Patch 14 Changes - Page 25
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Mactavian
Canada60 Posts
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NeoLearner
Belgium1847 Posts
Who, him or me? Quite sure you don't mean me, but I'm insecure on this board That's what a day long loosing streak does to a man. | ||
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lord_0siris
United States7 Posts
On June 02 2010 16:17 Mactavian wrote: Why is the infested Terran still in the game? What a completely useless unit. Just junk the thing. Yeah, they are pretty weak as a unit, but could be a viable harasser unit. I guess they figure "Hey, we made this cool looking unit, we may as well throw it in and make it available to use." Now if only they felt the same way about the lurker... | ||
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Bosu
United States3247 Posts
On June 02 2010 16:13 ffswowsucks wrote: noone ever uses archons anyways! protoss changes were crap. It isn't to make people use archons. It's to make templar tech a bit stronger after the templars blow their mana. | ||
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BlueSorc
United Kingdom119 Posts
Its not useless, though. Every weapon we have available for harassment will probably get used as skill levels tend to infinity. | ||
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lightning2k3
United States24 Posts
On June 02 2010 16:59 BlueSorc wrote: I tried to use spawn infested terran in a few games this morning. Meh eh. Worked alright; when you get a small bunch you can kill enough drones to be annoying. It certainly isn't worth 100 gas per overseer if the only intention is to use them for infested terrans, though. Its not useless, though. Every weapon we have available for harassment will probably get used as skill levels tend to infinity. You're not suppose to get overseers just so you can make infested terrans. Their main purpose is to serve as a detector/scout, as well as a mid/late game harassment unit with their contaminate ability. | ||
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nyshak
Germany132 Posts
Plus, crushing your fat head against a huge towering (as in tower the *building*) robot makes sense. | ||
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NeoLearner
Belgium1847 Posts
On June 02 2010 17:04 lightning2k3 wrote: You're not suppose to get overseers just so you can make infested terrans. Their main purpose is to serve as a detector/scout, as well as a mid/late game harassment unit with their contaminate ability. I think he knows that, but just wanted to try something crazy. Like everybody else and ultralisk ![]() You could maybe find a use for it in 2V2 when you are at 200/200. Although I think zerg would much rather safe the gas and instantly rebuild the army. Although it would be a wicked win if it worked. Clash armies, fly mass overseer into his base, drop infested terran and contaminate the crap out of every production facility. Nice theoretical GG right there ![]() | ||
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Xeken
United States77 Posts
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nyshak
Germany132 Posts
On June 02 2010 17:11 Xeken wrote: That would be nice and all if the headbutt actually does more dps than kaiser blade. Wasn't it supposed to? | ||
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Drowsy
United States4876 Posts
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roemy
Germany432 Posts
that's quite the relative term ^^ maybe the headbutt only exists so it doesnt do splash damage to multiple depots. maybe it's "supposed to" pose an edge for the micro-capable: attack a ling next to the building in question in order to splash more damage than the headbutt would deal.. | ||
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Xeken
United States77 Posts
On June 02 2010 17:15 nyshak wrote: Wasn't it supposed to? Not since patch 13, when ultra went from 25>15+25. Even the dmg buff in patch 13 doesn't make headbutt do more dps than kaiser blade to armored (main point of discussion here). | ||
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nyshak
Germany132 Posts
Just a thought. | ||
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graphene
Finland211 Posts
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Salteador Neo
Andorra5591 Posts
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bubusls
Romania61 Posts
And the base was guarded by several siege tanks. Not scary at all... | ||
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Lighioana
Norway466 Posts
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zephon
France26 Posts
On June 02 2010 10:13 Jokey665 wrote: I was just going to say this. I'd also like it to break force fields, but that's probably a bit much. EMP should also shutdown the toss player's minimap, and invert their hotkeys! | ||
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lololol
5198 Posts
For example in PvP it's phoenix > void ray > carrier > phoenix, while TvT air is Vikings > BCs and that's it, there's no proper counter system, and there isn't any effective ground counter to them either, because of siege tank support and BCs owning thors/marines by themselves. Vikings also have pretty ridiculous range(in BW the only unit that had more than 8 was the siege tank) and they are cost effective against every other air unit in the game, it's vikings > all, unless the other player has more resources invested in his air units(practically only PvP has decent AtA balance). They said they are willing to add new units if necessary, but their definition of "necessary" is "never", since during the whole beta zerg had less units and was pretty bland and there were tons of complains about air balance. The new units will be pretty much the only selling point for the expansions for players interested in competitive multiplayer, so they are just holding them back. | ||
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Now I'll have to actually build something besides pure vikings against zerg.
That's what a day long loosing streak does to a man. 
