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Patch 14 Changes - Page 11

Forum Index > SC2 General
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EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
June 01 2010 20:59 GMT
#201
bnet up now btw, game on
savior did nothing wrong
theqat
Profile Blog Joined March 2008
United States2856 Posts
June 01 2010 20:59 GMT
#202
On June 02 2010 05:52 Schryver wrote:
they didn't fix the menu audio bug?


It wasn't a bug--they just turned off menu sounds as part of prep for retail. (Don't ask me why--I can't fathom it either.) But the menu audio is supposedly back now.
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 01 2010 20:59 GMT
#203
they didn't fix the placement matches I am still stuck with 4 placement matches to go
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
teamsolid
Profile Joined October 2007
Canada3668 Posts
Last Edited: 2010-06-01 20:59:57
June 01 2010 20:59 GMT
#204
On June 02 2010 05:56 BlasiuS wrote:
vikings hard counter corruptors, even with FG, and they have longer range, so you can't beat vikings using only corruptors + FG

All I can say to this is lol. Stop theorycrafting and actually play the game or watch ZvT replays.
koppik
Profile Joined April 2010
United States676 Posts
June 01 2010 20:59 GMT
#205
I think Dimaga used "good burrow micro" against some Protoss. The roach health regen upgrade is great against a Protoss using heavy storms. Otherwise, I don't think it ever found much use.
FranktheTank
Profile Joined May 2010
United States12 Posts
June 01 2010 21:00 GMT
#206
On June 02 2010 05:56 {88}iNcontroL wrote:
Ah fuck

Protoss nerf in disguise. We now make Archons faster so we think they are more viable.

Fucking blizzard and their indian giving ways.


lol man

Blizzard has it out for us toss I guess XD
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
June 01 2010 21:00 GMT
#207
any1 elses portraits all glitched?
savior did nothing wrong
Sentient
Profile Joined April 2010
United States437 Posts
June 01 2010 21:00 GMT
#208
I like these changes. As a P/T player I always think "hurray, free win" when I go against Z. I still think Archons need a substantial splash boost and the radius on storm should be increased.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
June 01 2010 21:01 GMT
#209
On June 02 2010 05:59 teamsolid wrote:
Show nested quote +
On June 02 2010 05:56 BlasiuS wrote:
vikings hard counter corruptors, even with FG, and they have longer range, so you can't beat vikings using only corruptors + FG

All I can say to this is lol. Stop theorycrafting and actually play the game or watch ZvT replays.


it's already been proven, take your own advice lol
next week on Everybody Loves HypnoToad:
Tritanis
Profile Joined November 2007
Poland344 Posts
June 01 2010 21:01 GMT
#210
Infested Terrans still useless
I live, I serve, I die for the Metal
Cheezy
Profile Joined May 2009
Sweden112 Posts
Last Edited: 2010-06-01 21:02:29
June 01 2010 21:01 GMT
#211
my god you are amazing at whining, TL.

you manage to write whole paragraphs complaining about a tiny patch that made some small yet great changes

ejac
Profile Blog Joined January 2009
United States1195 Posts
June 01 2010 21:01 GMT
#212
Obviously nothing really big changed, and yes the game does need some bigger changes than these, but for the most part these changes are all in the right direction.
esq>n
Psycho-SoniC
Profile Joined April 2009
Switzerland31 Posts
June 01 2010 21:01 GMT
#213
Wonderful patch: The fast ultras right off the bat is just what the zerg doctor ordered. I also like that they reduced the massive amount of upgrades from the roach and the infestor. Still hope that templar tech will be buffed in the future. It's just not viable as an opening tech right now. They should get rid of the Dark Shrine entirely.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
Last Edited: 2010-06-01 21:03:26
June 01 2010 21:01 GMT
#214
Viking- Ground damage decreased from 14 to 12.

The Viking’s damage has been reduced to make them a little less effective on the ground. Massed Vikings were a little too powerful in a few late game scenarios. Vikings have also become very dominant in terran vs. terran matches and we are testing to see if a small damage reduction will make some other units more viable.


.... The viking is dominating TvT because it gives you complete control of the air + map, and if you have air dominance your tanks can see further than his tanks.

It's not like vikings beat marauders or tanks on the ground anyway -.-

As long as it doesn't ruin my viking opening tvz for scrap station I'm ok with it - -

Archon- Build time decreased from 17 to 12.

Archons can now merge a little faster so “mid battle merges” will be a little bit more practical.

Ultralisk- Anabolic Synthesis upgrade removed. - Health increased from 450 to 500.- Speed increased from 2.25 to 2.9531.

Ultralisks have been buffed to include their speed upgrade as by default and to give them a little more endurance in big fights. This may or may not be enough to get the Ultralisk ultimately where we want him to be. We will continue testing going forward.

Sounds good for both.

Infestor- Burrowed move speed increased from 1 to 2.- Peristalsis upgrade removed.
Roach- Organic Carapace upgrade removed.- Tunneling Claws now also increases burrowed regeneration rate from 5 to 10.

There are many different upgrades on the zerg, the Roach and the Infestor both had three upgrades. We are reducing and combining these upgrades so the units get a little bit more powerful or so that you have to buy fewer upgrades to complete your units. We have also reduced the cost of several energy abilities on the Zerg that didn’t see a lot of use. We will continue to monitor these abilities moving forward.

Well the Infestor change seems good at least, can't tell what the roach change will do exactly.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Kindred
Profile Blog Joined May 2010
Canada396 Posts
June 01 2010 21:01 GMT
#215
PROTOSS
Archon
Build time decreased from 17 to 12.


Who the hell uses archon anyway? Give us something useful like a MS that actually lives up to its name, a carrier that doesnt tickle the opponent, hell give us the reaver back.
As a toss player this really annoys me. They either nerf toss or boost stuff that nobody uses by making it just as useless


TERRAN
Viking
Ground damage decreased from 14 to 12.


again who cares about its gnd dmg? How about toning down the ridiculous air range 9?


ZERG

Corruptor
Corruption energy cost decreased from 100 to 75.

Infestor
Burrowed move speed increased from 1 to 2.
Peristalsis upgrade removed.

Overlord/Overseer
Pneumatized Carapace cost increased from 50/50 to 100/100.

Overseer
Infested Terran energy cost decreased from 125 to 100.

Roach
Organic Carapace upgrade removed.
Tunneling Claws now also increases burrowed regeneration rate from 5 to 10.

Ultralisk
Anabolic Synthesis upgrade removed.
Health increased from 450 to 500.
Speed increased from 2.25 to 2.9531.


Sounds all good for zerg. They take some stuff out but boost up others so its good.
I like how the Ultra boost sounds, cant wait to see it used in a game to see if its actually useful.
Two 2.93GHz 6-Core Intel Xeon “Westmere” (12 cores) + 32GB RAM + Four 512GB Solid-State Drives + Two ATI Radeon HD 5770 1GB + Two Apple LED Cinema Display (27" flat panel) + Quad-channel 4Gb Fibre Channel PCI Express card
kajeus
Profile Joined May 2010
United States679 Posts
June 01 2010 21:02 GMT
#216
On June 02 2010 06:01 Cheezy wrote:
my god you are amazing at whining, TL.


This.

User was warned for this post
pro-MoMaN, pro-HuK, pro-Millenium
nyshak
Profile Joined May 2010
Germany132 Posts
June 01 2010 21:04 GMT
#217
Nice zerg changes. Ultras will still suffer from ling-blockades and general pathing issues. Lets hope they reduce the model size in a future patch like they did for the Thor.

Roach, well, better than before. With upgrades these things can be annoying to deal with if the zerg players is up to some burrow micro.

ZvT still has some issues with mech armies, although I believe Blizz is trying to get the Ultra to fill that role. However, the Ultra comes out with the Brood Lord and between those to there is no competition when dealing with tanks now is there?
B-)
Attica
Profile Joined February 2010
United States277 Posts
June 01 2010 21:04 GMT
#218
I have my doubts that the ultralisk buffs will be enough. I was seeing groups of 9 ultralisks do almost no damage before dying to terran mech. The speed change and an extra 50 health isn't going to change it THAT much.
Slunk
Profile Blog Joined February 2010
Germany768 Posts
June 01 2010 21:04 GMT
#219
On June 02 2010 05:56 {88}iNcontroL wrote:
Ah fuck

Protoss nerf in disguise. We now make Archons faster so we think they are more viable.

Fucking blizzard and their indian giving ways.

Haha, you got them by the balls.
Bane_
Profile Joined October 2005
United Kingdom494 Posts
June 01 2010 21:05 GMT
#220
On June 02 2010 05:59 koppik wrote:
I think Dimaga used "good burrow micro" against some Protoss. The roach health regen upgrade is great against a Protoss using heavy storms. Otherwise, I don't think it ever found much use.


Yep, Cool also used burrow to great effect in his first game with Maka in the 17173 semi final. Freedom used it a lot in the vods on that site also to manoeuvre past force-field spam and keep dealing damage, and he caught DeMusliM beautifully with it on Steppes of War during their Stars War Reborn Invitational match.
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