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Nerfed Infestor Trick - A Guide to Burrowed Casting - Page 4

Forum Index > SC2 General
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101TFP
Profile Blog Joined May 2010
420 Posts
July 14 2010 11:50 GMT
#61
You don't have to spam for this, just send your infestor somewhere and queue the burrow (+burrowed movement if necessary).

While the infestor is running towards the burrowing point, select the ability you want to cast and keep the cursor.

Select your target as soon as the Infestor is burrowed.
People get what they get, this has nothing to do with what they deserve.
theSAiNT
Profile Joined July 2009
United States726 Posts
July 14 2010 11:55 GMT
#62
Nice find!

It saddens me that there are so many 'Battlenet forum' style posts here of people calling for 'immediate action' from Blizzard because of various 'game breaking' glitches. Yet nobody has even used it effectively in a ladder game let alone a high level competitive match.

Fortunately, Blizzard will probably take a measured approach to this and wait to see the implications before changing anything. At least, they used to.
DTown
Profile Blog Joined April 2010
United States428 Posts
July 14 2010 12:00 GMT
#63
On July 14 2010 20:55 theSAiNT wrote:
Nice find!

It saddens me that there are so many 'Battlenet forum' style posts here of people calling for 'immediate action' from Blizzard because of various 'game breaking' glitches. Yet nobody has even used it effectively in a ladder game let alone a high level competitive match.

Fortunately, Blizzard will probably take a measured approach to this and wait to see the implications before changing anything. At least, they used to.


lol, that doesn't matter.

Potentially interesting Zerg tactic/strategy found. Initiate sanitation procedure.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2010-07-14 12:03:20
July 14 2010 12:02 GMT
#64
On July 14 2010 18:43 Keitzer wrote:
Show nested quote +

Personally, I hope they keep this in. It isn't imbalanced and it just makes the game more interesting.

The only thing they should consider to take out is "fazing", (Void Ray switching) because it might be a bit game breaking.


Wtf?

how is fazing more game-breaking than this? for fazing, you must have good precision to do that shit... for this::

you just make a few infestors, burrow and GO TO THE ENEMY! then Fungal Growth their mineral line, NP their Thors while in their base ALL FROM UNDERGROUND?!?!?!

"not imbalanced" my ass....

good thing it's beta, cuz this shit is bound to change

Actually you can't do that, since you need to unburrow every time you want to do something else. So either you can cast fungal or you can cast parasite or you can move. Every time you want to do something else you will have to unburrow and then burrow again. So basically in order to harass a mineral line you still have to unburrow a bit before casting, and if you want to do something else while waiting you need to unburrow again etc. And controlling any other unit also forces you to unburrow afterwards.

Fazing is way more game breaking since under optimal circumstances it allows the voidray to counter its counters. Two voidrays which fazes easily kill 2 queens for example which could potentially make voidray rushes impossible to stop for zerg. One charged voidray which fazes could kill 2 queens.
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
July 14 2010 12:12 GMT
#65
Definitely keep this. For people whining, just think about why muta stacking and hold lurkers were not removed. "Oh my god muta stacking is so imba he can stack his mutas and one hit my marines and scvs blizzard take this out right NOW" and "omg hold lurkers are so gay they dont reveal themselves and they annhilated my mnm group blizzard take this op shit right out now!"

So you guys just want the entire game dumbed down so you have an easier time fighting people? If thats the case, then dont worry - anyone doing thus cute micro tricks will be wasting a lot of time babysitting his infestors so much that they wont be macroing in the lower leagues. So i dont think its a cause for concern since it would beautify top level play and make things interesting.

In any case, if its really gamebreaking and op, blizzard would remove it, so just sit back.
Lee Jaedong Fighting!
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
Last Edited: 2010-07-14 12:25:38
July 14 2010 12:19 GMT
#66
this is obviously an exploit but I like it.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Keiras
Profile Joined January 2009
Czech Republic57 Posts
July 14 2010 12:35 GMT
#67
I believe this hasn't been mentioned yet. You don't necessarily need to burrow and wait for victim to come. You can position your burrowed infestors while having one unburrowed elsewhere. When needed, you select all the infestors in a group and use the R+x on unborrowed one (TAB subgroup). That way you have the 'select target for x' cursor for all the infestors in group.

Anyway, I like this glitch and hope Blizzard will at least wait a while to see how it affects gameplay.
RawrAnOcean
Profile Joined February 2006
United States359 Posts
July 14 2010 13:16 GMT
#68
I think this bug is something zerg needs. Also adds in a bit more micro if you want to execute it during battles. I approve.
gruntrush
Profile Joined May 2008
Canada134 Posts
July 14 2010 13:22 GMT
#69
I'm a Z and I would love it if this hung around. But honestly if you find a bug like this in the beta phase of a video game you should probably fix it. If this was discovered a few months from now I would say keep it as is. The whole point of a beta is to find and fix bugs!
Don't worry, That's halo
BOOWOO
Profile Joined March 2010
United States83 Posts
Last Edited: 2010-07-14 14:00:20
July 14 2010 13:34 GMT
#70
+ Show Spoiler +
On July 14 2010 18:48 Sueco wrote:
No sorry guys, you mistake a bug for a skill test.

Skill is for example doing a perfectly timed expansion while you saturate at the exact rate needed to keep you desired unit composition while you take down an enemy expansion with a ling harass while you micro your infestors to separate the enemy army with fungal growth and using NP on tanks from high ground where you had an overlord carry the Infestors since you correctly predicted enemy attack paths, this while you do a fake attack on another expansion to draw his army while your nydus worm goes up on the main. That ammount of simultaneus action and perfect strategic sense i respect, THAT is skill. Digging up glitches and asking Blizzard to keep them so you can use arcane bugs to feel like your "skilled" is just sad, I'm sorry.

Why has blizzard removed all unit usage bugs from SC2? Because skill is not looking up god-forgotten tricks on the TL forums and then practicing them so you can roll over people who don't research glitch usage to win. You are sad.


On July 14 2010 19:06 imbetterthanu wrote:
Just shut up.
You are even more sad, because you are calling stacking mutalisks and hold-lurkers in BW "abusing" glitches. Those are absolutely legit strategies and others have learned how to deal with it. Removing all glitches only makes the game boring.


Your flaming in ridiculous. Sueco has a good point.

Everytime some small bug appears in SC2 a sizable portion of the community begs for it to be left in to "make it more like BW/require more skill." It honestly is pathetic. And in this case, the glitch doesn't even appear to take nearly the technical skill of something like muta stacking or patrol micro.


The SC2 engine is capable of WAY more than the BW engine. It seems like any way that Blizzard thinks a unit should behave, they could make it behave that way.

If they wanted Infestors to be able to cast while burrowed, they would make it so. Whether through upgrade, needing vision, or just being able to do so. It's been clear so far that they don't want that, with the exception of the recent change to the IT.

I mean, think about how ridiculous it would be if two or three infestors could burrow into a fully saturated expansion and fungal growth the mineral line while burrowed, instantly killing it all. At least with a raid somewhat comprable, like DTs, you have a chance to evacuate your workers.

Perhaps more ridiculous: being able to NP my yummy T3 units and not even being able to snipe the Infestor without detection? Just sounds a little too strong.

I'd be fine with Blizzard testing Infestors being able to cast while burrowed(although to me it seems like it would be too powerful). But there's no need to do it in this buggy format. One thing that is so refreshing about SC2 is how smoothly it runs.

But as it is now, I think Infestors are fine without needing to cast while burrowed. I don't play Zerg, so maybe I'm wrong, but I've seen them used in high level play to great effectiveness. If they could cast everything while burrowed, that would be like High Templar having DT-like permanent cloak. Doesn't that just sound a little ridiculous?
theSAiNT
Profile Joined July 2009
United States726 Posts
July 14 2010 14:09 GMT
#71
+ Show Spoiler +

On July 14 2010 22:34 BOOWOO wrote:
+ Show Spoiler +
On July 14 2010 18:48 Sueco wrote:
No sorry guys, you mistake a bug for a skill test.

Skill is for example doing a perfectly timed expansion while you saturate at the exact rate needed to keep you desired unit composition while you take down an enemy expansion with a ling harass while you micro your infestors to separate the enemy army with fungal growth and using NP on tanks from high ground where you had an overlord carry the Infestors since you correctly predicted enemy attack paths, this while you do a fake attack on another expansion to draw his army while your nydus worm goes up on the main. That ammount of simultaneus action and perfect strategic sense i respect, THAT is skill. Digging up glitches and asking Blizzard to keep them so you can use arcane bugs to feel like your "skilled" is just sad, I'm sorry.

Why has blizzard removed all unit usage bugs from SC2? Because skill is not looking up god-forgotten tricks on the TL forums and then practicing them so you can roll over people who don't research glitch usage to win. You are sad.


Show nested quote +
On July 14 2010 19:06 imbetterthanu wrote:
Just shut up.
You are even more sad, because you are calling stacking mutalisks and hold-lurkers in BW "abusing" glitches. Those are absolutely legit strategies and others have learned how to deal with it. Removing all glitches only makes the game boring.


Your flaming in ridiculous. Sueco has a good point.

Everytime some small bug appears in SC2 a sizable portion of the community begs for it to be left in to "make it more like BW/require more skill." It honestly is pathetic. And in this case, the glitch doesn't even appear to take nearly the technical skill of something like muta stacking or patrol micro.


The SC2 engine is capable of WAY more than the BW engine. It seems like any way that Blizzard thinks a unit should behave, they could make it behave that way.

If they wanted Infestors to be able to cast while burrowed, they would make it so. Whether through upgrade, needing vision, or just being able to do so. It's been clear so far that they don't want that, with the exception of the recent change to the IT.

I mean, think about how ridiculous it would be if two or three infestors could burrow into a fully saturated expansion and fungal growth the mineral line while burrowed, instantly killing it all. At least with a raid somewhat comprable, like DTs, you have a chance to evacuate your workers.

Perhaps more ridiculous: being able to NP my yummy T3 units and not even being able to snipe the Infestor without detection? Just sounds a little too strong.

I'd be fine with Blizzard testing Infestors being able to cast while burrowed(although to me it seems like it would be too powerful). But there's no need to do it in this buggy format. One thing that is so refreshing about SC2 is how smoothly it runs.

But as it is now, I think Infestors are fine without needing to cast while burrowed. I don't play Zerg, so maybe I'm wrong, but I've seen them used in high level play to great effectiveness. If they could cast everything while burrowed, that would be like High Templar having DT-like permanent cloak. Doesn't that just sound a little ridiculous?



This is all hypothetical. Show me at least 10 replays of this being exploited in ladder and 10 at competitive level and maybe you have a point. Until then, it's just something to watch out for.
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-07-14 14:20:54
July 14 2010 14:12 GMT
#72
On July 14 2010 22:34 BOOWOO wrote:
If they wanted Infestors to be able to cast while burrowed, they would make it so. Whether through upgrade, needing vision, or just being able to do so. It's been clear so far that they don't want that, with the exception of the recent change to the IT.


I think the discussion is not about "being able to", it's "being able to if you put more time/skill to micro the unit"

I think the infestor/void ray tricks are interresting. Blizzard should let us time to test them, and then remove them or balance them (lower dmg for void ray while using the trick if it's too strong).

If players bring something interresting to the game, should Blizzard remove it because it was not intended? They should analyse it and decide if it's good for sc2.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
July 14 2010 14:23 GMT
#73
So basically you need vision and the infestor to be unburrowed before you can do it, seems fair enough, I'll believe its op when I see someone abuse it in a ladder game.
Runsta
Profile Joined March 2008
United States161 Posts
July 14 2010 14:29 GMT
#74
On July 14 2010 21:00 DTown wrote:
Show nested quote +
On July 14 2010 20:55 theSAiNT wrote:
Nice find!

It saddens me that there are so many 'Battlenet forum' style posts here of people calling for 'immediate action' from Blizzard because of various 'game breaking' glitches. Yet nobody has even used it effectively in a ladder game let alone a high level competitive match.

Fortunately, Blizzard will probably take a measured approach to this and wait to see the implications before changing anything. At least, they used to.


lol, that doesn't matter.

Potentially interesting Zerg tactic/strategy found. Initiate sanitation procedure.


As a former cheesey zerg player, I found this hilarious. And blizzard should leave this in. its not hold position lurkers were hard to use in the first game, and it really added to the depth of the zerg game.
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2010-07-14 14:47:16
July 14 2010 14:43 GMT
#75
stop lurker isn't even close to being a bug. but i see the similiarity between it and this infestor thing because you sortof babysit the units for a while...
i'm wondering a bit why lurkers didn't get another button to use...oh well. none of the other units had a 'hold your fire' button, but maybe they oughr to add it in for sc2. it would be nice, and they have a lot of button space for it, i guess. jusr as long as it's not mandatory for use with attack or movement buttons.
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
July 14 2010 15:29 GMT
#76
On July 14 2010 17:54 Whole wrote:
Show nested quote +
On July 14 2010 17:24 Sandrosuperstar wrote:
On July 14 2010 15:49 Zozo wrote:
So if we add the patrol spread, void ray target switching and this.... hmmm


Whats patrol spread?


You can spread your units out to reduce splash damage by rapidly alternating between Patrolling on the unit blob (similar to how you make units dance by patrolling on themselves) and move. They will scatter in a chaotic order to help against splash.

Personally, I hope they keep this in. This bug isn't that useful, but it will add some depth to the game. It isn't imbalanced and it just makes the game more interesting. I'm hoping Blizzard doesn't take this out. The only thing they should consider to take out is "fazing", (Void Ray switching) because it might be a bit game breaking.

Just think of ninja fungal growth as a army moves out. It would be great to delay pushes.


thx man i love how glitches are starting to appear. this is definantley what sc2 needs!!
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
July 14 2010 15:32 GMT
#77
On July 14 2010 22:34 BOOWOO wrote:
+ Show Spoiler +
On July 14 2010 18:48 Sueco wrote:
No sorry guys, you mistake a bug for a skill test.

Skill is for example doing a perfectly timed expansion while you saturate at the exact rate needed to keep you desired unit composition while you take down an enemy expansion with a ling harass while you micro your infestors to separate the enemy army with fungal growth and using NP on tanks from high ground where you had an overlord carry the Infestors since you correctly predicted enemy attack paths, this while you do a fake attack on another expansion to draw his army while your nydus worm goes up on the main. That ammount of simultaneus action and perfect strategic sense i respect, THAT is skill. Digging up glitches and asking Blizzard to keep them so you can use arcane bugs to feel like your "skilled" is just sad, I'm sorry.

Why has blizzard removed all unit usage bugs from SC2? Because skill is not looking up god-forgotten tricks on the TL forums and then practicing them so you can roll over people who don't research glitch usage to win. You are sad.


Show nested quote +
On July 14 2010 19:06 imbetterthanu wrote:
Just shut up.
You are even more sad, because you are calling stacking mutalisks and hold-lurkers in BW "abusing" glitches. Those are absolutely legit strategies and others have learned how to deal with it. Removing all glitches only makes the game boring.


Your flaming in ridiculous. Sueco has a good point.

Everytime some small bug appears in SC2 a sizable portion of the community begs for it to be left in to "make it more like BW/require more skill." It honestly is pathetic. And in this case, the glitch doesn't even appear to take nearly the technical skill of something like muta stacking or patrol micro.


The SC2 engine is capable of WAY more than the BW engine. It seems like any way that Blizzard thinks a unit should behave, they could make it behave that way.

If they wanted Infestors to be able to cast while burrowed, they would make it so. Whether through upgrade, needing vision, or just being able to do so. It's been clear so far that they don't want that, with the exception of the recent change to the IT.

I mean, think about how ridiculous it would be if two or three infestors could burrow into a fully saturated expansion and fungal growth the mineral line while burrowed, instantly killing it all. At least with a raid somewhat comprable, like DTs, you have a chance to evacuate your workers.

Perhaps more ridiculous: being able to NP my yummy T3 units and not even being able to snipe the Infestor without detection? Just sounds a little too strong.

I'd be fine with Blizzard testing Infestors being able to cast while burrowed(although to me it seems like it would be too powerful). But there's no need to do it in this buggy format. One thing that is so refreshing about SC2 is how smoothly it runs.

But as it is now, I think Infestors are fine without needing to cast while burrowed. I don't play Zerg, so maybe I'm wrong, but I've seen them used in high level play to great effectiveness. If they could cast everything while burrowed, that would be like High Templar having DT-like permanent cloak. Doesn't that just sound a little ridiculous?

well this obviously recuire timing so why souldn't it be in?
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
psion
Profile Joined May 2010
106 Posts
July 14 2010 15:40 GMT
#78
More unit functionality = good.
Obscure unit functionality = bad.

This is probably very underpowered, but it's also very obviously a bug and not a feature.
RifleCow
Profile Joined February 2008
Canada637 Posts
July 14 2010 15:47 GMT
#79
Is it possible to que up fungal growths or neural parasites using the SHIFT key like the infestor above ground. Because I attempted this bug myself and consequently I could only cast one spell at a time. Maybe my infestors didn't have enough energy, but I would like a video showing multiple que casting if it were possible please.
hohoho
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
July 14 2010 15:53 GMT
#80
I really hope blizzard doesn't change this, either to make it possible to just cast those burrowed normally or to remove the bug, this is a perfect example of a trick that is not overpowering, takes skill to pull off, and can give you an edge in high level games.
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