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Patch 14 Changes - Page 4

Forum Index > SC2 General
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SpaceChick
Profile Joined February 2010
173 Posts
June 01 2010 20:25 GMT
#61
On June 02 2010 05:22 Chill wrote:
Why is it 2.9531? Does Blizzard really need accuracy to 4 decimal places?

it's (2 + 61/64) = default ling speed
theqat
Profile Blog Joined March 2008
United States2856 Posts
June 01 2010 20:25 GMT
#62
On June 02 2010 05:24 Chill wrote:
Show nested quote +
On June 02 2010 05:23 theqat wrote:
On June 02 2010 05:22 Chill wrote:
Why is it 2.9531? Does Blizzard really need accuracy to 4 decimal places?


I believe this is the speed they set some melee units to to let them chase workers. I believe it is unupgraded off-creep ling speed, for instance. So yeah they found a number that worked and it happens to be 4 decimals long, haha

I get that, but you're telling me 2.95 doesn't work? REALLY?


Could be! After all those lings just barely keep up with the workers as it is
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
June 01 2010 20:25 GMT
#63
This is an excellent patch! Fast Ultras, as well as more bulky than before...awesome. The Roach buff is actually quite important, as now Roach pushes can be even more powerful.

I'm glad they're at least TRYING to buff the Archon. Now you can use up your dead-weight Templars quicker on the battlefield. The Overlord change is actually nice, so there are less dirt-cheap upgrades in the game. Infested Terran change is pretty nice, although not exactly the right thing. Peristalsis being removed is really just reducing an annoyance, if anything.

Oh, and Viking ground being nerfed = expected. They were too powerful on the ground to really be considered as JUST AA.

...Wait...Where's the Protoss nerf? THERE IS NONE. THIS IS FAKE!
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 01 2010 20:25 GMT
#64
On June 02 2010 05:23 billyX333 wrote:
Show nested quote +
Overseer
Infested Terran energy cost decreased from 125 to 100.

absolutely necessary change, thank god for this buff

game breaker imo


Actually it's potentially useful in some remote hypothetical sense. Being able to take 3 overseers and spawn 6 ITs has a lot more impact than those same 3 overseers spawning 3 ITs and having 75 energy left over.
Logo
On_Slaught
Profile Joined August 2008
United States12190 Posts
June 01 2010 20:26 GMT
#65
They do some great stuff for the Ultra but i'm sure people will still find reasons to bitch.

They are now faster and have more hp. Perhaps we will see more now.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 01 2010 20:26 GMT
#66
Sooo they kept Roaches at 2 supply and buffed their upgrades slightly? I don't like this at all.
zvz will continue to be all about ling/bling I guess...

Decent change on the Ultralisk, at least it won't take ages before you can actually make some of those.
If you have a good reason to disagree with the above, please tell me. Thank you.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
June 01 2010 20:26 GMT
#67
On June 02 2010 05:22 DoomFox wrote:
I don't fully understand the numbers with the Ultralisk speed change.
o Ultralisk
+ Speed increased from 2.25 to 2.9531.

Someone said this is as fast as a zergling. Does this mean the Ultralisk is as fast as a default zergling or the speedling?

speed doesnt change the fact Cows cant walk over ling and are as such, still useless
Artillery spawned from the forges of Hell
bellaisa
Profile Joined April 2010
United States117 Posts
June 01 2010 20:26 GMT
#68
are the ladders still messed up?
Mindcrime
Profile Joined July 2004
United States6899 Posts
June 01 2010 20:26 GMT
#69
On June 02 2010 05:24 Chill wrote:
Show nested quote +
On June 02 2010 05:23 theqat wrote:
On June 02 2010 05:22 Chill wrote:
Why is it 2.9531? Does Blizzard really need accuracy to 4 decimal places?


I believe this is the speed they set some melee units to to let them chase workers. I believe it is unupgraded off-creep ling speed, for instance. So yeah they found a number that worked and it happens to be 4 decimals long, haha

I get that, but you're telling me 2.95 doesn't work? REALLY?


Why are you trying to nerf ultras again?

:p
That wasn't any act of God. That was an act of pure human fuckery.
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
Last Edited: 2010-06-01 20:28:17
June 01 2010 20:26 GMT
#70
The problem is that ultralisks take a year and a month to tech. I like the changes, I just don't see games going that long. They haven't so far (a vast majority of the time), why should they post patch 14?

Thor and tanks and colossi and immortals are produced and a part of a composition much sooner than a zerg manages a comfortable tier 3. Unless the zerg bullets to t3, which just isn't viable.

Interested to see how it plays nonetheless.
uNiGNoRe
Profile Blog Joined June 2007
Germany1115 Posts
June 01 2010 20:26 GMT
#71
On June 02 2010 05:24 Matharos wrote:
Show nested quote +
Overlord/Overseer
Pneumatized Carapace cost increased from 50/50 to 100/100.


Makes me a little sad, I liked fast Overlord speed...

I think it's a good thing. Although I don't like paying more for it now, I always thought there isn't really a decision behind getting the upgrade or not getting it because it was just so cheap. Now you have to think more about spending 100 gas. There was just no reason not to get it before.
koppik
Profile Joined April 2010
United States676 Posts
June 01 2010 20:27 GMT
#72
These changes seem more to affect PvZ, to be honest. Roach regeneration was particularly useful against a protoss using HT. Ultras having the speed upgrade innately will help make them useful much quicker against stalker/collosus.
Destro
Profile Joined September 2009
Netherlands1206 Posts
June 01 2010 20:27 GMT
#73
Overseer
Infested Terran energy cost decreased from 125 to 100.



I rolled my eyes so hard.


silly blizzard, just take the ability of the game. im sure it will be cool for single player, just please... take the hint, this ability is and always has been garbage.
bring back weapon of choice for hots!
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
June 01 2010 20:27 GMT
#74
yay ! a bit of hope for roaches! and overspeed is a bit harder to get now but that makes alot of sense i guess.. hopefully drop will get lowered to 150 150 to compensate

z]Benny
Profile Joined April 2006
Romania253 Posts
June 01 2010 20:27 GMT
#75
I am honestly very very confused. Wasn't the Beta supposed to end on May 31st???
Cheezy
Profile Joined May 2009
Sweden112 Posts
June 01 2010 20:27 GMT
#76
On June 02 2010 05:24 hordeau wrote:
I'm curious why they're completely ignoring the brokenness between TvP

Terran have so many options to win in the early game,


sorry, what?
meeple
Profile Blog Joined April 2009
Canada10211 Posts
June 01 2010 20:27 GMT
#77
On June 02 2010 05:22 Chill wrote:
Why is it 2.9531? Does Blizzard really need accuracy to 4 decimal places?


I thought that too... but I imagine they wanted it to be slightly faster than something but slower than something else...
OffResonance
Profile Joined April 2010
Germany10 Posts
June 01 2010 20:27 GMT
#78
Wow, most of these changes seem resonable, indeed. I still dislike those warcraftish abilities like the new corruption, though. Hope they will remove them sometime instead of trying to buff them.
Darow
Profile Joined May 2010
United Kingdom36 Posts
June 01 2010 20:27 GMT
#79
Too bad Archon is still useless,build time wasn't the issue for them.
Win
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2010-06-01 20:29:23
June 01 2010 20:28 GMT
#80
default ling speed =2.9531
Default Ultra speed = 2.9531
Speedling speed = 4.6991

from the editor.

EDIT: also infested terran was so useful when it was on the infestor, unfortunately now it's kind of a joke.
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