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Q: The balance feedback is probably different for Korea and for USA, are you taking the Korean feedback more seriously as a Korean developer? ... absolutely horrible question. I'm assuming a korean interviewer on Ygosu asked this, this question could make korean people look overly nationalistic and racist.
Q. Every time there is a new strategy in the beta, it gets nerfed. Are you trying to stop new strategies from being created? I apologize if I'm mistaken, but isn't this question ridiculously obvious? one of the REASONS they become new strategies is BECAUSE they are overpowered, which obviously then become nerfed in the next patch. Duh?
Q. People say tanks are weak, and almost useless. A. Tanks were one of the most important units in SC1. However, in terms of design, I don't think it's an important unit. It's strong against Zerg, but it's not good against Protoss. Immortals, void rays, and the gravitron beam from phoenix counter them. We don't want to make it an absolutely crucial unit like in SC1. I'm really unhappy it's not the other way around. My worthless two cents: It would have been nice if they made tanks good against protoss, and not so good against zerg. It just seems that though they tried to change SC2, it still holds several crucial and fundamental elements form SC1 (due to the preservation of several crucial units), and tanks were the backbone of the vP mu. Obviously, in vZ, there was SK Terran, and tanks were mainly needed to combat lurkers. With no lurkers in SC2...
Anyway, I hope they get the TvP thing sorted out soon... storm seems to destroy Terran so easily, especially since they can't go mech anymore. Great to hear from the SC2 semi-bonjwa himself!
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On April 25 2010 16:32 asdfTT123 wrote: Terrans have a hard time beating Protoss? HUH?!
Otherwise, a great interview!
I guarantee you, do the most standard fucking 2 warpgate 1 robo, 2nd immortal along with stalkers and 1-2 sentry timing push and you will win like 90% of your games. Standard T openings can't build an army fast enough to defend it unless you throw like 3 bunkers at your ramp/choke which protoss can just back off, macro up, eventually get two collossi, a few more immortals after grabbing an expo (since T can't push out) and you will win.
The only reason P thinks that T rape them is because if you get to the point where you allow T to grab a 2nd and 3rd base, they can get like 6-8 racks with 2 port medivacs, at which point of course they can build a large marauder force, but i'll bet you that TvP games that are under 20-25 minutes long are like an 80% win rate for P
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"It's hard for a Terran to beat a Protoss, and we still can't fix that. That's the matchup we're focusing on right now. "
WAT? I'm getting raped by T 80% of my games. It's so sad, it's not even close. Do they want me to just fucking alt+qq when the game starts?! The EU server is infested with terrans. Hope this changes somehow
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I want a question of the sort: Zerg has fewer units and only one caster compare to the other two races . Do you plan on adding an other zerg unit before the game is released or are you going to save them for the expansions ....
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On April 25 2010 16:52 Wings wrote: ... absolutely horrible question. I'm assuming a korean interviewer on Ygosu asked this, this question could make korean people look overly nationalistic and racist.
I think it's just an unspoken truth that Koreans look down on foreigners when it comes to competitive gaming. I mean, come on, when tossgirl lost to idra, she cried in embarrassment.
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On April 25 2010 17:06 Latham wrote: "It's hard for a Terran to beat a Protoss, and we still can't fix that. That's the matchup we're focusing on right now. "
WAT? I'm getting raped by T 80% of my games. It's so sad, it's not even close. Do they want me to just fucking alt+qq when the game starts?! The EU server is infested with terrans. Hope this changes somehow
Use High Templars with Observers to spot any flanking Ghosts. Makes life very, very difficult for the Terran player.
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FREEAGLELAND26780 Posts
Wow, thanks for this l10f! Massive props to David Kim, 60 hours a week is pretty tough to be working on this game, and I'm glad him and the rest of the developers/balancers are holding out well. After reading this, I'm way more assured that SCII will have very fine-tuned balance by the end.
I wish that they would've asked/commented on the end of the Beta, because from random rumors I hear it's ending mid-May/end of May? That doesn't seem like a very long time...
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On April 25 2010 17:06 Latham wrote: "It's hard for a Terran to beat a Protoss, and we still can't fix that. That's the matchup we're focusing on right now. "
WAT? I'm getting raped by T 80% of my games. It's so sad, it's not even close. Do they want me to just fucking alt+qq when the game starts?! The EU server is infested with terrans. Hope this changes somehow TvP balance is pretty fucked up right now.
In the early game, Protoss is clearly dominant as a by-product of chronoboost. Protoss's inflated econ in the early stages of the game allows for very powerful timing pushes that can easily kill the Terran if not defended properly. However, once it gets into mid-late game the matchup becomes more balanced and maybe even slanted towards Terran favor due to the power and massability of Marauders. In addition, once Terran gets the economy to support more ghosts, the matchup becomes much harder for Protoss.
The most difficult part of balancing TvP is to nerf Prtooss early game or buff Terran early game without drastically influence the mid-late game, which is pretty well balanced. They also have to take into consideration the vZ matchups, as well.
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Protoss are too strong vs Terran at this moment, and yet they are too weak against the zerg air? Seems like Zerg and Protoss will be tampered with for the worse in the coming patches, although I guess that comes to no surprise for the Protoss players.
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It's good to hear they're looking into TvP right now. I'm finding it near impossible at the moment even with the immortal build time change. It's so difficult to win vs a competent protoss.
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On April 25 2010 17:17 RatherGood wrote:Show nested quote +On April 25 2010 16:52 Wings wrote: ... absolutely horrible question. I'm assuming a korean interviewer on Ygosu asked this, this question could make korean people look overly nationalistic and racist. when tossgirl lost to idra, she cried in embarrassment.
is there a vid of this??
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United States4126 Posts
Q. Which race is played the most? A. Terran, Protoss, then Zerg. That's interesting :O I wonder which server he's talking about?
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must be hard to discuss balance for hours o.o thanks for translations
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On April 25 2010 17:01 ZlaSHeR wrote:Show nested quote +On April 25 2010 16:32 asdfTT123 wrote: Terrans have a hard time beating Protoss? HUH?!
Otherwise, a great interview! I guarantee you, do the most standard fucking 2 warpgate 1 robo, 2nd immortal along with stalkers and 1-2 sentry timing push and you will win like 90% of your games. Standard T openings can't build an army fast enough to defend it unless you throw like 3 bunkers at your ramp/choke which protoss can just back off, macro up, eventually get two collossi, a few more immortals after grabbing an expo (since T can't push out) and you will win.
This is one of the things that makes balancing the game via a short beta so hard.
People refuse to fucking adjust. It pisses me off when I see a terran doing a poor FE against my early aggression. I've been winning PvT real fast because it's handed to me on a silver plate - not by the balance team but by the players.
Looking at BW it can take months for players to adjust to a new strategy. What happens now is that people get a week to adjust and if they don't then the balance team adjusts it for them.
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Terran pretty much has two options against Protoss, a 4 rax rax FE or reaper harass. Anything else is a loss for the Terran, and the reaper harass is usually a loss unless you are a total bad ass with reaper micro.
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- Tanks are almost useless unlike in SC1 ▲ Tanks were units that had to be created in every game in SC1. In SC2, the immortals hard counter the tanks, but we have no plans to make it into a unit that needs to be used in every match.
Marauders are used in every match =/ ..
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Thanks for the translation.
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United States47024 Posts
On April 25 2010 20:01 AyJay wrote:Show nested quote +- Tanks are almost useless unlike in SC1 ▲ Tanks were units that had to be created in every game in SC1. In SC2, the immortals hard counter the tanks, but we have no plans to make it into a unit that needs to be used in every match. Marauders are used in every match =/ .. You misinterpreted that answer, I think. They're not against a unit being used in every matchup. What they don't want is a unit with the profile of the tank (which was pretty much always intended as a support unit) to be a catch-all unit.
The marauder was designed to be a catch-all unit, so naturally, they don't have that problem.
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On April 25 2010 17:47 grieve wrote:Show nested quote +On April 25 2010 17:17 RatherGood wrote:On April 25 2010 16:52 Wings wrote: ... absolutely horrible question. I'm assuming a korean interviewer on Ygosu asked this, this question could make korean people look overly nationalistic and racist. when tossgirl lost to idra, she cried in embarrassment. is there a vid of this??
From http://www.teamliquid.net/forum/viewmessage.php?topic_id=108832
"Any moment in your progaming career that you enjoyed and that you regretted or wanna take back? - I enjoyed beating male progamers at prelims. ^^ A regretful moment was when I lost to non-Korean players at ESWC. I felt good after beating Chinese players, but after losing to (T)IdrA, I cried a lot (though I don't usually cry; maybe the national pride got me.). It felt horrible."
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Koreans are a little racist like that, they look down on foreigners in a way. I know not all of them are like that but there is a feeling you get that they think they are better.
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