Patch 14 Changes - Page 14
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DorF
Sweden961 Posts
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Disastorm
United States922 Posts
On June 02 2010 06:27 Warrior Madness wrote: WOW. Ultras.... I tested it out in the map editor, and they're STARTING to feel as beefy as they used to. The speed bonus + the 500 hp buys them JUST enough time to deal the damage they were meant to deal. I tested 6 fully upgraded thors + 10 helions, + 12 tanks vs 16 frenzied ultralisks. The results? I had 4 ultralisks left, and I was also target firing with the thor's cannons (at full energy). Still probably won't be able to break a terran's nat filled with bunkers and tanks on the ridges, but... you'll certainly get close. Personally I think ultras were never beefy at all, and in fact the first incarnation of ultras in sc2 were still stronger than sc1's ultras. The only difference is there is no dark swarm in sc2. However, I think i might start trying some ultra drop antics, it seems like it might work well. | ||
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rhaaw
Romania28 Posts
On June 02 2010 05:22 Percutio wrote: First Protoss buff of all the patches? Great, now I just know that when Blizzard releases patch notes it will say something like, "Probe: Mining efficiency cut by 50%" Pheonix attack while moving change was clearly a nerf, then? | ||
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Doc Daneeka
United States577 Posts
On June 02 2010 06:19 decemvrie wrote: oh yeah, i'm really gonna use infested terrans now like every game ! -_-; I don't get it... why can't blizzard see that this unit is slow, has small range, small damage, cost 100 energy and lasts for ~ 13 real seconds ? are you INSANE ? who freaking cares. it's just a cute little harass, it's not meant to be game-changing. i think this patch is really good. it's nothing flashy. just little nudges further in the right direction. the only 'problem units' they didn't touch are the fleet beacon units and honestly i don't expect that to change drastically until an expansion - it's such a tech commitment that i don't think people will get around to experimenting with it seriously for a looong time. | ||
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nyshak
Germany132 Posts
On June 02 2010 06:15 KsBerzerk wrote: Why is there still no sound at the startup menu? ... Because its not a bug. They stated that sound effects for menus will not be available till after the hiatus. Something about upgrading their audio system...weird I know, but thats that. | ||
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TheYango
United States47024 Posts
On June 02 2010 06:22 Perfect Balance wrote: As far as im concerned, these changed are irrelevant. Are they even testing it before realeasing these patches? Any small amount of in-house testing is going to be irrelevant when compared to the massive amount of games that will get played by the community after the patch goes out. As far as I'm concerned, in-house testing is only going to be good for knowing whether shit works, and if there's something OBVIOUSLY wrong (which, with such minor changes, there probably isn't). | ||
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tarsier
United Kingdom223 Posts
now my unbeatable strategy of 8 starport reactor viking is totally ruined!!!!!! | ||
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Ideas
United States8148 Posts
hopefully the ultra is fixed now and they can move on to mothership/carrier (and maybe battlecuiser too?) | ||
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rtano
Sweden28 Posts
And to you who are talking about needing a viking range nerf... are you kidding me? Vikings are needed to balance out void rays and broodlords/corruptors. Theres actually some sort of balance there now. If vikings didnt have superier range, terran would have no chance... The only drawback with the unit is in TvT where as of now the air control all depends on the vikings. | ||
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HubertFelix
France631 Posts
![]() Those uppgrades fusions are welcome for zergs. Ultralisk base speed is now the same as old uppgraded speed? It would be a free uppgrade since Anabolic Synthesis is removed. I don't know if the viking nerf is right, I have never seen those "late game issues" . People whining about archon change, keep in mind that for blizzard, the archon is just a spell of the high templar to use when they are out of mana (i read this on bnet forum somewhere). With this point of view, the archon's buff is good. If they don't want to make a useful infested terran spell, they should just remove it from the game. | ||
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Surrealz
United States449 Posts
On June 02 2010 06:47 HubertFelix wrote: Good patch ![]() Those uppgrades fusions are welcome for zergs. Ultralisk base speed is now the same as old uppgraded speed? It would be a free uppgrade since Anabolic Synthesis is removed. I don't know if the viking nerf is right, I have never seen those "late game issues" . People whining about archon change, keep in mind that for blizzard, the archon is just a spell of the high templar to use when they are out of mana (i read this on bnet forum somewhere). With this point of view, the archon's buff is good. no, the archon spell would be "just a spell" if it could actually DO anything and didn't get owned by every other unit in the game....lol | ||
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Neverhood
United States5388 Posts
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Doc Daneeka
United States577 Posts
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Alphaes
United States651 Posts
All in all, a nice patch though. Definitely moving in the right direction overall. | ||
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Wire
United States494 Posts
1 step at a time guys. Really. As long as they're not moving backwards like they're doing with bnet I have nothing to complain about atm. | ||
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Actinium
United States13 Posts
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spinesheath
Germany8679 Posts
Doesn't really say anything important, and I am pretty sure that their goals for the Viking will not be met. They already got destroyed by ground units before the patch; people won't make any less Vikings because of this. On June 02 2010 06:52 Wire wrote: It's getting there. That roaches are being fixed for being so underpowered after the 2 supply upgrade is a step in the right direction. It's the WRONG direction. Stronger roaches at 2 supply means less larva cost per roach, which means that larva management is extremely reduced (it already was bad, it's worse now). It means that zerg isn't "The Swarm" anymore. Roaches should be balanced in the opposite way: 1 supply and some other nerf. 110-120 HP 2 armor would be awesome as it is a nerf in zvp and zvt, and a slight (needed) buff in zvz. The first expansion is supposed to be called "Heart of the Swarm". The Swarm is supposed to feel swarmy. | ||
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NuKedUFirst
Canada3139 Posts
On June 02 2010 06:39 DorF wrote: this did ....nothing Agreed, there isn't a big noticable difference except the ultralisk's speed, they are so rarely used that its minuscule | ||
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Cajun2k1
Netherlands399 Posts
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HubertFelix
France631 Posts
On June 02 2010 06:48 Surrealz wrote: no, the archon spell would be "just a spell" if it could actually DO anything and didn't get owned by every other unit in the game....lol Archons are quite good against zergs if you consider them as a "free unit" ie you make them during fights. The problem is that archons were finished after the end of the fights... I don't know if 12 seconds is a good number but it's the good way to buff them. | ||
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