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Patch 14 Changes - Page 26

Forum Index > SC2 General
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shawabawa
Profile Joined May 2010
United Kingdom417 Posts
June 02 2010 09:13 GMT
#501
On June 02 2010 18:09 lololol wrote:
Terran doesn't have a proper air counter to vikings and the ground counters are getting destroyed by tanks before they can do anything. The problem is not viking ground damage at all.

For example in PvP it's phoenix > void ray > carrier > phoenix, while TvT air is Vikings > BCs and that's it, there's no proper counter system, and there isn't any effective ground counter to them either, because of siege tank support and BCs owning thors/marines by themselves.
Vikings also have pretty ridiculous range(in BW the only unit that had more than 8 was the siege tank) and they are cost effective against every other air unit in the game, it's vikings > all, unless the other player has more resources invested in his air units(practically only PvP has decent AtA balance).



They said they are willing to add new units if necessary, but their definition of "necessary" is "never", since during the whole beta zerg had less units and was pretty bland and there were tons of complains about air balance. The new units will be pretty much the only selling point for the expansions for players interested in competitive multiplayer, so they are just holding them back.

Don't mutas beat vikings at equal resource costs? I imagine corruptors would too but I'm not sure.

Either way Terran need a more effective counter to them, I think Thors should go back to 8(+4) instead of 6(+6). Would at least be a start, really not sure why they changed that, basically forces thors to be anti-muta and nothing else.
Roblin
Profile Joined April 2010
Sweden948 Posts
June 02 2010 10:50 GMT
#502
On June 02 2010 18:01 zephon wrote:
Show nested quote +
On June 02 2010 10:13 Jokey665 wrote:
On June 02 2010 09:45 Grimjim wrote:
EMP should set the charge of Void Rays back to 0.

I was just going to say this. I'd also like it to break force fields, but that's probably a bit much.

EMP should also shutdown the toss player's minimap, and invert their hotkeys!

sarcasm win
I'm better today than I was yesterday!
Zealot_Alec
Profile Joined July 2009
Canada13 Posts
June 02 2010 11:07 GMT
#503
Viking ground damage reduced from 14 to 12 makes sense because SCVs required 4 shots to kill so why not Probes/Drones as well?

9R without the need of an upgrade for a basic air unit is ridiculous - 6/7R with a +3/+2R 150/150/100 upgrade is far more balanced

10+4A(2) attack - 8+4A(2) makes light air the direct Viking counter while only losing 2DPS V armored

150M 75G - Terrans have lots of extra minerals in Sc2 due to MULES so gas reduction was unnecessary

Reactors - 2nd Viking should cost +25G to procure or +10BT (50BT for both Vikings would also do)


Marauders: +25G and or Ling speed upgrade/Zealot Charge completely ignores slow


Protoss:

Phoenix damage changed to 10+10L - light air takes the same amount of damage while armor damage reduction is halved

Graviton Beam range = 6 - Cyber Core Upgrade requires Stargate to unlock

Archons deal 2 radius 10 damage enemy splash when killed(even when merging)

MS - Vortex = instant cast duration +5-10 seconds or completely removed in lieu of faster movement speed

Interceptors have a new upgrade that reduces GtA damage by 50% or makes them too fast to be targeted for X seconds(Fleet Beacon would house ability to prevent abuse)

Ludicrous Speed will be Fleets' ability with Rick Moranis voice when activated


Zerg:

Infested Marines 200E - produces 2 Marines and 1 Firebat

Movement speed starts off normal but slows as timer(30 seconds) runs down

Can Burrow and stop timer but Overseer max E = 100 while doing so


Lair 2A Hive 4A

New Hive upgrade - Burrow Regen - increases regen rate of burrowed units by +50%

AOE = within 4 range of Hatchs or 2R of Creep Tumors

Crawlers Unburrow/Burrow speed greatly increased when directly above Creep Tumor


-20% damage for 30 seconds too WC Bliz! Freenzy equally WCish
slowmanrunning
Profile Joined March 2010
Canada285 Posts
June 02 2010 11:12 GMT
#504
On June 02 2010 05:09 Capteone wrote:
source?


at the top there's a link to it at blizzards patch notes thread. It's legit.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
Mithrandror
Profile Joined May 2010
Belgium85 Posts
June 02 2010 11:14 GMT
#505
On June 02 2010 20:07 Zealot_Alec wrote:
Viking ground damage reduced from 14 to 12 makes sense because SCVs required 4 shots to kill so why not Probes/Drones as well?

9R without the need of an upgrade for a basic air unit is ridiculous - 6/7R with a +3/+2R 150/150/100 upgrade is far more balanced

10+4A(2) attack - 8+4A(2) makes light air the direct Viking counter while only losing 2DPS V armored

150M 75G - Terrans have lots of extra minerals in Sc2 due to MULES so gas reduction was unnecessary

Reactors - 2nd Viking should cost +25G to procure or +10BT (50BT for both Vikings would also do)


Marauders: +25G and or Ling speed upgrade/Zealot Charge completely ignores slow


Protoss:

Phoenix damage changed to 10+10L - light air takes the same amount of damage while armor damage reduction is halved

Graviton Beam range = 6 - Cyber Core Upgrade requires Stargate to unlock

Archons deal 2 radius 10 damage enemy splash when killed(even when merging)

MS - Vortex = instant cast duration +5-10 seconds or completely removed in lieu of faster movement speed

Interceptors have a new upgrade that reduces GtA damage by 50% or makes them too fast to be targeted for X seconds(Fleet Beacon would house ability to prevent abuse)

Ludicrous Speed will be Fleets' ability with Rick Moranis voice when activated


Zerg:

Infested Marines 200E - produces 2 Marines and 1 Firebat

Movement speed starts off normal but slows as timer(30 seconds) runs down

Can Burrow and stop timer but Overseer max E = 100 while doing so


Lair 2A Hive 4A

New Hive upgrade - Burrow Regen - increases regen rate of burrowed units by +50%

AOE = within 4 range of Hatchs or 2R of Creep Tumors

Crawlers Unburrow/Burrow speed greatly increased when directly above Creep Tumor


-20% damage for 30 seconds too WC Bliz! Freenzy equally WCish



Lol wut? Are you on crack or something...
you really want chatrooms?
slowmanrunning
Profile Joined March 2010
Canada285 Posts
June 02 2010 11:15 GMT
#506
Holy crap a patch where the roach is actually buffed! I didn't ever think I would see the day...
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
MovieDude
Profile Joined May 2010
7 Posts
June 02 2010 11:15 GMT
#507
On June 02 2010 05:33 whaTITdoz wrote:
Anyone know if this fixed the black mini-map bug in-game or for watching replays? I haven't been able to watch replays since patch 13 because of the black mini-map bug.


If you drag the replay file onto the sc2switcher.exe program, the replay will load w/ the mini-map!
slowmanrunning
Profile Joined March 2010
Canada285 Posts
June 02 2010 11:18 GMT
#508
On June 02 2010 05:19 asdfTT123 wrote:
LOL! Decreased Archon warp time by 5 seconds? That's the last buff that P needs. Thanks Blizzard for an amazing job well done, as always. -_-


Actually that's a very good buff, at this point in time high templars tend to be tossed asside in favor of collosi, and if it makes it so that once they run out of energy you can change them into archon's (underused imo) It will make more ht gameplay.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
Darpinion
Profile Joined January 2010
United States210 Posts
June 02 2010 11:18 GMT
#509
I love when people doubt that the Patch Notes are real. Like people don't have anything better to do than post fake patch notes.
"A well formulated question is more important than the answer." -Albert Einstein
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
June 02 2010 11:19 GMT
#510
me love this patch
thanks burrow roach^^
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
danbel1005
Profile Joined February 2008
United States1319 Posts
June 02 2010 11:35 GMT
#511
On June 02 2010 05:25 professorjoak wrote:
Show nested quote +
On June 02 2010 05:22 Chill wrote:
Why is it 2.9531? Does Blizzard really need accuracy to 4 decimal places?



61/64 = 0.953125


edit: the technical reason why we need a power of 2:
+ Show Spoiler +

To be more specific, 2.95 does not have an exact representation in finite precision floating point arithmetic because the number is binary when in the computer. If the denominator is a power of 2, however, the number can be represented exactly. You'll accumulate roundoff error over time because you are adding 2.95+error to itself every timestep. It's probably not a big deal; most likely it would just give your hydralisk has an unnoticeably small random variation in speed, but it might lead to weird collision detection bugs so it's best to just remove the ambiguity and work in powers of 2.


Real-world example of when counting time in a base-10 increment instead of a base-2 increment caused roundoff error that made a Patriot Missile system fail during the Gulf War:
http://mathworld.wolfram.com/RoundoffError.html


Thx
posts like this one makes TL.net an interesting forum.
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
gedassan
Profile Joined March 2010
Lithuania83 Posts
June 02 2010 11:40 GMT
#512
I have quickly checked this out in the morning and got the impression that Viking ground attack is not only down from 14 to 12, but also the attack rate down from normal to slow. Can anyone check and confirm?

The way is made clear when viewed from above.
lololol
Profile Joined February 2006
5198 Posts
June 02 2010 12:49 GMT
#513
On June 02 2010 18:13 shawabawa wrote:
Show nested quote +
On June 02 2010 18:09 lololol wrote:
Terran doesn't have a proper air counter to vikings and the ground counters are getting destroyed by tanks before they can do anything. The problem is not viking ground damage at all.

For example in PvP it's phoenix > void ray > carrier > phoenix, while TvT air is Vikings > BCs and that's it, there's no proper counter system, and there isn't any effective ground counter to them either, because of siege tank support and BCs owning thors/marines by themselves.
Vikings also have pretty ridiculous range(in BW the only unit that had more than 8 was the siege tank) and they are cost effective against every other air unit in the game, it's vikings > all, unless the other player has more resources invested in his air units(practically only PvP has decent AtA balance).



They said they are willing to add new units if necessary, but their definition of "necessary" is "never", since during the whole beta zerg had less units and was pretty bland and there were tons of complains about air balance. The new units will be pretty much the only selling point for the expansions for players interested in competitive multiplayer, so they are just holding them back.

Don't mutas beat vikings at equal resource costs? I imagine corruptors would too but I'm not sure.

Either way Terran need a more effective counter to them, I think Thors should go back to 8(+4) instead of 6(+6). Would at least be a start, really not sure why they changed that, basically forces thors to be anti-muta and nothing else.


No to both, but if the zerg has enough of a resource advantage he can overwhelm the vikings with a big ball of corruptors or mutas(less corruptors are needed compared to mutas), but cost for cost there's simply no way to match them in the air.
I'll call Nada.
lololol
Profile Joined February 2006
5198 Posts
June 02 2010 12:51 GMT
#514
On June 02 2010 20:40 gedassan wrote:
I have quickly checked this out in the morning and got the impression that Viking ground attack is not only down from 14 to 12, but also the attack rate down from normal to slow. Can anyone check and confirm?



Viking's ground attack cooldown is still 1 second.
I'll call Nada.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
June 02 2010 13:26 GMT
#515
Wait, if Ultra's are as fast as zerglings....if you get the speed upgrade for them does that mean they are as fast as speedlings?
gedassan
Profile Joined March 2010
Lithuania83 Posts
June 02 2010 13:30 GMT
#516
On June 02 2010 21:51 lololol wrote:
Show nested quote +
On June 02 2010 20:40 gedassan wrote:
I have quickly checked this out in the morning and got the impression that Viking ground attack is not only down from 14 to 12, but also the attack rate down from normal to slow. Can anyone check and confirm?



Viking's ground attack cooldown is still 1 second.


Cool, thank you.
The way is made clear when viewed from above.
nyshak
Profile Joined May 2010
Germany132 Posts
June 02 2010 13:39 GMT
#517
On June 02 2010 22:26 Fruscainte wrote:
Wait, if Ultra's are as fast as zerglings....if you get the speed upgrade for them does that mean they are as fast as speedlings?


AFAIK Ultras, as of patch 14, are as fast as zerglings. Speedlings outrun them by far.
B-)
MindRush
Profile Joined April 2010
Romania916 Posts
June 02 2010 13:51 GMT
#518
patch14 was more like a polishing patch compared to the others ..... definetly last patch before retail
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 02 2010 13:54 GMT
#519
On June 02 2010 22:51 MindRush wrote:
patch14 was more like a polishing patch compared to the others ..... definetly last patch before retail


still hoping for one more during phase 2
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
MindRush
Profile Joined April 2010
Romania916 Posts
June 02 2010 13:57 GMT
#520
On June 02 2010 22:54 jamesr12 wrote:
Show nested quote +
On June 02 2010 22:51 MindRush wrote:
patch14 was more like a polishing patch compared to the others ..... definetly last patch before retail


still hoping for one more during phase 2


i hope phase2 will be something like :
"fuck phase2, we are releasing the game already"
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
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