It takes viking 4 shot to kill a worker now instead of 3
Patch 14 Changes - Page 7
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SpaceChick
173 Posts
It takes viking 4 shot to kill a worker now instead of 3 | ||
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shiftY803
200 Posts
@ people saying the corruptor's ability is useless, you are dumb. No offense. It's not exciting to watch like dark swarm, but 25% more damage against like 10 units in their army (ie, colossus). Yes please. Why would you not use it? Frenzy, on the other hand, is silly. Why do that when you can fungal growth? MMM ball trying to micro away from the ultras? FG, problem solved. I have actually used ultras in a game or two in top diamond league play and they sucked less than I thought. This can only help. | ||
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hacpee
United States752 Posts
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Immersion_
United Kingdom794 Posts
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Deleted User 3420
24492 Posts
On June 02 2010 05:34 shiftY803 wrote: @ people saying the corruptor's ability is useless, you are dumb. No offense. It's not exciting to watch like dark swarm, but 25% more damage against like 10 units in their army (ie, colossus). Yes please. Why would you not use it? 10 units? i thought it was just 1 | ||
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teamsolid
Canada3668 Posts
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Logo
United States7542 Posts
On June 02 2010 05:32 lew wrote: Zergs were whining about the roach vs roach in zvz. Now they whine about ling/bling vs ling/bling. What do you guys actually want? In tvt it is tank/viking vs tank/viking and if you make something else, you die. Something that involves more than 1 base or lasts longer than 5 minutes? Roach vs Roach sucks, but it probably wasn't as bad as ling/bling as the games would go longer. Right now a single mis-click will cost you the entire game. Imagine if you were playing ZvT with no wall in and nothing, but marines. More or less that's what ZvZ feels like. It's actually kinda fun sometimes, but it's also very shallow strategically. | ||
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professorjoak
318 Posts
To be more specific, 2.95 does not have an exact representation in finite precision floating point arithmetic because the number is binary when in the computer. If the denominator is a power of 2, however, the number can be represented exactly. You'll accumulate roundoff error over time because you are adding 2.95+error to itself every timestep. It's probably not a big deal; most likely it would just give your hydralisk has an unnoticeably small random variation in speed, but it might lead to weird collision detection bugs so it's best to just remove the ambiguity and work in powers of 2. Real-world example of when counting time in a base-10 increment instead of a base-2 increment caused roundoff error that made a Patriot Missile system fail during the Gulf War: http://mathworld.wolfram.com/RoundoffError.html | ||
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Antimage
Canada1293 Posts
On June 02 2010 05:34 hacpee wrote: TvP is still broken. As protoss, you can't ever retreat if you engage. Marauders will just slow you down and fuck up your army.Right now, TvP is like playing TvP in BW but you can't use arbiters and terran wraiths own your carriers and vultures slow your units to a crawl. I've been saying this for the past few patches. But ZvT is screwed up right now too so I guess we can expect something major in phase 2? | ||
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LuDwig-
Italy1143 Posts
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Tone_
United Kingdom554 Posts
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klaxen
United States361 Posts
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Immersion_
United Kingdom794 Posts
On June 02 2010 05:34 hacpee wrote: TvP is still broken. As protoss, you can't ever retreat if you engage. Marauders will just slow you down and fuck up your army.Right now, TvP is like playing TvP in BW but you can't use arbiters and terran wraiths own your carriers and vultures slow your units to a crawl. Forcefield can certainly minimize losses when retreating :> | ||
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HasHe201
United States160 Posts
Also, I dont know if its just me but when I check my own and other players ladders bnet would disconnect me | ||
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BlasiuS
United States2405 Posts
On June 02 2010 05:35 teamsolid wrote: How exactly does this change ZvT mech at all? Vikings ground attack has never been important, it's the tanks/thors that are the problem. roach/infestor are now better, making burrowed roaches more effective, and making it easier to position infestors for NP'ing thors. However the main change is that ultralisk is now viable late-game against mech: -health buff + speed buff makes it easier to close the gap against tanks without dying -ultra now require 1 less upgrade to be useful, which means they can come out faster | ||
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iNcontroL
USA29055 Posts
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refraxion
Canada88 Posts
On June 02 2010 05:30 NB wrote: 14 patches: 1st time ever there is a buff for Protoss.... Considering protoss was super buff when the beta started, I'm not surprised. | ||
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nihlon
Sweden5581 Posts
On June 02 2010 05:37 Tone_ wrote: Archon build time decreased! Finally I'll be able to use archons in every build, brb gonna make post on strategy forum..... It's not meant for using in every build. (....) | ||
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Umpteen
United Kingdom1570 Posts
On June 02 2010 05:23 AlliNPreFlop wrote: Haha, i think its the same speed as zergling without speed now right? 2.953125 = 189/64 (or 756/256). Nice binary fixed/floating point numbers become clumsy decimals. | ||
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PrinceXizor
United States17713 Posts
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