Patch 14 Changes - Page 12
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Go0g3n
Russian Federation410 Posts
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zergporn
Estonia156 Posts
On June 02 2010 05:59 koppik wrote: I can remember only two public games since patch 10 where Dimaga tried to use roach micro in zvp, both he lost. If i recall correctly maps were Incineration and Kulas.I think Dimaga used "good burrow micro" against some Protoss. The roach health regen upgrade is great against a Protoss using heavy storms. Otherwise, I don't think it ever found much use. Idra however showed some roach-micro ownage on LT, but he was dominating... | ||
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Darkn3ss
United States717 Posts
Yum! On June 02 2010 06:06 zergporn wrote: I can remember only two public games since patch 10 where Dimaga tried to use roach micro in zvp, both he lost. If i recall correctly maps were Incineration and Kulas. Idra however showed some roach-micro ownage on LT, but he was dominating... Burrow micro isn't A MUST. It's a plus since you're more likely to get it now since you infestors move twice as fast while burrowed and roaches get fast regen AT THE SAME TIME with burrow movement... how sick is that? Burrow movement before roach speed imo!!! ^^ | ||
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Cheezy
Sweden112 Posts
they are now a support unit that you make when HT's run out of energy. | ||
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Deleted User 3420
24492 Posts
most of us aren't even whining. | ||
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link0
United States1071 Posts
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blabber
United States4448 Posts
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BlasiuS
United States2405 Posts
On June 02 2010 06:10 link0 wrote: Great, now vikings are even more 1-dimensional. At least make them transform faster. I think blizzard wants to make viking ground-mode more of a 'vikings aren't totally useless after killing everything in the air' ability. | ||
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UmmTheHobo
United States650 Posts
On June 02 2010 06:10 link0 wrote: Great, now vikings are even more 1-dimensional. You might be retarded. | ||
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Skeyser
Canada219 Posts
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graphene
Finland211 Posts
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kYem
United Kingdom412 Posts
![]() some nice bonus map pool hmm ? | ||
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e4e5nf3
Canada599 Posts
And if they stick with their plans to have beta back for 2 weeks before release, we will probably see one more patch and that's it, and I doubt it will be anything huge with so little time left. So balancewise, this is very close to what we'll be seeing in the retail version, guys! Overall it's not so bad, but there are a few things that I still want to see changed (Mothership, archons, probably some nerf to stop that annoying 4 warpgate rush that every P is using) | ||
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Senx
Sweden5901 Posts
Is there a patch 14 situation report?? | ||
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KsBerzerk
Japan105 Posts
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Zealot)KT(
Netherlands69 Posts
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QueueQueue
Canada1000 Posts
On June 02 2010 06:10 link0 wrote: Great, now vikings are even more 1-dimensional. At least make them transform faster. To say such a minor damage nerf results in them now being one-dimensional is outright wrong. This damage nerf is not going to alter the methods in which they are used at all. | ||
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spinesheath
Germany8679 Posts
On June 02 2010 06:10 link0 wrote: Great, now vikings are even more 1-dimensional. At least make them transform faster. Not every unit has to be useful in 1,000,000 completely different ways. That's what your other units are there for. | ||
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Shiladie
Canada1631 Posts
overlord speed being 2x the cost i'm split about. on one hand it was almost always a no brainer to research very soon after lair was done, as well, this will make comitting to overseer harass more expensive. I do think that post-upg overseer movement should be faster though, at least able to outrun stalkers... | ||
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Darkn3ss
United States717 Posts
On June 02 2010 06:10 link0 wrote: Great, now vikings are even more 1-dimensional. At least make them transform faster. Supposedly they dominated TvT... -.- Last TvT I saw the guy who massed only vikings got RAPED! | ||
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