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Patch 14 Changes - Page 14

Forum Index > SC2 General
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DorF
Profile Blog Joined July 2009
Sweden961 Posts
June 01 2010 21:39 GMT
#261
this did ....nothing
BW for life !
Disastorm
Profile Joined January 2008
United States922 Posts
June 01 2010 21:40 GMT
#262
On June 02 2010 06:27 Warrior Madness wrote:
WOW. Ultras.... I tested it out in the map editor, and they're STARTING to feel as beefy as they used to. The speed bonus + the 500 hp buys them JUST enough time to deal the damage they were meant to deal. I tested 6 fully upgraded thors + 10 helions, + 12 tanks vs 16 frenzied ultralisks. The results? I had 4 ultralisks left, and I was also target firing with the thor's cannons (at full energy).

Still probably won't be able to break a terran's nat filled with bunkers and tanks on the ridges, but... you'll certainly get close.

Personally I think ultras were never beefy at all, and in fact the first incarnation of ultras in sc2 were still stronger than sc1's ultras. The only difference is there is no dark swarm in sc2. However, I think i might start trying some ultra drop antics, it seems like it might work well.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
rhaaw
Profile Joined May 2010
Romania28 Posts
June 01 2010 21:40 GMT
#263
On June 02 2010 05:22 Percutio wrote:
First Protoss buff of all the patches? Great, now I just know that when Blizzard releases patch notes it will say something like, "Probe: Mining efficiency cut by 50%"


Pheonix attack while moving change was clearly a nerf, then?
Doc Daneeka
Profile Joined March 2010
United States577 Posts
June 01 2010 21:41 GMT
#264
On June 02 2010 06:19 decemvrie wrote:
oh yeah, i'm really gonna use infested terrans now like every game ! -_-;
I don't get it... why can't blizzard see that this unit is slow, has small range, small damage, cost 100 energy and lasts for ~ 13 real seconds ?

are you INSANE ?


who freaking cares. it's just a cute little harass, it's not meant to be game-changing.

i think this patch is really good. it's nothing flashy. just little nudges further in the right direction. the only 'problem units' they didn't touch are the fleet beacon units and honestly i don't expect that to change drastically until an expansion - it's such a tech commitment that i don't think people will get around to experimenting with it seriously for a looong time.
payed off security
nyshak
Profile Joined May 2010
Germany132 Posts
June 01 2010 21:42 GMT
#265
On June 02 2010 06:15 KsBerzerk wrote:
Why is there still no sound at the startup menu? ...



Because its not a bug. They stated that sound effects for menus will not be available till after the hiatus. Something about upgrading their audio system...weird I know, but thats that.
B-)
TheYango
Profile Joined September 2008
United States47024 Posts
June 01 2010 21:42 GMT
#266
On June 02 2010 06:22 Perfect Balance wrote:
As far as im concerned, these changed are irrelevant. Are they even testing it before realeasing these patches?

Any small amount of in-house testing is going to be irrelevant when compared to the massive amount of games that will get played by the community after the patch goes out.

As far as I'm concerned, in-house testing is only going to be good for knowing whether shit works, and if there's something OBVIOUSLY wrong (which, with such minor changes, there probably isn't).
Moderator
tarsier
Profile Joined May 2010
United Kingdom223 Posts
Last Edited: 2010-06-01 21:44:22
June 01 2010 21:42 GMT
#267
wtf blizz, why nerf terran?

now my unbeatable strategy of 8 starport reactor viking is totally ruined!!!!!!
Ideas
Profile Blog Joined April 2008
United States8148 Posts
Last Edited: 2010-06-01 21:46:19
June 01 2010 21:46 GMT
#268
seems like a good patch. dont really get the viking nerf at all though lol

hopefully the ultra is fixed now and they can move on to mothership/carrier (and maybe battlecuiser too?)
Free Palestine
rtano
Profile Joined March 2010
Sweden28 Posts
June 01 2010 21:46 GMT
#269
Good patch!

And to you who are talking about needing a viking range nerf... are you kidding me?

Vikings are needed to balance out void rays and broodlords/corruptors. Theres actually some sort of balance there now. If vikings didnt have superier range, terran would have no chance...

The only drawback with the unit is in TvT where as of now the air control all depends on the vikings.
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-06-01 21:50:34
June 01 2010 21:47 GMT
#270
Good patch

Those uppgrades fusions are welcome for zergs. Ultralisk base speed is now the same as old uppgraded speed? It would be a free uppgrade since Anabolic Synthesis is removed.

I don't know if the viking nerf is right, I have never seen those "late game issues" .

People whining about archon change, keep in mind that for blizzard, the archon is just a spell of the high templar to use when they are out of mana (i read this on bnet forum somewhere). With this point of view, the archon's buff is good.

If they don't want to make a useful infested terran spell, they should just remove it from the game.
Surrealz
Profile Blog Joined May 2010
United States449 Posts
June 01 2010 21:48 GMT
#271
On June 02 2010 06:47 HubertFelix wrote:
Good patch

Those uppgrades fusions are welcome for zergs. Ultralisk base speed is now the same as old uppgraded speed? It would be a free uppgrade since Anabolic Synthesis is removed.

I don't know if the viking nerf is right, I have never seen those "late game issues" .

People whining about archon change, keep in mind that for blizzard, the archon is just a spell of the high templar to use when they are out of mana (i read this on bnet forum somewhere). With this point of view, the archon's buff is good.


no, the archon spell would be "just a spell" if it could actually DO anything and didn't get owned by every other unit in the game....lol
1a2a3a
Neverhood
Profile Joined August 2009
United States5388 Posts
June 01 2010 21:49 GMT
#272
I keep getting the feeling that blizzard's too conservative to change something drastic even though its beta. IE why not implement the lurker for a week just to collect balancing data from millions of games? I mean it is a beta after all. It just seems like a lot (not saying all of them) of these changes are just changing numbers around.
Jaedong :D
Doc Daneeka
Profile Joined March 2010
United States577 Posts
June 01 2010 21:50 GMT
#273
ive seen vikings in assault mode abused occasionally. it's not super prevalent but don't underestimate the dps of like 15 assault mode vikings.
payed off security
Alphaes
Profile Joined April 2010
United States651 Posts
June 01 2010 21:51 GMT
#274
I don't play Protoss, though I do wish the neglected units (ie, Archons, Carriers, Mothership) should get more significant changes to them to make them more useful. Maybe they can explore more with the "Hardened Shield" mechanic on these higher tier units (though definitely the amount of shields would have to be cut, or perhaps even have two layers of shielding if possible). Then, along with more usage, we might even see BattleCruisers being used more in PvT with their Yamato upgrade. Though I imagine there have to be some changes to corrupter damage to compensate for the extra defense.

All in all, a nice patch though. Definitely moving in the right direction overall.
What this
Wire
Profile Joined July 2009
United States494 Posts
June 01 2010 21:52 GMT
#275
It's getting there. That roaches are being fixed for being so underpowered after the 2 supply upgrade is a step in the right direction.

1 step at a time guys. Really. As long as they're not moving backwards like they're doing with bnet I have nothing to complain about atm.
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
Actinium
Profile Joined April 2010
United States13 Posts
June 01 2010 21:52 GMT
#276
I like all of these changes, patch 14 is an ok guy in my book.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2010-06-01 22:02:18
June 01 2010 21:52 GMT
#277
By the way, here's the situation report.

Doesn't really say anything important, and I am pretty sure that their goals for the Viking will not be met. They already got destroyed by ground units before the patch; people won't make any less Vikings because of this.

On June 02 2010 06:52 Wire wrote:
It's getting there. That roaches are being fixed for being so underpowered after the 2 supply upgrade is a step in the right direction.


It's the WRONG direction. Stronger roaches at 2 supply means less larva cost per roach, which means that larva management is extremely reduced (it already was bad, it's worse now). It means that zerg isn't "The Swarm" anymore.
Roaches should be balanced in the opposite way: 1 supply and some other nerf. 110-120 HP 2 armor would be awesome as it is a nerf in zvp and zvt, and a slight (needed) buff in zvz.

The first expansion is supposed to be called "Heart of the Swarm". The Swarm is supposed to feel swarmy.
If you have a good reason to disagree with the above, please tell me. Thank you.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 01 2010 21:53 GMT
#278
On June 02 2010 06:39 DorF wrote:
this did ....nothing


Agreed, there isn't a big noticable difference except the ultralisk's speed, they are so rarely used that its minuscule
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Cajun2k1
Profile Joined May 2010
Netherlands399 Posts
June 01 2010 21:54 GMT
#279
I like these changes, very zerg centred patch, us zerg were eagerly awaiting this patch. : )
How can you kill, that which has no life?
HubertFelix
Profile Joined April 2010
France631 Posts
June 01 2010 21:56 GMT
#280
On June 02 2010 06:48 Surrealz wrote:
no, the archon spell would be "just a spell" if it could actually DO anything and didn't get owned by every other unit in the game....lol


Archons are quite good against zergs if you consider them as a "free unit" ie you make them during fights. The problem is that archons were finished after the end of the fights... I don't know if 12 seconds is a good number but it's the good way to buff them.

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