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Its just the old UMS map that you control a Probe/SCV/Drone getting attacked by Zealot, while fighting the computer, but with way more features !
In the Multitask map, you'll be notified when: + Show Spoiler +* You enter enemy's main/natural, that they have cloaked units already, so you need detection. * You killed the already cloaked units, "Hey Gosu !!!! you killed 2 ..." * Your Minerals 500-750, your Gas 500+, a strong notification when you have 750+ Minerals. * Your 2nd Base is not stared @4:30min, when its done you'll be reminded to take 3rd soon. * The timer is about to finish. * You created 2 Zealots/4 marine/6 Zerglings, you'll be attacked by small force. * You bring any transport unit (Shuttle/Dropship/Overload) to rescue the chased Worker, that you can't, and the transport will be moved to your base. * You've made the required amount of workers @6min to save the game, to easily prepare your mind for the next steps.
============ Multitask Tips: ============ 1- Its really hard mission if you're not prepared, so when you've made the required amount of workers @6min/10min, save the game, to easily prepare your mind for the next steps.
2- When you have just 28 workers (23 for Zerg) @6min, and 2 workers in progress from 2 different bases, you'll pass this phase, same when you have 47 workers @10min, and 3 workers in progress from 3 different bases.
3- You don't need to unload Tassadar to your base, just move the transport unit (Shuttle, etc..) there.
Change log: + Show Spoiler +v7.8:- For the multitask maps: Fixed an issue where the mission isn't accomplished if Tassadar was sent to the base, before destroying the last enemy structure. v7.7:- For all maps: Gradual sound notification for saved Minerals (light when 500-750, heavy when 750-1000).
- For MacroAlone map: Units get killed easily when sent to the Warp Gate to allow easy re-max.
- For Multitask maps: Replaced the chased worker for each race with another race worker, to solve the +1 supply of the chased worker.
v7.6: - Finally, the replay works as expected even when speed is Fastest x 16 (without any out of sync issue), unlike most (if not all) UMS maps. - Splitted MacroAlone map to 2 version, MacroAlone (SinglePlayer), MacroVersus (MultiPlayer). - Ability to disable the game over triggers (Minerals/Workers limits in Macro* maps) when you send 1 worker to your Gas within the 1st minute. v7.5: - Multiple minor improvements & tips for the multitask maps. - MacroAlone map also updated to support multiplayer mode (Local PC/UDP/ICCUP) in which you can play either vs UDAI (BWAPI AI), or vs human @ICCUP or LAN, which force you to play aggressively against both !, check out the mission briefing & objectives on how to play. v7.4.2: - Changed Insane AI to Custom AI for all Multitask maps, to have identical play to Single Player vs Computer. - Added PvT Multitask map. - Increased the time of some notifications to be easy readable. - Notification when your 2nd Base (3rd Hatch for Zerg) is not started @4:30 min. v7.4.1: - Delayed the Zealot attack a bit, so one could split workers properly. v7.4: - Changed the archive format to the old rar4, because rar5 confuses some people. - Fixed issue with the Multitask map (Zerg), so he can start with 3 Larvae instead of 1. - Added 2 more mission objectives for the Multitask map (PvZ, TvZ and ZvP). - Updated the MacroAlone map so you can play any race, and easily free the used supplies when maxed out.
Multitask map:
MacroAlone map:
========== Walk-through ========== 1- https://vimeo.com/331149805
Download
Pass=Multitask Sorry for passwording the file, but the deceptive companies now think that map editing violates the law (but real land occupying aren't ?), or maybe Blizzard want some money from map makers like Google take from Android developers (I don't know), so I had to password it.
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Very good Moataz! I play only Protoss and only Fighting Spirit HAHA THX !
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Awesome, this is a great practice tool, I almost forgot about this map.
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Wouldn't happen to have a Terran version would you?
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On January 27 2018 09:37 bITt.mAN wrote: Wouldn't happen to have a Terran version would you? Done, PvZ version updated, TvZ version added, check the 1st post.
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this is pretty fun is there a zerg version??? zvp would be preferable. also, what is the point of the medic and neutral building?? it makes taking your 3rd as toss kinda awkward if you spawn at 5'
also, with the terran one, if one of your medics that you produce dies you lose instantly because it confuses the game
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On February 04 2018 21:41 Endymion wrote:this is pretty fun is there a zerg version??? zvp would be preferable. also, what is the point of the medic and neutral building?? it makes taking your 3rd as toss kinda awkward if you spawn at 5' I'll work on ZvP. You need to bring the Medic to your 1st Base, neutral building is just decoration. I'm not aware why spawn at 5 would be awkward, but for the mission objectives I need to close the middle top/bottom bases.
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On February 04 2018 22:28 Moataz wrote:Show nested quote +On February 04 2018 21:41 Endymion wrote:this is pretty fun is there a zerg version??? zvp would be preferable. also, what is the point of the medic and neutral building?? it makes taking your 3rd as toss kinda awkward if you spawn at 5' I'll work on ZvP. You need to bring the Medic to your 1st Base, neutral building is just decoration. I'm not aware why spawn at 5 would be awkward, but for the mission objectives I need to close the middle top/bottom bases. awesome!! thanks. i just meant that it's awkward because if you spawn at 5' as protoss, your natural third is going to be the 6' (where the medic is). it's nbd, just something that i noticed. i just played through both of them and beat them after a few tries, they're tons of fun!
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On February 05 2018 02:02 Endymion wrote:Show nested quote +On February 04 2018 22:28 Moataz wrote:On February 04 2018 21:41 Endymion wrote:this is pretty fun is there a zerg version??? zvp would be preferable. also, what is the point of the medic and neutral building?? it makes taking your 3rd as toss kinda awkward if you spawn at 5' I'll work on ZvP. You need to bring the Medic to your 1st Base, neutral building is just decoration. I'm not aware why spawn at 5 would be awkward, but for the mission objectives I need to close the middle top/bottom bases. awesome!! thanks. i just meant that it's awkward because if you spawn at 5' as protoss, your natural third is going to be the 6' (where the medic is). it's nbd, just something that i noticed. i just played through both of them and beat them after a few tries, they're tons of fun! Thanks for the feedback, I replaced the Medic with Tassadar for all 3 races, and opened the player's 3rd & the enemy 3rd to your suggestion, and some other features.
All 3 maps updated to v7.3.
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On February 05 2018 16:53 Moataz wrote:Show nested quote +On February 05 2018 02:02 Endymion wrote:On February 04 2018 22:28 Moataz wrote:On February 04 2018 21:41 Endymion wrote:this is pretty fun is there a zerg version??? zvp would be preferable. also, what is the point of the medic and neutral building?? it makes taking your 3rd as toss kinda awkward if you spawn at 5' I'll work on ZvP. You need to bring the Medic to your 1st Base, neutral building is just decoration. I'm not aware why spawn at 5 would be awkward, but for the mission objectives I need to close the middle top/bottom bases. awesome!! thanks. i just meant that it's awkward because if you spawn at 5' as protoss, your natural third is going to be the 6' (where the medic is). it's nbd, just something that i noticed. i just played through both of them and beat them after a few tries, they're tons of fun! Thanks for the feedback, I replaced the Medic with Tassadar for all 3 races, and opened the player's 3rd & the enemy 3rd to your suggestion, and some other features. All 3 maps updated to v7.3. wow, thank you!!
edit~ i just tried the ZvP one. i really like the tassadar and drone placement on this one, it makes playing naturally much easier which is great (mostly for tvz and pvz, but still). however, what's with the massive amount of zealots in the zvp scenario? if i 3hatch => into 5hatch off of a 12h 11p, there are like 8 or 10 zealots at ~35 supply. maybe make it like 3 or 4 zealots? 8 or 10 is unrealistic because as the zerg you would have scouted and seen 3 gates instead of a stargate, making you change your build materially (probably just avoiding the 3rd base altogether in favor of mass hydras or a build similar to 3h muta vs t). anyways, the huge amount of zealots kind of defeats the purpose of it being a macro map if i have to mass sunkens in an unrealistic scenario anyways. maybe make it an option instead? or better yet, have it be a corsair and 3 zealots that comes at around the same time, then have 6 zealots and 2 dts come like 2 min after that
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On February 05 2018 23:00 Endymion wrote:Show nested quote +On February 05 2018 16:53 Moataz wrote:On February 05 2018 02:02 Endymion wrote:On February 04 2018 22:28 Moataz wrote:On February 04 2018 21:41 Endymion wrote:this is pretty fun is there a zerg version??? zvp would be preferable. also, what is the point of the medic and neutral building?? it makes taking your 3rd as toss kinda awkward if you spawn at 5' I'll work on ZvP. You need to bring the Medic to your 1st Base, neutral building is just decoration. I'm not aware why spawn at 5 would be awkward, but for the mission objectives I need to close the middle top/bottom bases. awesome!! thanks. i just meant that it's awkward because if you spawn at 5' as protoss, your natural third is going to be the 6' (where the medic is). it's nbd, just something that i noticed. i just played through both of them and beat them after a few tries, they're tons of fun! Thanks for the feedback, I replaced the Medic with Tassadar for all 3 races, and opened the player's 3rd & the enemy 3rd to your suggestion, and some other features. All 3 maps updated to v7.3. wow, thank you!! edit~ i just tried the ZvP one. i really like the tassadar and drone placement on this one, it makes playing naturally much easier which is great (mostly for tvz and pvz, but still). however, what's with the massive amount of zealots in the zvp scenario? if i 3hatch => into 5hatch off of a 12h 11p, there are like 8 or 10 zealots at ~35 supply. maybe make it like 3 or 4 zealots? 8 or 10 is unrealistic because as the zerg you would have scouted and seen 3 gates instead of a stargate, making you change your build materially (probably just avoiding the 3rd base altogether in favor of mass hydras or a build similar to 3h muta vs t). anyways, the huge amount of zealots kind of defeats the purpose of it being a macro map if i have to mass sunkens in an unrealistic scenario anyways. maybe make it an option instead? or better yet, have it be a corsair and 3 zealots that comes at around the same time, then have 6 zealots and 2 dts come like 2 min after that When playing vs Protoss' default AI, it does 3 Gate, attack with 12z ~@6:30, so I think its realistic. I can't change the default AI behavior, but could create more harassing units based on events or time, I can help you edit the map yourself if you want.
If you mean by realistic more competitive/adaptive play and feeling like playing vs human on ICCUP (expand/macro/micro wisely & very fast), you can try playing against UDAI (User Defined AI), but I guess you already know it.
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ahhhhh i thought it was an attack generated by your programming, not the AI itself. nah it's fine i can just use cheats to kill the attack in single player while keeping myself honest with the zealot
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On February 07 2018 06:42 Endymion wrote:ahhhhh i thought it was an attack generated by your programming, not the AI itself. nah it's fine i can just use cheats to kill the attack in single player while keeping myself honest with the zealot Why cheat, you said you beat TvZ & PvZ, the main challenge is to be <1000 minerals & don't lose 5 workers, I actually didn't beat any map, but I think more practice will do. Protoss do charge 2z on you, just when you create 6lings, but strangely the AI pull them back (maybe for bigger plan !)
When the ~12z attack you?
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well i wanted the zvp map because my late game zvp macro sucks, so i was looking to practice macro patterns that are similar if not identical to what i would find in live games. if i take a 3rd hatch at another natural right after i get my spawning pool like standard games, it's very exploitable if 1. i just don't scout the protoss and 2. she just builds like 2 extra gates and swarms me with zealots. the build only becomes really safe around 35 supply as the zerg when you have your sim city up and you can start pumping out hydras. the massive zealot attack happens right at that point, the computer has like a perfect timing against it which is annoying. it's the same when i used to just practice vs the computer to iron out the build, i would always have to just use power overwhelming to sit 2 lings in front of his base until 35 supply to have it resemble a normal zvp
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On February 07 2018 21:57 Endymion wrote: so i was looking to practice macro patterns that are similar if not identical to what i would find in live games. So again, how about playing against UDAI, I think McRave is the best Protoss you can practice against. or instead try this.
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On February 10 2018 18:49 Moataz wrote:Show nested quote +On February 07 2018 21:57 Endymion wrote: so i was looking to practice macro patterns that are similar if not identical to what i would find in live games. So again, how about playing against UDAI, I think McRave is the best Protoss you can practice against. or instead try this. if i want to play against the AI don't i have to run a special 1.16.1 client?? i tried it at one point and it was alright, but it didn't really warrant the large amount of effort. if it's easier now i'll try again though
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On February 10 2018 22:01 Endymion wrote:Show nested quote +On February 10 2018 18:49 Moataz wrote:On February 07 2018 21:57 Endymion wrote: so i was looking to practice macro patterns that are similar if not identical to what i would find in live games. So again, how about playing against UDAI, I think McRave is the best Protoss you can practice against. or instead try this. if i want to play against the AI don't i have to run a special 1.16.1 client?? i tried it at one point and it was alright, but it didn't really warrant the large amount of effort. if it's easier now i'll try again though I'm working on somethings that could make it much easier for the average player, What AI you play against ?, what troubles you've faced ?
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On February 14 2018 21:49 Moataz wrote:Show nested quote +On February 10 2018 22:01 Endymion wrote:On February 10 2018 18:49 Moataz wrote:On February 07 2018 21:57 Endymion wrote: so i was looking to practice macro patterns that are similar if not identical to what i would find in live games. So again, how about playing against UDAI, I think McRave is the best Protoss you can practice against. or instead try this. if i want to play against the AI don't i have to run a special 1.16.1 client?? i tried it at one point and it was alright, but it didn't really warrant the large amount of effort. if it's easier now i'll try again though I'm working on somethings that could make it much easier for the average player, What AI you play against ?, what troubles you've faced ? Work done, here.
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