On June 02 2010 06:04 Attica wrote: I have my doubts that the ultralisk buffs will be enough. I was seeing groups of 9 ultralisks do almost no damage before dying to terran mech. The speed change and an extra 50 health isn't going to change it THAT much.
ITT: People who didn't know that they could transform their Vikings after eliminating the air threat, people who don't micro their Roaches, people who think these are actually nerfs, and people who never find themselves with empty HTs.
Then there are the other people who actually have good feedback.
People should understand that these patches aren't meant to be an overnight complete re-balancing. They're supposed to be gradual steps towards the ultimate goal. If you guys look back to the first day of beta, you'd probably understand that these patches are actually working. These are all gradual changes meant to prepare the game for more changes. It's much easier to slowly inch forward than it is to push all the way forward, then pull back and hope you guess when to stop.
I honestly think this is one of the best patches; it's up there with the one that nerfed WG.
...Yeah, I know, not many people are actually complaining. Just trying to stop said people from starting ^_^
oh yeah, i'm really gonna use infested terrans now like every game ! -_-; I don't get it... why can't blizzard see that this unit is slow, has small range, small damage, cost 100 energy and lasts for ~ 13 real seconds ?
On June 02 2010 06:19 decemvrie wrote: oh yeah, i'm really gonna use infested terrans now like every game ! -_-; I don't get it... why can't blizzard see that this unit is slow, has small range, small damage, cost 100 energy and lasts for ~ 13 real seconds ?
are you INSANE ?
So what are you doing with that energy that is so much more important? Yes, it's probably not something that is going to be used very much, but stop acting like it actually matters much. And it actually out dps a roach, so it's not completely useless.
I wouldn't underestimate this roach buff as of yet - burrowed movement shields them from all damage until they get into detection range, and then they have a greater ability to tank shots until they get into range with their improved regen. Not a game breaking change, but enough (I think) for burrowed roaches to become more standard.
WOW. Ultras.... I tested it out in the map editor, and they're STARTING to feel as beefy as they used to. The speed bonus + the 500 hp buys them JUST enough time to deal the damage they were meant to deal. I tested 6 fully upgraded thors + 10 helions, + 12 tanks vs 16 frenzied ultralisks. The results? I had 4 ultralisks left, and I was also target firing with the thor's cannons (at full energy).
Still probably won't be able to break a terran's nat filled with bunkers and tanks on the ridges, but... you'll certainly get close.
On June 02 2010 06:19 decemvrie wrote: oh yeah, i'm really gonna use infested terrans now like every game ! -_-; I don't get it... why can't blizzard see that this unit is slow, has small range, small damage, cost 100 energy and lasts for ~ 13 real seconds ?
are you INSANE ?
So what are you doing with that energy that is so much more important? Yes, it's probably not something that is going to be used very much, but stop acting like it actually matters much. And it actually out dps a roach, so it's not completely useless.
On June 02 2010 05:57 AssuredVacancy wrote: Nothing stopped you from having burrow micro before this patch. If burrowing with infestors was actually a useful thing to do, you would do it before, speed or not. The truth is it's pretty much non existent.
Not necessarily. Burrow was very useful in BW and was still rarely exploited to its full potential.
On June 02 2010 05:57 AssuredVacancy wrote: Nothing stopped you from having burrow micro before this patch. If burrowing with infestors was actually a useful thing to do, you would do it before, speed or not. The truth is it's pretty much non existent.
Not necessarily. Burrow was very useful in BW and was still rarely exploited to its full potential.
Well, SC1 units didn't have 10 HP per second regeneration