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On June 02 2010 05:26 arb wrote:Show nested quote +On June 02 2010 05:22 DoomFox wrote: I don't fully understand the numbers with the Ultralisk speed change. o Ultralisk + Speed increased from 2.25 to 2.9531.
Someone said this is as fast as a zergling. Does this mean the Ultralisk is as fast as a default zergling or the speedling? speed doesnt change the fact Cows cant walk over ling and are as such, still useless Then zerg will need to position ultras and lings so that lings aren't in front. I wouldn't want my roaches to start the battle behind the hydralisks, that would be silly.
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On June 02 2010 05:30 SnowJob wrote: What did Peristalsis do, anyway? I don't remember which upgrade that was. increased burrow speed from 1 to 1.75 for infestors. now they have that +more by default.
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Hopefully this made some adjustments to black mini-map issue as well as Blank friends list. Overall decent balance, curious to see if speed change has any bearing on people actually using Ultra.
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Even when it's a decent patch, people find things to bitch about. Amazing.
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Zergs were whining about the roach vs roach in zvz. Now they whine about ling/bling vs ling/bling. What do you guys actually want? In tvt it is tank/viking vs tank/viking and if you make something else, you die.
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Finally some zerg buffs come into fruition! (I primarly play protoss, but felt that zerg was a bit weaker in the ZvT MU)
This is an overall good patch, nothing too drastic, and nothing too meaningless and without just. If they patch like this all the time, I feel like the Blizzard flaming will cease a little .
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On June 02 2010 05:32 nihlon wrote: Even when it's a decent patch, people find things to bitch about. Amazing. So true
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Ok so they fixed, or at least attempted to, the Terran mech vs Zerg push. Very good start I think, next up I'm sure they'll do PvT sillyness....the Viking thing is a bit of a nerf to help out Colossi I think, so it swings it a little bit towards that in favor.
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Seems like this patch didn't address anything. ZvT mech is pretty much the same as before. Ultras are gonna be useless still, roaches still cost 2 food, and tanks still destroy everything in sight.
What's more sad is that this will probably be the last balance patch for the beta.
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Anyone know if this fixed the black mini-map bug in-game or for watching replays? I haven't been able to watch replays since patch 13 because of the black mini-map bug.
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On June 02 2010 05:31 Lobo2me wrote:Show nested quote +On June 02 2010 05:26 arb wrote:On June 02 2010 05:22 DoomFox wrote: I don't fully understand the numbers with the Ultralisk speed change. o Ultralisk + Speed increased from 2.25 to 2.9531.
Someone said this is as fast as a zergling. Does this mean the Ultralisk is as fast as a default zergling or the speedling? speed doesnt change the fact Cows cant walk over ling and are as such, still useless Then zerg will need to position ultras and lings so that lings aren't in front. I wouldn't want my roaches to start the battle behind the hydralisks, that would be silly. Pssst if you are smart you put the lings to the side and swing around with them to cut off retreat. or use 4 lings for every ultralisk wide the choke you plan on fighting in. ultras can attack from behind a single layer of lings.
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On June 02 2010 05:32 finalboss wrote: Ok so they fixed, or at least attempted to, the Terran mech vs Zerg push. Very good start I think, next up I'm sure they'll do PvT sillyness....the Viking thing is a bit of a nerf to help out Colossi I think, so it swings it a little bit towards that in favor.
Ground damage bro
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On June 02 2010 05:24 Chill wrote:Show nested quote +On June 02 2010 05:23 theqat wrote:On June 02 2010 05:22 Chill wrote: Why is it 2.9531? Does Blizzard really need accuracy to 4 decimal places? I believe this is the speed they set some melee units to to let them chase workers. I believe it is unupgraded off-creep ling speed, for instance. So yeah they found a number that worked and it happens to be 4 decimals long, haha I get that, but you're telling me 2.95 doesn't work? REALLY?
Actually, i think it's because they used a mathematical algorithm to get the numbers. Like a certain %% of some other basic number in relationship to a ratio or something.
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On June 02 2010 05:32 lew wrote: Zergs were whining about the roach vs roach in zvz. Now they whine about ling/bling vs ling/bling. What do you guys actually want? In tvt it is tank/viking vs tank/viking and if you make something else, you die.
yep and toss feels like "colossus wars" or "find the void ray" right now.
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Oh, wow, I totally forgot to mention how they should take a look at the Marauder. A GOOD look at the Marauder. A REALLY good look. Then, they should look us straight in the eye and say, "we're not going to make any changes"
I honestly don't think any type of Ultra buff will mean anything until they change the Marauder. It's a step in the right direction, though (albeit a small step)
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Its a small patch. There hasn't been once decent Protoss change since beta started though, I would like to see something done more to archons and maybe cast range of the PSI Storm increased.
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On June 02 2010 05:32 AssuredVacancy wrote: Seems like this patch didn't address anything. ZvT mech is pretty much the same as before. Ultras are gonna be useless still, roaches still cost 2 food, and tanks still destroy everything in sight.
What's more sad is that this will probably be the last balance patch for the beta. I would bet on at least one in phase 2
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On June 02 2010 05:31 Lobo2me wrote:Show nested quote +On June 02 2010 05:26 arb wrote:On June 02 2010 05:22 DoomFox wrote: I don't fully understand the numbers with the Ultralisk speed change. o Ultralisk + Speed increased from 2.25 to 2.9531.
Someone said this is as fast as a zergling. Does this mean the Ultralisk is as fast as a default zergling or the speedling? speed doesnt change the fact Cows cant walk over ling and are as such, still useless Then zerg will need to position ultras and lings so that lings aren't in front. I wouldn't want my roaches to start the battle behind the hydralisks, that would be silly.
Now if only lings were ranged!
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