Patch 14 Changes - Page 11
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EleanorRIgby
Canada3923 Posts
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theqat
United States2856 Posts
On June 02 2010 05:52 Schryver wrote: they didn't fix the menu audio bug? It wasn't a bug--they just turned off menu sounds as part of prep for retail. (Don't ask me why--I can't fathom it either.) But the menu audio is supposedly back now. | ||
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jamesr12
United States1549 Posts
I am still stuck with 4 placement matches to go | ||
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teamsolid
Canada3668 Posts
On June 02 2010 05:56 BlasiuS wrote: vikings hard counter corruptors, even with FG, and they have longer range, so you can't beat vikings using only corruptors + FG All I can say to this is lol. Stop theorycrafting and actually play the game or watch ZvT replays. | ||
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koppik
United States676 Posts
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FranktheTank
United States12 Posts
On June 02 2010 05:56 {88}iNcontroL wrote: Ah fuck Protoss nerf in disguise. We now make Archons faster so we think they are more viable. Fucking blizzard and their indian giving ways. lol man Blizzard has it out for us toss I guess XD | ||
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EleanorRIgby
Canada3923 Posts
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Sentient
United States437 Posts
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BlasiuS
United States2405 Posts
On June 02 2010 05:59 teamsolid wrote: All I can say to this is lol. Stop theorycrafting and actually play the game or watch ZvT replays. it's already been proven, take your own advice lol | ||
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Tritanis
Poland344 Posts
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Cheezy
Sweden112 Posts
you manage to write whole paragraphs complaining about a tiny patch that made some small yet great changes | ||
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ejac
United States1195 Posts
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Psycho-SoniC
Switzerland31 Posts
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Liquid`Jinro
Sweden33719 Posts
Viking- Ground damage decreased from 14 to 12. The Viking’s damage has been reduced to make them a little less effective on the ground. Massed Vikings were a little too powerful in a few late game scenarios. Vikings have also become very dominant in terran vs. terran matches and we are testing to see if a small damage reduction will make some other units more viable. .... The viking is dominating TvT because it gives you complete control of the air + map, and if you have air dominance your tanks can see further than his tanks. It's not like vikings beat marauders or tanks on the ground anyway -.- As long as it doesn't ruin my viking opening tvz for scrap station I'm ok with it - - Archon- Build time decreased from 17 to 12. Archons can now merge a little faster so “mid battle merges” will be a little bit more practical. Ultralisk- Anabolic Synthesis upgrade removed. - Health increased from 450 to 500.- Speed increased from 2.25 to 2.9531. Ultralisks have been buffed to include their speed upgrade as by default and to give them a little more endurance in big fights. This may or may not be enough to get the Ultralisk ultimately where we want him to be. We will continue testing going forward. Sounds good for both. Infestor- Burrowed move speed increased from 1 to 2.- Peristalsis upgrade removed. Roach- Organic Carapace upgrade removed.- Tunneling Claws now also increases burrowed regeneration rate from 5 to 10. There are many different upgrades on the zerg, the Roach and the Infestor both had three upgrades. We are reducing and combining these upgrades so the units get a little bit more powerful or so that you have to buy fewer upgrades to complete your units. We have also reduced the cost of several energy abilities on the Zerg that didn’t see a lot of use. We will continue to monitor these abilities moving forward. Well the Infestor change seems good at least, can't tell what the roach change will do exactly. | ||
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Kindred
Canada396 Posts
PROTOSS Archon Build time decreased from 17 to 12. Who the hell uses archon anyway? Give us something useful like a MS that actually lives up to its name, a carrier that doesnt tickle the opponent, hell give us the reaver back. As a toss player this really annoys me. They either nerf toss or boost stuff that nobody uses by making it just as useless TERRAN Viking Ground damage decreased from 14 to 12. again who cares about its gnd dmg? How about toning down the ridiculous air range 9? ZERG Corruptor Corruption energy cost decreased from 100 to 75. Infestor Burrowed move speed increased from 1 to 2. Peristalsis upgrade removed. Overlord/Overseer Pneumatized Carapace cost increased from 50/50 to 100/100. Overseer Infested Terran energy cost decreased from 125 to 100. Roach Organic Carapace upgrade removed. Tunneling Claws now also increases burrowed regeneration rate from 5 to 10. Ultralisk Anabolic Synthesis upgrade removed. Health increased from 450 to 500. Speed increased from 2.25 to 2.9531. Sounds all good for zerg. They take some stuff out but boost up others so its good. I like how the Ultra boost sounds, cant wait to see it used in a game to see if its actually useful. | ||
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kajeus
United States679 Posts
On June 02 2010 06:01 Cheezy wrote: my god you are amazing at whining, TL. This. User was warned for this post | ||
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nyshak
Germany132 Posts
Roach, well, better than before. With upgrades these things can be annoying to deal with if the zerg players is up to some burrow micro. ZvT still has some issues with mech armies, although I believe Blizz is trying to get the Ultra to fill that role. However, the Ultra comes out with the Brood Lord and between those to there is no competition when dealing with tanks now is there? | ||
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Attica
United States277 Posts
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Slunk
Germany768 Posts
On June 02 2010 05:56 {88}iNcontroL wrote: Ah fuck Protoss nerf in disguise. We now make Archons faster so we think they are more viable. Fucking blizzard and their indian giving ways. Haha, you got them by the balls. | ||
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Bane_
United Kingdom494 Posts
On June 02 2010 05:59 koppik wrote: I think Dimaga used "good burrow micro" against some Protoss. The roach health regen upgrade is great against a Protoss using heavy storms. Otherwise, I don't think it ever found much use. Yep, Cool also used burrow to great effect in his first game with Maka in the 17173 semi final. Freedom used it a lot in the vods on that site also to manoeuvre past force-field spam and keep dealing damage, and he caught DeMusliM beautifully with it on Steppes of War during their Stars War Reborn Invitational match. | ||
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I am still stuck with 4 placement matches to go