Timelimit on larva from cancelled egg == time it takes for larva to respawn
[Serious bug] Zerg larva bug. 10 zerglings in 1:55 - Page 15
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Chalks
United Kingdom11 Posts
Timelimit on larva from cancelled egg == time it takes for larva to respawn | ||
bellaisa
United States117 Posts
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spinesheath
Germany8679 Posts
On April 23 2010 23:38 Chalks wrote: Fix is simple: Revert to how it was before the patch. fixed your fix. | ||
zionman
Belgium149 Posts
Help me on this 1 plz big discussion goin on. zion says:Blizzard intented for eggs to b cancelled back into larva right ? but didnt foresee abuse Friends say: This is a bug, blizzard released this patch not knowing that if u cancel a egg it turns into larva. Thx u ! | ||
lolreaper
301 Posts
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Chalks
United Kingdom11 Posts
Yeah, true, but assuming they actually have a reason to want to play with the cancel mechanic this is probably the fix they're going to go for. On April 23 2010 23:43 zionman wrote: Friends say: This is a bug, blizzard released this patch not knowing that if u cancel a egg it turns into larva. I'm not sure how you're proposing that happened. Someone sneezed and wrote a couple of lines of code accidentally? | ||
MiraMax
Germany532 Posts
<browses to SC2 Beta Forum and opens thread> | ||
roemy
Germany432 Posts
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Archerofaiur
United States4101 Posts
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Bibdy
United States3481 Posts
On April 23 2010 23:37 Ritz wrote: I'm just saying that if they want to change it so that you could cancel the morphing egg and get a larva back, the option that I proposed above makes sure you have a maximum of 3 larvae. You'd also cripple larva production during creation of big units. Just make the cancelled larva die if the Hatchery already has 3+ Larva i.e. You have 3 Larva and make a drone. Another larva pops up at 15s, if you cancel the egg at this point, the larva that would be created from cancelling the egg dies. | ||
nutopia
France26 Posts
should a zerg be able to cancel larva without killing it? (sorry for my english) you got 3 hours | ||
spinesheath
Germany8679 Posts
On April 23 2010 23:46 Chalks wrote: Yeah, true, but assuming they actually have a reason to want to play with the cancel mechanic this is probably the fix they're going to go for. The only possible reason for doing this is that a bunch of people who have no idea about Starcraft were whining that not being able to cancel for free is unfair for zerg. Blizzard, always listening to the newbies, brought this issue up at the end of a meeting. The change seemed so innocent that nobody even tried to think of the implications, so they said "why not, let's do that". Not being able to cancel for free is an IMPORTANT aspect of the game. No race can cancel for free. Terran and Protoss lose time, zerg loses larvae. Larvae = time. If they keep the free cancel and add a hotfix on top of that, what do we have? The same result, but a cluttered game. Bad design.
A good game has a small, clear and sharp set of rules. Not a catalogue of rules that only apply in certain circumstances. On April 24 2010 00:09 Bibdy wrote: You'd also cripple larva production during creation of big units. Just make the cancelled larva die if the Hatchery already has 3+ Larva i.e. You have 3 Larva and make a drone. Another larva pops up at 15s, if you cancel the egg at this point, the larva that would be created from cancelling the egg dies. Of course the above also applies to your suggestion. Plus it doesn't even fix anything: 3 larvae -> make 1 drone hatch spawns a new larva 3 larvae, 1 egg -> make 2 drones, cancel old egg hatch spawns new larva 3 larvae, 2 eggs -> make 3 drones, cancel old 2 eggs hatch spawns new larva make 3 pairs of lings, cancel 3 drone eggs, make 3 pairs of lings. | ||
brocoli
Brazil264 Posts
Why change this? It makes no sense. | ||
LuDwig-
Italy1143 Posts
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Deleted User 31060
3788 Posts
I tested it this morning, and I'll get a chance this afternoon in all seriousness, they could probably fix this easily by making larvae spawn 2-3 seconds slower | ||
nutopia
France26 Posts
it wouldn't apply in centain circumstances, it would be every time a zerg player cancels his unit | ||
Gigaudas
Sweden1213 Posts
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PredY
Czech Republic1731 Posts
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Chalks
United Kingdom11 Posts
On April 24 2010 00:12 spinesheath wrote: Terran and Protoss lose time, zerg loses larvae. Larvae = time. Zerg also loses time though. I'm not saying that Zerg larval loss wasn't a good feature that made them harder which rebalanced other aspects that made them easier, but if Blizzard are rebalancing minor stuff then they're probably not just going to roll back the update because they cocked it up. I agree that it's probably not a good move, but perhaps not for the same reasons as you. IMO race diversity is a really good thing and any changes designed to make the races more similar to each other is detrimental to the game. | ||
Mannerheim
766 Posts
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