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[Serious bug] Zerg larva bug. 10 zerglings in 1:55 - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 16 17 18 Next All
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 23 2010 03:50 GMT
#41
hooooooly crap

SUPER not gonna play right now
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 23 2010 03:50 GMT
#42
@ OP, you can also do this with 7 pool and use a double extractor trick to make 12 lings about 10-15 seconds later than the 1:55 6 pool.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
April 23 2010 03:52 GMT
#43
On April 23 2010 12:39 w_Ender_w wrote:
Show nested quote +
On April 23 2010 12:33 Ftrunkz wrote:
holy jesus.... I wonder if this will effect HDH tournament :|. Seriously with 1.5k on the line I would be abusing my ass off with this.

Since it's a pretty well regulated tournament I'd imagine abusing it will be grounds for disqualification.

How would they POSSIBLY regulate this... seriously. It's obviously not a bug, its just an over-looked strategy (much like the warp-gate rush in PvP or the Marine+scv all-in TvP which was practically unstoppable unless you specifically planned to counter it, leaving you at a serious disadvantage against any other build).

Like, what are they going to employ... "No cancling of eggs in the first 5 minutes of the game"...?
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
semantics
Profile Blog Joined November 2009
10040 Posts
April 23 2010 03:52 GMT
#44
lol now zerg rush actually means something
Pablols
Profile Joined August 2009
Chile519 Posts
April 23 2010 03:52 GMT
#45
wow
seRapH
Profile Blog Joined April 2009
United States9776 Posts
April 23 2010 03:53 GMT
#46
haha, ZERG RUSH IS BACK, EVERYONE BACK TO BW
boomer hands
S[-_-]iege
Profile Joined April 2010
United States29 Posts
April 23 2010 03:54 GMT
#47
holy shit, nice catch haha
expect this to be patched.. within a day
HaN-
Profile Blog Joined June 2009
France1920 Posts
April 23 2010 03:55 GMT
#48
On April 23 2010 12:16 h0munkulus wrote:
the only way to really fix this is to change cancel larva(egg) back to normal...

think about it. what else can blizzard do?


Actually i can see some fix to this. For example it could be an upgrade, or available only if you have a Lair. I know this sound kinda lame... Maybe the best idea would be to make it possible only if there is a Queen near the Hatchery.

What do you think ?

Anyways i'm not a big fan of this cancel Larva concept but still i'm curious to try it and see how it affect Zerg gameplay.

Calendaraka Foxhan
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
April 23 2010 03:56 GMT
#49
On April 23 2010 12:52 Ftrunkz wrote:
Show nested quote +
On April 23 2010 12:39 w_Ender_w wrote:
On April 23 2010 12:33 Ftrunkz wrote:
holy jesus.... I wonder if this will effect HDH tournament :|. Seriously with 1.5k on the line I would be abusing my ass off with this.

Since it's a pretty well regulated tournament I'd imagine abusing it will be grounds for disqualification.

How would they POSSIBLY regulate this... seriously. It's obviously not a bug, its just an over-looked strategy (much like the warp-gate rush in PvP or the Marine+scv all-in TvP which was practically unstoppable unless you specifically planned to counter it, leaving you at a serious disadvantage against any other build).

Like, what are they going to employ... "No cancling of eggs in the first 5 minutes of the game"...?


It's likely that every match in that tournament will be broadcast and commentated, so it won't go unnoticed. They also have judges. And it seems obvious that the only really game-breaking usage of this is that crazy Zergling rush.
@DBWiggin, SC2 ref
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
Last Edited: 2010-04-23 03:59:29
April 23 2010 03:58 GMT
#50
Everybody just need to switch to Zerg now. 12 lings within 2 minutes...wow just WOW
Terran
Sprajt
Profile Joined March 2010
Sweden24 Posts
April 23 2010 03:59 GMT
#51
Before jumping the gun here, has anyone actually tried this in a real game vs someone that knows what he's doing? Doesn't a Terran wall-in or a 12/13 gate at ramp with zealot blockade stop this rather ok? Since this is really hard on the Zergs economy I wonder if it's worth it if a regular econ-game build will be able to stop this without all to many casualties.
stay a while and listen
kheldorin
Profile Joined April 2010
Singapore539 Posts
April 23 2010 04:00 GMT
#52
If it's not a bug, then they should have mentioned it in the patch notes. It is pretty significant.
semantics
Profile Blog Joined November 2009
10040 Posts
April 23 2010 04:02 GMT
#53
now everyone can do a july style 4 pool back in the day before the sp cost 200
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
April 23 2010 04:04 GMT
#54
On April 23 2010 12:52 Ftrunkz wrote:
Show nested quote +
On April 23 2010 12:39 w_Ender_w wrote:
On April 23 2010 12:33 Ftrunkz wrote:
holy jesus.... I wonder if this will effect HDH tournament :|. Seriously with 1.5k on the line I would be abusing my ass off with this.

Since it's a pretty well regulated tournament I'd imagine abusing it will be grounds for disqualification.

How would they POSSIBLY regulate this... seriously. It's obviously not a bug, its just an over-looked strategy (much like the warp-gate rush in PvP or the Marine+scv all-in TvP which was practically unstoppable unless you specifically planned to counter it, leaving you at a serious disadvantage against any other build).

Like, what are they going to employ... "No cancling of eggs in the first 5 minutes of the game"...?


Uh, this HAS to be a bug. Canceling an egg should ALWAYS lose you the larva. It was like that in BW, and it was like that in SC2 beta patches 1-8.

This is essentially similar to the extractor trick, but for extra larvae, that can be done anytime for the entire length of the game. Although the abuse potential is greatest early-game, before you get your queen. It's obviously not intended or else it would have been mentioned in the patch notes.

But you are right, this is very hard to regulate. Although personally I think it's pretty easy to spot; anytime someone cancels eggs right when hatch produces an extra larva.
next week on Everybody Loves HypnoToad:
SultanVinegar
Profile Blog Joined May 2009
United States372 Posts
April 23 2010 04:06 GMT
#55
i got completely crushed by some guy who used it. Its impossible to hold off any early pool.
I'm a Flash man.
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
April 23 2010 04:08 GMT
#56
block with 1 zealot or wall in as terran.
teamsolid
Profile Joined October 2007
Canada3668 Posts
Last Edited: 2010-04-23 04:10:47
April 23 2010 04:10 GMT
#57
Is this possible to stop with a 10-gate as toss or normal wall-in with Terran? I'd assume T can hold it off, since it comes later than a 6 pool and they can they can stop those no problem. ZvZ will probably be broken for sure though.
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 23 2010 04:10 GMT
#58
On April 23 2010 13:08 Antimage wrote:
block with 1 zealot or wall in as terran.

10 zerglings>1 zealot
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
April 23 2010 04:13 GMT
#59
On April 23 2010 13:10 BDF92 wrote:
Show nested quote +
On April 23 2010 13:08 Antimage wrote:
block with 1 zealot or wall in as terran.

10 zerglings>1 zealot


You seem to be misunderstanding the concept of a 1 Zealot block. Done ideally, no more than 1 or 2 Zerglings should be able to even hit the Zealot at the same time. This should give you plenty of time to get another Zealot out.

That being said, I'm not sure you can get the Zealot out and in position if they do this off of 6 or 7 pool on a small map; haven't tried it yet.

Either way this is clearly unintended and needs to be addressed. As a Zerg player, I'd like to see the Egg mechanic returned to the way it was previously.
@DBWiggin, SC2 ref
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
April 23 2010 04:13 GMT
#60
On April 23 2010 13:10 teamsolid wrote:
Is this possible to stop with a 10-gate as toss or normal wall-in with Terran? I'd assume T can hold it off, since it comes later than a 6 pool, can they can stop those no problem.

But the zergling numbers is greater than 6 pool and Terran has to pull scv and that hurt the economy if T ever survived it.
I think people on Gold or Platinum can stop this no problem but lower level players will have a very hard time against this.
Well, just my theorycraft, but really this is just wrong not because you can rush with lings. This has a very large abusing window in early and mid game.
How about tech to roach, use this trick to pump out alot of Roach. Since using this trick you may not need to birth a queen.
Terran
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