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Patch 14 Changes - Page 7

Forum Index > SC2 General
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SpaceChick
Profile Joined February 2010
173 Posts
June 01 2010 20:34 GMT
#121
On June 02 2010 05:33 EleanorRIgby wrote:
Show nested quote +
On June 02 2010 05:32 finalboss wrote:
Ok so they fixed, or at least attempted to, the Terran mech vs Zerg push. Very good start I think, next up I'm sure they'll do PvT sillyness....the Viking thing is a bit of a nerf to help out Colossi I think, so it swings it a little bit towards that in favor.


Ground damage bro

It takes viking 4 shot to kill a worker now instead of 3
shiftY803
Profile Joined April 2010
200 Posts
Last Edited: 2010-06-01 20:35:35
June 01 2010 20:34 GMT
#122
I think the most important changes here are the upgrade combos for zerg. Having to do like eleventy billion upgrades for roaches and ultras to be effective really sucked. This is exactly what TL was asking for.

@ people saying the corruptor's ability is useless, you are dumb. No offense. It's not exciting to watch like dark swarm, but 25% more damage against like 10 units in their army (ie, colossus). Yes please. Why would you not use it?

Frenzy, on the other hand, is silly. Why do that when you can fungal growth? MMM ball trying to micro away from the ultras? FG, problem solved.

I have actually used ultras in a game or two in top diamond league play and they sucked less than I thought. This can only help.
live without appeal. ~ camus
hacpee
Profile Joined November 2007
United States752 Posts
June 01 2010 20:34 GMT
#123
TvP is still broken. As protoss, you can't ever retreat if you engage. Marauders will just slow you down and fuck up your army.Right now, TvP is like playing TvP in BW but you can't use arbiters and terran wraiths own your carriers and vultures slow your units to a crawl.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
June 01 2010 20:35 GMT
#124
Good patch imo, they're clearly poking at at least some of the problems. REALLY like the infestor burrow change.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
June 01 2010 20:35 GMT
#125
On June 02 2010 05:34 shiftY803 wrote:
@ people saying the corruptor's ability is useless, you are dumb. No offense. It's not exciting to watch like dark swarm, but 25% more damage against like 10 units in their army (ie, colossus). Yes please. Why would you not use it?


10 units? i thought it was just 1
teamsolid
Profile Joined October 2007
Canada3668 Posts
June 01 2010 20:35 GMT
#126
How exactly does this change ZvT mech at all? Vikings ground attack has never been important, it's the tanks/thors that are the problem.
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 01 2010 20:36 GMT
#127
On June 02 2010 05:32 lew wrote:
Zergs were whining about the roach vs roach in zvz. Now they whine about ling/bling vs ling/bling. What do you guys actually want? In tvt it is tank/viking vs tank/viking and if you make something else, you die.


Something that involves more than 1 base or lasts longer than 5 minutes? Roach vs Roach sucks, but it probably wasn't as bad as ling/bling as the games would go longer.

Right now a single mis-click will cost you the entire game. Imagine if you were playing ZvT with no wall in and nothing, but marines. More or less that's what ZvZ feels like.

It's actually kinda fun sometimes, but it's also very shallow strategically.
Logo
professorjoak
Profile Joined July 2008
318 Posts
June 01 2010 20:36 GMT
#128
On June 02 2010 05:25 professorjoak wrote:
Show nested quote +
On June 02 2010 05:22 Chill wrote:
Why is it 2.9531? Does Blizzard really need accuracy to 4 decimal places?


61/64 = 0.953125


To be more specific, 2.95 does not have an exact representation in finite precision floating point arithmetic because the number is binary when in the computer. If the denominator is a power of 2, however, the number can be represented exactly. You'll accumulate roundoff error over time because you are adding 2.95+error to itself every timestep. It's probably not a big deal; most likely it would just give your hydralisk has an unnoticeably small random variation in speed, but it might lead to weird collision detection bugs so it's best to just remove the ambiguity and work in powers of 2.


Real-world example of when counting time in a base-10 increment instead of a base-2 increment caused roundoff error that made a Patriot Missile system fail during the Gulf War:
http://mathworld.wolfram.com/RoundoffError.html
"The different branches of Arithmetic -- Ambition, Distraction, Uglification, and Derision." --Lewis Carroll
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
June 01 2010 20:36 GMT
#129
On June 02 2010 05:34 hacpee wrote:
TvP is still broken. As protoss, you can't ever retreat if you engage. Marauders will just slow you down and fuck up your army.Right now, TvP is like playing TvP in BW but you can't use arbiters and terran wraiths own your carriers and vultures slow your units to a crawl.


I've been saying this for the past few patches.

But ZvT is screwed up right now too so I guess we can expect something major in phase 2?
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
June 01 2010 20:36 GMT
#130
They do't understand that they need to size down the ultralisk! or it will never be usable in game.. (not so difficult to make..is just the same thing they made to thor
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Tone_
Profile Joined May 2009
United Kingdom554 Posts
June 01 2010 20:37 GMT
#131
Archon build time decreased! Finally I'll be able to use archons in every build, brb gonna make post on strategy forum.....
Hasta La Victoria Siempre | 톤
klaxen
Profile Joined April 2010
United States361 Posts
June 01 2010 20:37 GMT
#132
A decent patch. I play toss so i'm biased, but I'd definitely like to see a few more minor buffs to the templar/archon tree.
high master protoss - low master zerg
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
June 01 2010 20:38 GMT
#133
On June 02 2010 05:34 hacpee wrote:
TvP is still broken. As protoss, you can't ever retreat if you engage. Marauders will just slow you down and fuck up your army.Right now, TvP is like playing TvP in BW but you can't use arbiters and terran wraiths own your carriers and vultures slow your units to a crawl.


Forcefield can certainly minimize losses when retreating :>
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
HasHe201
Profile Joined March 2010
United States160 Posts
June 01 2010 20:38 GMT
#134
Anything on re-adding identifiers, fixing black minimap?

Also, I dont know if its just me but when I check my own and other players ladders bnet would disconnect me
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
June 01 2010 20:38 GMT
#135
On June 02 2010 05:35 teamsolid wrote:
How exactly does this change ZvT mech at all? Vikings ground attack has never been important, it's the tanks/thors that are the problem.


roach/infestor are now better, making burrowed roaches more effective, and making it easier to position infestors for NP'ing thors.

However the main change is that ultralisk is now viable late-game against mech:

-health buff + speed buff makes it easier to close the gap against tanks without dying
-ultra now require 1 less upgrade to be useful, which means they can come out faster
next week on Everybody Loves HypnoToad:
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
June 01 2010 20:38 GMT
#136
A PATCH WITH ONLY P BUFFFFFFFFFFF YESSSSSSSSS
refraxion
Profile Joined March 2010
Canada88 Posts
June 01 2010 20:38 GMT
#137
On June 02 2010 05:30 NB wrote:
14 patches: 1st time ever there is a buff for Protoss....

Considering protoss was super buff when the beta started, I'm not surprised.
nihlon
Profile Joined April 2010
Sweden5581 Posts
June 01 2010 20:38 GMT
#138
On June 02 2010 05:37 Tone_ wrote:
Archon build time decreased! Finally I'll be able to use archons in every build, brb gonna make post on strategy forum.....

It's not meant for using in every build. (....)
Banelings are too cute to blow up
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
June 01 2010 20:38 GMT
#139
On June 02 2010 05:23 AlliNPreFlop wrote:
Show nested quote +
On June 02 2010 05:22 Chill wrote:
Why is it 2.9531? Does Blizzard really need accuracy to 4 decimal places?

Haha, i think its the same speed as zergling without speed now right?


2.953125 = 189/64 (or 756/256). Nice binary fixed/floating point numbers become clumsy decimals.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 01 2010 20:39 GMT
#140
yeah typically you got the speed ultra upgrade as soon as the den popped and then started making them, and started the armor upgrade while building the second wave of ultras.
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