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Patch 14 Changes - Page 3

Forum Index > SC2 General
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Percutio
Profile Blog Joined April 2010
United States1672 Posts
June 01 2010 20:22 GMT
#41
First Protoss buff of all the patches? Great, now I just know that when Blizzard releases patch notes it will say something like, "Probe: Mining efficiency cut by 50%"
What does it matter how I loose it?
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 01 2010 20:22 GMT
#42
Oooh nice. The Archon change seems meaningless, but it should at least make them more feasible to use in battle after spending templar energy. Whenever I see a Protoss form archons in battle, they're always done AFTER the battle ends so you can just pick them off.

Ultralisk buffs... yay, 110 saved on getting ultras out is pretty huge, not to mention the resource cost. +50 hp probably isn't enough, but it's a start.
Logo
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
June 01 2010 20:22 GMT
#43
I never compliment anything Blizzard does but this is a good patch
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
Chill
Profile Blog Joined January 2005
Calgary25996 Posts
June 01 2010 20:22 GMT
#44
Why is it 2.9531? Does Blizzard really need accuracy to 4 decimal places?
Moderator
Grend
Profile Blog Joined April 2010
1600 Posts
June 01 2010 20:23 GMT
#45
Good stuff, but wanted something more exciting,
♞ Against the Wind - Bob Seger ♞
jimminy_kriket
Profile Blog Joined February 2007
Canada5529 Posts
June 01 2010 20:23 GMT
#46
Haha i was wondering the same thing
life of lively to live to life of full life thx to shield battery
Rinrun
Profile Joined April 2010
Canada3509 Posts
June 01 2010 20:23 GMT
#47
The balancing is fine, at least Ultras are more like their name.
Even though I play T, the Viking nerf isn't much - therefore no complaints.
MBC/Liquid/TSM always.
zoltanium
Profile Joined April 2010
Australia171 Posts
Last Edited: 2010-06-01 20:26:01
June 01 2010 20:23 GMT
#48
On June 02 2010 05:19 asdfTT123 wrote:
LOL! Decreased Archon warp time by 5 seconds? That's the last buff that P needs. Thanks Blizzard for an amazing job well done, as always. -_-

Considering they took the ultralisk in the direction that TL has been wanting it to be in, I think blizzard did a pretty good job.

mate
Gretorp
Profile Blog Joined September 2008
United States586 Posts
June 01 2010 20:23 GMT
#49
this was a balance change mainly for TvZ and PvZ. You can tell b/c the viking change is to shift roles of vikings a bit, and obviously archons are now imba with the +5 seconds... obviously.....QQ

but this patch was mainly geared for tvz imo to deal with mech better. We'll see if it works!
I am Unheard Change
AlliNPreFlop
Profile Blog Joined April 2010
59 Posts
June 01 2010 20:23 GMT
#50
On June 02 2010 05:22 Chill wrote:
Why is it 2.9531? Does Blizzard really need accuracy to 4 decimal places?

Haha, i think its the same speed as zergling without speed now right?
theqat
Profile Blog Joined March 2008
United States2856 Posts
Last Edited: 2010-06-01 20:24:03
June 01 2010 20:23 GMT
#51
On June 02 2010 05:22 Chill wrote:
Why is it 2.9531? Does Blizzard really need accuracy to 4 decimal places?


I believe this is the speed they set some melee units to to let them chase workers. I believe it is unupgraded off-creep ling speed, for instance. So yeah they found a number that worked and it happens to be 4 decimals long, haha
billyX333
Profile Blog Joined January 2008
United States1360 Posts
June 01 2010 20:23 GMT
#52
Overseer
Infested Terran energy cost decreased from 125 to 100.

absolutely necessary change, thank god for this buff

game breaker imo
Trok67
Profile Joined May 2010
France384 Posts
Last Edited: 2010-06-01 20:25:07
June 01 2010 20:23 GMT
#53
I'm really afraid about the fact that blizzard will definitely not change their pathetic zergs spell (fenzy, corruptors ability, infested terran) and instead of that will just try to make mino changes, hoping that players will finally use them, but unfortunately it will never happen and thoses spell will just stay as useless as they are Blizzard are definitely not capable of repairing their mistakes, corruptor infestor and overseer NEED new ability, not just useless minor changes.

But ultralisk changes go into the good direction for once, even if im pretty sure it won't be enough to make them playable, maybe in patch 15 ?
turnip
Profile Joined May 2010
United States193 Posts
June 01 2010 20:24 GMT
#54
I'm not sure if all the minor buffs zerg received make up for the 50 extra gas for overlord speed. The biggest buff to zerg this patch may have been the damage reduction on the viking ground attack...
hordeau
Profile Joined June 2009
United States157 Posts
June 01 2010 20:24 GMT
#55
I'm curious why they're completely ignoring the brokenness between TvP

Terran have so many options to win in the early game,
Protoss then have the counter to easily win the mid game without effort

and it's nearly impossible to see late game cause it never reaches this point unless both just turtle.
wat
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
June 01 2010 20:24 GMT
#56
I'm satisfied with this patch. Thank you, Blizzard. Last patches were so strange, this one seems very sensible!
Moderator
Sanguinarius
Profile Joined January 2010
United States3427 Posts
June 01 2010 20:24 GMT
#57
These are excellent changes I think. Ultras really needed that buff
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Chill
Profile Blog Joined January 2005
Calgary25996 Posts
June 01 2010 20:24 GMT
#58
On June 02 2010 05:23 theqat wrote:
Show nested quote +
On June 02 2010 05:22 Chill wrote:
Why is it 2.9531? Does Blizzard really need accuracy to 4 decimal places?


I believe this is the speed they set some melee units to to let them chase workers. I believe it is unupgraded off-creep ling speed, for instance. So yeah they found a number that worked and it happens to be 4 decimals long, haha

I get that, but you're telling me 2.95 doesn't work? REALLY?
Moderator
Matharos
Profile Joined May 2010
Canada211 Posts
June 01 2010 20:24 GMT
#59
Overlord/Overseer
Pneumatized Carapace cost increased from 50/50 to 100/100.


Makes me a little sad, I liked fast Overlord speed...
I assure you I don't have ferrets in my pants
professorjoak
Profile Joined July 2008
318 Posts
Last Edited: 2010-06-01 20:38:19
June 01 2010 20:25 GMT
#60
On June 02 2010 05:22 Chill wrote:
Why is it 2.9531? Does Blizzard really need accuracy to 4 decimal places?



61/64 = 0.953125


edit: the technical reason why we need a power of 2:
+ Show Spoiler +

To be more specific, 2.95 does not have an exact representation in finite precision floating point arithmetic because the number is binary when in the computer. If the denominator is a power of 2, however, the number can be represented exactly. You'll accumulate roundoff error over time because you are adding 2.95+error to itself every timestep. It's probably not a big deal; most likely it would just give your hydralisk has an unnoticeably small random variation in speed, but it might lead to weird collision detection bugs so it's best to just remove the ambiguity and work in powers of 2.


Real-world example of when counting time in a base-10 increment instead of a base-2 increment caused roundoff error that made a Patriot Missile system fail during the Gulf War:
http://mathworld.wolfram.com/RoundoffError.html
"The different branches of Arithmetic -- Ambition, Distraction, Uglification, and Derision." --Lewis Carroll
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