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[Serious bug] Zerg larva bug. 10 zerglings in 1:55 - Page 17

Forum Index > SC2 General
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Prev 1 15 16 17 18 Next All
zul
Profile Blog Joined February 2010
Germany5427 Posts
April 23 2010 16:54 GMT
#321
On April 23 2010 12:19 motbob wrote:
Yeah... I'm going to hold off on laddering for a while...


wise decission - we can make custom games with some friends until this is fixed.
keep it deep! @zulison
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-04-23 16:58:29
April 23 2010 16:57 GMT
#322
IMO they should keep this and just get rid of maps with retardedly short rush distances, but hey, can't argue with blizzard wanting a 20 second stroll between mains.
Sentient
Profile Joined April 2010
United States437 Posts
Last Edited: 2010-04-23 17:01:48
April 23 2010 17:01 GMT
#323
Perhaps a noob question, but is there even a single map where you can block your choke with a single zealot? I've always used two for safety.
Mios
Profile Joined April 2010
United States686 Posts
April 23 2010 17:15 GMT
#324
dammit the servers are back up and not hotfix...
no LAN and intercontinental bnet = T_T
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-04-23 17:21:48
April 23 2010 17:16 GMT
#325
On April 24 2010 02:01 Sentient wrote:
Perhaps a noob question, but is there even a single map where you can block your choke with a single zealot? I've always used two for safety.


Only if you have buildling support. By himself a zealot will never block a primary choke point.

I'm really suprised no blizzard person has commented on this on the b.net forums.
UbiNax
Profile Joined February 2010
Denmark381 Posts
April 23 2010 17:24 GMT
#326
pretty sick bug :D hopefully it will be hotfixed soon!
AncienTs
Profile Joined March 2010
Japan227 Posts
April 23 2010 17:35 GMT
#327
i stopped this rush by terran wall-in on desert oasis (10depot 11rax)

but can imagine how its extremely difficult for protoss on small maps

you'd probably have to form a smaller choke with your pylon/gate

...which is impossible to do in less than 2mins on scrap station, gg
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
Sentient
Profile Joined April 2010
United States437 Posts
April 23 2010 18:21 GMT
#328
Do short games count against you? IE, could I just leave every game against a Zerg player and take no penalty?
Kahnqueror
Profile Joined April 2010
United States52 Posts
April 23 2010 18:23 GMT
#329
Have we gotten ANY kind of recognition from Blizzard about this?
QibingZero
Profile Blog Joined June 2007
2611 Posts
April 23 2010 18:25 GMT
#330
Even if there was no early pool along with this somehow, the economic boost you could get from it would still be too strong. Hilarious 'oversight', if that's the case.
Oh, my eSports
Kahnqueror
Profile Joined April 2010
United States52 Posts
April 23 2010 18:26 GMT
#331
On April 24 2010 03:21 Sentient wrote:
Do short games count against you? IE, could I just leave every game against a Zerg player and take no penalty?


Yup. Leaving the game, even right when you load in = loss. Even purposefully disconnecting when you see you're playing against Zerg will result in a loss. The other person will load into the game and you will time out. They'll get a win and you'll get a loss.
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
April 23 2010 18:27 GMT
#332
On April 24 2010 03:23 Kahnqueror wrote:
Have we gotten ANY kind of recognition from Blizzard about this?


They are not one to give out recognition. I've posted many suggestions and bug reports on their forums but they've all eventually been addressed. I just hope this one is timely.
n.Die_Jaedong <3
Sentient
Profile Joined April 2010
United States437 Posts
April 23 2010 18:30 GMT
#333
On April 24 2010 03:26 Kahnqueror wrote:
Show nested quote +
On April 24 2010 03:21 Sentient wrote:
Do short games count against you? IE, could I just leave every game against a Zerg player and take no penalty?


Yup. Leaving the game, even right when you load in = loss. Even purposefully disconnecting when you see you're playing against Zerg will result in a loss. The other person will load into the game and you will time out. They'll get a win and you'll get a loss.

Meh, I guess I'll just stay loyal to Protoss and if I get placed in copper I can only hope the system moves me up after this problem is fixed.
binjured
Profile Joined April 2010
United States1 Post
Last Edited: 2010-04-23 19:03:44
April 23 2010 18:59 GMT
#334
An example of winning vs. this strategy as Protoss on DO:

ftp://liquid:sc2replays@nubbe.mine.nu:21001/binjured/0.10/Zerg Larva Fail.SC2Replay

The only way I survived was with a proper 1-zeal block and micro to keep initial two zealots from dying until the third arrived. I feel like this would be sufficiently difficult to pull off on smaller maps or maps with large chokes that it would routinely fail.

Worth note, however, is how badly this hurts the Zerg economy such that if it fails, there's really no reason for the Zerg to keep playing. IIRC, his average resource rate was about half mine.
Spaceninja
Profile Joined April 2010
United States211 Posts
April 23 2010 19:13 GMT
#335
You can get the 12 lings faster if you skip the overlord and do the extractor trick.
Haters Gonna Hate.
BigDatez
Profile Joined April 2010
Canada434 Posts
April 23 2010 19:26 GMT
#336
On April 23 2010 23:37 Ritz wrote:
Show nested quote +
On April 23 2010 23:30 floor exercise wrote:
On April 23 2010 23:20 Ritz wrote:
On April 23 2010 22:59 LUE.Leoj wrote:
On April 23 2010 22:50 AngryAsian wrote:
It should give the larva back because it is not fair since all other races can cancel and rebuild. If the larva dies then zerg cannot rebuild.


Ok, cool, then they need to make it whenever there are any combination of eggs + larvae = 3 on a hatchery that it doesn't spawn more larvae


Say you have 4 eggs morphing and no larvae. You are making 4 ultralisks, so it takes a long time for them to be finished. For the whole duration of 75 seconds, the hatchery is not spawning new larvae. This would be silly, wouldn't it?

The best option is to just be able to cancel an egg within the time needed to spawn a new larva from the hatchery. I.e. if the time needed to spawn a new larva is 20 seconds, the ability to cancel a morphing egg is has to be removed after ~15 seconds (or at least some value under 20).


I don't see why they cant just let the larva mechanic work identical to how it worked in bw/pre patch 9

eggs are eggs (from hatcheries), larva is larva. You can have any combination of eggs + larvae (build and spawn times willing ofc) but your larva is never going to exceed 3.

If you have an egg morphing and 3 larva and cancel, you get no larva back. If you have 2 larva and 3 eggs morphing and cancel them all, you get 1 larva back. Queen eggs always refund larva

It's still a lot more forgiving than it ever was for zerg.


I'm just saying that if they want to change it so that you could cancel the morphing egg and get a larva back, the option that I proposed above makes sure you have a maximum of 3 larvae.



Dinkgus. This would make the queen quite useless, and force an early duel-hatch in base. Think about it:
the protoss now have cronoboost to help produce workers
the terran have Mules.
having 3 larve cap would throw zerg way behind in SC2.
Video games > sex (Proven fact)
Orpheus
Profile Joined April 2010
United States35 Posts
Last Edited: 2010-04-23 19:56:01
April 23 2010 19:55 GMT
#337
This change was obviously made by Blizzard, not accidental.

Did they REALLY NOT see this coming?

Blizzard makes great games... but stuff like this really makes me question the ability of some of them...

And then there are the nublets here that argue that it's a good change EL OH EL.
It begins...
hwanikani
Profile Joined January 2008
Korea (South)43 Posts
April 23 2010 19:56 GMT
#338
I am pretty sure that it is not intented by blizzard (I am saying about extra larva creation, not about canceling morphing egg back to larva)

They sometimes do make mistakes.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
April 23 2010 21:31 GMT
#339
On April 24 2010 04:56 hwanikani wrote:
I am pretty sure that it is not intented by blizzard (I am saying about extra larva creation, not about canceling morphing egg back to larva)

They sometimes do make mistakes.

It only applies post-patch, so we can assume that it's a mistake
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2010-04-23 21:40:02
April 23 2010 21:39 GMT
#340
I guess this bug fits perfectly into the new model Blizzard has came up with for zergs: unlimited production anytime.
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