I am sure Blizz will notice this soon enough, they keep track on weird stuff happening on every game and 12 lings at 2:30 is most definitely one of this situations...
[Serious bug] Zerg larva bug. 10 zerglings in 1:55 - Page 14
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chirievalord
Costa Rica92 Posts
I am sure Blizz will notice this soon enough, they keep track on weird stuff happening on every game and 12 lings at 2:30 is most definitely one of this situations... | ||
PanzerDragoon
United States822 Posts
On April 23 2010 20:34 Casta wrote: While zerg don't need additional production facilities they do need the tech, fx. both hydra den and spire to do what you just said. I can't see a big problem with zerg getting the larvaes refunded if it wasn't exploitable. Zergs production capabilities have both ups and downsides to it, especially when expanding.. it can be a huge risk to use all larvaes on drones for the expo when suddenly units come knocking at your door. At least I would find it worth to test before dropping the idea entirely. Its not really a huge risk when you play the race with the best map vision in the game, will see any push coming, and can just cancel the drones and make roaches or lings with little penalty to help defend a push. | ||
KOFgokuon
United States14883 Posts
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AngryAsian
Canada68 Posts
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SiR.ZeratuS
Bulgaria2 Posts
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Leoj
United States396 Posts
On April 23 2010 22:50 AngryAsian wrote: It should give the larva back because it is not fair since all other races can cancel and rebuild. If the larva dies then zerg cannot rebuild. Ok, cool, then they need to make it whenever there are any combination of eggs + larvae = 3 on a hatchery that it doesn't spawn more larvae | ||
355SFS
United States13 Posts
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floor exercise
Canada5847 Posts
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TrueIsAwesome
Finland160 Posts
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No_eL
Chile1438 Posts
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Ritz
Netherlands66 Posts
On April 23 2010 22:59 LUE.Leoj wrote: Ok, cool, then they need to make it whenever there are any combination of eggs + larvae = 3 on a hatchery that it doesn't spawn more larvae Say you have 4 eggs morphing and no larvae. You are making 4 ultralisks, so it takes a long time for them to be finished. For the whole duration of 75 seconds, the hatchery is not spawning new larvae. This would be silly, wouldn't it? The best option is to just be able to cancel an egg within the time needed to spawn a new larva from the hatchery. I.e. if the time needed to spawn a new larva is 20 seconds, the ability to cancel a morphing egg is has to be removed after ~15 seconds (or at least some value under 20). | ||
m0nkeyknight
New Zealand37 Posts
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Mutaahh
Netherlands859 Posts
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Stropheum
United States1124 Posts
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[F_]aths
Germany3947 Posts
On April 23 2010 12:31 Suffo wrote: Yes indeed, if something is OP, we need to use it all the time. Either a counter will be found or the mechanics turns out to be game breaking.imo post this on technical support, as they are always checking that iono about suggestions and / or bug reports as much as i see a lot less blue posts On April 23 2010 12:49 blade55555 wrote: With queen, limit of larvae is 19 for any hatch. I don't tested with Patch 9, though.Has anybody tested to see if there is a limit? (like won't let you get past 5 larva or something) or could you go to 20 if you wanted? | ||
floor exercise
Canada5847 Posts
On April 23 2010 23:20 Ritz wrote: Say you have 4 eggs morphing and no larvae. You are making 4 ultralisks, so it takes a long time for them to be finished. For the whole duration of 75 seconds, the hatchery is not spawning new larvae. This would be silly, wouldn't it? The best option is to just be able to cancel an egg within the time needed to spawn a new larva from the hatchery. I.e. if the time needed to spawn a new larva is 20 seconds, the ability to cancel a morphing egg is has to be removed after ~15 seconds (or at least some value under 20). I don't see why they cant just let the larva mechanic work identical to how it worked in bw/pre patch 9 eggs are eggs (from hatcheries), larva is larva. You can have any combination of eggs + larvae (build and spawn times willing ofc) but your larva is never going to exceed 3. If you have an egg morphing and 3 larva and cancel, you get no larva back. If you have 2 larva and 3 eggs morphing and cancel them all, you get 1 larva back. Queen eggs always refund larva It's still a lot more forgiving than it ever was for zerg. | ||
Leoj
United States396 Posts
On April 23 2010 23:20 Ritz wrote: Say you have 4 eggs morphing and no larvae. You are making 4 ultralisks, so it takes a long time for them to be finished. For the whole duration of 75 seconds, the hatchery is not spawning new larvae. This would be silly, wouldn't it? The best option is to just be able to cancel an egg within the time needed to spawn a new larva from the hatchery. I.e. if the time needed to spawn a new larva is 20 seconds, the ability to cancel a morphing egg is has to be removed after ~15 seconds (or at least some value under 20). I was making a point. If you choose to make the wrong unit in the wrong situation, you *should* be punished for it. Can Protoss and Terran cancel units? (Well until Warpgates) Yes, but this isn't a game where everything is the exact same but skinned differently. The easiest way to do it is make it so you either can't cancel and get your larvae back, or don't spawn additional larvae past 3 = egg + larvae | ||
StarcraftMan
Canada507 Posts
On April 23 2010 23:29 [F_]aths wrote: This BO is a total all-in. There will be ways to beat this. This will lead Zerg to not all-in unless they try to pull of this cheese. Not really. You can do a 6 pool, send your 10 zerglings in to their mineral line to kill their workers, and if the opponent manages to fight you off, you've already taken a huge lead in your economy. From there, if you choose to do so, you can macro up, and your opponent will be busy rebuilding their workers. | ||
prosky
Poland83 Posts
- You can cancel egg back into larva for first ... 5 sec? 10 sec? - After that time canceling the egg will result in death of that larva. | ||
Ritz
Netherlands66 Posts
On April 23 2010 23:30 floor exercise wrote: I don't see why they cant just let the larva mechanic work identical to how it worked in bw/pre patch 9 eggs are eggs (from hatcheries), larva is larva. You can have any combination of eggs + larvae (build and spawn times willing ofc) but your larva is never going to exceed 3. If you have an egg morphing and 3 larva and cancel, you get no larva back. If you have 2 larva and 3 eggs morphing and cancel them all, you get 1 larva back. Queen eggs always refund larva It's still a lot more forgiving than it ever was for zerg. I'm just saying that if they want to change it so that you could cancel the morphing egg and get a larva back, the option that I proposed above makes sure you have a maximum of 3 larvae. | ||
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