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Patch 14 Changes - Page 15

Forum Index > SC2 General
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Prev 1 13 14 15 16 17 29 Next All
Glowy
Profile Joined February 2010
Sweden66 Posts
June 01 2010 21:56 GMT
#281
This was a good patch, i might start playing sc2 again soon if they keep fixing it + all the stuff with bnet 2.0. (Im a zerg)
Death is certain, life is not.
Redder
Profile Joined May 2010
Ireland40 Posts
June 01 2010 21:57 GMT
#282
I'm looking forward to trying out this patch's Ultras, but, then again, I've been with disappointed every change to them thus far, so this probably won't be any different. =[
A wild Pidgey appears!
EGLzGaMeR
Profile Blog Joined February 2007
United States1867 Posts
June 01 2010 21:58 GMT
#283
this patch looks good~ (hats off to blizzard)
graphene
Profile Joined May 2010
Finland211 Posts
June 01 2010 21:58 GMT
#284
can we have the transportation boost to 150m150g, instead so zerg can get drops early as well
cloud computing is the future
roemy
Profile Joined April 2010
Germany432 Posts
June 01 2010 21:59 GMT
#285
On June 02 2010 05:18 spiderface wrote:
Good changes. Getting closer. 525 woulda been nice on an Ultra to survive a 255mm.

it will. an extractor, too, survives this due to zerg regeneration as the spell deals damage over time.

just like 35HP zerglings survive 36damage of fungal growth ^^
rock is fine.. paper could need a buff, but scissors have to be nerfed
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-06-01 22:04:36
June 01 2010 22:00 GMT
#286
all solid patch, no big changes and i like that. agree with all changes even if they wont affect the game too much

man i wish they would change the model of ultra so they look like sc1 ultralisk instead of dinosaur :/ that would be a great buff^.^

still waiting for crackling buff and bc range buff :p
Progamerpls no copy pasterino
andyrichdale
Profile Joined April 2010
New Zealand90 Posts
June 01 2010 22:01 GMT
#287
On June 02 2010 06:53 NuKedUFirst wrote:
Show nested quote +
On June 02 2010 06:39 DorF wrote:
this did ....nothing


Agreed, there isn't a big noticable difference except the ultralisk's speed, they are so rarely used that its minuscule


Comments like this are so uneducated it's hilarious.

"Buffing unit X is useless because no one uses it anyway" - uhh, I think that's precisely WHY they're buffing it.

And thinking that these changes are not going to affect anything is very ignorant. Adding upgrade abilities straight into a base unit is a pretty massive buff.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
June 01 2010 22:01 GMT
#288
pretty decent patch I gotta say
archon change is definitely good, wouldnt have minded some real nerf to terran but maybe I just have to improve as a player.
In a way I dislike how they removed the roach upgrade because now hive has even less options but at least the ultra is a real, strong option now and this roach buff might just have been what it needed to make up for the 2 supply. Plus it makes the roach's specialty a bit stronger, making it a more interesting unit.

So yeah balance wise I think blizzard did a good job here, lets hope they didnt make b.net 2.0 worse again.
beep boop
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
June 01 2010 22:01 GMT
#289
On June 02 2010 06:53 NuKedUFirst wrote:
Show nested quote +
On June 02 2010 06:39 DorF wrote:
this did ....nothing


Agreed, there isn't a big noticable difference except the ultralisk's speed, they are so rarely used that its minuscule


Maybe that's why they buff them... ?
Kevmeister @ Dota2
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
Last Edited: 2010-06-01 22:03:26
June 01 2010 22:01 GMT
#290
Well, seems they are finally done with the roach upgrade. First a huge nerf, then only burrowed. Perhaps good they gave it to a lair upgrade... but even less reason to go hive eh? Now its just t3 upgrades and broodlords, way to go... give something interesting for t3!

Ultralisk +speed isnt going to fix anything of it, any damn small tiny unit, be it lings will interrupt it. And for a matter of fact.. the headbutt attack of the ultralisk does less damage against buildings than its kaiser blades! How is that properly adjusted :/

Corruptor -energy, who cares.. its only useful against huge units like thors, battlecruisers and stuff...
Infested terran, so what 125->100 energy? it shouldve been 50!

Big meh.
Only roach upgrade seems decent.. but I think it will be removed again :/
Wut
junemermaid
Profile Joined September 2006
United States981 Posts
June 01 2010 22:01 GMT
#291
great patch (not sarcasm). about time the roach got some viability back. just makes that lair + burrow tech so much more dangerous.
the UMP says YER OUT
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-06-01 22:02:25
June 01 2010 22:02 GMT
#292
Someone knows if ultralisk speed was changed, or if it's a "free speed uppgrade" ?
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
June 01 2010 22:03 GMT
#293
they should've kept the speed upgrade with the ultralisk... and just increase their speed overall in general, anyone feel like they were still slow as shit before EVEN with the speed upgrade?
"So I turned the lights off at night and practiced by myself"
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
June 01 2010 22:03 GMT
#294
On June 02 2010 07:02 HubertFelix wrote:
Someone knows if ultralisk speed was changed, or if it's a "free speed uppgrade" ?

You basically get the upgrade by default.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
June 01 2010 22:03 GMT
#295
On June 02 2010 05:53 Chunkybuddha wrote:
This means a lot more Raven builds... Good changes tho, unless ultras are op


I wouldn't stress about it.
Psiclone
Profile Joined May 2010
United States23 Posts
June 01 2010 22:03 GMT
#296
make the ultralisk SMALLER. a melee unit can not be viable if it's huge.
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
Last Edited: 2010-06-01 22:07:56
June 01 2010 22:05 GMT
#297
First patch where Protoss doesn't get nerfed?

They're starting to pick up on what will make the ultralisk useful. While the more gradual changes are safer in making sure it doesn't come out overpowered, me thinks that health should be up there. If the ultralisk doesn't have the thick, monstrous durability it's always had, it just won't live up to it's name. I understand it has more HP than in SC1, but in SC2 high HP units die so quickly that I think the ultra needs just a bit more oomph to it.

On June 02 2010 07:00 MorroW wrote:
man i wish they would change the model of ultra so they look like sc1 ultralisk instead of dinosaur :/ that would be a great buff^.^


The ultralisk in SC1 appears different than how they intended it to look because of the low resolution graphics at the time.
FUCKING GAY LAGS
Doc Daneeka
Profile Joined March 2010
United States577 Posts
June 01 2010 22:05 GMT
#298
On June 02 2010 06:51 Alphaes wrote:
I don't play Protoss, though I do wish the neglected units (ie, Archons, Carriers, Mothership) should get more significant changes to them to make them more useful. Maybe they can explore more with the "Hardened Shield" mechanic on these higher tier units (though definitely the amount of shields would have to be cut, or perhaps even have two layers of shielding if possible). Then, along with more usage, we might even see BattleCruisers being used more in PvT with their Yamato upgrade. Though I imagine there have to be some changes to corrupter damage to compensate for the extra defense.

All in all, a nice patch though. Definitely moving in the right direction overall.



: O

i think you just fixed the mothership
payed off security
goswser
Profile Blog Joined May 2009
United States3548 Posts
June 01 2010 22:07 GMT
#299
Viking ground damage is going to kill my tvz build ><
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
prosky
Profile Joined January 2007
Poland83 Posts
June 01 2010 22:08 GMT
#300
On June 02 2010 06:52 spinesheath wrote:
By the way, here's the situation report.

Doesn't really say anything important, and I am pretty sure that their goals for the Viking will not be met. They already got destroyed by ground units before the patch; people won't make any less Vikings because of this.

Show nested quote +
On June 02 2010 06:52 Wire wrote:
It's getting there. That roaches are being fixed for being so underpowered after the 2 supply upgrade is a step in the right direction.


It's the WRONG direction. Stronger roaches at 2 supply means less larva cost per roach, which means that larva management is extremely reduced (it already was bad, it's worse now). It means that zerg isn't "The Swarm" anymore.
Roaches should be balanced in the opposite way: 1 supply and some other nerf. 110-120 HP 2 armor would be awesome as it is a nerf in zvp and zvt, and a slight (needed) buff in zvz.

The first expansion is supposed to be called "Heart of the Swarm". The Swarm is supposed to feel swarmy.



personally i think nerfing hydras and moving them to tier1 and giving 2 armor back to roach and moving it to tier2 would be much wiser than what we have now. Zergs wouldn't have to desperatly rush to lair to prevent getting banshee/void raped ;o
w00t th3 f00ck ?
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