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Patch 14 Changes - Page 5

Forum Index > SC2 General
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billyX333
Profile Blog Joined January 2008
United States1360 Posts
June 01 2010 20:28 GMT
#81
On June 02 2010 05:25 Logo wrote:
Show nested quote +
On June 02 2010 05:23 billyX333 wrote:
Overseer
Infested Terran energy cost decreased from 125 to 100.

absolutely necessary change, thank god for this buff

game breaker imo


Actually it's potentially useful in some remote hypothetical sense. Being able to take 3 overseers and spawn 6 ITs has a lot more impact than those same 3 overseers spawning 3 ITs and having 75 energy left over.


yep definitely a game breaker
3 more infested terran = might as well GG right now
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-06-01 20:29:42
June 01 2010 20:28 GMT
#82
Nice changes :D. Though I was expecting some kind of siege tank nerf >< or something specific to help Z vs mech, maybe thor AA nerf. Ah well, I really like these changes.
QueueQueue
Profile Joined July 2009
Canada1000 Posts
June 01 2010 20:28 GMT
#83
Even as a T player, I was glad to see the ultralisk buffs. Starting in the right direction to making the unit more viable.

Kind of an odd nerf to vikings; but I don't think it's going to make that much of a difference.
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
June 01 2010 20:28 GMT
#84
Would anybody agree that the increase to overlord speed cost simply adds more and more disadvantages for Zergs scouting abilities when compared to the other races? And no, I am not going to "just get an overseer" first, as somebody in a chat told me that costs more... - _ -
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
June 01 2010 20:28 GMT
#85
On June 02 2010 05:09 Capteone wrote:
source?

you dont ask for a source when its motbob
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Kletus
Profile Blog Joined March 2008
Canada580 Posts
June 01 2010 20:29 GMT
#86
Why don't they just allow ultras to walk over friendly smaller units? Ugh. Now I can block my ramp faster with even more hp!
Your resistance only serves to make my carapace harder.
reV[yy]
Profile Joined April 2010
Germany3 Posts
June 01 2010 20:29 GMT
#87
damn no change to zvz :/
still hope players will find other viable ways than ling/bling
Capteone
Profile Joined March 2010
United States197 Posts
June 01 2010 20:29 GMT
#88
On June 02 2010 05:28 Wr3k wrote:
Nice changes :D. Though I was expecting some kind of siege tank nerf >< or something specific to help Z vs mech, maybe thor AA nerf ><

my thoughts exactly
Devious-Gaming - www.Devious-Gaming.co.cc
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
June 01 2010 20:29 GMT
#89
finally ultralisk gets a speed buff that helps it survive against ranged units. I'm very excited about the roach/infestor changes too. These might help zerg survive against mech long enough to get ultra, which now seems like it's an effective late-game answer to mech
next week on Everybody Loves HypnoToad:
Kambo_Rambo
Profile Joined May 2010
Australia79 Posts
June 01 2010 20:29 GMT
#90
looks like some good balance changes.
You require more vespene minerals?
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 01 2010 20:30 GMT
#91
14 patches: 1st time ever there is a buff for Protoss....
Im daed. Follow me @TL_NB
SnowJob
Profile Joined April 2010
United States21 Posts
June 01 2010 20:30 GMT
#92
What did Peristalsis do, anyway? I don't remember which upgrade that was.
Rabiator
Profile Joined March 2010
Germany3948 Posts
June 01 2010 20:30 GMT
#93
Yay ... Zerg are even more powerful now? Even though they are only minor changes, adding the infested Terran to a flying spy was a mistake to begin with IMO. Making that kind of harrass even cheaper only worsens that decision.
If you cant say what you're meaning, you can never mean what you're saying.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
June 01 2010 20:30 GMT
#94
On June 02 2010 05:26 arb wrote:
Show nested quote +
On June 02 2010 05:22 DoomFox wrote:
I don't fully understand the numbers with the Ultralisk speed change.
o Ultralisk
+ Speed increased from 2.25 to 2.9531.

Someone said this is as fast as a zergling. Does this mean the Ultralisk is as fast as a default zergling or the speedling?

speed doesnt change the fact Cows cant walk over ling and are as such, still useless


maybe people need to learn using more than 1a and should use 1a+2a and flank?
after 2 years i reached it = marine icon
Salv
Profile Blog Joined December 2007
Canada3083 Posts
June 01 2010 20:30 GMT
#95
On June 02 2010 05:28 Wr3k wrote:
Nice changes :D. Though I was expecting some kind of siege tank nerf >< or something specific to help Z vs mech, maybe thor AA nerf. Ah well, I really like these changes.


Protoss needs help in this regard as well, vikings rule the air, while tanks rule the ground, it's very difficult to deal with.
Synwave
Profile Joined July 2009
United States2803 Posts
June 01 2010 20:30 GMT
#96
Too bad its still unplayable for me, crashes to desktop constantly. Started with patch 13 and continues with patch 14, worked like a charm prior to that so it isn't my system that needs tweaking =\
♞Nerdrage is the cause of global warming♞
theqat
Profile Blog Joined March 2008
United States2856 Posts
June 01 2010 20:30 GMT
#97
On June 02 2010 05:30 SnowJob wrote:
What did Peristalsis do, anyway? I don't remember which upgrade that was.


Burrowed Infestor speed upgrade
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 01 2010 20:30 GMT
#98
On June 02 2010 05:28 QueueQueue wrote:
Even as a T player, I was glad to see the ultralisk buffs. Starting in the right direction to making the unit more viable.

Kind of an odd nerf to vikings; but I don't think it's going to make that much of a difference.

Of course you would be happy to see this Ultra change - there will be more Zergs feeding Ultras to your Marauders now. MAYBE they will be ok against mech, but I would assume that they only have a place in zvp if at all.
If you have a good reason to disagree with the above, please tell me. Thank you.
Escaton
Profile Joined July 2009
Poland28 Posts
June 01 2010 20:31 GMT
#99
oh my god, why did they buff ultrals SO much. they're going to be unstoppable now!
Yokoblue
Profile Joined March 2010
Canada594 Posts
June 01 2010 20:31 GMT
#100
On June 02 2010 05:27 z]Benny wrote:
I am honestly very very confused. Wasn't the Beta supposed to end on May 31st???


because of mistakes made by Blizz they extended the time. Look at the News tab in SC2
Master League playing Protoss and Zerg
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