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motbob
United States12546 Posts
EDIT: Patch Notes!
http://forums.battle.net/thread.html?topicId=23094049316&sid=5000#17
StarCraft II Beta -- Patch 14 (version 0.16.0.15580)
The latest patch notes can always be found on the StarCraft II Beta General Discussion forum. Balance Changes
PROTOSS
Archon Build time decreased from 17 to 12.
TERRAN
Viking Ground damage decreased from 14 to 12.
ZERG
Corruptor Corruption energy cost decreased from 100 to 75.
Infestor Burrowed move speed increased from 1 to 2. Peristalsis upgrade removed.
Overlord/Overseer Pneumatized Carapace cost increased from 50/50 to 100/100.
Overseer Infested Terran energy cost decreased from 125 to 100.
Roach Organic Carapace upgrade removed. Tunneling Claws now also increases burrowed regeneration rate from 5 to 10.
Ultralisk Anabolic Synthesis upgrade removed. Health increased from 450 to 500. Speed increased from 2.25 to 2.9531.
Bug Fixes
Map Publishing: the default Battle.net host now points to the correct server. Time Expiration notices that were added for testing of the Guest Pass functionality have been removed. Fixed a crash when trying to open an old replay by double-clicking it in Explorer. Fixed a bug where Ultralisk splash damage was not being properly reduced against armored units.
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According to a user Magus from battle.net forums who tested the new patch using the build order tester map, some more Zerg changes are:
Ultralisk health is now 500 from 450 Ultralisk speed upgrade removed. Ultralisk speed is now fast by default. Overseer's Infested Terrans now cost 100 energy instead of 125. Roach Regen upgrade removed Infestor Burrow speed upgrade removed
http://forums.battle.net/thread.html?topicId=25170779174&sid=5000
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Infested terran energy cost down to 100 from 125 Still only spawns one, and the terran is just as strong.
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If repair cost is the same as build cost(it seems to be) they made ghosts 100/200 and siege tanks 150/125(very minor tank change)
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sigh... waste of a patch.
No effective changes to toss
No one cared about viking's ground damage... it was the air damage that matters. How about like range 6 instead of the ridiculous range 9?
Zerg changes are meh
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On June 02 2010 05:10 -orb- wrote: Wow If they really didn't change the TvP matchup at all I'm going to be very sad
presumably the guy who tested this stuff just checked zerg in a single player map ;d
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On June 02 2010 05:10 -orb- wrote: Wow If they really didn't change the TvP matchup at all I'm going to be very sad
if post above is true ghost nerf should help P
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nothing is wrong with PvT... orb just can't find a solution to 6 rax reaper...
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On June 02 2010 05:10 Sputty wrote: If repair cost is the same as build cost(it seems to be) they made ghosts 100/200 and siege tanks 150/125(very minor tank change)
as opposed to 150/125 siege tanks?
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Taking a look in the Map editor confirms most of these.
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Tanks were already 150/125, isn't it?
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http://forums.battle.net/thread.html?topicId=23094049316&sid=5000
StarCraft II Beta -- Patch 14 (version 0.16.0.15580)
The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.
Balance Changes
* PROTOSS o Archon + Build time decreased from 17 to 12.
* TERRAN o Viking + Ground damage decreased from 14 to 12.
* ZERG o Corruptor + Corruption energy cost decreased from 100 to 75.
o Infestor + Burrowed move speed increased from 1 to 2. + Peristalsis upgrade removed.
o Overlord/Overseer + Pneumatized Carapace cost increased from 50/50 to 100/100.
o Overseer + Infested Terran energy cost decreased from 125 to 100.
o Roach + Organic Carapace upgrade removed. + Tunneling Claws now also increases burrowed regeneration rate from 5 to 10.
o Ultralisk + Anabolic Synthesis upgrade removed. + Health increased from 450 to 500. + Speed increased from 2.25 to 2.9531.
Bug Fixes
* Map Publishing: the default Battle.net host now points to the correct server. * Time Expiration notices that were added for testing of the Guest Pass functionality have been removed. * Fixed a crash when trying to open an old replay by double-clicking it in Explorer. * Fixed a bug where Ultralisk splash damage was not being properly reduced against armored units.
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We have 2 thread about patch 14, plz close one
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You wasted my time Blizzard,thanks.
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*Fixed a bug where Ultralisk splash damage was not being properly reduced against armored units.
Interesting...
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