[Serious bug] Zerg larva bug. 10 zerglings in 1:55 - Page 5
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SneakPeek
Philippines162 Posts
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DaggerRage
United States30 Posts
But annoying at the same time | ||
Bibdy
United States3481 Posts
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PanzerDragoon
United States822 Posts
Did Blizzard even test Zerg xmfd | ||
emericaonline
United States41 Posts
On April 23 2010 13:40 SneakPeek wrote: ..doesnt the hatchery make larva if you use some larva to make units? then the bug is actually when you cancel morphing a unit, the larva returns.. =p I'm pretty sure this isn't the problem being described. Its because of that feature there is a glitch. | ||
BlasiuS
United States2405 Posts
On April 23 2010 13:56 emericaonline wrote: I'm pretty sure this isn't the problem being described. Its because of that feature there is a glitch. no this is exactly the problem being described. cancelling an egg shouldn't return the larva back. It has never EVER done that before. | ||
Floophead_III
United States1832 Posts
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tyreek
United States141 Posts
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guitarizt
United States1492 Posts
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NrG.Bamboo
United States2755 Posts
On April 23 2010 14:00 Floophead_III wrote: I feel like blizzard definitely dropped the ball on this one.... Lol, it's a beta man. The whole point is to find little glitches and shit like this :p | ||
smore
United States156 Posts
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Mastermind
Canada7096 Posts
On April 23 2010 13:26 Archerofaiur wrote: Its like history is repeating itself :D :D :D 150 spawning pool for everyone! Lets hope this one doesn't stick around for 3 years before being patched. | ||
Zeke50100
United States2220 Posts
Just because you guys think it's the stupidest thing in the world doesn't mean it's necessarily a glitch/bug | ||
Funchucks
Canada2113 Posts
On April 23 2010 13:33 Puosu wrote: I don't see the point behind giving back the larvae, why would they even implement that let alone not even test it at all after doing so? Christ.. Losing your larvae is a pretty severe punishment for a misclick, especially when they're changing the hotkeys around from week to week. A basic concept of GUI design is recognition of the inherently clumsy nature of the keyboard/mouse combination, and making user errors easy to reverse without serious consequences. While the hardcore Starcraft fanbase seems to be begging for SC2 to be little more than a graphical update for Brood War, most players (i.e. the people who are actually going to pay Blizzard enough money to make SC2 worth bothering to release) wouldn't tolerate the primitive interface design standards of Starcraft 1 in a game released this year. For most players, a clumsy interface that deliberately makes doing simple things awkward and punishes you severely for tiny errors can completely kill their interest in playing the game. Like it or not, that's the reality of the market today. Starcraft 2 is not a niche game, and Blizzard must cater to the tastes of the mainstream market. | ||
eNtitY~
United States1293 Posts
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HaruHaru
United States988 Posts
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Kevmar
United States22 Posts
So if you had 3 drones in eggs and you cancel, you have 3 larva for zerglings. If you have 7 drones in eggs and you cancel, you are only left with 3 larva. This removes the ability to generate extra larva for that early pool and still accomplishes the same thing. I kind of think they made this change to help deal with early rushes. Giving the user the ability to spot the early rush or cheese on its way, cancel the workers and make units. But when the larva dies too, this isn't an option. Early game is where that one or two larva will make the biggest difference. | ||
Haemonculus
United States6980 Posts
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DreamShake
Peru120 Posts
I just played my placement matches and more, 9-0 so far.. half of them are zerg trying the new trick.. I just 2 gated/2raxed if I was P or T (I play Random) and handled it soooo easily.. The guy was getting mad to. If I'm Z its just a joke, just get a pool before 15 and you should be good If you see them picking ZERG, its kinda obvious what they might try. Send an early scout and 2gate/2rax and block off. Easy LOL at this being crazy | ||
Choo
United States126 Posts
On April 23 2010 14:05 eNtitY~ wrote: Has anyone posted this to Blizz yet? Yes, there is a number of threads scattered around Battle.net's General and Feedback/Balance Forums in regards to this issue already. | ||
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