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Patch 14 Changes - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 7 8 29 Next All
Lobo2me
Profile Joined May 2010
Norway1213 Posts
June 01 2010 20:31 GMT
#101
On June 02 2010 05:26 arb wrote:
Show nested quote +
On June 02 2010 05:22 DoomFox wrote:
I don't fully understand the numbers with the Ultralisk speed change.
o Ultralisk
+ Speed increased from 2.25 to 2.9531.

Someone said this is as fast as a zergling. Does this mean the Ultralisk is as fast as a default zergling or the speedling?

speed doesnt change the fact Cows cant walk over ling and are as such, still useless

Then zerg will need to position ultras and lings so that lings aren't in front. I wouldn't want my roaches to start the battle behind the hydralisks, that would be silly.
Bad manners are better than no manners at all.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 01 2010 20:31 GMT
#102
On June 02 2010 05:30 SnowJob wrote:
What did Peristalsis do, anyway? I don't remember which upgrade that was.

increased burrow speed from 1 to 1.75 for infestors. now they have that +more by default.
iLLusive
Profile Joined March 2010
United States274 Posts
June 01 2010 20:31 GMT
#103
Hopefully this made some adjustments to black mini-map issue as well as Blank friends list. Overall decent balance, curious to see if speed change has any bearing on people actually using Ultra.
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving.
nihlon
Profile Joined April 2010
Sweden5581 Posts
June 01 2010 20:32 GMT
#104
Even when it's a decent patch, people find things to bitch about. Amazing.
Banelings are too cute to blow up
lew
Profile Joined April 2009
Belgium205 Posts
June 01 2010 20:32 GMT
#105
Zergs were whining about the roach vs roach in zvz. Now they whine about ling/bling vs ling/bling. What do you guys actually want? In tvt it is tank/viking vs tank/viking and if you make something else, you die.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
June 01 2010 20:32 GMT
#106
now thats a ultra buff
savior did nothing wrong
Setz3R
Profile Blog Joined March 2010
United States455 Posts
June 01 2010 20:32 GMT
#107
Finally some zerg buffs come into fruition! (I primarly play protoss, but felt that zerg was a bit weaker in the ZvT MU)

This is an overall good patch, nothing too drastic, and nothing too meaningless and without just. If they patch like this all the time, I feel like the Blizzard flaming will cease a little .
twitch.tv/setz3r
SpaceChick
Profile Joined February 2010
173 Posts
June 01 2010 20:32 GMT
#108
On June 02 2010 05:32 nihlon wrote:
Even when it's a decent patch, people find things to bitch about. Amazing.

So true
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
June 01 2010 20:32 GMT
#109
best patch yet, honestly
finalboss
Profile Joined May 2010
United States39 Posts
June 01 2010 20:32 GMT
#110
Ok so they fixed, or at least attempted to, the Terran mech vs Zerg push. Very good start I think, next up I'm sure they'll do PvT sillyness....the Viking thing is a bit of a nerf to help out Colossi I think, so it swings it a little bit towards that in favor.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
June 01 2010 20:32 GMT
#111
Seems like this patch didn't address anything. ZvT mech is pretty much the same as before. Ultras are gonna be useless still, roaches still cost 2 food, and tanks still destroy everything in sight.

What's more sad is that this will probably be the last balance patch for the beta.
We spend our youth attaining wealth, and our wealth attaining youth.
whaTITdoz
Profile Joined April 2010
United States92 Posts
June 01 2010 20:33 GMT
#112
Anyone know if this fixed the black mini-map bug in-game or for watching replays? I haven't been able to watch replays since patch 13 because of the black mini-map bug.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 01 2010 20:33 GMT
#113
On June 02 2010 05:31 Lobo2me wrote:
Show nested quote +
On June 02 2010 05:26 arb wrote:
On June 02 2010 05:22 DoomFox wrote:
I don't fully understand the numbers with the Ultralisk speed change.
o Ultralisk
+ Speed increased from 2.25 to 2.9531.

Someone said this is as fast as a zergling. Does this mean the Ultralisk is as fast as a default zergling or the speedling?

speed doesnt change the fact Cows cant walk over ling and are as such, still useless

Then zerg will need to position ultras and lings so that lings aren't in front. I wouldn't want my roaches to start the battle behind the hydralisks, that would be silly.

Pssst if you are smart you put the lings to the side and swing around with them to cut off retreat. or use 4 lings for every ultralisk wide the choke you plan on fighting in. ultras can attack from behind a single layer of lings.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
June 01 2010 20:33 GMT
#114
On June 02 2010 05:32 finalboss wrote:
Ok so they fixed, or at least attempted to, the Terran mech vs Zerg push. Very good start I think, next up I'm sure they'll do PvT sillyness....the Viking thing is a bit of a nerf to help out Colossi I think, so it swings it a little bit towards that in favor.


Ground damage bro
savior did nothing wrong
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-06-01 20:33:43
June 01 2010 20:33 GMT
#115
On June 02 2010 05:24 Chill wrote:
Show nested quote +
On June 02 2010 05:23 theqat wrote:
On June 02 2010 05:22 Chill wrote:
Why is it 2.9531? Does Blizzard really need accuracy to 4 decimal places?


I believe this is the speed they set some melee units to to let them chase workers. I believe it is unupgraded off-creep ling speed, for instance. So yeah they found a number that worked and it happens to be 4 decimals long, haha

I get that, but you're telling me 2.95 doesn't work? REALLY?


Actually, i think it's because they used a mathematical algorithm to get the numbers. Like a certain %% of some other basic number in relationship to a ratio or something.
Too Busy to Troll!
gdroxor
Profile Blog Joined May 2010
United States639 Posts
June 01 2010 20:33 GMT
#116
On June 02 2010 05:32 lew wrote:
Zergs were whining about the roach vs roach in zvz. Now they whine about ling/bling vs ling/bling. What do you guys actually want? In tvt it is tank/viking vs tank/viking and if you make something else, you die.


yep and toss feels like "colossus wars" or "find the void ray" right now.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
June 01 2010 20:33 GMT
#117
Oh, wow, I totally forgot to mention how they should take a look at the Marauder. A GOOD look at the Marauder. A REALLY good look. Then, they should look us straight in the eye and say, "we're not going to make any changes"

I honestly don't think any type of Ultra buff will mean anything until they change the Marauder. It's a step in the right direction, though (albeit a small step)
Denarius Jay
Profile Joined May 2010
42 Posts
June 01 2010 20:33 GMT
#118
Its a small patch. There hasn't been once decent Protoss change since beta started though, I would like to see something done more to archons and maybe cast range of the PSI Storm increased.
State thy biding - Stalker
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 01 2010 20:34 GMT
#119
On June 02 2010 05:32 AssuredVacancy wrote:
Seems like this patch didn't address anything. ZvT mech is pretty much the same as before. Ultras are gonna be useless still, roaches still cost 2 food, and tanks still destroy everything in sight.

What's more sad is that this will probably be the last balance patch for the beta.


I would bet on at least one in phase 2
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Kletus
Profile Blog Joined March 2008
Canada580 Posts
June 01 2010 20:34 GMT
#120
On June 02 2010 05:31 Lobo2me wrote:
Show nested quote +
On June 02 2010 05:26 arb wrote:
On June 02 2010 05:22 DoomFox wrote:
I don't fully understand the numbers with the Ultralisk speed change.
o Ultralisk
+ Speed increased from 2.25 to 2.9531.

Someone said this is as fast as a zergling. Does this mean the Ultralisk is as fast as a default zergling or the speedling?

speed doesnt change the fact Cows cant walk over ling and are as such, still useless

Then zerg will need to position ultras and lings so that lings aren't in front. I wouldn't want my roaches to start the battle behind the hydralisks, that would be silly.


Now if only lings were ranged!
Your resistance only serves to make my carapace harder.
Prev 1 4 5 6 7 8 29 Next All
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