Patch 14 Changes - Page 10
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Schryver
United States29 Posts
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EleanorRIgby
Canada3923 Posts
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Chunkybuddha
Canada347 Posts
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koppik
United States676 Posts
Thus, we got a small patch. | ||
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BlasiuS
United States2405 Posts
On June 02 2010 05:49 Butcherski wrote: Unfortuantely Liquipedia doesnt have the hard numbers on the default roch regen rate ...but from what i've been able to find is that it was +5hp/sec before the T3 upgrade and 15hp/sec after the upgrade ...so yay for another roach nerf Any half decent terran will get a turret/raven when going mech anyway so those changes dont even touch TvZ problem. Oh ultralisk ... ROFL no the OC upgrade increased the regen rate TO 10/hp sec, so it was +5 hp/sec by default, then the OC upgrade raised by an additional +5 hp/sec, bringing it to +10 hp/sec. Basically this patch took the OC upgrade and put it on the tunneling claws upgrade for free. | ||
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Logo
United States7542 Posts
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Logo
United States7542 Posts
On June 02 2010 05:52 Trok67 wrote: so no good players use infestor for NP just because they all dont know how to place their infestors ? Why do you mean 'with good burrow micro' ? cause i simply dont see what change about the fact that once you NP the thor/colossus your infestor having 9 range will be instantly killed by tanks/colossus ? plz show me a replay against a good terran/protoss player while using your 'good burrow micro' cause at the moment i simply dont see how its possible Players use NP all the time vs Thors and to a lesser extent tanks. I was watching Sheth vs QXC (I think that was the series) yesterday and Sheth landed 4 NPs in a single battle. | ||
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FarbrorAbavna
Sweden4856 Posts
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teamsolid
Canada3668 Posts
On June 02 2010 05:47 BlasiuS wrote: disagree, infestors have died because they weren't positioned correctly, now with good burrow micro they will be more used. As for broodlords being better than ultra, well, that may have been true before, but I think with this patch ultra > broodlord against mech (good terrans will always have vikings ready in case of broodlords) A good Z will always be able to outproduce a T's viking count with corruptors (assuming Z has more bases = higher gas income) and add infestors for fungal growth if needed. I'd say the Z is actually favored if the game goes into the late game w/Z on a solid economy, but the problem is reaching that stage. | ||
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Trok67
France384 Posts
On June 02 2010 05:53 EleanorRIgby wrote: so much idiot complainers that haven't even tested the changes out in game already jumping to retarded conclusions, please just stop. don't need to test it to figure out whats gonna change... after patch13 everybody said that ultralisks changes were BS before testing it and guess what ?.... after testing it, same conclusion | ||
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BlasiuS
United States2405 Posts
On June 02 2010 05:52 Trok67 wrote: so no good players use infestor for NP just because they all dont know how to place their infestors ? Why do you mean 'with good burrow micro' ? cause i simply dont see what change about the fact that once you NP the thor/colossus your infestor having 9 range will be instantly killed by tanks/colossus ? plz show me a replay against a good terran/protoss player while using your 'good burrow micro' cause at the moment i simply dont see how its possible well seeing as how the patch hasn't even been out an hour, I don't have any good burrow micro replays yet -_- On June 02 2010 05:55 teamsolid wrote: A good Z will always be able to outproduce a T's viking count with corruptors (assuming Z has more bases = higher gas income) and add infestors for fungal growth if needed. I'd say the Z is actually favored if the game goes into the late game w/Z on a solid economy, but the problem is reaching that stage. vikings hard counter corruptors, even with FG, and they have longer range, so you can't beat vikings using only corruptors + FG | ||
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Tookie22
United States187 Posts
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iNcontroL
USA29055 Posts
Protoss nerf in disguise. We now make Archons faster so we think they are more viable. Fucking blizzard and their indian giving ways. | ||
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Bane_
United Kingdom494 Posts
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zergporn
Estonia156 Posts
On June 02 2010 05:50 kNyTTyM wrote: Roach change seems cute but really when do roaches ever take much damage and live to tell the tale? Their main role at the moment is ram into mech armies and then dying. Maybe it'll encourage more roach aggression and small army play. exactly! i can't understand the logic behind that whole mechanic of roach burrow regen stuff. It's just some sort of absurd. Why i should burrow/move-behind(?) unit that is supposed to take damage letting poor hydralisks behind deal damage a bit longer. | ||
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MLG_Wiggin
United States767 Posts
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Lobo2me
Norway1213 Posts
On June 02 2010 05:49 Butcherski wrote: Unfortuantely Liquipedia doesnt have the hard numbers on the default roch regen rate ...but from what i've been able to find is that it was +5hp/sec before the T3 upgrade and 15hp/sec after the upgrade ...so yay for another roach nerf Any half decent terran will get a turret/raven when going mech anyway so those changes dont even touch TvZ problem. Oh ultralisk ... ROFL Using unit tester on pre-patch roaches 5 hp/sec seems like the correct number for normal regen. And with the upgrade they had 3 times faster regen. It's a nerf if you were getting the tier3 upgrade, but in most cases it's a buff since you'll get half of it with a more useful tier 2 upgrade. | ||
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gillon
Sweden1578 Posts
On June 02 2010 05:10 -orb- wrote: sigh... waste of a patch. No effective changes to toss No one cared about viking's ground damage... it was the air damage that matters. How about like range 6 instead of the ridiculous range 9? Zerg changes are meh Yeah, I'd take range 6 on vikings when they can fire while moving and charge up rocket damage. ... Seriously, orb, atleast try to think before spouting ridicoulus shit like that. | ||
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AssuredVacancy
United States1167 Posts
On June 02 2010 05:56 BlasiuS wrote: well seeing as how the patch hasn't even been out an hour yet, I don't have any good burrow micro replays yet -_- Nothing stopped you from having burrow micro before this patch. If burrowing with infestors was actually a useful thing to do, you would do it before, speed or not. The truth is it's pretty much non existent. | ||
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kajeus
United States679 Posts
On June 02 2010 05:57 AssuredVacancy wrote: Nothing stopped you from having burrow micro before this patch. If burrowing with infestors was actually a useful thing to do, you would do it before, speed or not. The truth is it's pretty much non existent. Could be good against early (pre-raven) mech. | ||
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