. Unburrow, cast instantly traveling fungal growth, reburrow instantly, click back. Thats 4 clicks. My infestor is exposed for 1 second.
If I wanted to do this trick, I would have to burrow, then NOT DO ANYTHING until my infestors get their.
Its very situational, as you can see.
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United States7166 Posts
yep, that's another reason why this glitch isnt all that great
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On July 15 2010 05:42 Half wrote: I think everyone in this thread has collectively misunderstood this mechanic.
You cannot cast while burrowed normally. The mechanic works by queing up a spell AS YOUR BURROWING. Once burrowed, you retain the targetting cursor and can use your spell. However, the targetting cursor will go away if you do any other action other then left click. You cannot que any additional move commands with that targetting cursor besides the one you qued originally. If you decide to go do something else, the targetting cursor goes away and you have to unburrow and reburrow. This has tons of possibilities though. . .Infestor at the watch tower sees enemies moving out, burrows, then does whatever spell he wants. But yes, people are sensationalizing it.
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What about in team games? Can you use this trick, while your ally is moving your infestors?
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United States7166 Posts
interesting idea ultratorr. someone should try it, my guess is yes you probably could
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I don't see how this is OP. This only opens up alot of new tactics to be played. Which are obviously EASILY countered by a scan/observer. Believe me in a year this wil happen: Hey, remember that game where ''Insert player'' came back after getting al his probes killed by using the fungal growth while burrowing trick. Yeah that was amazing.
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