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[Serious bug] Zerg larva bug. 10 zerglings in 1:55 - Page 12

Forum Index > SC2 General
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Nitron
Profile Joined April 2010
Singapore177 Posts
April 23 2010 10:09 GMT
#221
this bug is killing all the protoss, we have to forcefully wall off now and build cannons haha
PeterDoe
Profile Joined March 2010
United Kingdom53 Posts
Last Edited: 2010-04-23 10:13:38
April 23 2010 10:11 GMT
#222
[image loading]

then you use extracter trick to get another 4 lings as second wave.

Also you could bring your drones together.


The point is the player must go extreme early defense, otherwise they cant affoad the result.
but if zerg player go roaches rush/baneing or whatever standard playing style instead of 6pool, there is no chance you could stop that, cuz you already sacrifice too much economy
When there's a shadow, you follow the sun.When there is love, then you look for the one. And for the promises, there is the sky. And for the heavens are those who can fly.
HickleStine
Profile Joined April 2010
Australia276 Posts
April 23 2010 10:19 GMT
#223
On April 23 2010 18:58 Haathen wrote:
I began playing SC2 3 days ago, never played RTS on a competitive level and got Platinum rank #1 thanks to this glitch.
Never seen a protoss player able to stop it, unless I made a huge mistake (like accidently letting the drone get built).


This is why it needs to be fixed
HDstarcraft
Profile Blog Joined May 2009
United States577 Posts
April 23 2010 10:25 GMT
#224
Here's a video of the build somewhat
YouTube.com/HDstarcraft
SneakPeek
Profile Joined April 2010
Philippines162 Posts
April 23 2010 10:26 GMT
#225
actually its not a bug...
SuperXlax
Profile Joined March 2010
United States197 Posts
April 23 2010 10:33 GMT
#226
On April 23 2010 19:26 SneakPeek wrote:
actually its not a bug...

Reading/knowing what everyone is talking about in this thread helps.
lolreaper
Profile Joined April 2010
301 Posts
April 23 2010 10:37 GMT
#227
egg cancel bringing larva back is biggest bullshit ever
HubertFelix
Profile Joined April 2010
France631 Posts
April 23 2010 10:39 GMT
#228
It's scary that blizzard doesn't test their changes...

givemefive
Profile Joined April 2010
United States300 Posts
Last Edited: 2010-04-23 10:41:59
April 23 2010 10:40 GMT
#229
I've played 2 games against zerg in plat and both players did it on a 4 player map. They correctly scouted me with their overlord.

The first time I scouted it i was like lol 6 pool my zealot will crush him. Then 10 lings and 6 drones came and I got destroyed.

A couple games later I played another zerg and I scouted him first so I built 2 gateways at my choke with a small gap. As the zerglings came in I realized that I couldn't get my zealot out in time so I built a pylon in the gap. I had to pull all my probes and use my zealot to kill my pylon so he wouldn't take out my gateways.

He ended up killing all but 4 probes and I was able to hold him off through roaches but then he got mutas and I was too far in with immortals.

I think next time it happens I will be better off and might come off on top but if he scouts me first and I don't get a scout then I guess I"ll just have to plan for it without sight which will put my core and gas back if he does something standard
h4xh4xh4x
Profile Joined May 2008
Canada90 Posts
April 23 2010 10:47 GMT
#230
People who are abusing this glitch are assholes.
lings
Funchucks
Profile Joined June 2007
Canada2113 Posts
April 23 2010 10:49 GMT
#231
On April 23 2010 19:01 Zelniq wrote:
the solution to fix this but keep the feature in is very very simple:
if there are ever any more than 3 larvae at a hatchery, kill extraneous larvae till it's down to 3. Exception is if the larvae spawned from Queen's Spawn Larvae ability.

Doesn't work. You could start your first three zergling eggs from larvae, then cancel two drone eggs and start two more zergling eggs.
I serve my houseguests slices of butter.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
April 23 2010 10:53 GMT
#232
On April 23 2010 18:44 Funchucks wrote:
Show nested quote +
On April 23 2010 18:35 igotmyown wrote:
On April 23 2010 18:06 Tinithor wrote:
On April 23 2010 18:02 Ballistixz wrote:
it can be stopped very easily as terran. all you do is wall in early and build a bunk. same with toss, wall in ur choke and build a cannon.

of course if the zerg can somehow get in then just GG right then and there. there will be no way in hell u can stop it or recover from it if the lings manage to get inside ur base. even of all the lings die the zerg can just set up a expansion since there is a near 100% your economy will be destroyed.

im sure it will defiantly be patched in patch 10 and im certain this is why larva was destroyed when you canceled a egg.


It can be stopped but in order to do that you have to sacrifice massive amount of economy, that means on 4 player maps its basically a guessing game if you win, cause if you defend against the rush and they expo its GG there too.


What's the point of trying to metagame this? It's not a cheese, it's a bug/exploit.

Not necessarily. Leaving it in and balancing around it is always an option.

What's more Starcraft than a zergling rush?


That completely unrealistic belief is basically what some people are wasting their time doing here. And let me be clear that I consider people suggesting fixes to the bug are completely separate and much more productive group.

For now it's more of a short-lived exercise in adaptivity.
Taco-Mental
Profile Joined April 2010
United States84 Posts
April 23 2010 10:56 GMT
#233
A guy tried this vs me on scrap station, before I even knew it was possible. He picked off my scouting probe and i was like WTF thats a lot of zerglings fast. Luckily i went forge first, spawned 2 canons and walled off except a narrow gap which i filled with workers and plugged the gap with hold fire till the canons came online. Then i totally walled off and went dual starport and raped him with mass zealots & phoenix's (as i knew his econ had to be screwed with such a lack of drones.
f0rseti
Profile Joined April 2010
Canada8 Posts
April 23 2010 10:57 GMT
#234
As protoss you literally have to wall in and tower before you scout.. building forge before gateway. If zerg is doing the rush, it'll be a close game; if he plays standard then you are screwed
Pixel.
Profile Joined April 2010
Netherlands287 Posts
April 23 2010 10:58 GMT
#235
On April 23 2010 19:39 HubertFelix wrote:
It's scary that blizzard doesn't test their changes...



It seems they dont :S how can this happening!
Member of KnightS* www.Ks-gaming.com Pixel.323
Casta
Profile Joined April 2010
Denmark234 Posts
April 23 2010 11:09 GMT
#236
people are behaving like sc2 is finished... the beta is for rooting out idiotic game mechanics and hopefully bring balance to the game before it is launched. Now this larvae bug is clearly op and will no doubt get fixed somehow, but I liked blizzards intention of making zerg able to cancel units without cost just as the other races.

I am more concerned with the extremely careful balance changes coming out, imo they should try to listen to the players a bit more and see how nerfing the marauder and forcefield would work out instead of just tweaking build times and upgrades. They should also look closer upon the units we almost never see.. like the ultralisk or the archon and actually make them worth producing.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 23 2010 11:12 GMT
#237
On April 23 2010 19:26 SneakPeek wrote:
actually its not a bug...


If you are a zerg player that enjoys exploiting this bug, have fun. Because within the next 12 hours, Blizzard will have hotfixed this.
givemefive
Profile Joined April 2010
United States300 Posts
Last Edited: 2010-04-23 11:14:50
April 23 2010 11:14 GMT
#238
a compromise could be reached where you can cancel a unit within 5 seconds of building it and get back your larvae or else it dies if you cancel.

this would fix the problem seen in SC BW where you double tap S and get scourge you have no use for, etc
iounas
Profile Joined July 2008
409 Posts
April 23 2010 11:15 GMT
#239
On April 23 2010 20:12 StarcraftMan wrote:
Show nested quote +
On April 23 2010 19:26 SneakPeek wrote:
actually its not a bug...


If you are a zerg player that enjoys exploiting this bug, have fun. Because within the next 12 hours, Blizzard will have hotfixed this.

Bug is something that is not intentional.. This is intentional behavior but unintentional strategy from it.
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
fly.stat
Profile Blog Joined December 2008
United States449 Posts
Last Edited: 2010-04-23 11:18:25
April 23 2010 11:17 GMT
#240
Ok people, the issue is not whether it's stoppable or not.

Zerg can CANCEL eggs, with no negative repercussions. You can power drones the entire game, and cancel eggs when you find out you need that larva to be an attacking unit instead.

THAT is why I'm just going to practice PvT and PvP for a while. It's just such a retarded mechanic. The fact that the devs would even consider this as an option to begin with makes me afraid for sc2.
Until I write you again, take care of your precious person.
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