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Patch 14 Changes - Page 8

Forum Index > SC2 General
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BuLLFroG
Profile Joined May 2010
1 Post
June 01 2010 20:39 GMT
#141
Hmm, don't really see were this is going to be honest.

The Archonbuff is just.. meh? They just suck and don't play a role in 99% of the Games, so it doesn't matter if they're builded a little bit faster..

and the Vikings? Nobody used them on the ground anyways, just for ecodrops, and then again it doesn't really matter if they fuck you're Ecoline with 14 or 12 dmg..

Its not that I think the Patch is total garbage, but Blizzard seems to have a great picture i'm clearly missing, because I don't see this Patch having any Impact at the current Game at all.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
June 01 2010 20:40 GMT
#142
On June 02 2010 05:34 shiftY803 wrote:
I think the most important changes here are the upgrade combos for zerg. Having to do like eleventy billion upgrades for roaches and ultras to be effective really sucked. This is exactly what TL was asking for.

@ people saying the corruptor's ability is useless, you are dumb. No offense. It's not exciting to watch like dark swarm, but 25% more damage against like 10 units in their army (ie, colossus). Yes please. Why would you not use it?

Frenzy, on the other hand, is silly. Why do that when you can fungal growth? MMM ball trying to micro away from the ultras? FG, problem solved.

I have actually used ultras in a game or two in top diamond league play and they sucked less than I thought. This can only help.


The problem is that the buffs they chose to remove were pretty much useless.
Who actually got burrowed regen for roach after it was nerfed? I'm pretty sure having it now lair tech still doesn't change the fact that roaches are 2 supply.
Peristalsis for infestors? I don't even remember a single game out of the 200ish I played as zerg where I felt the need to research it, nor do I remember a vod where someone researched it. Is having more movement speed while burrowed going to change the way they're used? I highly doubt it.
Ultra ms was needed to be removed, but it doesn't change the fact that ultras are trash and no one will use them in a serious game now that they aren't even good against light units/less hp than before.
We spend our youth attaining wealth, and our wealth attaining youth.
ROOTslush
Profile Joined March 2010
Canada170 Posts
June 01 2010 20:40 GMT
#143
On June 02 2010 05:30 AmstAff wrote:
Show nested quote +
On June 02 2010 05:26 arb wrote:
On June 02 2010 05:22 DoomFox wrote:
I don't fully understand the numbers with the Ultralisk speed change.
o Ultralisk
+ Speed increased from 2.25 to 2.9531.

Someone said this is as fast as a zergling. Does this mean the Ultralisk is as fast as a default zergling or the speedling?

speed doesnt change the fact Cows cant walk over ling and are as such, still useless


maybe people need to learn using more than 1a and should use 1a+2a and flank?


As far as blizzard design the map, u cant always flank.
theqat
Profile Blog Joined March 2008
United States2856 Posts
June 01 2010 20:40 GMT
#144
On June 02 2010 05:38 refraxion wrote:
Show nested quote +
On June 02 2010 05:30 NB wrote:
14 patches: 1st time ever there is a buff for Protoss....

Considering protoss was super buff when the beta started, I'm not surprised.


He needs to check his facts anyway. Phoenix fire-while-moving is a buff and Void Ray base damage to non-+armored was a buff. Just another whiner.
Lovedrop
Profile Joined April 2010
2629 Posts
June 01 2010 20:40 GMT
#145
On June 02 2010 05:38 {88}iNcontroL wrote:
A PATCH WITH ONLY P BUFFFFFFFFFFF YESSSSSSSSS


THOSE GAME BREAKING ARCHONS ARE COMING OUT 5 SECONDS SOONER YESSS

Writerundefeated thunderdome champion 。゚+.(o´・ω・`o)+.゚。イィ!! :+:+: @lubdrop
Sydonai
Profile Joined August 2009
Finland26 Posts
June 01 2010 20:40 GMT
#146
Intresting patch, I like the archon change 5 seconds is big help to get that additional firepower. And I hope this encourages Zerg to use ultras more.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2010-06-01 20:41:12
June 01 2010 20:40 GMT
#147
The major change that i've been looking for isn't here - removal of no "overkill" with tanks. If that's fixed, zvt becomes a LOT more balanced.
Overall, though, this patch is pretty good. There isn't anything that i can really complain to much about.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
shiftY803
Profile Joined April 2010
200 Posts
June 01 2010 20:41 GMT
#148
On June 02 2010 05:35 travis wrote:
Show nested quote +
On June 02 2010 05:34 shiftY803 wrote:
@ people saying the corruptor's ability is useless, you are dumb. No offense. It's not exciting to watch like dark swarm, but 25% more damage against like 10 units in their army (ie, colossus). Yes please. Why would you not use it?


10 units? i thought it was just 1


When do you ever have just one corruptor? I build like 8-12 whenever a toss goes colossi-happy on me. You need to be able to mow them down before they kill your whole army.
live without appeal. ~ camus
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 01 2010 20:42 GMT
#149
On June 02 2010 05:39 BuLLFroG wrote:
Hmm, don't really see were this is going to be honest.

The Archonbuff is just.. meh? They just suck and don't play a role in 99% of the Games, so it doesn't matter if they're builded a little bit faster..

and the Vikings? Nobody used them on the ground anyways, just for ecodrops, and then again it doesn't really matter if they fuck you're Ecoline with 14 or 12 dmg..

Its not that I think the Patch is total garbage, but Blizzard seems to have a great picture i'm clearly missing, because I don't see this Patch having any Impact at the current Game at all.


ahh does matter 3 shot vs 4 shot for worker kills
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
June 01 2010 20:42 GMT
#150
I have to say i like all of the changes, especially the roach change, it definitely will give them a more specialized commando aspect. Not to mention ultra buffs, for once. I would like to see a slight viking nerf to their actual air damage however, or a corrupter power increase...
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Moutas
Profile Joined April 2007
Greece158 Posts
June 01 2010 20:43 GMT
#151
Overlord/Overseer
Pneumatized Carapace cost increased from 50/50 to 100/100.


Yeah make scouting as Zerg harder... ffs
aka DeA & GRC-DeathLink
Ryan22
Profile Joined May 2010
Canada84 Posts
June 01 2010 20:43 GMT
#152
Thats probably the first time I've seen the words terran and decreased beside eachother in a long time. Other than "terran - build time decreased" of course.
Smigi
Profile Joined April 2010
United States328 Posts
June 01 2010 20:43 GMT
#153
I'm not one to complain but,

This patch was rather nice, but it still doesn't address issues of TvZ, and really some TvP issues.

Maybe that is what they will be working on during the downtime?

Lets hope so :O
Drone then Own
Morayfire73
Profile Joined April 2010
United States298 Posts
June 01 2010 20:43 GMT
#154
Blizzard did a good job, I would have liked some new maps but at least toss didn't get nerfed .
[Insert witty comment here]
Xeken
Profile Joined May 2010
United States77 Posts
June 01 2010 20:43 GMT
#155
I'm a little disappointed that the speed buff for ultra was removed. I was hoping for base movement increase + speed buff for movement speed in the mid 3s.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2010-06-01 20:45:39
June 01 2010 20:43 GMT
#156
On June 02 2010 05:41 shiftY803 wrote:
Show nested quote +
On June 02 2010 05:35 travis wrote:
On June 02 2010 05:34 shiftY803 wrote:
@ people saying the corruptor's ability is useless, you are dumb. No offense. It's not exciting to watch like dark swarm, but 25% more damage against like 10 units in their army (ie, colossus). Yes please. Why would you not use it?


10 units? i thought it was just 1


When do you ever have just one corruptor? I build like 8-12 whenever a toss goes colossi-happy on me. You need to be able to mow them down before they kill your whole army.


my point is it's important to differentiate between the skill targetting 1 unit or targetting 10. targetting 10 individual units with ur corruptors takes more time and more dexterity than targetting 10 at once.

it also takes time to actually cast the spell. in general i laugh at corruptors. guys trying to corrupt my collossi, well they all die while they try to do it because the players aren't quick enough. sure, top players may be. but non-top players aren't at all.

I don't care if the skill is in the game though. If zerg players like it, great, props.
Lobo2me
Profile Joined May 2010
Norway1213 Posts
June 01 2010 20:44 GMT
#157
On June 02 2010 05:30 NB wrote:
14 patches: 1st time ever there is a buff for Protoss....


I found 7 buffs.
Bad manners are better than no manners at all.
Trok67
Profile Joined May 2010
France384 Posts
Last Edited: 2010-06-01 20:47:56
June 01 2010 20:45 GMT
#158
On June 02 2010 05:38 BlasiuS wrote:
Show nested quote +
On June 02 2010 05:35 teamsolid wrote:
How exactly does this change ZvT mech at all? Vikings ground attack has never been important, it's the tanks/thors that are the problem.


roach/infestor are now better, making burrowed roaches more effective, and making it easier to position infestors for NP'ing thors.

However the main change is that ultralisk is now viable late-game against mech:

-health buff + speed buff makes it easier to close the gap against tanks without dying
-ultra now require 1 less upgrade to be useful, which means they can come out faster


hmmmm.... no. Ultra is still not viable against mech, Broodlords is still a 1000x better solution against mech. NP is a useless spell, your infestor will still die instantly as soon as you use it, if the player you play against isnt super bad. In fact I haven't seen infestors used for anything else than FG in any game involving 2 good players. Only time i have seen NP it was either complete failure or in a battle that have allready been won by zerg player.

Nothing will change with this patch, changes aren't bad the are just irrevelant.
Destro
Profile Joined September 2009
Netherlands1206 Posts
June 01 2010 20:45 GMT
#159
Time Expiration notices that were added for testing of the Guest Pass functionality have been removed.



that settles that alarmist bullshit people had about a monthly fee incoming. lawl. didnt even think of guest passes. makes a lot of sense.
bring back weapon of choice for hots!
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
June 01 2010 20:45 GMT
#160
Accounts still bugged, incidentally. I am full of rage.
"I made you a zergling, but I eated it." - Defiler
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