• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:58
CEST 17:58
KST 00:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29 StarCraft 2 at SC4ALL II Invite #4/8 - Percival
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion How FlaSh Nearly Forfeited MSL Finals being late BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6497 users

Nerfed Infestor Trick - A Guide to Burrowed Casting - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
101TFP
Profile Blog Joined May 2010
420 Posts
July 14 2010 11:50 GMT
#61
You don't have to spam for this, just send your infestor somewhere and queue the burrow (+burrowed movement if necessary).

While the infestor is running towards the burrowing point, select the ability you want to cast and keep the cursor.

Select your target as soon as the Infestor is burrowed.
People get what they get, this has nothing to do with what they deserve.
theSAiNT
Profile Joined July 2009
United States726 Posts
July 14 2010 11:55 GMT
#62
Nice find!

It saddens me that there are so many 'Battlenet forum' style posts here of people calling for 'immediate action' from Blizzard because of various 'game breaking' glitches. Yet nobody has even used it effectively in a ladder game let alone a high level competitive match.

Fortunately, Blizzard will probably take a measured approach to this and wait to see the implications before changing anything. At least, they used to.
DTown
Profile Blog Joined April 2010
United States428 Posts
July 14 2010 12:00 GMT
#63
On July 14 2010 20:55 theSAiNT wrote:
Nice find!

It saddens me that there are so many 'Battlenet forum' style posts here of people calling for 'immediate action' from Blizzard because of various 'game breaking' glitches. Yet nobody has even used it effectively in a ladder game let alone a high level competitive match.

Fortunately, Blizzard will probably take a measured approach to this and wait to see the implications before changing anything. At least, they used to.


lol, that doesn't matter.

Potentially interesting Zerg tactic/strategy found. Initiate sanitation procedure.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2010-07-14 12:03:20
July 14 2010 12:02 GMT
#64
On July 14 2010 18:43 Keitzer wrote:
Show nested quote +

Personally, I hope they keep this in. It isn't imbalanced and it just makes the game more interesting.

The only thing they should consider to take out is "fazing", (Void Ray switching) because it might be a bit game breaking.


Wtf?

how is fazing more game-breaking than this? for fazing, you must have good precision to do that shit... for this::

you just make a few infestors, burrow and GO TO THE ENEMY! then Fungal Growth their mineral line, NP their Thors while in their base ALL FROM UNDERGROUND?!?!?!

"not imbalanced" my ass....

good thing it's beta, cuz this shit is bound to change

Actually you can't do that, since you need to unburrow every time you want to do something else. So either you can cast fungal or you can cast parasite or you can move. Every time you want to do something else you will have to unburrow and then burrow again. So basically in order to harass a mineral line you still have to unburrow a bit before casting, and if you want to do something else while waiting you need to unburrow again etc. And controlling any other unit also forces you to unburrow afterwards.

Fazing is way more game breaking since under optimal circumstances it allows the voidray to counter its counters. Two voidrays which fazes easily kill 2 queens for example which could potentially make voidray rushes impossible to stop for zerg. One charged voidray which fazes could kill 2 queens.
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
July 14 2010 12:12 GMT
#65
Definitely keep this. For people whining, just think about why muta stacking and hold lurkers were not removed. "Oh my god muta stacking is so imba he can stack his mutas and one hit my marines and scvs blizzard take this out right NOW" and "omg hold lurkers are so gay they dont reveal themselves and they annhilated my mnm group blizzard take this op shit right out now!"

So you guys just want the entire game dumbed down so you have an easier time fighting people? If thats the case, then dont worry - anyone doing thus cute micro tricks will be wasting a lot of time babysitting his infestors so much that they wont be macroing in the lower leagues. So i dont think its a cause for concern since it would beautify top level play and make things interesting.

In any case, if its really gamebreaking and op, blizzard would remove it, so just sit back.
Lee Jaedong Fighting!
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
Last Edited: 2010-07-14 12:25:38
July 14 2010 12:19 GMT
#66
this is obviously an exploit but I like it.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Keiras
Profile Joined January 2009
Czech Republic57 Posts
July 14 2010 12:35 GMT
#67
I believe this hasn't been mentioned yet. You don't necessarily need to burrow and wait for victim to come. You can position your burrowed infestors while having one unburrowed elsewhere. When needed, you select all the infestors in a group and use the R+x on unborrowed one (TAB subgroup). That way you have the 'select target for x' cursor for all the infestors in group.

Anyway, I like this glitch and hope Blizzard will at least wait a while to see how it affects gameplay.
RawrAnOcean
Profile Joined February 2006
United States359 Posts
July 14 2010 13:16 GMT
#68
I think this bug is something zerg needs. Also adds in a bit more micro if you want to execute it during battles. I approve.
gruntrush
Profile Joined May 2008
Canada134 Posts
July 14 2010 13:22 GMT
#69
I'm a Z and I would love it if this hung around. But honestly if you find a bug like this in the beta phase of a video game you should probably fix it. If this was discovered a few months from now I would say keep it as is. The whole point of a beta is to find and fix bugs!
Don't worry, That's halo
BOOWOO
Profile Joined March 2010
United States83 Posts
Last Edited: 2010-07-14 14:00:20
July 14 2010 13:34 GMT
#70
+ Show Spoiler +
On July 14 2010 18:48 Sueco wrote:
No sorry guys, you mistake a bug for a skill test.

Skill is for example doing a perfectly timed expansion while you saturate at the exact rate needed to keep you desired unit composition while you take down an enemy expansion with a ling harass while you micro your infestors to separate the enemy army with fungal growth and using NP on tanks from high ground where you had an overlord carry the Infestors since you correctly predicted enemy attack paths, this while you do a fake attack on another expansion to draw his army while your nydus worm goes up on the main. That ammount of simultaneus action and perfect strategic sense i respect, THAT is skill. Digging up glitches and asking Blizzard to keep them so you can use arcane bugs to feel like your "skilled" is just sad, I'm sorry.

Why has blizzard removed all unit usage bugs from SC2? Because skill is not looking up god-forgotten tricks on the TL forums and then practicing them so you can roll over people who don't research glitch usage to win. You are sad.


On July 14 2010 19:06 imbetterthanu wrote:
Just shut up.
You are even more sad, because you are calling stacking mutalisks and hold-lurkers in BW "abusing" glitches. Those are absolutely legit strategies and others have learned how to deal with it. Removing all glitches only makes the game boring.


Your flaming in ridiculous. Sueco has a good point.

Everytime some small bug appears in SC2 a sizable portion of the community begs for it to be left in to "make it more like BW/require more skill." It honestly is pathetic. And in this case, the glitch doesn't even appear to take nearly the technical skill of something like muta stacking or patrol micro.


The SC2 engine is capable of WAY more than the BW engine. It seems like any way that Blizzard thinks a unit should behave, they could make it behave that way.

If they wanted Infestors to be able to cast while burrowed, they would make it so. Whether through upgrade, needing vision, or just being able to do so. It's been clear so far that they don't want that, with the exception of the recent change to the IT.

I mean, think about how ridiculous it would be if two or three infestors could burrow into a fully saturated expansion and fungal growth the mineral line while burrowed, instantly killing it all. At least with a raid somewhat comprable, like DTs, you have a chance to evacuate your workers.

Perhaps more ridiculous: being able to NP my yummy T3 units and not even being able to snipe the Infestor without detection? Just sounds a little too strong.

I'd be fine with Blizzard testing Infestors being able to cast while burrowed(although to me it seems like it would be too powerful). But there's no need to do it in this buggy format. One thing that is so refreshing about SC2 is how smoothly it runs.

But as it is now, I think Infestors are fine without needing to cast while burrowed. I don't play Zerg, so maybe I'm wrong, but I've seen them used in high level play to great effectiveness. If they could cast everything while burrowed, that would be like High Templar having DT-like permanent cloak. Doesn't that just sound a little ridiculous?
theSAiNT
Profile Joined July 2009
United States726 Posts
July 14 2010 14:09 GMT
#71
+ Show Spoiler +

On July 14 2010 22:34 BOOWOO wrote:
+ Show Spoiler +
On July 14 2010 18:48 Sueco wrote:
No sorry guys, you mistake a bug for a skill test.

Skill is for example doing a perfectly timed expansion while you saturate at the exact rate needed to keep you desired unit composition while you take down an enemy expansion with a ling harass while you micro your infestors to separate the enemy army with fungal growth and using NP on tanks from high ground where you had an overlord carry the Infestors since you correctly predicted enemy attack paths, this while you do a fake attack on another expansion to draw his army while your nydus worm goes up on the main. That ammount of simultaneus action and perfect strategic sense i respect, THAT is skill. Digging up glitches and asking Blizzard to keep them so you can use arcane bugs to feel like your "skilled" is just sad, I'm sorry.

Why has blizzard removed all unit usage bugs from SC2? Because skill is not looking up god-forgotten tricks on the TL forums and then practicing them so you can roll over people who don't research glitch usage to win. You are sad.


Show nested quote +
On July 14 2010 19:06 imbetterthanu wrote:
Just shut up.
You are even more sad, because you are calling stacking mutalisks and hold-lurkers in BW "abusing" glitches. Those are absolutely legit strategies and others have learned how to deal with it. Removing all glitches only makes the game boring.


Your flaming in ridiculous. Sueco has a good point.

Everytime some small bug appears in SC2 a sizable portion of the community begs for it to be left in to "make it more like BW/require more skill." It honestly is pathetic. And in this case, the glitch doesn't even appear to take nearly the technical skill of something like muta stacking or patrol micro.


The SC2 engine is capable of WAY more than the BW engine. It seems like any way that Blizzard thinks a unit should behave, they could make it behave that way.

If they wanted Infestors to be able to cast while burrowed, they would make it so. Whether through upgrade, needing vision, or just being able to do so. It's been clear so far that they don't want that, with the exception of the recent change to the IT.

I mean, think about how ridiculous it would be if two or three infestors could burrow into a fully saturated expansion and fungal growth the mineral line while burrowed, instantly killing it all. At least with a raid somewhat comprable, like DTs, you have a chance to evacuate your workers.

Perhaps more ridiculous: being able to NP my yummy T3 units and not even being able to snipe the Infestor without detection? Just sounds a little too strong.

I'd be fine with Blizzard testing Infestors being able to cast while burrowed(although to me it seems like it would be too powerful). But there's no need to do it in this buggy format. One thing that is so refreshing about SC2 is how smoothly it runs.

But as it is now, I think Infestors are fine without needing to cast while burrowed. I don't play Zerg, so maybe I'm wrong, but I've seen them used in high level play to great effectiveness. If they could cast everything while burrowed, that would be like High Templar having DT-like permanent cloak. Doesn't that just sound a little ridiculous?



This is all hypothetical. Show me at least 10 replays of this being exploited in ladder and 10 at competitive level and maybe you have a point. Until then, it's just something to watch out for.
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-07-14 14:20:54
July 14 2010 14:12 GMT
#72
On July 14 2010 22:34 BOOWOO wrote:
If they wanted Infestors to be able to cast while burrowed, they would make it so. Whether through upgrade, needing vision, or just being able to do so. It's been clear so far that they don't want that, with the exception of the recent change to the IT.


I think the discussion is not about "being able to", it's "being able to if you put more time/skill to micro the unit"

I think the infestor/void ray tricks are interresting. Blizzard should let us time to test them, and then remove them or balance them (lower dmg for void ray while using the trick if it's too strong).

If players bring something interresting to the game, should Blizzard remove it because it was not intended? They should analyse it and decide if it's good for sc2.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
July 14 2010 14:23 GMT
#73
So basically you need vision and the infestor to be unburrowed before you can do it, seems fair enough, I'll believe its op when I see someone abuse it in a ladder game.
Runsta
Profile Joined March 2008
United States161 Posts
July 14 2010 14:29 GMT
#74
On July 14 2010 21:00 DTown wrote:
Show nested quote +
On July 14 2010 20:55 theSAiNT wrote:
Nice find!

It saddens me that there are so many 'Battlenet forum' style posts here of people calling for 'immediate action' from Blizzard because of various 'game breaking' glitches. Yet nobody has even used it effectively in a ladder game let alone a high level competitive match.

Fortunately, Blizzard will probably take a measured approach to this and wait to see the implications before changing anything. At least, they used to.


lol, that doesn't matter.

Potentially interesting Zerg tactic/strategy found. Initiate sanitation procedure.


As a former cheesey zerg player, I found this hilarious. And blizzard should leave this in. its not hold position lurkers were hard to use in the first game, and it really added to the depth of the zerg game.
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2010-07-14 14:47:16
July 14 2010 14:43 GMT
#75
stop lurker isn't even close to being a bug. but i see the similiarity between it and this infestor thing because you sortof babysit the units for a while...
i'm wondering a bit why lurkers didn't get another button to use...oh well. none of the other units had a 'hold your fire' button, but maybe they oughr to add it in for sc2. it would be nice, and they have a lot of button space for it, i guess. jusr as long as it's not mandatory for use with attack or movement buttons.
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
July 14 2010 15:29 GMT
#76
On July 14 2010 17:54 Whole wrote:
Show nested quote +
On July 14 2010 17:24 Sandrosuperstar wrote:
On July 14 2010 15:49 Zozo wrote:
So if we add the patrol spread, void ray target switching and this.... hmmm


Whats patrol spread?


You can spread your units out to reduce splash damage by rapidly alternating between Patrolling on the unit blob (similar to how you make units dance by patrolling on themselves) and move. They will scatter in a chaotic order to help against splash.

Personally, I hope they keep this in. This bug isn't that useful, but it will add some depth to the game. It isn't imbalanced and it just makes the game more interesting. I'm hoping Blizzard doesn't take this out. The only thing they should consider to take out is "fazing", (Void Ray switching) because it might be a bit game breaking.

Just think of ninja fungal growth as a army moves out. It would be great to delay pushes.


thx man i love how glitches are starting to appear. this is definantley what sc2 needs!!
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
July 14 2010 15:32 GMT
#77
On July 14 2010 22:34 BOOWOO wrote:
+ Show Spoiler +
On July 14 2010 18:48 Sueco wrote:
No sorry guys, you mistake a bug for a skill test.

Skill is for example doing a perfectly timed expansion while you saturate at the exact rate needed to keep you desired unit composition while you take down an enemy expansion with a ling harass while you micro your infestors to separate the enemy army with fungal growth and using NP on tanks from high ground where you had an overlord carry the Infestors since you correctly predicted enemy attack paths, this while you do a fake attack on another expansion to draw his army while your nydus worm goes up on the main. That ammount of simultaneus action and perfect strategic sense i respect, THAT is skill. Digging up glitches and asking Blizzard to keep them so you can use arcane bugs to feel like your "skilled" is just sad, I'm sorry.

Why has blizzard removed all unit usage bugs from SC2? Because skill is not looking up god-forgotten tricks on the TL forums and then practicing them so you can roll over people who don't research glitch usage to win. You are sad.


Show nested quote +
On July 14 2010 19:06 imbetterthanu wrote:
Just shut up.
You are even more sad, because you are calling stacking mutalisks and hold-lurkers in BW "abusing" glitches. Those are absolutely legit strategies and others have learned how to deal with it. Removing all glitches only makes the game boring.


Your flaming in ridiculous. Sueco has a good point.

Everytime some small bug appears in SC2 a sizable portion of the community begs for it to be left in to "make it more like BW/require more skill." It honestly is pathetic. And in this case, the glitch doesn't even appear to take nearly the technical skill of something like muta stacking or patrol micro.


The SC2 engine is capable of WAY more than the BW engine. It seems like any way that Blizzard thinks a unit should behave, they could make it behave that way.

If they wanted Infestors to be able to cast while burrowed, they would make it so. Whether through upgrade, needing vision, or just being able to do so. It's been clear so far that they don't want that, with the exception of the recent change to the IT.

I mean, think about how ridiculous it would be if two or three infestors could burrow into a fully saturated expansion and fungal growth the mineral line while burrowed, instantly killing it all. At least with a raid somewhat comprable, like DTs, you have a chance to evacuate your workers.

Perhaps more ridiculous: being able to NP my yummy T3 units and not even being able to snipe the Infestor without detection? Just sounds a little too strong.

I'd be fine with Blizzard testing Infestors being able to cast while burrowed(although to me it seems like it would be too powerful). But there's no need to do it in this buggy format. One thing that is so refreshing about SC2 is how smoothly it runs.

But as it is now, I think Infestors are fine without needing to cast while burrowed. I don't play Zerg, so maybe I'm wrong, but I've seen them used in high level play to great effectiveness. If they could cast everything while burrowed, that would be like High Templar having DT-like permanent cloak. Doesn't that just sound a little ridiculous?

well this obviously recuire timing so why souldn't it be in?
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
psion
Profile Joined May 2010
106 Posts
July 14 2010 15:40 GMT
#78
More unit functionality = good.
Obscure unit functionality = bad.

This is probably very underpowered, but it's also very obviously a bug and not a feature.
RifleCow
Profile Joined February 2008
Canada637 Posts
July 14 2010 15:47 GMT
#79
Is it possible to que up fungal growths or neural parasites using the SHIFT key like the infestor above ground. Because I attempted this bug myself and consequently I could only cast one spell at a time. Maybe my infestors didn't have enough energy, but I would like a video showing multiple que casting if it were possible please.
hohoho
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
July 14 2010 15:53 GMT
#80
I really hope blizzard doesn't change this, either to make it possible to just cast those burrowed normally or to remove the bug, this is a perfect example of a trick that is not overpowering, takes skill to pull off, and can give you an edge in high level games.
Prev 1 2 3 4 5 6 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 365
ProTech83
Rex 47
StarCraft: Brood War
Soulkey 1080
ggaemo 735
BeSt 531
Stork 267
Light 243
soO 182
actioN 156
Rush 101
Sharp 74
Hyun 57
[ Show more ]
PianO 53
Sea.KH 48
Hm[arnc] 39
Pusan 33
ToSsGirL 29
scan(afreeca) 28
Terrorterran 24
Bale 18
HiyA 18
Sacsri 14
ajuk12(nOOB) 12
910 11
Dota 2
qojqva2986
Dendi1047
BananaSlamJamma315
Counter-Strike
x6flipin169
kRYSTAL_58
Other Games
singsing2107
hiko937
B2W.Neo884
Hui .214
TKL 183
mouzStarbuck173
Liquid`VortiX171
ArmadaUGS152
KnowMe79
QueenE76
Mew2King61
Organizations
StarCraft 2
TaKeTV 69
StarCraft: Brood War
Kim Chul Min (afreeca) 13
[ Show 14 non-featured ]
StarCraft 2
• mYiSmile130
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV657
League of Legends
• Nemesis1999
• Jankos1344
• TFBlade710
• Shiphtur147
Upcoming Events
The Patches Monday
3m
RotterdaM365
Sparkling Tuna Cup
18h 3m
PiG Sty Festival
20h 3m
PiGosaur Cup
1d 8h
Replay Cast
1d 17h
Kung Fu Cup
1d 19h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Afreeca Starleague
6 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-08-09
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.