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Patch 14 Changes - Page 12

Forum Index > SC2 General
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Go0g3n
Profile Blog Joined December 2009
Russian Federation410 Posts
Last Edited: 2010-06-01 21:08:04
June 01 2010 21:06 GMT
#221
Here's a way to make Archons usable - give them stun ability from SCBW dark archons, or, alternatively, change their attack type from frontal aoe to 2 simultaneous single target (or low-count aoe) lightnings or something of the sort.
zergporn
Profile Joined April 2010
Estonia156 Posts
June 01 2010 21:06 GMT
#222
On June 02 2010 05:59 koppik wrote:
I think Dimaga used "good burrow micro" against some Protoss. The roach health regen upgrade is great against a Protoss using heavy storms. Otherwise, I don't think it ever found much use.
I can remember only two public games since patch 10 where Dimaga tried to use roach micro in zvp, both he lost. If i recall correctly maps were Incineration and Kulas.
Idra however showed some roach-micro ownage on LT, but he was dominating...
the game changes as you get higher
Darkn3ss
Profile Joined November 2009
United States717 Posts
Last Edited: 2010-06-01 21:11:30
June 01 2010 21:07 GMT
#223
Lovely zerg buffs!!! MMM... bring those tasty M&M&M/Zealots here! MMM...


Yum!

On June 02 2010 06:06 zergporn wrote:
Show nested quote +
On June 02 2010 05:59 koppik wrote:
I think Dimaga used "good burrow micro" against some Protoss. The roach health regen upgrade is great against a Protoss using heavy storms. Otherwise, I don't think it ever found much use.
I can remember only two public games since patch 10 where Dimaga tried to use roach micro in zvp, both he lost. If i recall correctly maps were Incineration and Kulas.
Idra however showed some roach-micro ownage on LT, but he was dominating...


Burrow micro isn't A MUST. It's a plus since you're more likely to get it now since you infestors move twice as fast while burrowed and roaches get fast regen AT THE SAME TIME with burrow movement... how sick is that?

Burrow movement before roach speed imo!!! ^^
Dont quote me boy, cuz I aint saying shhh...
Cheezy
Profile Joined May 2009
Sweden112 Posts
June 01 2010 21:09 GMT
#224
again, archons aren't supposed to be the allmighty beast destroyers like they were in SC1

they are now a support unit that you make when HT's run out of energy.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
June 01 2010 21:10 GMT
#225
On June 02 2010 06:02 kajeus wrote:
Show nested quote +
On June 02 2010 06:01 Cheezy wrote:
my god you are amazing at whining, TL.


This.

User was warned for this post


most of us aren't even whining.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2010-06-01 21:11:10
June 01 2010 21:10 GMT
#226
Great, now vikings are even more 1-dimensional. At least make them transform faster.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
blabber
Profile Blog Joined June 2007
United States4450 Posts
June 01 2010 21:12 GMT
#227
still waiting for siege tank nerf...
blabberrrrr
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
June 01 2010 21:13 GMT
#228
On June 02 2010 06:10 link0 wrote:
Great, now vikings are even more 1-dimensional. At least make them transform faster.


I think blizzard wants to make viking ground-mode more of a 'vikings aren't totally useless after killing everything in the air' ability.
next week on Everybody Loves HypnoToad:
UmmTheHobo
Profile Blog Joined April 2008
United States650 Posts
Last Edited: 2010-06-01 21:14:48
June 01 2010 21:13 GMT
#229
This patch is a great step in the right direction. ALL of these changes are good. Even the archon change is good, blizzard has already said they want to keep the archon as a last resort my army is being overrun and my high templar have no energy option so the decreased build time fits that role better. It still needs more buffs, but again, it's a step in the right direction.

On June 02 2010 06:10 link0 wrote:
Great, now vikings are even more 1-dimensional.


You might be retarded.
...
Skeyser
Profile Joined June 2010
Canada219 Posts
June 01 2010 21:14 GMT
#230
Good patch imo, would like to see more changes to the archon, though.
graphene
Profile Joined May 2010
Finland211 Posts
June 01 2010 21:14 GMT
#231
terran so OP still, so pls stfu
cloud computing is the future
kYem
Profile Blog Joined March 2010
United Kingdom412 Posts
June 01 2010 21:14 GMT
#232
[image loading]

some nice bonus map pool hmm ?
Hell
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
June 01 2010 21:14 GMT
#233
Interesting that this is what should be the last patch until hiatus. Don' think they can fit another one in less than 6 days.

And if they stick with their plans to have beta back for 2 weeks before release, we will probably see one more patch and that's it, and I doubt it will be anything huge with so little time left.

So balancewise, this is very close to what we'll be seeing in the retail version, guys! Overall it's not so bad, but there are a few things that I still want to see changed (Mothership, archons, probably some nerf to stop that annoying 4 warpgate rush that every P is using)
King takes Queen
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-06-01 21:15:43
June 01 2010 21:15 GMT
#234
That speed increase on ultras is quite big.. wonder if they're ever gonna see the light of day..

Is there a patch 14 situation report??
"trash micro but win - its marine" MC commentary during HSC 4
KsBerzerk
Profile Joined July 2009
Japan105 Posts
June 01 2010 21:15 GMT
#235
Why is there still no sound at the startup menu? ...
Zealot)KT(
Profile Joined March 2010
Netherlands69 Posts
June 01 2010 21:16 GMT
#236
For some reason, Blizzard removed "Fixed a bug where Ultralisk splash damage was not being properly reduced against armored units." from their patch notes... Why?
QueueQueue
Profile Joined July 2009
Canada1000 Posts
June 01 2010 21:16 GMT
#237
On June 02 2010 06:10 link0 wrote:
Great, now vikings are even more 1-dimensional. At least make them transform faster.



To say such a minor damage nerf results in them now being one-dimensional is outright wrong. This damage nerf is not going to alter the methods in which they are used at all.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 01 2010 21:16 GMT
#238
On June 02 2010 06:10 link0 wrote:
Great, now vikings are even more 1-dimensional. At least make them transform faster.

Not every unit has to be useful in 1,000,000 completely different ways. That's what your other units are there for.
If you have a good reason to disagree with the above, please tell me. Thank you.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
June 01 2010 21:18 GMT
#239
lots of bad zerg upgs removed in favor of just having the increased whatever.
overlord speed being 2x the cost i'm split about. on one hand it was almost always a no brainer to research very soon after lair was done, as well, this will make comitting to overseer harass more expensive.
I do think that post-upg overseer movement should be faster though, at least able to outrun stalkers...
Darkn3ss
Profile Joined November 2009
United States717 Posts
June 01 2010 21:18 GMT
#240
On June 02 2010 06:10 link0 wrote:
Great, now vikings are even more 1-dimensional. At least make them transform faster.


Supposedly they dominated TvT... -.-

Last TvT I saw the guy who massed only vikings got RAPED!
Dont quote me boy, cuz I aint saying shhh...
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