On April 23 2010 12:19 motbob wrote:
Yeah... I'm going to hold off on laddering for a while...
Yeah... I'm going to hold off on laddering for a while...
wise decission - we can make custom games with some friends until this is fixed.
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zul
Germany5427 Posts
On April 23 2010 12:19 motbob wrote: Yeah... I'm going to hold off on laddering for a while... wise decission - we can make custom games with some friends until this is fixed. | ||
Wr3k
Canada2533 Posts
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Sentient
United States437 Posts
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Mios
United States686 Posts
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On_Slaught
United States12190 Posts
On April 24 2010 02:01 Sentient wrote: Perhaps a noob question, but is there even a single map where you can block your choke with a single zealot? I've always used two for safety. Only if you have buildling support. By himself a zealot will never block a primary choke point. I'm really suprised no blizzard person has commented on this on the b.net forums. | ||
UbiNax
Denmark381 Posts
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AncienTs
Japan227 Posts
but can imagine how its extremely difficult for protoss on small maps you'd probably have to form a smaller choke with your pylon/gate ...which is impossible to do in less than 2mins on scrap station, gg | ||
Sentient
United States437 Posts
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Kahnqueror
United States52 Posts
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QibingZero
2611 Posts
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Kahnqueror
United States52 Posts
On April 24 2010 03:21 Sentient wrote: Do short games count against you? IE, could I just leave every game against a Zerg player and take no penalty? Yup. Leaving the game, even right when you load in = loss. Even purposefully disconnecting when you see you're playing against Zerg will result in a loss. The other person will load into the game and you will time out. They'll get a win and you'll get a loss. | ||
asdfTT123
United States989 Posts
On April 24 2010 03:23 Kahnqueror wrote: Have we gotten ANY kind of recognition from Blizzard about this? They are not one to give out recognition. I've posted many suggestions and bug reports on their forums but they've all eventually been addressed. I just hope this one is timely. | ||
Sentient
United States437 Posts
On April 24 2010 03:26 Kahnqueror wrote: Show nested quote + On April 24 2010 03:21 Sentient wrote: Do short games count against you? IE, could I just leave every game against a Zerg player and take no penalty? Yup. Leaving the game, even right when you load in = loss. Even purposefully disconnecting when you see you're playing against Zerg will result in a loss. The other person will load into the game and you will time out. They'll get a win and you'll get a loss. Meh, I guess I'll just stay loyal to Protoss and if I get placed in copper I can only hope the system moves me up after this problem is fixed. | ||
binjured
United States1 Post
ftp://liquid:sc2replays@nubbe.mine.nu:21001/binjured/0.10/Zerg Larva Fail.SC2Replay The only way I survived was with a proper 1-zeal block and micro to keep initial two zealots from dying until the third arrived. I feel like this would be sufficiently difficult to pull off on smaller maps or maps with large chokes that it would routinely fail. Worth note, however, is how badly this hurts the Zerg economy such that if it fails, there's really no reason for the Zerg to keep playing. IIRC, his average resource rate was about half mine. | ||
Spaceninja
United States211 Posts
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BigDatez
Canada434 Posts
On April 23 2010 23:37 Ritz wrote: Show nested quote + On April 23 2010 23:30 floor exercise wrote: On April 23 2010 23:20 Ritz wrote: On April 23 2010 22:59 LUE.Leoj wrote: On April 23 2010 22:50 AngryAsian wrote: It should give the larva back because it is not fair since all other races can cancel and rebuild. If the larva dies then zerg cannot rebuild. Ok, cool, then they need to make it whenever there are any combination of eggs + larvae = 3 on a hatchery that it doesn't spawn more larvae Say you have 4 eggs morphing and no larvae. You are making 4 ultralisks, so it takes a long time for them to be finished. For the whole duration of 75 seconds, the hatchery is not spawning new larvae. This would be silly, wouldn't it? The best option is to just be able to cancel an egg within the time needed to spawn a new larva from the hatchery. I.e. if the time needed to spawn a new larva is 20 seconds, the ability to cancel a morphing egg is has to be removed after ~15 seconds (or at least some value under 20). I don't see why they cant just let the larva mechanic work identical to how it worked in bw/pre patch 9 eggs are eggs (from hatcheries), larva is larva. You can have any combination of eggs + larvae (build and spawn times willing ofc) but your larva is never going to exceed 3. If you have an egg morphing and 3 larva and cancel, you get no larva back. If you have 2 larva and 3 eggs morphing and cancel them all, you get 1 larva back. Queen eggs always refund larva It's still a lot more forgiving than it ever was for zerg. I'm just saying that if they want to change it so that you could cancel the morphing egg and get a larva back, the option that I proposed above makes sure you have a maximum of 3 larvae. Dinkgus. This would make the queen quite useless, and force an early duel-hatch in base. Think about it: the protoss now have cronoboost to help produce workers the terran have Mules. having 3 larve cap would throw zerg way behind in SC2. | ||
Orpheus
United States35 Posts
Did they REALLY NOT see this coming? Blizzard makes great games... but stuff like this really makes me question the ability of some of them... And then there are the nublets here that argue that it's a good change EL OH EL. | ||
hwanikani
Korea (South)43 Posts
They sometimes do make mistakes. | ||
Kinky
United States4126 Posts
On April 24 2010 04:56 hwanikani wrote: I am pretty sure that it is not intented by blizzard (I am saying about extra larva creation, not about canceling morphing egg back to larva) They sometimes do make mistakes. It only applies post-patch, so we can assume that it's a mistake | ||
Cheerio
Ukraine3178 Posts
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