Patch 14 Changes - Page 3
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Percutio
United States1672 Posts
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Logo
United States7542 Posts
Ultralisk buffs... yay, 110 saved on getting ultras out is pretty huge, not to mention the resource cost. +50 hp probably isn't enough, but it's a start. | ||
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Failsafe
United States1298 Posts
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Chill
Calgary25990 Posts
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Grend
1600 Posts
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jimminy_kriket
Canada5523 Posts
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Rinrun
Canada3509 Posts
Even though I play T, the Viking nerf isn't much - therefore no complaints. | ||
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zoltanium
Australia171 Posts
On June 02 2010 05:19 asdfTT123 wrote: LOL! Decreased Archon warp time by 5 seconds? That's the last buff that P needs. Thanks Blizzard for an amazing job well done, as always. -_- Considering they took the ultralisk in the direction that TL has been wanting it to be in, I think blizzard did a pretty good job. | ||
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Gretorp
United States586 Posts
but this patch was mainly geared for tvz imo to deal with mech better. We'll see if it works! | ||
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AlliNPreFlop
59 Posts
On June 02 2010 05:22 Chill wrote: Why is it 2.9531? Does Blizzard really need accuracy to 4 decimal places? Haha, i think its the same speed as zergling without speed now right? | ||
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theqat
United States2856 Posts
On June 02 2010 05:22 Chill wrote: Why is it 2.9531? Does Blizzard really need accuracy to 4 decimal places? I believe this is the speed they set some melee units to to let them chase workers. I believe it is unupgraded off-creep ling speed, for instance. So yeah they found a number that worked and it happens to be 4 decimals long, haha | ||
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billyX333
United States1360 Posts
Overseer Infested Terran energy cost decreased from 125 to 100. absolutely necessary change, thank god for this buff game breaker imo | ||
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Trok67
France384 Posts
Blizzard are definitely not capable of repairing their mistakes, corruptor infestor and overseer NEED new ability, not just useless minor changes. But ultralisk changes go into the good direction for once, even if im pretty sure it won't be enough to make them playable, maybe in patch 15 ? | ||
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turnip
United States193 Posts
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hordeau
United States157 Posts
Terran have so many options to win in the early game, Protoss then have the counter to easily win the mid game without effort and it's nearly impossible to see late game cause it never reaches this point unless both just turtle. | ||
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Beyonder
Netherlands15103 Posts
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Sanguinarius
United States3427 Posts
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Chill
Calgary25990 Posts
On June 02 2010 05:23 theqat wrote: I believe this is the speed they set some melee units to to let them chase workers. I believe it is unupgraded off-creep ling speed, for instance. So yeah they found a number that worked and it happens to be 4 decimals long, haha I get that, but you're telling me 2.95 doesn't work? REALLY? | ||
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Matharos
Canada211 Posts
Overlord/Overseer Pneumatized Carapace cost increased from 50/50 to 100/100. Makes me a little sad, I liked fast Overlord speed... | ||
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professorjoak
318 Posts
On June 02 2010 05:22 Chill wrote: Why is it 2.9531? Does Blizzard really need accuracy to 4 decimal places? 61/64 = 0.953125 edit: the technical reason why we need a power of 2: + Show Spoiler + To be more specific, 2.95 does not have an exact representation in finite precision floating point arithmetic because the number is binary when in the computer. If the denominator is a power of 2, however, the number can be represented exactly. You'll accumulate roundoff error over time because you are adding 2.95+error to itself every timestep. It's probably not a big deal; most likely it would just give your hydralisk has an unnoticeably small random variation in speed, but it might lead to weird collision detection bugs so it's best to just remove the ambiguity and work in powers of 2. Real-world example of when counting time in a base-10 increment instead of a base-2 increment caused roundoff error that made a Patriot Missile system fail during the Gulf War: http://mathworld.wolfram.com/RoundoffError.html | ||
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Blizzard are definitely not capable of repairing their mistakes, corruptor infestor and overseer NEED new ability, not just useless minor changes.