While the infestor is running towards the burrowing point, select the ability you want to cast and keep the cursor.
Select your target as soon as the Infestor is burrowed.
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101TFP
420 Posts
While the infestor is running towards the burrowing point, select the ability you want to cast and keep the cursor. Select your target as soon as the Infestor is burrowed. | ||
theSAiNT
United States726 Posts
It saddens me that there are so many 'Battlenet forum' style posts here of people calling for 'immediate action' from Blizzard because of various 'game breaking' glitches. Yet nobody has even used it effectively in a ladder game let alone a high level competitive match. Fortunately, Blizzard will probably take a measured approach to this and wait to see the implications before changing anything. At least, they used to. | ||
DTown
United States428 Posts
On July 14 2010 20:55 theSAiNT wrote: Nice find! It saddens me that there are so many 'Battlenet forum' style posts here of people calling for 'immediate action' from Blizzard because of various 'game breaking' glitches. Yet nobody has even used it effectively in a ladder game let alone a high level competitive match. Fortunately, Blizzard will probably take a measured approach to this and wait to see the implications before changing anything. At least, they used to. lol, that doesn't matter. Potentially interesting Zerg tactic/strategy found. Initiate sanitation procedure. | ||
Klockan3
Sweden2866 Posts
On July 14 2010 18:43 Keitzer wrote: Show nested quote + Personally, I hope they keep this in. It isn't imbalanced and it just makes the game more interesting. The only thing they should consider to take out is "fazing", (Void Ray switching) because it might be a bit game breaking. Wtf? how is fazing more game-breaking than this? for fazing, you must have good precision to do that shit... for this:: you just make a few infestors, burrow and GO TO THE ENEMY! then Fungal Growth their mineral line, NP their Thors while in their base ALL FROM UNDERGROUND?!?!?! "not imbalanced" my ass.... good thing it's beta, cuz this shit is bound to change Actually you can't do that, since you need to unburrow every time you want to do something else. So either you can cast fungal or you can cast parasite or you can move. Every time you want to do something else you will have to unburrow and then burrow again. So basically in order to harass a mineral line you still have to unburrow a bit before casting, and if you want to do something else while waiting you need to unburrow again etc. And controlling any other unit also forces you to unburrow afterwards. Fazing is way more game breaking since under optimal circumstances it allows the voidray to counter its counters. Two voidrays which fazes easily kill 2 queens for example which could potentially make voidray rushes impossible to stop for zerg. One charged voidray which fazes could kill 2 queens. | ||
Invictus
Singapore2697 Posts
So you guys just want the entire game dumbed down so you have an easier time fighting people? If thats the case, then dont worry - anyone doing thus cute micro tricks will be wasting a lot of time babysitting his infestors so much that they wont be macroing in the lower leagues. So i dont think its a cause for concern since it would beautify top level play and make things interesting. In any case, if its really gamebreaking and op, blizzard would remove it, so just sit back. | ||
clickrush
Switzerland3257 Posts
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Keiras
Czech Republic57 Posts
Anyway, I like this glitch and hope Blizzard will at least wait a while to see how it affects gameplay. | ||
RawrAnOcean
United States359 Posts
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gruntrush
Canada134 Posts
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BOOWOO
United States83 Posts
On July 14 2010 18:48 Sueco wrote: No sorry guys, you mistake a bug for a skill test. Skill is for example doing a perfectly timed expansion while you saturate at the exact rate needed to keep you desired unit composition while you take down an enemy expansion with a ling harass while you micro your infestors to separate the enemy army with fungal growth and using NP on tanks from high ground where you had an overlord carry the Infestors since you correctly predicted enemy attack paths, this while you do a fake attack on another expansion to draw his army while your nydus worm goes up on the main. That ammount of simultaneus action and perfect strategic sense i respect, THAT is skill. Digging up glitches and asking Blizzard to keep them so you can use arcane bugs to feel like your "skilled" is just sad, I'm sorry. Why has blizzard removed all unit usage bugs from SC2? Because skill is not looking up god-forgotten tricks on the TL forums and then practicing them so you can roll over people who don't research glitch usage to win. You are sad. On July 14 2010 19:06 imbetterthanu wrote: Just shut up. You are even more sad, because you are calling stacking mutalisks and hold-lurkers in BW "abusing" glitches. Those are absolutely legit strategies and others have learned how to deal with it. Removing all glitches only makes the game boring. Your flaming in ridiculous. Sueco has a good point. Everytime some small bug appears in SC2 a sizable portion of the community begs for it to be left in to "make it more like BW/require more skill." It honestly is pathetic. And in this case, the glitch doesn't even appear to take nearly the technical skill of something like muta stacking or patrol micro. The SC2 engine is capable of WAY more than the BW engine. It seems like any way that Blizzard thinks a unit should behave, they could make it behave that way. If they wanted Infestors to be able to cast while burrowed, they would make it so. Whether through upgrade, needing vision, or just being able to do so. It's been clear so far that they don't want that, with the exception of the recent change to the IT. I mean, think about how ridiculous it would be if two or three infestors could burrow into a fully saturated expansion and fungal growth the mineral line while burrowed, instantly killing it all. At least with a raid somewhat comprable, like DTs, you have a chance to evacuate your workers. Perhaps more ridiculous: being able to NP my yummy T3 units and not even being able to snipe the Infestor without detection? Just sounds a little too strong. I'd be fine with Blizzard testing Infestors being able to cast while burrowed(although to me it seems like it would be too powerful). But there's no need to do it in this buggy format. One thing that is so refreshing about SC2 is how smoothly it runs. But as it is now, I think Infestors are fine without needing to cast while burrowed. I don't play Zerg, so maybe I'm wrong, but I've seen them used in high level play to great effectiveness. If they could cast everything while burrowed, that would be like High Templar having DT-like permanent cloak. Doesn't that just sound a little ridiculous? | ||
theSAiNT
United States726 Posts
On July 14 2010 22:34 BOOWOO wrote: + Show Spoiler + On July 14 2010 18:48 Sueco wrote: No sorry guys, you mistake a bug for a skill test. Skill is for example doing a perfectly timed expansion while you saturate at the exact rate needed to keep you desired unit composition while you take down an enemy expansion with a ling harass while you micro your infestors to separate the enemy army with fungal growth and using NP on tanks from high ground where you had an overlord carry the Infestors since you correctly predicted enemy attack paths, this while you do a fake attack on another expansion to draw his army while your nydus worm goes up on the main. That ammount of simultaneus action and perfect strategic sense i respect, THAT is skill. Digging up glitches and asking Blizzard to keep them so you can use arcane bugs to feel like your "skilled" is just sad, I'm sorry. Why has blizzard removed all unit usage bugs from SC2? Because skill is not looking up god-forgotten tricks on the TL forums and then practicing them so you can roll over people who don't research glitch usage to win. You are sad. Show nested quote + On July 14 2010 19:06 imbetterthanu wrote: Just shut up. You are even more sad, because you are calling stacking mutalisks and hold-lurkers in BW "abusing" glitches. Those are absolutely legit strategies and others have learned how to deal with it. Removing all glitches only makes the game boring. Your flaming in ridiculous. Sueco has a good point. Everytime some small bug appears in SC2 a sizable portion of the community begs for it to be left in to "make it more like BW/require more skill." It honestly is pathetic. And in this case, the glitch doesn't even appear to take nearly the technical skill of something like muta stacking or patrol micro. The SC2 engine is capable of WAY more than the BW engine. It seems like any way that Blizzard thinks a unit should behave, they could make it behave that way. If they wanted Infestors to be able to cast while burrowed, they would make it so. Whether through upgrade, needing vision, or just being able to do so. It's been clear so far that they don't want that, with the exception of the recent change to the IT. I mean, think about how ridiculous it would be if two or three infestors could burrow into a fully saturated expansion and fungal growth the mineral line while burrowed, instantly killing it all. At least with a raid somewhat comprable, like DTs, you have a chance to evacuate your workers. Perhaps more ridiculous: being able to NP my yummy T3 units and not even being able to snipe the Infestor without detection? Just sounds a little too strong. I'd be fine with Blizzard testing Infestors being able to cast while burrowed(although to me it seems like it would be too powerful). But there's no need to do it in this buggy format. One thing that is so refreshing about SC2 is how smoothly it runs. But as it is now, I think Infestors are fine without needing to cast while burrowed. I don't play Zerg, so maybe I'm wrong, but I've seen them used in high level play to great effectiveness. If they could cast everything while burrowed, that would be like High Templar having DT-like permanent cloak. Doesn't that just sound a little ridiculous? This is all hypothetical. Show me at least 10 replays of this being exploited in ladder and 10 at competitive level and maybe you have a point. Until then, it's just something to watch out for. | ||
HubertFelix
France631 Posts
On July 14 2010 22:34 BOOWOO wrote: If they wanted Infestors to be able to cast while burrowed, they would make it so. Whether through upgrade, needing vision, or just being able to do so. It's been clear so far that they don't want that, with the exception of the recent change to the IT. I think the discussion is not about "being able to", it's "being able to if you put more time/skill to micro the unit" I think the infestor/void ray tricks are interresting. Blizzard should let us time to test them, and then remove them or balance them (lower dmg for void ray while using the trick if it's too strong). If players bring something interresting to the game, should Blizzard remove it because it was not intended? They should analyse it and decide if it's good for sc2. | ||
TheFinalWord
Australia790 Posts
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Runsta
United States161 Posts
On July 14 2010 21:00 DTown wrote: Show nested quote + On July 14 2010 20:55 theSAiNT wrote: Nice find! It saddens me that there are so many 'Battlenet forum' style posts here of people calling for 'immediate action' from Blizzard because of various 'game breaking' glitches. Yet nobody has even used it effectively in a ladder game let alone a high level competitive match. Fortunately, Blizzard will probably take a measured approach to this and wait to see the implications before changing anything. At least, they used to. lol, that doesn't matter. Potentially interesting Zerg tactic/strategy found. Initiate sanitation procedure. As a former cheesey zerg player, I found this hilarious. And blizzard should leave this in. its not hold position lurkers were hard to use in the first game, and it really added to the depth of the zerg game. | ||
dcttr66
United States555 Posts
i'm wondering a bit why lurkers didn't get another button to use...oh well. none of the other units had a 'hold your fire' button, but maybe they oughr to add it in for sc2. it would be nice, and they have a lot of button space for it, i guess. jusr as long as it's not mandatory for use with attack or movement buttons. | ||
Sandrosuperstar
Sweden525 Posts
On July 14 2010 17:54 Whole wrote: Show nested quote + On July 14 2010 17:24 Sandrosuperstar wrote: On July 14 2010 15:49 Zozo wrote: So if we add the patrol spread, void ray target switching and this.... hmmm Whats patrol spread? You can spread your units out to reduce splash damage by rapidly alternating between Patrolling on the unit blob (similar to how you make units dance by patrolling on themselves) and move. They will scatter in a chaotic order to help against splash. Personally, I hope they keep this in. This bug isn't that useful, but it will add some depth to the game. It isn't imbalanced and it just makes the game more interesting. I'm hoping Blizzard doesn't take this out. The only thing they should consider to take out is "fazing", (Void Ray switching) because it might be a bit game breaking. Just think of ninja fungal growth as a army moves out. It would be great to delay pushes. thx man ![]() | ||
Sandrosuperstar
Sweden525 Posts
On July 14 2010 22:34 BOOWOO wrote: + Show Spoiler + On July 14 2010 18:48 Sueco wrote: No sorry guys, you mistake a bug for a skill test. Skill is for example doing a perfectly timed expansion while you saturate at the exact rate needed to keep you desired unit composition while you take down an enemy expansion with a ling harass while you micro your infestors to separate the enemy army with fungal growth and using NP on tanks from high ground where you had an overlord carry the Infestors since you correctly predicted enemy attack paths, this while you do a fake attack on another expansion to draw his army while your nydus worm goes up on the main. That ammount of simultaneus action and perfect strategic sense i respect, THAT is skill. Digging up glitches and asking Blizzard to keep them so you can use arcane bugs to feel like your "skilled" is just sad, I'm sorry. Why has blizzard removed all unit usage bugs from SC2? Because skill is not looking up god-forgotten tricks on the TL forums and then practicing them so you can roll over people who don't research glitch usage to win. You are sad. Show nested quote + On July 14 2010 19:06 imbetterthanu wrote: Just shut up. You are even more sad, because you are calling stacking mutalisks and hold-lurkers in BW "abusing" glitches. Those are absolutely legit strategies and others have learned how to deal with it. Removing all glitches only makes the game boring. Your flaming in ridiculous. Sueco has a good point. Everytime some small bug appears in SC2 a sizable portion of the community begs for it to be left in to "make it more like BW/require more skill." It honestly is pathetic. And in this case, the glitch doesn't even appear to take nearly the technical skill of something like muta stacking or patrol micro. The SC2 engine is capable of WAY more than the BW engine. It seems like any way that Blizzard thinks a unit should behave, they could make it behave that way. If they wanted Infestors to be able to cast while burrowed, they would make it so. Whether through upgrade, needing vision, or just being able to do so. It's been clear so far that they don't want that, with the exception of the recent change to the IT. I mean, think about how ridiculous it would be if two or three infestors could burrow into a fully saturated expansion and fungal growth the mineral line while burrowed, instantly killing it all. At least with a raid somewhat comprable, like DTs, you have a chance to evacuate your workers. Perhaps more ridiculous: being able to NP my yummy T3 units and not even being able to snipe the Infestor without detection? Just sounds a little too strong. I'd be fine with Blizzard testing Infestors being able to cast while burrowed(although to me it seems like it would be too powerful). But there's no need to do it in this buggy format. One thing that is so refreshing about SC2 is how smoothly it runs. But as it is now, I think Infestors are fine without needing to cast while burrowed. I don't play Zerg, so maybe I'm wrong, but I've seen them used in high level play to great effectiveness. If they could cast everything while burrowed, that would be like High Templar having DT-like permanent cloak. Doesn't that just sound a little ridiculous? well this obviously recuire timing so why souldn't it be in? | ||
psion
106 Posts
Obscure unit functionality = bad. This is probably very underpowered, but it's also very obviously a bug and not a feature. | ||
RifleCow
Canada637 Posts
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Shiladie
Canada1631 Posts
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