• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:03
CEST 12:03
KST 19:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Is Adaferin Gel Effective for Pimples Find Out Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
https://www.facebook.com/LiverComplexNetherlands.O RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Pros React To: JaeDong vs Queen ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
The Chess Thread US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10756 users

Patch 14 Changes - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 29 Next All
Schryver
Profile Joined April 2010
United States29 Posts
June 01 2010 20:52 GMT
#181
they didn't fix the menu audio bug?
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
June 01 2010 20:53 GMT
#182
so much idiot complainers that haven't even tested the changes out in game already jumping to retarded conclusions, please just stop.
savior did nothing wrong
Chunkybuddha
Profile Blog Joined May 2009
Canada347 Posts
June 01 2010 20:53 GMT
#183
This means a lot more Raven builds... Good changes tho, unless ultras are op
USER WAS SEXUALLY ABUSED FOR THIS POST.
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2010-06-01 20:53:35
June 01 2010 20:53 GMT
#184
I'm guessing Blizzard is going to test and work thoroughly on a big patch for "phase 2" of beta. So having a big patch right before the end of phase 1 doesn't make much sense.

Thus, we got a small patch.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
June 01 2010 20:53 GMT
#185
On June 02 2010 05:49 Butcherski wrote:
Unfortuantely Liquipedia doesnt have the hard numbers on the default roch regen rate ...but from what i've been able to find is that it was +5hp/sec before the T3 upgrade and 15hp/sec after the upgrade ...so yay for another roach nerf

Any half decent terran will get a turret/raven when going mech anyway so those changes dont even touch TvZ problem. Oh ultralisk ... ROFL


no the OC upgrade increased the regen rate TO 10/hp sec, so it was +5 hp/sec by default, then the OC upgrade raised by an additional +5 hp/sec, bringing it to +10 hp/sec.

Basically this patch took the OC upgrade and put it on the tunneling claws upgrade for free.
next week on Everybody Loves HypnoToad:
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 01 2010 20:53 GMT
#186
With the infestor speed upgrade they can keep up with an army while burrowed better. This means an opposing player won't have a BIG FLASHING SIGN (aka the giant infestor unit size) pre battle that they are there. So an infestor can pop up mid battle and get the FG/NP off rather than being an obvious first target. It also helps strength infestor harassing play. Don't forget that FG does some serious damage to workers, 2 FGs will kill SCVs and can decimate a mineral lie.
Logo
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 01 2010 20:54 GMT
#187
On June 02 2010 05:52 Trok67 wrote:
Show nested quote +
On June 02 2010 05:47 BlasiuS wrote:
On June 02 2010 05:45 Trok67 wrote:
On June 02 2010 05:38 BlasiuS wrote:
On June 02 2010 05:35 teamsolid wrote:
How exactly does this change ZvT mech at all? Vikings ground attack has never been important, it's the tanks/thors that are the problem.


roach/infestor are now better, making burrowed roaches more effective, and making it easier to position infestors for NP'ing thors.

However the main change is that ultralisk is now viable late-game against mech:

-health buff + speed buff makes it easier to close the gap against tanks without dying
-ultra now require 1 less upgrade to be useful, which means they can come out faster


hmmmm.... no. Ultra is still not viable against mech, Broodlords is still a 1000x better solution against mech. NP is a useless spell, our infestor will still die instantly as soon as you use it, if the player you play against isnt super bad. In fact I haven't seen infestors used for anything else than NP in any game involving 2 good players. Only time i have seen NP it was either complete failure or in a battle that have allready been won by zerg player.

Nothing will change with this patch, changes aren't bad the are just irrevelant.


disagree, infestors have died because they weren't positioned correctly, now with good burrow micro they will be more used.

As for broodlords being better than ultra, well, that may have been true before, but I think with this patch ultra > broodlord against mech (good terrans will always have vikings ready in case of broodlords)


so no good players use infestor for NP just because they all dont know how to place their infestors ? Why do you mean 'with good burrow micro' ? cause i simply dont see what change about the fact that once you NP the thor/colossus your infestor having 9 range will be instantly killed by tanks/colossus ? plz show me a replay against a good terran/protoss player while using your 'good burrow micro' cause at the moment i simply dont see how its possible


Players use NP all the time vs Thors and to a lesser extent tanks. I was watching Sheth vs QXC (I think that was the series) yesterday and Sheth landed 4 NPs in a single battle.
Logo
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
June 01 2010 20:55 GMT
#188
great patch!
Do you really want chat rooms?
teamsolid
Profile Joined October 2007
Canada3668 Posts
June 01 2010 20:55 GMT
#189
On June 02 2010 05:47 BlasiuS wrote:
disagree, infestors have died because they weren't positioned correctly, now with good burrow micro they will be more used.

As for broodlords being better than ultra, well, that may have been true before, but I think with this patch ultra > broodlord against mech (good terrans will always have vikings ready in case of broodlords)

A good Z will always be able to outproduce a T's viking count with corruptors (assuming Z has more bases = higher gas income) and add infestors for fungal growth if needed. I'd say the Z is actually favored if the game goes into the late game w/Z on a solid economy, but the problem is reaching that stage.
Trok67
Profile Joined May 2010
France384 Posts
June 01 2010 20:55 GMT
#190
On June 02 2010 05:53 EleanorRIgby wrote:
so much idiot complainers that haven't even tested the changes out in game already jumping to retarded conclusions, please just stop.


don't need to test it to figure out whats gonna change... after patch13 everybody said that ultralisks changes were BS before testing it and guess what ?.... after testing it, same conclusion
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-06-01 20:58:38
June 01 2010 20:56 GMT
#191
On June 02 2010 05:52 Trok67 wrote:
Show nested quote +
On June 02 2010 05:47 BlasiuS wrote:
On June 02 2010 05:45 Trok67 wrote:
On June 02 2010 05:38 BlasiuS wrote:
On June 02 2010 05:35 teamsolid wrote:
How exactly does this change ZvT mech at all? Vikings ground attack has never been important, it's the tanks/thors that are the problem.


roach/infestor are now better, making burrowed roaches more effective, and making it easier to position infestors for NP'ing thors.

However the main change is that ultralisk is now viable late-game against mech:

-health buff + speed buff makes it easier to close the gap against tanks without dying
-ultra now require 1 less upgrade to be useful, which means they can come out faster


hmmmm.... no. Ultra is still not viable against mech, Broodlords is still a 1000x better solution against mech. NP is a useless spell, our infestor will still die instantly as soon as you use it, if the player you play against isnt super bad. In fact I haven't seen infestors used for anything else than NP in any game involving 2 good players. Only time i have seen NP it was either complete failure or in a battle that have allready been won by zerg player.

Nothing will change with this patch, changes aren't bad the are just irrevelant.


disagree, infestors have died because they weren't positioned correctly, now with good burrow micro they will be more used.

As for broodlords being better than ultra, well, that may have been true before, but I think with this patch ultra > broodlord against mech (good terrans will always have vikings ready in case of broodlords)


so no good players use infestor for NP just because they all dont know how to place their infestors ? Why do you mean 'with good burrow micro' ? cause i simply dont see what change about the fact that once you NP the thor/colossus your infestor having 9 range will be instantly killed by tanks/colossus ? plz show me a replay against a good terran/protoss player while using your 'good burrow micro' cause at the moment i simply dont see how its possible


well seeing as how the patch hasn't even been out an hour, I don't have any good burrow micro replays yet -_-

On June 02 2010 05:55 teamsolid wrote:
Show nested quote +
On June 02 2010 05:47 BlasiuS wrote:
disagree, infestors have died because they weren't positioned correctly, now with good burrow micro they will be more used.

As for broodlords being better than ultra, well, that may have been true before, but I think with this patch ultra > broodlord against mech (good terrans will always have vikings ready in case of broodlords)

A good Z will always be able to outproduce a T's viking count with corruptors (assuming Z has more bases = higher gas income) and add infestors for fungal growth if needed. I'd say the Z is actually favored if the game goes into the late game w/Z on a solid economy, but the problem is reaching that stage.


vikings hard counter corruptors, even with FG, and they have longer range, so you can't beat vikings using only corruptors + FG
next week on Everybody Loves HypnoToad:
Tookie22
Profile Joined May 2010
United States187 Posts
June 01 2010 20:56 GMT
#192
said it was patching to 13 has the changes taken effect?
"Its a race between software designers to create more idiot proof software and the universe to create bigger idiots. So far the universe is winning"
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
June 01 2010 20:56 GMT
#193
Ah fuck

Protoss nerf in disguise. We now make Archons faster so we think they are more viable.

Fucking blizzard and their indian giving ways.
Bane_
Profile Joined October 2005
United Kingdom494 Posts
June 01 2010 20:56 GMT
#194
I look forward to more aggressive Infestor play like TLO demonstrated against Loner on Blistering Sands. It seems like Blizzard also envisage the overseer being used in small packs a bit like Maka does with his ravens (the autoturret drop), dropping infested terrans on an unguarded worker line and/or shutting down important buildings before moving out to safety again.
zergporn
Profile Joined April 2010
Estonia156 Posts
June 01 2010 20:57 GMT
#195
On June 02 2010 05:50 kNyTTyM wrote:
Roach change seems cute but really when do roaches ever take much damage and live to tell the tale? Their main role at the moment is ram into mech armies and then dying. Maybe it'll encourage more roach aggression and small army play.

exactly! i can't understand the logic behind that whole mechanic of roach burrow regen stuff. It's just some sort of absurd. Why i should burrow/move-behind(?) unit that is supposed to take damage letting poor hydralisks behind deal damage a bit longer.
the game changes as you get higher
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
June 01 2010 20:57 GMT
#196
Hmm. Perhaps we will start seeing some old fashioned Zerg transitions from light speedlings -> rush to muta harass -> ling/ultra/infestor against Terran?
@DBWiggin, SC2 ref
Lobo2me
Profile Joined May 2010
Norway1213 Posts
June 01 2010 20:57 GMT
#197
On June 02 2010 05:49 Butcherski wrote:
Unfortuantely Liquipedia doesnt have the hard numbers on the default roch regen rate ...but from what i've been able to find is that it was +5hp/sec before the T3 upgrade and 15hp/sec after the upgrade ...so yay for another roach nerf

Any half decent terran will get a turret/raven when going mech anyway so those changes dont even touch TvZ problem. Oh ultralisk ... ROFL


Using unit tester on pre-patch roaches 5 hp/sec seems like the correct number for normal regen. And with the upgrade they had 3 times faster regen.

It's a nerf if you were getting the tier3 upgrade, but in most cases it's a buff since you'll get half of it with a more useful tier 2 upgrade.
Bad manners are better than no manners at all.
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
June 01 2010 20:57 GMT
#198
On June 02 2010 05:10 -orb- wrote:
sigh... waste of a patch.

No effective changes to toss

No one cared about viking's ground damage... it was the air damage that matters. How about like range 6 instead of the ridiculous range 9?

Zerg changes are meh


Yeah, I'd take range 6 on vikings when they can fire while moving and charge up rocket damage.

...

Seriously, orb, atleast try to think before spouting ridicoulus shit like that.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
June 01 2010 20:57 GMT
#199
On June 02 2010 05:56 BlasiuS wrote:
Show nested quote +
On June 02 2010 05:52 Trok67 wrote:
On June 02 2010 05:47 BlasiuS wrote:
On June 02 2010 05:45 Trok67 wrote:
On June 02 2010 05:38 BlasiuS wrote:
On June 02 2010 05:35 teamsolid wrote:
How exactly does this change ZvT mech at all? Vikings ground attack has never been important, it's the tanks/thors that are the problem.


roach/infestor are now better, making burrowed roaches more effective, and making it easier to position infestors for NP'ing thors.

However the main change is that ultralisk is now viable late-game against mech:

-health buff + speed buff makes it easier to close the gap against tanks without dying
-ultra now require 1 less upgrade to be useful, which means they can come out faster


hmmmm.... no. Ultra is still not viable against mech, Broodlords is still a 1000x better solution against mech. NP is a useless spell, our infestor will still die instantly as soon as you use it, if the player you play against isnt super bad. In fact I haven't seen infestors used for anything else than NP in any game involving 2 good players. Only time i have seen NP it was either complete failure or in a battle that have allready been won by zerg player.

Nothing will change with this patch, changes aren't bad the are just irrevelant.


disagree, infestors have died because they weren't positioned correctly, now with good burrow micro they will be more used.

As for broodlords being better than ultra, well, that may have been true before, but I think with this patch ultra > broodlord against mech (good terrans will always have vikings ready in case of broodlords)


so no good players use infestor for NP just because they all dont know how to place their infestors ? Why do you mean 'with good burrow micro' ? cause i simply dont see what change about the fact that once you NP the thor/colossus your infestor having 9 range will be instantly killed by tanks/colossus ? plz show me a replay against a good terran/protoss player while using your 'good burrow micro' cause at the moment i simply dont see how its possible


well seeing as how the patch hasn't even been out an hour yet, I don't have any good burrow micro replays yet -_-


Nothing stopped you from having burrow micro before this patch. If burrowing with infestors was actually a useful thing to do, you would do it before, speed or not. The truth is it's pretty much non existent.
We spend our youth attaining wealth, and our wealth attaining youth.
kajeus
Profile Joined May 2010
United States679 Posts
June 01 2010 20:58 GMT
#200
On June 02 2010 05:57 AssuredVacancy wrote:
Show nested quote +
On June 02 2010 05:56 BlasiuS wrote:
On June 02 2010 05:52 Trok67 wrote:
On June 02 2010 05:47 BlasiuS wrote:
On June 02 2010 05:45 Trok67 wrote:
On June 02 2010 05:38 BlasiuS wrote:
On June 02 2010 05:35 teamsolid wrote:
How exactly does this change ZvT mech at all? Vikings ground attack has never been important, it's the tanks/thors that are the problem.


roach/infestor are now better, making burrowed roaches more effective, and making it easier to position infestors for NP'ing thors.

However the main change is that ultralisk is now viable late-game against mech:

-health buff + speed buff makes it easier to close the gap against tanks without dying
-ultra now require 1 less upgrade to be useful, which means they can come out faster


hmmmm.... no. Ultra is still not viable against mech, Broodlords is still a 1000x better solution against mech. NP is a useless spell, our infestor will still die instantly as soon as you use it, if the player you play against isnt super bad. In fact I haven't seen infestors used for anything else than NP in any game involving 2 good players. Only time i have seen NP it was either complete failure or in a battle that have allready been won by zerg player.

Nothing will change with this patch, changes aren't bad the are just irrevelant.


disagree, infestors have died because they weren't positioned correctly, now with good burrow micro they will be more used.

As for broodlords being better than ultra, well, that may have been true before, but I think with this patch ultra > broodlord against mech (good terrans will always have vikings ready in case of broodlords)


so no good players use infestor for NP just because they all dont know how to place their infestors ? Why do you mean 'with good burrow micro' ? cause i simply dont see what change about the fact that once you NP the thor/colossus your infestor having 9 range will be instantly killed by tanks/colossus ? plz show me a replay against a good terran/protoss player while using your 'good burrow micro' cause at the moment i simply dont see how its possible


well seeing as how the patch hasn't even been out an hour yet, I don't have any good burrow micro replays yet -_-


Nothing stopped you from having burrow micro before this patch. If burrowing with infestors was actually a useful thing to do, you would do it before, speed or not. The truth is it's pretty much non existent.

Could be good against early (pre-raven) mech.
pro-MoMaN, pro-HuK, pro-Millenium
Prev 1 8 9 10 11 12 29 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro16 Group Selection
Afreeca ASL 3430
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 164
ProTech31
Codebar 25
Lowko8
StarCraft: Brood War
Hyuk 1465
BeSt 435
Larva 274
Zeus 225
Killer 201
ggaemo 148
ToSsGirL 87
Aegong 52
Hm[arnc] 30
Shinee 30
[ Show more ]
NaDa 23
yabsab 15
ajuk12(nOOB) 15
Mind 14
Terrorterran 11
Bale 10
Noble 8
GoRush 7
Dota 2
XcaliburYe606
League of Legends
JimRising 429
Counter-Strike
shoxiejesuss1084
olofmeister251
Heroes of the Storm
Khaldor170
Other Games
summit1g8755
crisheroes196
singsing90
Sick84
Happy1
Organizations
Counter-Strike
PGL7422
Other Games
BasetradeTV300
StarCraft: Brood War
UltimateBattle 77
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 47
• Adnapsc2 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt515
Upcoming Events
Wardi Open
57m
Replay Cast
13h 57m
Sparkling Tuna Cup
23h 57m
PiGosaur Cup
1d 13h
Kung Fu Cup
2 days
The PondCast
2 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
4 days
BSL
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
BSL
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.