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[Serious bug] Zerg larva bug. 10 zerglings in 1:55 - Page 5

Forum Index > SC2 General
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SneakPeek
Profile Joined April 2010
Philippines162 Posts
April 23 2010 04:40 GMT
#81
..doesnt the hatchery make larva if you use some larva to make units? then the bug is actually when you cancel morphing a unit, the larva returns.. =p
DaggerRage
Profile Joined April 2010
United States30 Posts
Last Edited: 2010-04-23 04:41:07
April 23 2010 04:40 GMT
#82
Wow, that is awesome.

But annoying at the same time
Bibdy
Profile Joined March 2010
United States3481 Posts
April 23 2010 04:40 GMT
#83
So err...minor patch tomorrow, then?
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 23 2010 04:55 GMT
#84
Lost to this in placement, was baffled as to how it happened until I looked at replay


Did Blizzard even test Zerg xmfd
emericaonline
Profile Joined December 2009
United States41 Posts
April 23 2010 04:56 GMT
#85
On April 23 2010 13:40 SneakPeek wrote:
..doesnt the hatchery make larva if you use some larva to make units? then the bug is actually when you cancel morphing a unit, the larva returns.. =p



I'm pretty sure this isn't the problem being described. Its because of that feature there is a glitch.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
April 23 2010 04:58 GMT
#86
On April 23 2010 13:56 emericaonline wrote:
Show nested quote +
On April 23 2010 13:40 SneakPeek wrote:
..doesnt the hatchery make larva if you use some larva to make units? then the bug is actually when you cancel morphing a unit, the larva returns.. =p



I'm pretty sure this isn't the problem being described. Its because of that feature there is a glitch.


no this is exactly the problem being described.

cancelling an egg shouldn't return the larva back. It has never EVER done that before.
next week on Everybody Loves HypnoToad:
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 23 2010 05:00 GMT
#87
I feel like blizzard definitely dropped the ball on this one....
Half man, half bear, half pig.
tyreek
Profile Joined June 2009
United States141 Posts
April 23 2010 05:01 GMT
#88
Probably not going to ladder until that's fixed -.-.
STORMMMMMMUUUUUUUUU
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 23 2010 05:02 GMT
#89
I'm playing zerg and just tried this. It's so bad I don't even wanna play unless it's nonladder or against friends until they fix it. The hotkeys were tilting enough. It feels like my apm is cut in half.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
NrG.Bamboo
Profile Blog Joined December 2006
United States2756 Posts
April 23 2010 05:03 GMT
#90
On April 23 2010 14:00 Floophead_III wrote:
I feel like blizzard definitely dropped the ball on this one....

Lol, it's a beta man. The whole point is to find little glitches and shit like this :p
I need to protect all your life you can enjoy the vibrant life of your battery
smore
Profile Joined February 2010
United States156 Posts
April 23 2010 05:03 GMT
#91
i hope you posted this on the battle.net forums...glad you found this out before it gets too abused
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 23 2010 05:04 GMT
#92
On April 23 2010 13:26 Archerofaiur wrote:
Its like history is repeating itself :D :D :D

150 spawning pool for everyone!

Lets hope this one doesn't stick around for 3 years before being patched.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
April 23 2010 05:05 GMT
#93
So, what do you think Blizzard had in mind, assuming it was intentional?

Just because you guys think it's the stupidest thing in the world doesn't mean it's necessarily a glitch/bug
Funchucks
Profile Joined June 2007
Canada2113 Posts
April 23 2010 05:05 GMT
#94
On April 23 2010 13:33 Puosu wrote:
I don't see the point behind giving back the larvae, why would they even implement that let alone not even test it at all after doing so? Christ..

Losing your larvae is a pretty severe punishment for a misclick, especially when they're changing the hotkeys around from week to week.

A basic concept of GUI design is recognition of the inherently clumsy nature of the keyboard/mouse combination, and making user errors easy to reverse without serious consequences.

While the hardcore Starcraft fanbase seems to be begging for SC2 to be little more than a graphical update for Brood War, most players (i.e. the people who are actually going to pay Blizzard enough money to make SC2 worth bothering to release) wouldn't tolerate the primitive interface design standards of Starcraft 1 in a game released this year.

For most players, a clumsy interface that deliberately makes doing simple things awkward and punishes you severely for tiny errors can completely kill their interest in playing the game.

Like it or not, that's the reality of the market today. Starcraft 2 is not a niche game, and Blizzard must cater to the tastes of the mainstream market.
I serve my houseguests slices of butter.
eNtitY~
Profile Joined January 2007
United States1293 Posts
April 23 2010 05:05 GMT
#95
Has anyone posted this to Blizz yet?
http://www.starcraftdream.com
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
April 23 2010 05:12 GMT
#96
they really should keep it so that you lose the larva if you cancel an egg -_-
Long live BroodWar!
Kevmar
Profile Joined March 2010
United States22 Posts
April 23 2010 05:12 GMT
#97
They made this change for a reason. To keep with the spirit behind the change (prevent the issue where canceling a unit leaves you with no larva). I would suggest that all larva gets destroyed unless destroying the larva would leave you with less than 3 larva.

So if you had 3 drones in eggs and you cancel, you have 3 larva for zerglings. If you have 7 drones in eggs and you cancel, you are only left with 3 larva. This removes the ability to generate extra larva for that early pool and still accomplishes the same thing.

I kind of think they made this change to help deal with early rushes. Giving the user the ability to spot the early rush or cheese on its way, cancel the workers and make units. But when the larva dies too, this isn't an option. Early game is where that one or two larva will make the biggest difference.
There is no shame in defeat so long as the spirit is unconquered.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
April 23 2010 05:13 GMT
#98
Gah I lost a placement match to this. I was totally confused until I watched the replay. I'm not really sure what to do about it, but 12 lings before my barracks is finished is nuts, t.t;
I admire your commitment to being *very* oily
DreamShake
Profile Joined June 2008
Peru120 Posts
Last Edited: 2010-04-23 05:14:46
April 23 2010 05:13 GMT
#99
people are really overreacting.

I just played my placement matches and more, 9-0 so far.. half of them are zerg trying the new trick.. I just 2 gated/2raxed if I was P or T (I play Random) and handled it soooo easily.. The guy was getting mad to. If I'm Z its just a joke, just get a pool before 15 and you should be good
If you see them picking ZERG, its kinda obvious what they might try. Send an early scout and 2gate/2rax and block off. Easy
LOL at this being crazy
Money!!!
Choo
Profile Joined February 2010
United States126 Posts
April 23 2010 05:13 GMT
#100
On April 23 2010 14:05 eNtitY~ wrote:
Has anyone posted this to Blizz yet?


Yes, there is a number of threads scattered around Battle.net's General and Feedback/Balance Forums in regards to this issue already.
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