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Patch 14 Changes - Page 24

Forum Index > SC2 General
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Prev 1 22 23 24 25 26 29 Next All
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
June 02 2010 04:08 GMT
#461
My minimap bug was fixed. . . for now at least.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
gdroxor
Profile Blog Joined May 2010
United States639 Posts
June 02 2010 04:12 GMT
#462
On June 02 2010 11:18 nihlon wrote:
Show nested quote +
On June 02 2010 11:14 a176 wrote:
On June 02 2010 11:13 psion wrote:
To those saying the Overlord/seer speed increase makes the upgrade more strategic, I have one word: Warpgate.


What?


Yeah I was thinking the same thing, lol.


I think he's trying to compare the increased cost of overlord speed to the cost of getting warpgates. Although both are (were) intuitive upgrades, something you'd be stupid not to get given the cost.

But it was a bad comparison.
LiO
Profile Blog Joined February 2010
Macedonia20 Posts
June 02 2010 04:14 GMT
#463
On June 02 2010 10:58 eNtitY~ wrote:
Why isn't there any word on the games not counting??

-_-


Right! Im still stuck at 4 placement matches left... Ladders are back and i can see my placement, but games still not count!
Macedonia Timeless
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
June 02 2010 04:15 GMT
#464
Surprised they didn't fix bnet interface sounds yet.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
CheddarTrek
Profile Joined April 2010
United States5 Posts
June 02 2010 04:15 GMT
#465
Can anyone log on today? I keep getting an error all day saying that my "client version not recognized by the battle.net service" or something.

First time I tried there was a message up saying that they were updating and if we couldn't log on to just be patient, but now the message is down and I still can't get on.

If it's just taking a while then all good, but if I can be downloading (or doing whatever) to get online that'd be better. So please let me know
The internet is like a giant bathroom wall, and everyone has a marker.
Chen
Profile Joined June 2009
United States6344 Posts
June 02 2010 04:20 GMT
#466
On June 02 2010 11:34 Zeke50100 wrote:
Show nested quote +
On June 02 2010 11:30 Chen wrote:
On June 02 2010 11:20 Zeke50100 wrote:
On June 02 2010 10:44 Backpack wrote:
On June 02 2010 10:40 Zeke50100 wrote:
On June 02 2010 10:39 Zutta wrote:
swweeeeeet! archons build a little faster? good thing theyre still a completly unless unit (aside from mass speedling, which, who really does that in 1v1). why doesnt the TOSS unless unit get buffs like the zergs ultra does. and what about the pointless terran units......... o wait they dont have any


Would you rather that Blizzard not do anything and make it look like they don't even acknowledge the unit?

Exactly.


Carrier.


Carrier is a T3 unit that serves exactly that purpose, and it doesn't suck like Ultras. Your point?

The problem with Archons is that they weren't very usable after just firing off a storm like Blizzard intended, because the enemy had a year and a half to kill the thing. Now imagine that, except waiting just a year. It's definitely a needed improvement.

lolwat? carriers suck just as much as ultras, probably more now that the ultras been getting at least some useful buffs. only time they are useful is 2v2. 3v3. 4v4. even then mass void rays is a much better use of money. Carriers serve no purpose other than to lose the builder the game or act as a embarrassment unit, ala scout.

tell me what units that can attack air the carrier can cost-effectively beat
Ghost, Sentry, archon, Queen, Phoenix. lol.

Every race has one air AND one ground unit that completely decimates carriers
Terran: Mass M&M on ground, mass vikings in air. BC's with yamato beat carriers as well.
Zerg: Mass hydras on ground, mass corrupters in air
Protoss: Blink stalkers on ground, void rays in the air. + Show Spoiler +
probably will never happen, but 1 mothership can neuter infinite carriers with 1 vortex, because of the nature of interceptors they will keep flying until they all get sucked in. trust me i've tried it before with 10+carriers, it takes 5 seconds max for all the interceptors to dissapear.


Wait, you see people who do nothing but mass Carriers?

carriers are a giant resource sink. what unit can u get with carriers other than zlots? either you cut carriers to get other units or you dont get many other units so you have enough carriers to theoretically do something. either way all the above still destroy carriers, air units wont really care what u have on the ground and zlots arnt really good at taking out mass marines/hydras
Radio.active
Profile Blog Joined May 2010
United States121 Posts
Last Edited: 2010-06-02 04:24:16
June 02 2010 04:23 GMT
#467
Ultralisk
Anabolic Synthesis upgrade removed.
Health increased from 450 to 500.
Speed increased from 2.25 to 2.9531.

Psh, well there goes cat and mouse...

+ Show Spoiler +
I'm joking by the way...
-_-
Luddite
Profile Blog Joined April 2007
United States2315 Posts
June 02 2010 04:27 GMT
#468
noooo my vikings Now I'll have to actually build something besides pure vikings against zerg.
Can't believe I'm still here playing this same game
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 02 2010 04:30 GMT
#469
On June 02 2010 13:14 LiO wrote:
Show nested quote +
On June 02 2010 10:58 eNtitY~ wrote:
Why isn't there any word on the games not counting??

-_-


Right! Im still stuck at 4 placement matches left... Ladders are back and i can see my placement, but games still not count!


are you sure? It says I have 4 placement matches left as well but my games are recorded on the ladder. Yesterday they weren't recording so maybe check again tomorrow
CheddarTrek
Profile Joined April 2010
United States5 Posts
June 02 2010 04:33 GMT
#470
Is there a place to download the last patch manually? I don't seem to be getting it.
The internet is like a giant bathroom wall, and everyone has a marker.
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 02 2010 04:37 GMT
#471
On June 02 2010 13:30 kNyTTyM wrote:
Show nested quote +
On June 02 2010 13:14 LiO wrote:
On June 02 2010 10:58 eNtitY~ wrote:
Why isn't there any word on the games not counting??

-_-


Right! Im still stuck at 4 placement matches left... Ladders are back and i can see my placement, but games still not count!


are you sure? It says I have 4 placement matches left as well but my games are recorded on the ladder. Yesterday they weren't recording so maybe check again tomorrow

Yea, it says that for me too, but all my games are recorded properly.
k!llua
Profile Blog Joined March 2010
Australia895 Posts
June 02 2010 04:43 GMT
#472
probably could have fixed tvt and tvp by leaving vikings as they were and making an adjustment to the raven's energy regen rate so PDD becomes usable faster (but not cheaper, as that would break just about every matchup).
my hair is a wookie, your argument is invalid
Dekoth
Profile Joined March 2010
United States527 Posts
June 02 2010 04:52 GMT
#473
On June 02 2010 12:36 Zeke50100 wrote:
Show nested quote +
On June 02 2010 12:31 italiangymnast wrote:
On June 02 2010 10:44 Backpack wrote:
On June 02 2010 10:40 Zeke50100 wrote:
On June 02 2010 10:39 Zutta wrote:
swweeeeeet! archons build a little faster? good thing theyre still a completly unless unit (aside from mass speedling, which, who really does that in 1v1). why doesnt the TOSS unless unit get buffs like the zergs ultra does. and what about the pointless terran units......... o wait they dont have any


Would you rather that Blizzard not do anything and make it look like they don't even acknowledge the unit?

Exactly.


Carrier.


Mothership



Quite a few patches actually pertained to the Mothership, you know >.>


Yep, and we are all just still waiting on the one that says;

Mothership has been removed from the game. We finally realized that the players are indeed right and this is a massive waste of resources and space. In short we would like to apologize to protoss for hyping this for years to be the end all be all single unit of awesome sauce. Then delivering this massive steaming pile of poo, that was nothing more then a giant arbiter that failed to even do as good a job as that.

Sincerely,
Sc2 Development team
Fen
Profile Blog Joined June 2006
Australia1848 Posts
June 02 2010 04:54 GMT
#474
Does splash damage affect burrowed units?
Radio.active
Profile Blog Joined May 2010
United States121 Posts
June 02 2010 05:20 GMT
#475
whenever i try to download this patch it crashes...
-_-
Garnet
Profile Blog Joined February 2006
Vietnam9056 Posts
Last Edited: 2010-06-02 05:41:15
June 02 2010 05:40 GMT
#476
wrong thread.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
June 02 2010 06:43 GMT
#477
On June 02 2010 13:27 Luddite wrote:
noooo my vikings Now I'll have to actually build something besides pure vikings against zerg.


You built pure vikings against Zerg? Don't you get destroyed by their complete Tier 2 tech? I mean, Vikings seem to die quite fast against equal cost hydra or muta. And Fungal Growth can negate your huge range advantage.
Bankai - Correlation does not imply causation
Owarida
Profile Joined April 2010
United States333 Posts
June 02 2010 06:44 GMT
#478
I actually thought this patch was pretty good. I play zerg and nothing I saw really made me ragequit SC2 for a week like most other patches. Sure ultra is still kinda weak, but its getting there. Roach upgrade I love. OL speed I think was pretty needed, 50/50 is a little imba for such an amazing upgrade.

Did not see the other changes to races as very game changing. I think viking range may be better suited at 7 or 8 with same damage but idk.


Bouchnick
Profile Joined April 2010
Canada12 Posts
June 02 2010 06:54 GMT
#479
On June 02 2010 15:43 NeoLearner wrote:
Show nested quote +
On June 02 2010 13:27 Luddite wrote:
noooo my vikings Now I'll have to actually build something besides pure vikings against zerg.


You built pure vikings against Zerg? Don't you get destroyed by their complete Tier 2 tech? I mean, Vikings seem to die quite fast against equal cost hydra or muta. And Fungal Growth can negate your huge range advantage.
Bronze league man, bronze league.
Timax around the world.
ffswowsucks
Profile Blog Joined August 2005
Greece2298 Posts
June 02 2010 07:13 GMT
#480
noone ever uses archons anyways! protoss changes were crap.
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
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