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On June 02 2010 22:26 Fruscainte wrote: Wait, if Ultra's are as fast as zerglings....if you get the speed upgrade for them does that mean they are as fast as speedlings? Did you even read the patch notes?
They took out the speed upgrade for ultras and just gave it to them by default. LOL imagine how funny an ultralisk would look if it was as fast as a speedling.
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On June 02 2010 22:57 MindRush wrote:Show nested quote +On June 02 2010 22:54 jamesr12 wrote:On June 02 2010 22:51 MindRush wrote: patch14 was more like a polishing patch compared to the others ..... definetly last patch before retail still hoping for one more during phase 2 i hope phase2 will be something like : "fuck phase2, we are releasing the game already"  that would be really horrible, bnet doesnt seem ready.
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I would like to see a little carrier love, but other than that good patch. The ultra is one or two more changes from being balanced and viable. I hope they're working on abilities instead of hp, armor, and speed tweaks.
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There's one thing I don't get with the patch, the 100/100 change to speed. I'm not saying I disagree with it, but I just feel ventral sacs sort of got nerfed at the same time. In my opinion, people aren't using enough drops. Might be something that just needs time, though, and not a problem with cost/time of upgrades.
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it just was a little bit too cheap...in many games people got roaches and researched drop just like sen did against TLO
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Hi guys i have a little problem, after patch 13 and 14, when i press LOGIN, the game crash. Last time i reinstall my starcraft2 and after that, it works normal, but now it doesn't help. Can someone tell me how to fix that ?
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On June 02 2010 18:09 lololol wrote: Terran doesn't have a proper air counter to vikings and the ground counters are getting destroyed by tanks before they can do anything. The problem is not viking ground damage at all.
For example in PvP it's phoenix > void ray > carrier > phoenix, while TvT air is Vikings > BCs and that's it, there's no proper counter system, and there isn't any effective ground counter to them either, because of siege tank support and BCs owning thors/marines by themselves. Vikings also have pretty ridiculous range(in BW the only unit that had more than 8 was the siege tank) and they are cost effective against every other air unit in the game, it's vikings > all, unless the other player has more resources invested in his air units(practically only PvP has decent AtA balance).
They said they are willing to add new units if necessary, but their definition of "necessary" is "never", since during the whole beta zerg had less units and was pretty bland and there were tons of complains about air balance. The new units will be pretty much the only selling point for the expansions for players interested in competitive multiplayer, so they are just holding them back. Yeah this is true. Actually I think air units, in general, are too powerful in this game. Too many games seem to end up in mass air battles, and it's pretty clear why- you're best counter to air units is usually another air unit. Terran's best counter to almost any air unit is vikings. However- I still think BC/viking beats pure viking.
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Yeah this is true. Actually I think air units, in general, are too powerful in this game. Too many games seem to end up in mass air battles, and it's pretty clear why- you're best counter to air units is usually another air unit. Terran's best counter to almost any air unit is vikings. However- I still think BC/viking beats pure viking.
Yeah too true. Stalkers with Blink seem to work pretty well for Protoss, and Hydras and always to be feared, but they aren't the best. Void rays work better for Protoss (especially against BCs) and Corruptors and Brood Lords are just impossible to beat with Zerg. I mean, why go with something that is pretty good, when you could have something great?
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Nice patch. I like the ultra changes, it will make it more feasible to make a fast tech switch into it.
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On June 02 2010 22:26 Fruscainte wrote: Wait, if Ultra's are as fast as zerglings....if you get the speed upgrade for them does that mean they are as fast as speedlings?
Ultralisk's speed uppgrade was removed. They gave the speed uppgrade for free.
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I have this question for you
Why buff the burrow aspect of the roaches? 1 Raven and all of it goes down the drain... The only way of popping up under tanks is by playing someone that isn't good at all.
So we go infestors against tanks? Nope, they die while channeling.
So we go ultras? Nope, they come too late.
So Broodlords? Nope, they come too late.
I am (not kidding) switching to terran now.
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On June 03 2010 06:01 osten wrote: I have this question for you
Why buff the burrow aspect of the roaches? 1 Raven and all of it goes down the drain... The only way of popping up under tanks is by playing someone that isn't good at all.
So we go infestors against tanks? Nope, they die while channeling.
So we go ultras? Nope, they come too late.
So Broodlords? Nope, they come too late.
I am (not kidding) switching to terran now.
Instead of crying like a wow player that your clas- I mean race, is too weak, how about you think outside the box and practice? People should stop expecting stuff to be handed to them.
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On June 03 2010 06:01 osten wrote: I have this question for you
Why buff the burrow aspect of the roaches? 1 Raven and all of it goes down the drain... The only way of popping up under tanks is by playing someone that isn't good at all.
So we go infestors against tanks? Nope, they die while channeling.
So we go ultras? Nope, they come too late.
So Broodlords? Nope, they come too late.
I am (not kidding) switching to terran now.
While I agree that metal terra is incredibly hard to beat as zerg, I see it as just another reason to stick with zerg. Not being able to fight head-on promotes some innovative gameplay. Just look at the cool vs maka games of the 17173 cup, that was some admirable gameplay.
@ the patch: I think stats-wise, ultralisks are quite viable now. The problem imo is their size. They're so silly big that they block each other or other units.
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Ah, you are so so right philosophy. Ocedic you are also correct. But it feels like playing yuris revenge or something. Obvious imbalance turns me off. I'm actually not crying for my "class" but because watching top players isn't as fun when it isn't balanced. I think the other matchups are a lot better balanced.
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The problem is that people are approaching ZvT mech the wrong way. They think that they are supposed to win by running into a siege ball. This isn't the case. It didn't work in BW, it's not gonna work now.
Think of the major drawback a mech terran has: Mobility. You're playing zerg, what do you have an abundance of? That's right, mobility. Use it, make him feel like he can't move out, attack production, attack expos, attack supply, attack everywhere where his army isn't at.
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maybe Patch 15 will give some buffs to toss. Like I dunno, a carrier that doesnt die if stung by a bee, an archon that doesnt melt by water, a Mothership that you know actually does something worthy of being called a MOTHERSHIP............Or I'll just wait till SC3
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Truth man. But we are off topic a bit.
All in all I like the patch but they have changed the roach so many times now and can't get them to fit in again. Maybe ultras should walk above lings like colossus, I like that. I also think they should rework overseer again and like I said, give zerg something to do against tanks, maybe using overseer?
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On June 02 2010 10:40 Zeke50100 wrote:
Would you rather that Blizzard not do anything and make it look like they don't even acknowledge the unit?
Exactly.
thats true at least they did SOMETHING. but because theres almost no use for them, its pointless. so they build faster for when i dont use them....
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What is the speed bonus for ultras on creep now? It didn't say.
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