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Patch 14 Changes - Page 23

Forum Index > SC2 General
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a176
Profile Blog Joined August 2009
Canada6688 Posts
June 02 2010 02:14 GMT
#441
On June 02 2010 11:13 psion wrote:
To those saying the Overlord/seer speed increase makes the upgrade more strategic, I have one word: Warpgate.


What?
starleague forever
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
June 02 2010 02:18 GMT
#442
On June 02 2010 10:57 raybasto wrote:
Show nested quote +
On June 02 2010 10:51 ilbh wrote:
On June 02 2010 10:43 FlamingTurd wrote:
Wow wut total bs *buffs* to Z... that is not what Z needed at all...


not bs buffs, zerg is fine, we could only get more units or habilities to make it funnier. I don't understand how can no one notice how good of a buff it is...


You obviously dont play Zerg. Zerg is far from fine. Try playing Zerg against Terran Mech


I was talking to a friend of mine who plays Zerg and I actually asked him about Terran mech in TvZ and whether he considered it unbeatable as so many Zerg players do (I had a Zerg player earlier that day just ranting and ranting about how overpowered mech TvZ is). My friend said that Terran mech is strong, but you have to exploit the lack of mobility, and I knew exactly what he was talking about. If you build units such that the Terran has to get Thors, then you have the capability of exploiting the slow movement speed of Thors and expanding throughout the map while getting large numbers of lings, roaches, whatever, systematically taking out undefended expansions. Of course, if you were to try and fight head-on, you would lose, but the poor maneuverability of mech appears to balance this out.

I lost a game (2v2) where my opponents went mass mass Muta, far too many to ever stop with Turrets alone, so I went Thors and parked one at each expansion. Then that wasn't enough to stop them so I had to park two at each expansion. Meanwhile the Zerg dominated the map and I kept getting flanked by mass speedlings and roaches when I tried to move out. Eventually one of them went Brood Lords and it was all over because my main and natural were mined out.
Moderator
nihlon
Profile Joined April 2010
Sweden5581 Posts
June 02 2010 02:18 GMT
#443
On June 02 2010 11:14 a176 wrote:
Show nested quote +
On June 02 2010 11:13 psion wrote:
To those saying the Overlord/seer speed increase makes the upgrade more strategic, I have one word: Warpgate.


What?


Yeah I was thinking the same thing, lol.
Banelings are too cute to blow up
TheYango
Profile Joined September 2008
United States47024 Posts
June 02 2010 02:20 GMT
#444
On June 02 2010 11:18 nihlon wrote:
Show nested quote +
On June 02 2010 11:14 a176 wrote:
On June 02 2010 11:13 psion wrote:
To those saying the Overlord/seer speed increase makes the upgrade more strategic, I have one word: Warpgate.


What?


Yeah I was thinking the same thing, lol.

I think the idea is that the warpgate nerf made the warpgate upgrade harder to get, but it's still a no-brainer to get.
Moderator
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
June 02 2010 02:20 GMT
#445
On June 02 2010 10:44 Backpack wrote:
Show nested quote +
On June 02 2010 10:40 Zeke50100 wrote:
On June 02 2010 10:39 Zutta wrote:
swweeeeeet! archons build a little faster? good thing theyre still a completly unless unit (aside from mass speedling, which, who really does that in 1v1). why doesnt the TOSS unless unit get buffs like the zergs ultra does. and what about the pointless terran units......... o wait they dont have any


Would you rather that Blizzard not do anything and make it look like they don't even acknowledge the unit?

Exactly.


Carrier.


Carrier is a T3 unit that serves exactly that purpose, and it doesn't suck like Ultras. Your point?

The problem with Archons is that they weren't very usable after just firing off a storm like Blizzard intended, because the enemy had a year and a half to kill the thing. Now imagine that, except waiting just a year. It's definitely a needed improvement.
Chen
Profile Joined June 2009
United States6344 Posts
June 02 2010 02:22 GMT
#446
On June 02 2010 10:50 Assault_1 wrote:
Show nested quote +
On June 02 2010 10:39 Zeke50100 wrote:
On June 02 2010 10:36 Assault_1 wrote:
howcome archon's dont have splash against air units, people don't seem to be complaining about this so must be a good reason?


They do have splash, actually. With the recent patch, you can actually use it, too ^_^


was it lack of splash against ground then? I was sure they have splash against one but not the other..

they have splash against everything. its just so small and pathetic that no one notices it.
Salv
Profile Blog Joined December 2007
Canada3083 Posts
June 02 2010 02:22 GMT
#447
Considering that the archon serves the roll as an emergency unit, the morph should take more like two or three seconds. Why the delay at all? Is there some imbalance if Protoss players could merge their HT almost instantly? Either way, it's better than nothing.
teamsolid
Profile Joined October 2007
Canada3668 Posts
June 02 2010 02:23 GMT
#448
On June 02 2010 11:14 Salv wrote:
Show nested quote +
On June 02 2010 11:13 teamsolid wrote:
You think P has it bad? Z doesn't even have storm, immortals or colossi to survive the midgame vs mech. All they can do is build roaches and hope the T forgot to build a raven/turret.


It's true that a Protoss can survive mid game, but that doesn't matter. The second critical mass is reached with tanks and vikings, any unit composition ceases to have any effectiveness. I don't know that much about ZvT, I have heard that a similar balance exists, and I have heard it from a lot of reputable sources. All I know is that there is a big flaw in PvT right now and it needs to be fixed.

It's pretty much the same thing in ZvT except worse, because the critical tank mass needed to kill roaches is way smaller than vs P.
Chen
Profile Joined June 2009
United States6344 Posts
June 02 2010 02:30 GMT
#449
On June 02 2010 11:20 Zeke50100 wrote:
Show nested quote +
On June 02 2010 10:44 Backpack wrote:
On June 02 2010 10:40 Zeke50100 wrote:
On June 02 2010 10:39 Zutta wrote:
swweeeeeet! archons build a little faster? good thing theyre still a completly unless unit (aside from mass speedling, which, who really does that in 1v1). why doesnt the TOSS unless unit get buffs like the zergs ultra does. and what about the pointless terran units......... o wait they dont have any


Would you rather that Blizzard not do anything and make it look like they don't even acknowledge the unit?

Exactly.


Carrier.


Carrier is a T3 unit that serves exactly that purpose, and it doesn't suck like Ultras. Your point?

The problem with Archons is that they weren't very usable after just firing off a storm like Blizzard intended, because the enemy had a year and a half to kill the thing. Now imagine that, except waiting just a year. It's definitely a needed improvement.

lolwat? carriers suck just as much as ultras, probably more now that the ultras been getting at least some useful buffs. only time they are useful is 2v2. 3v3. 4v4. even then mass void rays is a much better use of money. Carriers serve no purpose other than to lose the builder the game or act as a embarrassment unit, ala scout.

tell me what units that can attack air the carrier can cost-effectively beat
Ghost, Sentry, archon, Queen, Phoenix. lol.

Every race has one air AND one ground unit that completely decimates carriers
Terran: Mass M&M on ground, mass vikings in air. BC's with yamato beat carriers as well.
Zerg: Mass hydras on ground, mass corrupters in air
Protoss: Blink stalkers on ground, void rays in the air. + Show Spoiler +
probably will never happen, but 1 mothership can neuter infinite carriers with 1 vortex, because of the nature of interceptors they will keep flying until they all get sucked in. trust me i've tried it before with 10+carriers, it takes 5 seconds max for all the interceptors to dissapear.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
June 02 2010 02:34 GMT
#450
On June 02 2010 11:30 Chen wrote:
Show nested quote +
On June 02 2010 11:20 Zeke50100 wrote:
On June 02 2010 10:44 Backpack wrote:
On June 02 2010 10:40 Zeke50100 wrote:
On June 02 2010 10:39 Zutta wrote:
swweeeeeet! archons build a little faster? good thing theyre still a completly unless unit (aside from mass speedling, which, who really does that in 1v1). why doesnt the TOSS unless unit get buffs like the zergs ultra does. and what about the pointless terran units......... o wait they dont have any


Would you rather that Blizzard not do anything and make it look like they don't even acknowledge the unit?

Exactly.


Carrier.


Carrier is a T3 unit that serves exactly that purpose, and it doesn't suck like Ultras. Your point?

The problem with Archons is that they weren't very usable after just firing off a storm like Blizzard intended, because the enemy had a year and a half to kill the thing. Now imagine that, except waiting just a year. It's definitely a needed improvement.

lolwat? carriers suck just as much as ultras, probably more now that the ultras been getting at least some useful buffs. only time they are useful is 2v2. 3v3. 4v4. even then mass void rays is a much better use of money. Carriers serve no purpose other than to lose the builder the game or act as a embarrassment unit, ala scout.

tell me what units that can attack air the carrier can cost-effectively beat
Ghost, Sentry, archon, Queen, Phoenix. lol.

Every race has one air AND one ground unit that completely decimates carriers
Terran: Mass M&M on ground, mass vikings in air. BC's with yamato beat carriers as well.
Zerg: Mass hydras on ground, mass corrupters in air
Protoss: Blink stalkers on ground, void rays in the air. + Show Spoiler +
probably will never happen, but 1 mothership can neuter infinite carriers with 1 vortex, because of the nature of interceptors they will keep flying until they all get sucked in. trust me i've tried it before with 10+carriers, it takes 5 seconds max for all the interceptors to dissapear.


Wait, you see people who do nothing but mass Carriers?
1a2a3aPro
Profile Joined July 2009
Canada227 Posts
June 02 2010 03:07 GMT
#451
On June 02 2010 09:07 pash1k wrote:
It would be awesome if people didn't complain about at least one patch. This patch was perfectly fine - it didn't break anything, and it fine tuned some things. If anything people were given what they wanted.

tl;dr QQ moar pls


I couldn't agree more. I read the patch notes and though "Hey, finally a patch that's decent", and then saw pages upon pages of bitching, including people saying vikings are now useless!?!?!
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
Last Edited: 2010-06-02 03:10:35
June 02 2010 03:09 GMT
#452
On June 02 2010 12:07 1a2a3aPro wrote:
Show nested quote +
On June 02 2010 09:07 pash1k wrote:
It would be awesome if people didn't complain about at least one patch. This patch was perfectly fine - it didn't break anything, and it fine tuned some things. If anything people were given what they wanted.

tl;dr QQ moar pls


I couldn't agree more. I read the patch notes and though "Hey, finally a patch that's decent", and then saw pages upon pages of bitching, including people saying vikings are now useless!?!?!


The "lolol vikings suck now" is a bad attempt by people to say that Blizzard's patching sucks. Apparently, they think Blizzard's intention was to nerf the Viking so that it wasn't so centralized in TvT*

*Read: Blizzard "wanted them to never be used and thought this change fulfilled it"
Moonling
Profile Blog Joined May 2010
United States987 Posts
June 02 2010 03:22 GMT
#453
On June 02 2010 05:25 professorjoak wrote:
Show nested quote +
On June 02 2010 05:22 Chill wrote:
Why is it 2.9531? Does Blizzard really need accuracy to 4 decimal places?



61/64 = 0.953125


edit: the technical reason why we need a power of 2:
+ Show Spoiler +

To be more specific, 2.95 does not have an exact representation in finite precision floating point arithmetic because the number is binary when in the computer. If the denominator is a power of 2, however, the number can be represented exactly. You'll accumulate roundoff error over time because you are adding 2.95+error to itself every timestep. It's probably not a big deal; most likely it would just give your hydralisk has an unnoticeably small random variation in speed, but it might lead to weird collision detection bugs so it's best to just remove the ambiguity and work in powers of 2.


Real-world example of when counting time in a base-10 increment instead of a base-2 increment caused roundoff error that made a Patriot Missile system fail during the Gulf War:
http://mathworld.wolfram.com/RoundoffError.html


omg i feel dumb. anyway loving the buff to the ultra even tho the 2.95 would have been better :p but apparently not. Mass Oveerseer ftw? :p
1% of koreans control 99% of starcraft winnings. #occupykorea.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
June 02 2010 03:22 GMT
#454
On June 02 2010 11:22 Salv wrote:
Considering that the archon serves the roll as an emergency unit, the morph should take more like two or three seconds. Why the delay at all? Is there some imbalance if Protoss players could merge their HT almost instantly? Either way, it's better than nothing.


yes. it would be imba
#1 Kwanro Fan
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 02 2010 03:30 GMT
#455
On June 02 2010 12:22 Bosu wrote:
Show nested quote +
On June 02 2010 11:22 Salv wrote:
Considering that the archon serves the roll as an emergency unit, the morph should take more like two or three seconds. Why the delay at all? Is there some imbalance if Protoss players could merge their HT almost instantly? Either way, it's better than nothing.


yes. it would be imba


While I agree that morph shouldn't be instant, I can't think of any situation that would make it imbalanced.
italiangymnast
Profile Joined December 2009
United States246 Posts
June 02 2010 03:31 GMT
#456
On June 02 2010 10:44 Backpack wrote:
Show nested quote +
On June 02 2010 10:40 Zeke50100 wrote:
On June 02 2010 10:39 Zutta wrote:
swweeeeeet! archons build a little faster? good thing theyre still a completly unless unit (aside from mass speedling, which, who really does that in 1v1). why doesnt the TOSS unless unit get buffs like the zergs ultra does. and what about the pointless terran units......... o wait they dont have any


Would you rather that Blizzard not do anything and make it look like they don't even acknowledge the unit?

Exactly.


Carrier.


Mothership

SCII ID: Sanctuary LoL ID: erzin
Atrio
Profile Joined May 2010
Philippines30 Posts
June 02 2010 03:31 GMT
#457
I think the Viking nerf was for a more diverse TvT since Vikings were massed so much.
Tossgirl. 'Nuff said.
Ecael
Profile Joined February 2008
United States6703 Posts
Last Edited: 2010-06-02 03:34:42
June 02 2010 03:34 GMT
#458
On June 02 2010 12:30 kNyTTyM wrote:
Show nested quote +
On June 02 2010 12:22 Bosu wrote:
On June 02 2010 11:22 Salv wrote:
Considering that the archon serves the roll as an emergency unit, the morph should take more like two or three seconds. Why the delay at all? Is there some imbalance if Protoss players could merge their HT almost instantly? Either way, it's better than nothing.


yes. it would be imba


While I agree that morph shouldn't be instant, I can't think of any situation that would make it imbalanced.

The current ability for P to have energy upgrade then warp + storm is already a pain, now if they just turn into archons in 3 seconds it'd make their defensive abilities even better. Would this be imba? Dunno, but it certainly would pose a significant challenge imo.


On June 02 2010 12:31 Atrio wrote:
I think the Viking nerf was for a more diverse TvT since Vikings were massed so much.

We appreciate their feelings, they just need to be better at doing this
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
June 02 2010 03:36 GMT
#459
On June 02 2010 12:31 italiangymnast wrote:
Show nested quote +
On June 02 2010 10:44 Backpack wrote:
On June 02 2010 10:40 Zeke50100 wrote:
On June 02 2010 10:39 Zutta wrote:
swweeeeeet! archons build a little faster? good thing theyre still a completly unless unit (aside from mass speedling, which, who really does that in 1v1). why doesnt the TOSS unless unit get buffs like the zergs ultra does. and what about the pointless terran units......... o wait they dont have any


Would you rather that Blizzard not do anything and make it look like they don't even acknowledge the unit?

Exactly.


Carrier.


Mothership



Quite a few patches actually pertained to the Mothership, you know >.>
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 02 2010 03:44 GMT
#460
Decent patch, but all these Zerg changes make me feel like they're still not really comfortable with the race. It's not just little tweaks, they keep adding and removing abilities and swapping things around. Zerg still doesn't feel finished.
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