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[Serious bug] Zerg larva bug. 10 zerglings in 1:55 - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 All
Kraklin
Profile Joined April 2010
Canada2 Posts
April 23 2010 21:51 GMT
#341
I wonder if using this exploit/trick will get you suspended or kicked out of beta.
nicoaldo
Profile Joined March 2009
Argentina939 Posts
April 23 2010 21:55 GMT
#342
lol it wont =S
Funchucks
Profile Joined June 2007
Canada2113 Posts
Last Edited: 2010-04-23 22:08:20
April 23 2010 22:03 GMT
#343
On April 24 2010 04:26 BigDates wrote:
Show nested quote +
On April 23 2010 23:37 Ritz wrote:
On April 23 2010 23:30 floor exercise wrote:
On April 23 2010 23:20 Ritz wrote:
On April 23 2010 22:59 LUE.Leoj wrote:
On April 23 2010 22:50 AngryAsian wrote:
It should give the larva back because it is not fair since all other races can cancel and rebuild. If the larva dies then zerg cannot rebuild.


Ok, cool, then they need to make it whenever there are any combination of eggs + larvae = 3 on a hatchery that it doesn't spawn more larvae


Say you have 4 eggs morphing and no larvae. You are making 4 ultralisks, so it takes a long time for them to be finished. For the whole duration of 75 seconds, the hatchery is not spawning new larvae. This would be silly, wouldn't it?

The best option is to just be able to cancel an egg within the time needed to spawn a new larva from the hatchery. I.e. if the time needed to spawn a new larva is 20 seconds, the ability to cancel a morphing egg is has to be removed after ~15 seconds (or at least some value under 20).


I don't see why they cant just let the larva mechanic work identical to how it worked in bw/pre patch 9

eggs are eggs (from hatcheries), larva is larva. You can have any combination of eggs + larvae (build and spawn times willing ofc) but your larva is never going to exceed 3.

If you have an egg morphing and 3 larva and cancel, you get no larva back. If you have 2 larva and 3 eggs morphing and cancel them all, you get 1 larva back. Queen eggs always refund larva

It's still a lot more forgiving than it ever was for zerg.


I'm just saying that if they want to change it so that you could cancel the morphing egg and get a larva back, the option that I proposed above makes sure you have a maximum of 3 larvae.



Dinkgus. This would make the queen quite useless, and force an early duel-hatch in base. Think about it:
the protoss now have cronoboost to help produce workers
the terran have Mules.
having 3 larve cap would throw zerg way behind in SC2.

I've never liked the 3 larva cap (edit: I mean the way a hatchery with no queen will make 3 larvae and then just stop larva production). It feels too artificial. I'd much prefer larvae to have a fixed lifespan similar to that of broodlings, such that when your 4th larva is produced, your first larva dies of old age. The larva lifespan can be carried over into eggs, so that eggs made from fresh larvae can be cancelled in an advanced state of growth to get a stale larva, but eggs made from stale larvae will just dissolve into goo when cancelled.

This would also force you to be more strategic about when to use your queen to inject larvae, instead of just spamming it and wading around through seas of immortal larvae.
I serve my houseguests slices of butter.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 23 2010 23:00 GMT
#344
On April 24 2010 06:51 Kraklin wrote:
I wonder if using this exploit/trick will get you suspended or kicked out of beta.

it won't, but it will get you disqualified from tourneys that are running now.
Saturn
Profile Joined April 2010
United States17 Posts
April 24 2010 06:27 GMT
#345
so what was the purpose of the ladder reset today, I just got rushed by this crap in one of my placement matches.... THANKS ZODIAC
Lieutenant Dan, ice creaaaam.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
April 24 2010 06:30 GMT
#346
Thats why I lost all those early Z rushes yesterday man I knew something was up
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Nokeboy
Profile Joined December 2008
United States1009 Posts
April 24 2010 06:32 GMT
#347
BRB SWITCHING TO ZERG
forgotten0ne
Profile Blog Joined March 2009
United States951 Posts
April 24 2010 06:33 GMT
#348
I've countered this 4 times now, it's so fucking easy.

10 pool (overpool)
drone until 13
gas
drone
spine
lings
queen at 16
ovie
more lings
gg
"Well it’s obvious that these Terran gamers are just extremely gifted when it comes to RTS games" -Ret, in regards to the first months of SC2
Dgtl
Profile Blog Joined December 2008
Canada889 Posts
April 24 2010 06:35 GMT
#349
On April 24 2010 15:33 forgotten0ne wrote:
I've countered this 4 times now, it's so fucking easy.

10 pool (overpool)
drone until 13
gas
drone
spine
lings
queen at 16
ovie
more lings
gg

Ya but that doesn't work for toss or terran :/
^______________^
Pebble
Profile Blog Joined April 2010
Germany326 Posts
Last Edited: 2010-04-24 09:35:51
April 24 2010 09:34 GMT
#350
Bug Fixes


Fixed an issue where Larva were not dying after being cancelled.
Fixed an issue with Banelings, Brood Lords, and Overseers obeying their original Hatchery's rally point.


It's from Patch10 patchnotes. Downloading it right now here in Germany.

edit: Those are the whole patchnotes for patch 10 btw.
3:50 PM jaedung: scouting is useless in sc2
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-24 09:40:08
April 24 2010 09:39 GMT
#351
On April 24 2010 15:33 forgotten0ne wrote:
I've countered this 4 times now, it's so fucking easy.

10 pool (overpool)
drone until 13
gas
drone
spine
lings
queen at 16
ovie
more lings
gg

Assuming the Z you're vs is actually doing that build. If not, that pre-emptive move tends to set you behind sometimes.

ZvP, all P needs to do when his probe scout finds it is to ready another probe to finish his wall. Terrans should have their wall up as well so no biggie.

Pretty much this should only ever really work against a P who doesn't open with gate forge or a Z going 13p or later. Exclude oasis and scrap station of course.

On April 24 2010 18:34 Pebble wrote:
Show nested quote +
Bug Fixes


Fixed an issue where Larva were not dying after being cancelled.
Fixed an issue with Banelings, Brood Lords, and Overseers obeying their original Hatchery's rally point.


It's from Patch10 patchnotes. Downloading it right now here in Germany.

edit: Those are the whole patchnotes for patch 10 btw.

NO WONDER MY BANELINGS KEEP ROLLING AWAY!!!
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
HUGGY
Profile Joined April 2010
Iceland42 Posts
April 24 2010 09:48 GMT
#352
My bro has been destroying players with this, lol. Never thought someone would have figured this out to be honest ._.
cheer me on coach! (–_–) <3 u CJ!
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
Last Edited: 2010-04-24 10:39:45
April 24 2010 10:38 GMT
#353
I've held off all patch 9 ling rushes with 14pool/15 pool. Doesn't seem to be a problem in ZvZ.

EDIT: Oops, new patch is out that fixes it.
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