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No sorry guys, you mistake a bug for a skill test.
Skill is for example doing a perfectly timed expansion while you saturate at the exact rate needed to keep you desired unit composition while you take down an enemy expansion with a ling harass while you micro your infestors to separate the enemy army with fungal growth and using NP on tanks from high ground where you had an overlord carry the Infestors since you correctly predicted enemy attack paths, this while you do a fake attack on another expansion to draw his army while your nydus worm goes up on the main. That ammount of simultaneus action and perfect strategic sense i respect, THAT is skill. Digging up glitches and asking Blizzard to keep them so you can use arcane bugs to feel like your "skilled" is just sad, I'm sorry.
Why has blizzard removed all unit usage bugs from SC2? Because skill is not looking up god-forgotten tricks on the TL forums and then practicing them so you can roll over people who don't research glitch usage to win. You are sad.
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Although finding and using exploits like this obviously adds more functionality to the game, it doesn't really feel right. Seems like it should fall into the same category as using macros and programmable buttons on some mice and keyboards, or map-hacks.
Isn't this similar to the little exploits that athletes use to gain an advantage in sports? Like soccer players taking a dive to get a free kick, hockey players jabbing an opponent with their stick during a body check when the ref isn't looking...
It would be better if Blizzard intentionally adds more functions to allow for a higher skill ceiling then to carelessly leave loopholes in their game.
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On July 14 2010 18:48 Sueco wrote: No sorry guys, you mistake a bug for a skill test.
Skill is for example doing a perfectly timed expansion while you saturate at the exact rate needed to keep you desired unit composition while you take down an enemy expansion with a ling harass while you micro your infestors to separate the enemy army with fungal growth and using NP on tanks from high ground where you had an overlord carry the Infestors since you correctly predicted enemy attack paths, this while you do a fake attack on another expansion to draw his army while your nydus worm goes up on the main. That ammount of simultaneus action and perfect strategic sense i respect, THAT is skill. Digging up glitches and asking Blizzard to keep them so you can use arcane bugs to feel like your "skilled" is just sad, I'm sorry.
Why has blizzard removed all unit usage bugs from SC2? Because skill is not looking up god-forgotten tricks on the TL forums and then practicing them so you can roll over people who don't research glitch usage to win. You are sad.
Just shut up. You are even more sad, because you are calling stacking mutalisks and hold-lurkers in BW "abusing" glitches. Those are absolutely legit strategies and others have learned how to deal with it. Removing all glitches only makes the game boring.
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Yea, that vulture micro is a bug too. Ought to take that out.
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this is very cool
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wow, burrowed neural parasite with 20 infestors against a terran mech army. finally, in increments of 12 seconds and 100mana at a time per infestor, zerg will finally be a real race ]]
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On July 14 2010 19:06 imbetterthanu wrote:Show nested quote +On July 14 2010 18:48 Sueco wrote: No sorry guys, you mistake a bug for a skill test.
Skill is for example doing a perfectly timed expansion while you saturate at the exact rate needed to keep you desired unit composition while you take down an enemy expansion with a ling harass while you micro your infestors to separate the enemy army with fungal growth and using NP on tanks from high ground where you had an overlord carry the Infestors since you correctly predicted enemy attack paths, this while you do a fake attack on another expansion to draw his army while your nydus worm goes up on the main. That ammount of simultaneus action and perfect strategic sense i respect, THAT is skill. Digging up glitches and asking Blizzard to keep them so you can use arcane bugs to feel like your "skilled" is just sad, I'm sorry.
Why has blizzard removed all unit usage bugs from SC2? Because skill is not looking up god-forgotten tricks on the TL forums and then practicing them so you can roll over people who don't research glitch usage to win. You are sad.
Just shut up. You are even more sad, because you are calling stacking mutalisks and hold-lurkers in BW "abusing" glitches. Those are absolutely legit strategies and others have learned how to deal with it. Removing all glitches only makes the game boring.
ye glitches can make for a very good game... if they fit well in with the rest and isnt to abuseable. I do however think this is mighty overpowred, atleast considering infestors are already kinda op without being able to neural parasite from below :d
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http://sc2.replayers.com/replays/view/1041
Dimaga used this in a match against Painuser. It wasn't anything gamebreaking, he just used it as a way to try and get into the Tank line. And wasn't too successful at it anyway. Still, he did manage to damage some tanks with the Siege Tank's own splash damage, and it didn't cost him anything besides energy.
I understand one replay doesn't prove anything, but I really think this skill is helpful in making IT's at least a bit more useful. So let the Infestors have it. Keep in mind I'm saying this as someone who mains Terran.
Edit: Woah, sorry didn't read the OP. This is something completely different. Anyway, I think this deserves a bit of testing, but it was obviously unintended and I think Blizzard will probably take it out regardless of how it effects competitive play.
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The problem with this bug is that burrowed infestor does not loose the fungal growth or neural parasite ability, it just removes them from the "command card"
I noticed that the AI would still use abilities removed from it's command cards, and that with a hack, a user could emulate this, and do stuff such as NP while burrowed a bit easier. I don't know if there are any situations similar to the infestor's though which would also make that useful though (cant' think of any).
I'd say it's not right to keep a glitch like this, obviously. But I think As it is right now - 100 energy, research-required spell that has a cast time, and only 12s duration, among other problems - it would make sense if you could just be able to cast while burrowed. Fungal growth too, as long as it does that cool unburrow thing when it does it so that it can still be attacked.
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i think it will be nerfed, but i'd like blizzard to wait a while before nerfing it to see if how it effects the game.
NP ravens from burrowed seems insanely overpowered though. i predict terrans will get slaughtered once zerg players get familiar with the burrowed cast.
it also makes infested terran useless again, since you can cast the other stuff while burrowed anyway.
you can't really compare this 'exploit' to mutastacking, anti-turret observer etc... they didn't potentially instagib a 200 food army.
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I wonder, was this possible in the previous patches and we haven't found it before? Wow. Because I don't see how the latest changes have caused it. Rather this inspired people to try burrowed casting, even with those spells.
On July 14 2010 19:47 tarsier wrote: NP ravens from burrowed seems insanely overpowered though. Only if there're very few ravens... like 1. Otherwise, to expect multiple ravens to get NP simultaneously within 12 seconds and make serious damage, gl.
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While I voted to keep the ability in the game, I don't think there is a zergling's chance in hell it will stay. Just think of the way Blizzard has designed the game so far, do you really think Blizz would allow something like this to stay in the game, given all of their other game design decisions?
Face it, All Your "Tricks" Are Belong To Blizzard.
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Even if you do NP all the Ravens, can't the terran just do a scan, the tentacles are clearly visible, should be insta-gib on all the Infestors if they are under a bio-ball or such.
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On July 14 2010 20:05 felizk wrote: Even if you do NP all the Ravens, can't the terran just do a scan, the tentacles are clearly visible, should be insta-gib on all the Infestors if they are under a bio-ball or such.
what bioball? you've just seeker missile nuked about 60 marine/maras
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Has anyone actually used this trick in a game where it held some importance to the result?
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This could potentially be even worse for protoss if you don't have an observer with your army you would either have to kill your own colossi or wait 12 s of the colossi killing your army.
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This is awesome. This is the kind of cool tricks we need in this game. Especially for zerg units. Please keep this blizzard. Or at least give infestors increased energy regen while burrowed. You gotta give us something .
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On July 14 2010 19:06 imbetterthanu wrote:Show nested quote +On July 14 2010 18:48 Sueco wrote: No sorry guys, you mistake a bug for a skill test.
Skill is for example doing a perfectly timed expansion while you saturate at the exact rate needed to keep you desired unit composition while you take down an enemy expansion with a ling harass while you micro your infestors to separate the enemy army with fungal growth and using NP on tanks from high ground where you had an overlord carry the Infestors since you correctly predicted enemy attack paths, this while you do a fake attack on another expansion to draw his army while your nydus worm goes up on the main. That ammount of simultaneus action and perfect strategic sense i respect, THAT is skill. Digging up glitches and asking Blizzard to keep them so you can use arcane bugs to feel like your "skilled" is just sad, I'm sorry.
Why has blizzard removed all unit usage bugs from SC2? Because skill is not looking up god-forgotten tricks on the TL forums and then practicing them so you can roll over people who don't research glitch usage to win. You are sad.
Just shut up. You are even more sad, because you are calling stacking mutalisks and hold-lurkers in BW "abusing" glitches. Those are absolutely legit strategies and others have learned how to deal with it. Removing all glitches only makes the game boring.
Blizzard is actually trying to design the game this time around rather than let strategies emerge due to coding errors. Sure muta stacks and hold lurkers were fun and exciting, that doesn't mean they should keep the design philosophy of "game design by software glitch", something you'd realize if you had any brains.
Maybe burrowed casting is the spice-up Zerg needs. If that's case, Blizzard should include it next patch, but "keep it a glitch so i can feel moar special" is just dumb.
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Reminds me about Fiends webbing a target while borrowing. Its nothing that really affects the game so I dont see any reason to not keep it in
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On July 14 2010 20:35 Sueco wrote:Show nested quote +On July 14 2010 19:06 imbetterthanu wrote:On July 14 2010 18:48 Sueco wrote: No sorry guys, you mistake a bug for a skill test.
Skill is for example doing a perfectly timed expansion while you saturate at the exact rate needed to keep you desired unit composition while you take down an enemy expansion with a ling harass while you micro your infestors to separate the enemy army with fungal growth and using NP on tanks from high ground where you had an overlord carry the Infestors since you correctly predicted enemy attack paths, this while you do a fake attack on another expansion to draw his army while your nydus worm goes up on the main. That ammount of simultaneus action and perfect strategic sense i respect, THAT is skill. Digging up glitches and asking Blizzard to keep them so you can use arcane bugs to feel like your "skilled" is just sad, I'm sorry.
Why has blizzard removed all unit usage bugs from SC2? Because skill is not looking up god-forgotten tricks on the TL forums and then practicing them so you can roll over people who don't research glitch usage to win. You are sad.
Just shut up. You are even more sad, because you are calling stacking mutalisks and hold-lurkers in BW "abusing" glitches. Those are absolutely legit strategies and others have learned how to deal with it. Removing all glitches only makes the game boring. Blizzard is actually trying to design the game this time around rather than let strategies emerge due to coding errors. Sure muta stacks and hold lurkers were fun and exciting, that doesn't mean they should keep the design philosophy of "game design by software glitch", something you'd realize if you had any brains. Maybe burrowed casting is the spice-up Zerg needs. If that's case, Blizzard should include it next patch, but "keep it a glitch so i can feel moar special" is just dumb. Yes code it into the game, maybe make it require 25 more energy per any spell while burrowed. Dont say dumb things and then call ppl dumb. everyone knows that ppl who make games arent trying to make glitches haha,.. if they want cheats/ eggs they can put it in themselves. But millions of ppl playing a video game,, and for every video game glitches will be found.
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