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Patch 14 Changes - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 5 27 28 29 Next All
Cheezy
Profile Joined May 2009
Sweden112 Posts
Last Edited: 2010-06-01 20:19:38
June 01 2010 20:18 GMT
#21
So, I hope they fixed the black minimap bug, because it's not listed.

Overall good patch. There used to be so many upgrades, glad they removed some.
spiderface
Profile Joined May 2010
United States74 Posts
June 01 2010 20:18 GMT
#22
Good changes. Getting closer. 525 woulda been nice on an Ultra to survive a 255mm.
Salv
Profile Blog Joined December 2007
Canada3083 Posts
June 01 2010 20:19 GMT
#23
Awful patch from a Protoss perspective. There are problems with PvT, and they were not addressed at all. Oh well.
spiderface
Profile Joined May 2010
United States74 Posts
June 01 2010 20:19 GMT
#24
On June 02 2010 05:18 Cheezy wrote:
So, I hope they fixed the black minimap bug, because it's not listed.


These are unofficial changes farmed from the map editor and are subject to further additions. Official patch notes should be posted soon.
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2010-06-01 20:21:31
June 01 2010 20:19 GMT
#25
This is basically a perfect patch, balance-wise.

EDIT: At least, I think so. Vikings were OP before, I thought. Archons fit more into their role as an emergency merge unit. And all of the changes to Zerg are spectacular. Mass overseer in 4v4 is going to be even more fun now.
ModeratorGood content always wins.
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
June 01 2010 20:19 GMT
#26
LOL! Decreased Archon warp time by 5 seconds? That's the last buff that P needs. Thanks Blizzard for an amazing job well done, as always. -_-
n.Die_Jaedong <3
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 01 2010 20:20 GMT
#27
Ew.. Terran nerf..kinda :o, maybe it will be for the best TvT?
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Chaoz
Profile Joined March 2010
United States507 Posts
June 01 2010 20:20 GMT
#28
On June 02 2010 05:19 spiderface wrote:
Show nested quote +
On June 02 2010 05:18 Cheezy wrote:
So, I hope they fixed the black minimap bug, because it's not listed.


These are unofficial changes farmed from the map editor and are subject to further additions. Official patch notes should be posted soon.


No, these are the official patch notes.
scottyyy
Profile Blog Joined April 2010
United Kingdom796 Posts
June 01 2010 20:20 GMT
#29
What a boring Protoss buff. :p
Pebble
Profile Blog Joined April 2010
Germany326 Posts
June 01 2010 20:20 GMT
#30
no black mini-map fix?
3:50 PM jaedung: scouting is useless in sc2
Spiffeh
Profile Joined May 2010
United States830 Posts
June 01 2010 20:20 GMT
#31
Nice to see some tweaking going on instead of big changes. Looks like they're going in the direction they want to go.
Mindcrime
Profile Joined July 2004
United States6899 Posts
June 01 2010 20:21 GMT
#32
guys, I'm totally going to use infested terrans now
That wasn't any act of God. That was an act of pure human fuckery.
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
Last Edited: 2010-06-01 20:22:16
June 01 2010 20:21 GMT
#33
So it now takes 3.75 hits from a viking to kill a worker, instead of 3.2 hits. Viking harass will just became useless. SIGH WHAT A NERF


Just kidding . Facing zergs will be a lot more difficult now though.
초대 갓, 이영호 | First God, Lee Young Ho
Alou
Profile Blog Joined March 2010
United States3748 Posts
June 01 2010 20:21 GMT
#34
Well, I for one feel so much happier knowing I can make Archons faster. Now I can get them in the fight to let them die faster too! Thank you Blizzard,

Don't like this patch.
Life is Good.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 01 2010 20:21 GMT
#35
The archon needs a lot more than just a build time decrease.
ejac
Profile Blog Joined January 2009
United States1195 Posts
June 01 2010 20:22 GMT
#36
Nothing too out there with this patch, on the whole I think they're good changes. But yeah, everything is fairly minor.
esq>n
Ecael
Profile Joined February 2008
United States6703 Posts
Last Edited: 2010-06-01 20:22:43
June 01 2010 20:22 GMT
#37
Well, more or less welcomed changes for a Z player, though the viking one is rather puzzling.

Now bring back 2armor for roach...nah probably not necessary at all

EDIT - People actually got to use vikings against workers in TvP/Z?
DoomFox
Profile Joined April 2010
Canada51 Posts
June 01 2010 20:22 GMT
#38
I don't fully understand the numbers with the Ultralisk speed change.
o Ultralisk
+ Speed increased from 2.25 to 2.9531.

Someone said this is as fast as a zergling. Does this mean the Ultralisk is as fast as a default zergling or the speedling?
gdroxor
Profile Blog Joined May 2010
United States639 Posts
June 01 2010 20:22 GMT
#39
While I appreciate archons being significantly faster to build, with their current state of usefulness that just means that they will die five seconds faster.
theqat
Profile Blog Joined March 2008
United States2856 Posts
Last Edited: 2010-06-01 20:22:57
June 01 2010 20:22 GMT
#40
On June 02 2010 05:22 DoomFox wrote:
I don't fully understand the numbers with the Ultralisk speed change.
o Ultralisk
+ Speed increased from 2.25 to 2.9531.

Someone said this is as fast as a zergling. Does this mean the Ultralisk is as fast as a default zergling or the speedling?


default, off-creep zergling. also known as queen on-creep speed, i believe
Prev 1 2 3 4 5 27 28 29 Next All
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