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[Serious bug] Zerg larva bug. 10 zerglings in 1:55 - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 18 Next All
Chalks
Profile Joined April 2010
United Kingdom11 Posts
April 23 2010 14:38 GMT
#281
Fix is simple:

Timelimit on larva from cancelled egg == time it takes for larva to respawn
bellaisa
Profile Joined April 2010
United States117 Posts
April 23 2010 14:41 GMT
#282
brb, switching to zerg to move up ladder /thread.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 23 2010 14:41 GMT
#283
On April 23 2010 23:38 Chalks wrote:
Fix is simple:

Revert to how it was before the patch.

fixed your fix.
If you have a good reason to disagree with the above, please tell me. Thank you.
zionman
Profile Blog Joined April 2009
Belgium149 Posts
April 23 2010 14:43 GMT
#284
Posted this in another thread, but seems htis thje popular 1

Help me on this 1 plz big discussion goin on.

zion says:Blizzard intented for eggs to b cancelled back into larva right ? but didnt foresee abuse

Friends say: This is a bug, blizzard released this patch not knowing that if u cancel a egg it turns into larva.

Thx u !
freakz
lolreaper
Profile Joined April 2010
301 Posts
April 23 2010 14:43 GMT
#285
they should just ditch this revert egg to larva bullshit imo, its ridiculous how zerg can dronewhore (even with old mechanic it was easy) without possibility of being punished lol
Chalks
Profile Joined April 2010
United Kingdom11 Posts
Last Edited: 2010-04-23 14:49:16
April 23 2010 14:46 GMT
#286
On April 23 2010 23:41 spinesheath wrote:
Show nested quote +
On April 23 2010 23:38 Chalks wrote:
Fix is simple:

Revert to how it was before the patch.

fixed your fix.


Yeah, true, but assuming they actually have a reason to want to play with the cancel mechanic this is probably the fix they're going to go for.

On April 23 2010 23:43 zionman wrote:
Friends say: This is a bug, blizzard released this patch not knowing that if u cancel a egg it turns into larva.


I'm not sure how you're proposing that happened. Someone sneezed and wrote a couple of lines of code accidentally?
MiraMax
Profile Joined July 2009
Germany532 Posts
April 23 2010 14:54 GMT
#287
this change is just brilliant. Now unit production is almost fair across races! The final change needed is Protoss being able to unsummon units which are warping in. I mean, come on, one misclick or wrong hotkey and the wrong unit is warped in WITHOUT ANY CHANCE TO GET THE RESOURCES BACK, WOOT!? This is still totally unfair ...

<browses to SC2 Beta Forum and opens thread>
roemy
Profile Joined April 2010
Germany432 Posts
April 23 2010 14:59 GMT
#288
bawww EU has to get patched i wanna try a defensive reaperbunker against this crap -.-
rock is fine.. paper could need a buff, but scissors have to be nerfed
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 23 2010 15:03 GMT
#289
Question: What do the ladders look like today? Are the top 10 platinum players all zerg?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Bibdy
Profile Joined March 2010
United States3481 Posts
April 23 2010 15:09 GMT
#290
On April 23 2010 23:37 Ritz wrote:
Show nested quote +
On April 23 2010 23:30 floor exercise wrote:
On April 23 2010 23:20 Ritz wrote:
On April 23 2010 22:59 LUE.Leoj wrote:
On April 23 2010 22:50 AngryAsian wrote:
It should give the larva back because it is not fair since all other races can cancel and rebuild. If the larva dies then zerg cannot rebuild.


Ok, cool, then they need to make it whenever there are any combination of eggs + larvae = 3 on a hatchery that it doesn't spawn more larvae


Say you have 4 eggs morphing and no larvae. You are making 4 ultralisks, so it takes a long time for them to be finished. For the whole duration of 75 seconds, the hatchery is not spawning new larvae. This would be silly, wouldn't it?

The best option is to just be able to cancel an egg within the time needed to spawn a new larva from the hatchery. I.e. if the time needed to spawn a new larva is 20 seconds, the ability to cancel a morphing egg is has to be removed after ~15 seconds (or at least some value under 20).


I don't see why they cant just let the larva mechanic work identical to how it worked in bw/pre patch 9

eggs are eggs (from hatcheries), larva is larva. You can have any combination of eggs + larvae (build and spawn times willing ofc) but your larva is never going to exceed 3.

If you have an egg morphing and 3 larva and cancel, you get no larva back. If you have 2 larva and 3 eggs morphing and cancel them all, you get 1 larva back. Queen eggs always refund larva

It's still a lot more forgiving than it ever was for zerg.


I'm just saying that if they want to change it so that you could cancel the morphing egg and get a larva back, the option that I proposed above makes sure you have a maximum of 3 larvae.


You'd also cripple larva production during creation of big units.

Just make the cancelled larva die if the Hatchery already has 3+ Larva i.e. You have 3 Larva and make a drone. Another larva pops up at 15s, if you cancel the egg at this point, the larva that would be created from cancelling the egg dies.
nutopia
Profile Joined April 2010
France26 Posts
April 23 2010 15:09 GMT
#291
discuss:
should a zerg be able to cancel larva without killing it? (sorry for my english)

you got 3 hours
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2010-04-23 15:17:12
April 23 2010 15:12 GMT
#292
On April 23 2010 23:46 Chalks wrote:
Show nested quote +
On April 23 2010 23:41 spinesheath wrote:
On April 23 2010 23:38 Chalks wrote:
Fix is simple:

Revert to how it was before the patch.

fixed your fix.


Yeah, true, but assuming they actually have a reason to want to play with the cancel mechanic this is probably the fix they're going to go for.

The only possible reason for doing this is that a bunch of people who have no idea about Starcraft were whining that not being able to cancel for free is unfair for zerg. Blizzard, always listening to the newbies, brought this issue up at the end of a meeting. The change seemed so innocent that nobody even tried to think of the implications, so they said "why not, let's do that".

Not being able to cancel for free is an IMPORTANT aspect of the game. No race can cancel for free. Terran and Protoss lose time, zerg loses larvae. Larvae = time.

If they keep the free cancel and add a hotfix on top of that, what do we have? The same result, but a cluttered game. Bad design.
  • Sometimes you have to resist the urge of giving in to the whining of newbies.

  • Fixing a problem by adding a new game mechanic is bad, it creates unnecessary clutter.

A good game has a small, clear and sharp set of rules. Not a catalogue of rules that only apply in certain circumstances.


On April 24 2010 00:09 Bibdy wrote:
Show nested quote +
On April 23 2010 23:37 Ritz wrote:
On April 23 2010 23:30 floor exercise wrote:
On April 23 2010 23:20 Ritz wrote:
On April 23 2010 22:59 LUE.Leoj wrote:
On April 23 2010 22:50 AngryAsian wrote:
It should give the larva back because it is not fair since all other races can cancel and rebuild. If the larva dies then zerg cannot rebuild.


Ok, cool, then they need to make it whenever there are any combination of eggs + larvae = 3 on a hatchery that it doesn't spawn more larvae


Say you have 4 eggs morphing and no larvae. You are making 4 ultralisks, so it takes a long time for them to be finished. For the whole duration of 75 seconds, the hatchery is not spawning new larvae. This would be silly, wouldn't it?

The best option is to just be able to cancel an egg within the time needed to spawn a new larva from the hatchery. I.e. if the time needed to spawn a new larva is 20 seconds, the ability to cancel a morphing egg is has to be removed after ~15 seconds (or at least some value under 20).


I don't see why they cant just let the larva mechanic work identical to how it worked in bw/pre patch 9

eggs are eggs (from hatcheries), larva is larva. You can have any combination of eggs + larvae (build and spawn times willing ofc) but your larva is never going to exceed 3.

If you have an egg morphing and 3 larva and cancel, you get no larva back. If you have 2 larva and 3 eggs morphing and cancel them all, you get 1 larva back. Queen eggs always refund larva

It's still a lot more forgiving than it ever was for zerg.


I'm just saying that if they want to change it so that you could cancel the morphing egg and get a larva back, the option that I proposed above makes sure you have a maximum of 3 larvae.


You'd also cripple larva production during creation of big units.

Just make the cancelled larva die if the Hatchery already has 3+ Larva i.e. You have 3 Larva and make a drone. Another larva pops up at 15s, if you cancel the egg at this point, the larva that would be created from cancelling the egg dies.


Of course the above also applies to your suggestion.

Plus it doesn't even fix anything:
3 larvae -> make 1 drone
hatch spawns a new larva
3 larvae, 1 egg -> make 2 drones, cancel old egg
hatch spawns new larva
3 larvae, 2 eggs -> make 3 drones, cancel old 2 eggs
hatch spawns new larva
make 3 pairs of lings, cancel 3 drone eggs, make 3 pairs of lings.
If you have a good reason to disagree with the above, please tell me. Thank you.
brocoli
Profile Joined February 2010
Brazil264 Posts
April 23 2010 15:13 GMT
#293
Blizz should revert this.
Why change this? It makes no sense.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
April 23 2010 15:14 GMT
#294
Europe have still to be patched and we need laredy need another patch? OMG
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
Last Edited: 2010-04-23 15:18:36
April 23 2010 15:17 GMT
#295
oh man I can't wait to abuse this on the ladder

I tested it this morning, and I'll get a chance this afternoon

[image loading]

in all seriousness, they could probably fix this easily by making larvae spawn 2-3 seconds slower
Peaked at C- on ICCUP and proud of it! @Sunyveil
nutopia
Profile Joined April 2010
France26 Posts
April 23 2010 15:17 GMT
#296
this is not a noob compliance. this is a zerg compliance
it wouldn't apply in centain circumstances, it would be every time a zerg player cancels his unit
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
April 23 2010 15:25 GMT
#297
I don't see any thread at all about this on the battle.net forums?
I
PredY
Profile Joined September 2009
Czech Republic1731 Posts
April 23 2010 15:26 GMT
#298
i'm afraid that blizzard will just make larvas spawn slower so people can't do the ridiculously powerful rushes but it won't fix the much bigger issue and that is drone-whoring and powerful zerg eco with no worries about fending off surprising attack, because they will be able to cancel the drones anytime and just build units.
http://www.twitch.tv/czelpredy
Chalks
Profile Joined April 2010
United Kingdom11 Posts
April 23 2010 15:26 GMT
#299
On April 24 2010 00:12 spinesheath wrote:
Terran and Protoss lose time, zerg loses larvae. Larvae = time.


Zerg also loses time though. I'm not saying that Zerg larval loss wasn't a good feature that made them harder which rebalanced other aspects that made them easier, but if Blizzard are rebalancing minor stuff then they're probably not just going to roll back the update because they cocked it up.

I agree that it's probably not a good move, but perhaps not for the same reasons as you. IMO race diversity is a really good thing and any changes designed to make the races more similar to each other is detrimental to the game.
Mannerheim
Profile Joined April 2007
766 Posts
April 23 2010 15:26 GMT
#300
Yeah, not playing ladder in this patch.
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