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[Serious bug] Zerg larva bug. 10 zerglings in 1:55 - Page 14

Forum Index > SC2 General
Post a Reply
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chirievalord
Profile Joined May 2009
Costa Rica92 Posts
April 23 2010 13:37 GMT
#261
Holy mother of creep. I'll try this on ladder 1 time to check the timming but that's just abusive.

I am sure Blizz will notice this soon enough, they keep track on weird stuff happening on every game and 12 lings at 2:30 is most definitely one of this situations...
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 23 2010 13:43 GMT
#262
On April 23 2010 20:34 Casta wrote:
Show nested quote +
On April 23 2010 20:18 spinesheath wrote:
On April 23 2010 20:09 Casta wrote:
Now this larvae bug is clearly op and will no doubt get fixed somehow, but I liked blizzards intention of making zerg able to cancel units without cost just as the other races.

Zerg unit production is very different from Protoss and Terran unit production. It was perfectly fine that you can't get larvae back, you get 1 larva every 15 seconds. Zerg doesn't need different unit production facilities for different units, but at least the larva loss made switches a LITTLE harder. You couldn't start your mutas, see turrets and then decide to just make hydras. Now you can.
It doesn't make zerg more fun, it only makes zerg stronger and easier (no planning required). To balance the game around this nonsense would be insane, basically every unit and building would need adjustments.


While zerg don't need additional production facilities they do need the tech, fx. both hydra den and spire to do what you just said. I can't see a big problem with zerg getting the larvaes refunded if it wasn't exploitable.

Zergs production capabilities have both ups and downsides to it, especially when expanding.. it can be a huge risk to use all larvaes on drones for the expo when suddenly units come knocking at your door.

At least I would find it worth to test before dropping the idea entirely.

Its not really a huge risk when you play the race with the best map vision in the game, will see any push coming, and can just cancel the drones and make roaches or lings with little penalty to help defend a push.
KOFgokuon
Profile Blog Joined August 2004
United States14912 Posts
April 23 2010 13:47 GMT
#263
anyone saying that this is fair or intentional is crazy ><
AngryAsian
Profile Joined March 2010
Canada68 Posts
April 23 2010 13:50 GMT
#264
It should give the larva back because it is not fair since all other races can cancel and rebuild. If the larva dies then zerg cannot rebuild.
SiR.ZeratuS
Profile Joined April 2010
Bulgaria2 Posts
April 23 2010 13:53 GMT
#265
So i must fight 12 lings vs 1 zealot - yea this will fair.Prostoss nerf again.
Leoj
Profile Joined January 2010
United States396 Posts
April 23 2010 13:59 GMT
#266
On April 23 2010 22:50 AngryAsian wrote:
It should give the larva back because it is not fair since all other races can cancel and rebuild. If the larva dies then zerg cannot rebuild.


Ok, cool, then they need to make it whenever there are any combination of eggs + larvae = 3 on a hatchery that it doesn't spawn more larvae
355SFS
Profile Joined April 2010
United States13 Posts
April 23 2010 14:04 GMT
#267
The larva count indicator on the select larva icon is wrong, shows the larva available and in use as one number.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
April 23 2010 14:15 GMT
#268
They just need to make it so the number of larva from the hatchery can never exceed 3. It doesn't break anything that way and zerg still get the benefit of being able to cancel and not "lose" a larva.
TrueIsAwesome
Profile Joined April 2010
Finland160 Posts
April 23 2010 14:18 GMT
#269
It's going to be awesome playing vs random, with zerg doing this rush and Terran proxy reapering
No_eL
Profile Joined July 2007
Chile1438 Posts
April 23 2010 14:19 GMT
#270
u have some rep doing this?? its annoying! =(
Beat after beat i will become stronger.
Ritz
Profile Joined April 2010
Netherlands66 Posts
April 23 2010 14:20 GMT
#271
On April 23 2010 22:59 LUE.Leoj wrote:
Show nested quote +
On April 23 2010 22:50 AngryAsian wrote:
It should give the larva back because it is not fair since all other races can cancel and rebuild. If the larva dies then zerg cannot rebuild.


Ok, cool, then they need to make it whenever there are any combination of eggs + larvae = 3 on a hatchery that it doesn't spawn more larvae


Say you have 4 eggs morphing and no larvae. You are making 4 ultralisks, so it takes a long time for them to be finished. For the whole duration of 75 seconds, the hatchery is not spawning new larvae. This would be silly, wouldn't it?

The best option is to just be able to cancel an egg within the time needed to spawn a new larva from the hatchery. I.e. if the time needed to spawn a new larva is 20 seconds, the ability to cancel a morphing egg is has to be removed after ~15 seconds (or at least some value under 20).
m0nkeyknight
Profile Joined April 2010
New Zealand37 Posts
April 23 2010 14:20 GMT
#272
Its pretty annoying, as toss im too afraid of it that i wall off with a gateway/ forge,(and build a pylon outside somewhere random for Warp gates) and then my scout arrives at their base to see that they have expanded and im way behind in economy :/ mess's with your mind :O
Nice.
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
April 23 2010 14:21 GMT
#273
epic fail, they must be like omfg how could we have done this!!
I want to fly
Stropheum
Profile Joined January 2010
United States1124 Posts
April 23 2010 14:27 GMT
#274
IMO make it like sc1. You cancel the egg, you lose the larvae. I mean it's your fault for not making the right unit anyway right? Live with your mistakes. I mean this game is BASED around mistakes anyways. If every mistake was forgiven, everyone would be in platinum with a 1-1 ratio
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2010-04-23 14:35:24
April 23 2010 14:29 GMT
#275
This BO is a total all-in. There will be ways to beat this. This will lead Zerg to not all-in unless they try to pull of this cheese.



On April 23 2010 12:31 Suffo wrote:
imo post this on technical support, as they are always checking that iono about suggestions and / or bug reports as much as i see a lot less blue posts
Yes indeed, if something is OP, we need to use it all the time. Either a counter will be found or the mechanics turns out to be game breaking.


On April 23 2010 12:49 blade55555 wrote:
Has anybody tested to see if there is a limit? (like won't let you get past 5 larva or something) or could you go to 20 if you wanted?
With queen, limit of larvae is 19 for any hatch. I don't tested with Patch 9, though.
You don't choose to play zerg. The zerg choose you.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
April 23 2010 14:30 GMT
#276
On April 23 2010 23:20 Ritz wrote:
Show nested quote +
On April 23 2010 22:59 LUE.Leoj wrote:
On April 23 2010 22:50 AngryAsian wrote:
It should give the larva back because it is not fair since all other races can cancel and rebuild. If the larva dies then zerg cannot rebuild.


Ok, cool, then they need to make it whenever there are any combination of eggs + larvae = 3 on a hatchery that it doesn't spawn more larvae


Say you have 4 eggs morphing and no larvae. You are making 4 ultralisks, so it takes a long time for them to be finished. For the whole duration of 75 seconds, the hatchery is not spawning new larvae. This would be silly, wouldn't it?

The best option is to just be able to cancel an egg within the time needed to spawn a new larva from the hatchery. I.e. if the time needed to spawn a new larva is 20 seconds, the ability to cancel a morphing egg is has to be removed after ~15 seconds (or at least some value under 20).


I don't see why they cant just let the larva mechanic work identical to how it worked in bw/pre patch 9

eggs are eggs (from hatcheries), larva is larva. You can have any combination of eggs + larvae (build and spawn times willing ofc) but your larva is never going to exceed 3.

If you have an egg morphing and 3 larva and cancel, you get no larva back. If you have 2 larva and 3 eggs morphing and cancel them all, you get 1 larva back. Queen eggs always refund larva

It's still a lot more forgiving than it ever was for zerg.
Leoj
Profile Joined January 2010
United States396 Posts
April 23 2010 14:30 GMT
#277
On April 23 2010 23:20 Ritz wrote:
Show nested quote +
On April 23 2010 22:59 LUE.Leoj wrote:
On April 23 2010 22:50 AngryAsian wrote:
It should give the larva back because it is not fair since all other races can cancel and rebuild. If the larva dies then zerg cannot rebuild.


Ok, cool, then they need to make it whenever there are any combination of eggs + larvae = 3 on a hatchery that it doesn't spawn more larvae


Say you have 4 eggs morphing and no larvae. You are making 4 ultralisks, so it takes a long time for them to be finished. For the whole duration of 75 seconds, the hatchery is not spawning new larvae. This would be silly, wouldn't it?

The best option is to just be able to cancel an egg within the time needed to spawn a new larva from the hatchery. I.e. if the time needed to spawn a new larva is 20 seconds, the ability to cancel a morphing egg is has to be removed after ~15 seconds (or at least some value under 20).


I was making a point. If you choose to make the wrong unit in the wrong situation, you *should* be punished for it. Can Protoss and Terran cancel units? (Well until Warpgates) Yes, but this isn't a game where everything is the exact same but skinned differently.

The easiest way to do it is make it so you either can't cancel and get your larvae back, or don't spawn additional larvae past 3 = egg + larvae
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 23 2010 14:34 GMT
#278
On April 23 2010 23:29 [F_]aths wrote:
This BO is a total all-in. There will be ways to beat this. This will lead Zerg to not all-in unless they try to pull of this cheese.


Not really. You can do a 6 pool, send your 10 zerglings in to their mineral line to kill their workers, and if the opponent manages to fight you off, you've already taken a huge lead in your economy. From there, if you choose to do so, you can macro up, and your opponent will be busy rebuilding their workers.
prosky
Profile Joined January 2007
Poland83 Posts
April 23 2010 14:35 GMT
#279
Canceling is ok, but it should be a lil bit changed like :
- You can cancel egg back into larva for first ... 5 sec? 10 sec?
- After that time canceling the egg will result in death of that larva.
w00t th3 f00ck ?
Ritz
Profile Joined April 2010
Netherlands66 Posts
Last Edited: 2010-04-23 14:38:15
April 23 2010 14:37 GMT
#280
On April 23 2010 23:30 floor exercise wrote:
Show nested quote +
On April 23 2010 23:20 Ritz wrote:
On April 23 2010 22:59 LUE.Leoj wrote:
On April 23 2010 22:50 AngryAsian wrote:
It should give the larva back because it is not fair since all other races can cancel and rebuild. If the larva dies then zerg cannot rebuild.


Ok, cool, then they need to make it whenever there are any combination of eggs + larvae = 3 on a hatchery that it doesn't spawn more larvae


Say you have 4 eggs morphing and no larvae. You are making 4 ultralisks, so it takes a long time for them to be finished. For the whole duration of 75 seconds, the hatchery is not spawning new larvae. This would be silly, wouldn't it?

The best option is to just be able to cancel an egg within the time needed to spawn a new larva from the hatchery. I.e. if the time needed to spawn a new larva is 20 seconds, the ability to cancel a morphing egg is has to be removed after ~15 seconds (or at least some value under 20).


I don't see why they cant just let the larva mechanic work identical to how it worked in bw/pre patch 9

eggs are eggs (from hatcheries), larva is larva. You can have any combination of eggs + larvae (build and spawn times willing ofc) but your larva is never going to exceed 3.

If you have an egg morphing and 3 larva and cancel, you get no larva back. If you have 2 larva and 3 eggs morphing and cancel them all, you get 1 larva back. Queen eggs always refund larva

It's still a lot more forgiving than it ever was for zerg.


I'm just saying that if they want to change it so that you could cancel the morphing egg and get a larva back, the option that I proposed above makes sure you have a maximum of 3 larvae.
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