|
Its just the old UMS map that you control a Probe/SCV/Drone getting attacked by Zealot, while fighting the computer, but with way more features !
In the Multitask map, you'll be notified when: + Show Spoiler +* You enter enemy's main/natural, that they have cloaked units already, so you need detection. * You killed the already cloaked units, "Hey Gosu !!!! you killed 2 ..." * Your Minerals 500-750, your Gas 500+, a strong notification when you have 750+ Minerals. * Your 2nd Base is not stared @4:30min, when its done you'll be reminded to take 3rd soon. * The timer is about to finish. * You created 2 Zealots/4 marine/6 Zerglings, you'll be attacked by small force. * You bring any transport unit (Shuttle/Dropship/Overload) to rescue the chased Worker, that you can't, and the transport will be moved to your base. * You've made the required amount of workers @6min to save the game, to easily prepare your mind for the next steps.
============ Multitask Tips: ============ 1- Its really hard mission if you're not prepared, so when you've made the required amount of workers @6min/10min, save the game, to easily prepare your mind for the next steps.
2- When you have just 28 workers (23 for Zerg) @6min, and 2 workers in progress from 2 different bases, you'll pass this phase, same when you have 47 workers @10min, and 3 workers in progress from 3 different bases.
3- You don't need to unload Tassadar to your base, just move the transport unit (Shuttle, etc..) there.
Change log: + Show Spoiler +v7.8:- For the multitask maps: Fixed an issue where the mission isn't accomplished if Tassadar was sent to the base, before destroying the last enemy structure. v7.7:- For all maps: Gradual sound notification for saved Minerals (light when 500-750, heavy when 750-1000).
- For MacroAlone map: Units get killed easily when sent to the Warp Gate to allow easy re-max.
- For Multitask maps: Replaced the chased worker for each race with another race worker, to solve the +1 supply of the chased worker.
v7.6: - Finally, the replay works as expected even when speed is Fastest x 16 (without any out of sync issue), unlike most (if not all) UMS maps. - Splitted MacroAlone map to 2 version, MacroAlone (SinglePlayer), MacroVersus (MultiPlayer). - Ability to disable the game over triggers (Minerals/Workers limits in Macro* maps) when you send 1 worker to your Gas within the 1st minute. v7.5: - Multiple minor improvements & tips for the multitask maps. - MacroAlone map also updated to support multiplayer mode (Local PC/UDP/ICCUP) in which you can play either vs UDAI (BWAPI AI), or vs human @ICCUP or LAN, which force you to play aggressively against both !, check out the mission briefing & objectives on how to play. v7.4.2: - Changed Insane AI to Custom AI for all Multitask maps, to have identical play to Single Player vs Computer. - Added PvT Multitask map. - Increased the time of some notifications to be easy readable. - Notification when your 2nd Base (3rd Hatch for Zerg) is not started @4:30 min. v7.4.1: - Delayed the Zealot attack a bit, so one could split workers properly. v7.4: - Changed the archive format to the old rar4, because rar5 confuses some people. - Fixed issue with the Multitask map (Zerg), so he can start with 3 Larvae instead of 1. - Added 2 more mission objectives for the Multitask map (PvZ, TvZ and ZvP). - Updated the MacroAlone map so you can play any race, and easily free the used supplies when maxed out.
Multitask map:
![[image loading]](https://i.imgur.com/IMKzJa0.gif)
![[image loading]](https://i.imgur.com/cOeHKXe.gif)
![[image loading]](https://imgur.com/UehNFj7.png)
MacroAlone map:
![[image loading]](https://i.imgur.com/ilsm4cV.gif)
![[image loading]](https://i.imgur.com/huxI4Zz.png) ========== Walk-through ========== 1- https://vimeo.com/331149805
Download
Pass=Multitask Sorry for passwording the file, but the deceptive companies now think that map editing violates the law (but real land occupying aren't ?), or maybe Blizzard want some money from map makers like Google take from Android developers (I don't know), so I had to password it.
|
Very good Moataz! I play only Protoss and only Fighting Spirit HAHA THX !
|
Awesome, this is a great practice tool, I almost forgot about this map.
|
Wouldn't happen to have a Terran version would you?
|
On January 27 2018 09:37 bITt.mAN wrote: Wouldn't happen to have a Terran version would you? Done, PvZ version updated, TvZ version added, check the 1st post.
|
|
this is pretty fun is there a zerg version??? zvp would be preferable. also, what is the point of the medic and neutral building?? it makes taking your 3rd as toss kinda awkward if you spawn at 5'
also, with the terran one, if one of your medics that you produce dies you lose instantly because it confuses the game
|
On February 04 2018 21:41 Endymion wrote:this is pretty fun  is there a zerg version??? zvp would be preferable. also, what is the point of the medic and neutral building?? it makes taking your 3rd as toss kinda awkward if you spawn at 5' I'll work on ZvP. You need to bring the Medic to your 1st Base, neutral building is just decoration. I'm not aware why spawn at 5 would be awkward, but for the mission objectives I need to close the middle top/bottom bases.
|
On February 04 2018 22:28 Moataz wrote:Show nested quote +On February 04 2018 21:41 Endymion wrote:this is pretty fun  is there a zerg version??? zvp would be preferable. also, what is the point of the medic and neutral building?? it makes taking your 3rd as toss kinda awkward if you spawn at 5' I'll work on ZvP. You need to bring the Medic to your 1st Base, neutral building is just decoration. I'm not aware why spawn at 5 would be awkward, but for the mission objectives I need to close the middle top/bottom bases. awesome!! thanks. i just meant that it's awkward because if you spawn at 5' as protoss, your natural third is going to be the 6' (where the medic is). it's nbd, just something that i noticed. i just played through both of them and beat them after a few tries, they're tons of fun!
|
On February 05 2018 02:02 Endymion wrote:Show nested quote +On February 04 2018 22:28 Moataz wrote:On February 04 2018 21:41 Endymion wrote:this is pretty fun  is there a zerg version??? zvp would be preferable. also, what is the point of the medic and neutral building?? it makes taking your 3rd as toss kinda awkward if you spawn at 5' I'll work on ZvP. You need to bring the Medic to your 1st Base, neutral building is just decoration. I'm not aware why spawn at 5 would be awkward, but for the mission objectives I need to close the middle top/bottom bases. awesome!! thanks. i just meant that it's awkward because if you spawn at 5' as protoss, your natural third is going to be the 6' (where the medic is). it's nbd, just something that i noticed. i just played through both of them and beat them after a few tries, they're tons of fun! Thanks for the feedback, I replaced the Medic with Tassadar for all 3 races, and opened the player's 3rd & the enemy 3rd to your suggestion, and some other features.
All 3 maps updated to v7.3.
|
On February 05 2018 16:53 Moataz wrote:Show nested quote +On February 05 2018 02:02 Endymion wrote:On February 04 2018 22:28 Moataz wrote:On February 04 2018 21:41 Endymion wrote:this is pretty fun  is there a zerg version??? zvp would be preferable. also, what is the point of the medic and neutral building?? it makes taking your 3rd as toss kinda awkward if you spawn at 5' I'll work on ZvP. You need to bring the Medic to your 1st Base, neutral building is just decoration. I'm not aware why spawn at 5 would be awkward, but for the mission objectives I need to close the middle top/bottom bases. awesome!! thanks. i just meant that it's awkward because if you spawn at 5' as protoss, your natural third is going to be the 6' (where the medic is). it's nbd, just something that i noticed. i just played through both of them and beat them after a few tries, they're tons of fun! Thanks for the feedback, I replaced the Medic with Tassadar for all 3 races, and opened the player's 3rd & the enemy 3rd to your suggestion, and some other features. All 3 maps updated to v7.3. wow, thank you!!
edit~ i just tried the ZvP one. i really like the tassadar and drone placement on this one, it makes playing naturally much easier which is great (mostly for tvz and pvz, but still). however, what's with the massive amount of zealots in the zvp scenario? if i 3hatch => into 5hatch off of a 12h 11p, there are like 8 or 10 zealots at ~35 supply. maybe make it like 3 or 4 zealots? 8 or 10 is unrealistic because as the zerg you would have scouted and seen 3 gates instead of a stargate, making you change your build materially (probably just avoiding the 3rd base altogether in favor of mass hydras or a build similar to 3h muta vs t). anyways, the huge amount of zealots kind of defeats the purpose of it being a macro map if i have to mass sunkens in an unrealistic scenario anyways. maybe make it an option instead? or better yet, have it be a corsair and 3 zealots that comes at around the same time, then have 6 zealots and 2 dts come like 2 min after that
|
On February 05 2018 23:00 Endymion wrote:Show nested quote +On February 05 2018 16:53 Moataz wrote:On February 05 2018 02:02 Endymion wrote:On February 04 2018 22:28 Moataz wrote:On February 04 2018 21:41 Endymion wrote:this is pretty fun  is there a zerg version??? zvp would be preferable. also, what is the point of the medic and neutral building?? it makes taking your 3rd as toss kinda awkward if you spawn at 5' I'll work on ZvP. You need to bring the Medic to your 1st Base, neutral building is just decoration. I'm not aware why spawn at 5 would be awkward, but for the mission objectives I need to close the middle top/bottom bases. awesome!! thanks. i just meant that it's awkward because if you spawn at 5' as protoss, your natural third is going to be the 6' (where the medic is). it's nbd, just something that i noticed. i just played through both of them and beat them after a few tries, they're tons of fun! Thanks for the feedback, I replaced the Medic with Tassadar for all 3 races, and opened the player's 3rd & the enemy 3rd to your suggestion, and some other features. All 3 maps updated to v7.3. wow, thank you!! edit~ i just tried the ZvP one. i really like the tassadar and drone placement on this one, it makes playing naturally much easier which is great (mostly for tvz and pvz, but still). however, what's with the massive amount of zealots in the zvp scenario? if i 3hatch => into 5hatch off of a 12h 11p, there are like 8 or 10 zealots at ~35 supply. maybe make it like 3 or 4 zealots? 8 or 10 is unrealistic because as the zerg you would have scouted and seen 3 gates instead of a stargate, making you change your build materially (probably just avoiding the 3rd base altogether in favor of mass hydras or a build similar to 3h muta vs t). anyways, the huge amount of zealots kind of defeats the purpose of it being a macro map if i have to mass sunkens in an unrealistic scenario anyways. maybe make it an option instead? or better yet, have it be a corsair and 3 zealots that comes at around the same time, then have 6 zealots and 2 dts come like 2 min after that When playing vs Protoss' default AI, it does 3 Gate, attack with 12z ~@6:30, so I think its realistic. I can't change the default AI behavior, but could create more harassing units based on events or time, I can help you edit the map yourself if you want.
If you mean by realistic more competitive/adaptive play and feeling like playing vs human on ICCUP (expand/macro/micro wisely & very fast), you can try playing against UDAI (User Defined AI), but I guess you already know it.
|
ahhhhh i thought it was an attack generated by your programming, not the AI itself. nah it's fine i can just use cheats to kill the attack in single player while keeping myself honest with the zealot
|
On February 07 2018 06:42 Endymion wrote:ahhhhh i thought it was an attack generated by your programming, not the AI itself. nah it's fine i can just use cheats to kill the attack in single player while keeping myself honest with the zealot Why cheat, you said you beat TvZ & PvZ, the main challenge is to be <1000 minerals & don't lose 5 workers, I actually didn't beat any map, but I think more practice will do. Protoss do charge 2z on you, just when you create 6lings, but strangely the AI pull them back (maybe for bigger plan !)
When the ~12z attack you?
|
well i wanted the zvp map because my late game zvp macro sucks, so i was looking to practice macro patterns that are similar if not identical to what i would find in live games. if i take a 3rd hatch at another natural right after i get my spawning pool like standard games, it's very exploitable if 1. i just don't scout the protoss and 2. she just builds like 2 extra gates and swarms me with zealots. the build only becomes really safe around 35 supply as the zerg when you have your sim city up and you can start pumping out hydras. the massive zealot attack happens right at that point, the computer has like a perfect timing against it which is annoying. it's the same when i used to just practice vs the computer to iron out the build, i would always have to just use power overwhelming to sit 2 lings in front of his base until 35 supply to have it resemble a normal zvp
|
On February 07 2018 21:57 Endymion wrote: so i was looking to practice macro patterns that are similar if not identical to what i would find in live games. So again, how about playing against UDAI, I think McRave is the best Protoss you can practice against. or instead try this.
|
|
On February 10 2018 18:49 Moataz wrote:Show nested quote +On February 07 2018 21:57 Endymion wrote: so i was looking to practice macro patterns that are similar if not identical to what i would find in live games. So again, how about playing against UDAI, I think McRave is the best Protoss you can practice against. or instead try this. if i want to play against the AI don't i have to run a special 1.16.1 client?? i tried it at one point and it was alright, but it didn't really warrant the large amount of effort. if it's easier now i'll try again though
|
On February 10 2018 22:01 Endymion wrote:Show nested quote +On February 10 2018 18:49 Moataz wrote:On February 07 2018 21:57 Endymion wrote: so i was looking to practice macro patterns that are similar if not identical to what i would find in live games. So again, how about playing against UDAI, I think McRave is the best Protoss you can practice against. or instead try this. if i want to play against the AI don't i have to run a special 1.16.1 client?? i tried it at one point and it was alright, but it didn't really warrant the large amount of effort. if it's easier now i'll try again though I'm working on somethings that could make it much easier for the average player, What AI you play against ?, what troubles you've faced ?
|
On February 14 2018 21:49 Moataz wrote:Show nested quote +On February 10 2018 22:01 Endymion wrote:On February 10 2018 18:49 Moataz wrote:On February 07 2018 21:57 Endymion wrote: so i was looking to practice macro patterns that are similar if not identical to what i would find in live games. So again, how about playing against UDAI, I think McRave is the best Protoss you can practice against. or instead try this. if i want to play against the AI don't i have to run a special 1.16.1 client?? i tried it at one point and it was alright, but it didn't really warrant the large amount of effort. if it's easier now i'll try again though I'm working on somethings that could make it much easier for the average player, What AI you play against ?, what troubles you've faced ? Work done, here.
|
On January 26 2018 19:10 Moataz wrote:Its just the old UMS map that you control a Probe getting attacked by Zealot, while fighting Zerg. but with way more features ! Download
Is it just me or this some form of un-unzippable rar? or am I being really stupid?
nevermind, turned out I didn't have winrar for some reason
|
I have Winrar already but when i dowloaded the file.. nothing happened apparently is damaged
|
On February 26 2018 07:33 jello_biafra wrote: Is it just me or this some form of un-unzippable rar? or am I being really stupid?
nevermind, turned out I didn't have winrar for some reason
On February 27 2018 05:16 Deimos wrote:I have Winrar already but when i dowloaded the file.. nothing happened apparently is damaged  Its .rar file (actually rar5 file), so its best opened with WinRAR, 7-Zip 16.03 can also open rar5, this note added to 1st post.
|
Oh thx, now its really working :D
|
(ZvP) Is it just me or are you guys also having only 1 larva at the start of the game? It would be nice if at the start of the game the Hatchery already has 3 larvae just like in normal games
|
On February 27 2018 08:35 Kawal wrote: (ZvP) Is it just me or are you guys also having only 1 larva at the start of the game? It would be nice if at the start of the game the Hatchery already has 3 larvae just like in normal games Is it a big issue ? I tried but can't solve it completely, If I add 2 Larvae manually, there will be 5 soon.
|
On February 27 2018 14:20 Moataz wrote:Show nested quote +On February 27 2018 08:35 Kawal wrote: (ZvP) Is it just me or are you guys also having only 1 larva at the start of the game? It would be nice if at the start of the game the Hatchery already has 3 larvae just like in normal games Is it a big issue ? I tried but can't solve it completely, If I add 2 Larvae manually, there will be 5 soon.
I just wanted it to be 3 larvae so I can properly practice my build orders. It delays the drones after the 5th drone. But if it’s hard to fix it’s ok man don’t meddle with it. thanks!
EDIT: I just realized I can’t really practice the exact build orders coz the 5th drone isn’t mining, it’s running around w/ the zealot. disregard my comment hehe but thank you so much for this! this will really improve my macro-ing
|
Do you have any other training maps around? This one is very good! Thank you
|
On March 02 2018 01:09 WGT-Baal wrote: Do you have any other training maps around? This one is very good! Thank you Did you finish any map? This is a slightly modified version of MacroAlone @FS for Protoss, try it and tell me your experience.
|
On March 02 2018 03:18 Moataz wrote:Show nested quote +On March 02 2018 01:09 WGT-Baal wrote: Do you have any other training maps around? This one is very good! Thank you Did you finish any map? This is a slightly modified version of MacroAlone @FS for Protoss, try it and tell me your experience.
honestly, not even close lol. but it is very good practice so that s why I asked 
edit; the one you added in your post is good too. But I didnt really get the point of the warpgate though.
|
On March 02 2018 10:33 WGT-Baal wrote:Show nested quote +On March 02 2018 03:18 Moataz wrote:On March 02 2018 01:09 WGT-Baal wrote: Do you have any other training maps around? This one is very good! Thank you Did you finish any map? This is a slightly modified version of MacroAlone @FS for Protoss, try it and tell me your experience. honestly, not even close lol. but it is very good practice so that s why I asked  edit; the one you added in your post is good too. But I didnt really get the point of the warpgate though. Its not Multitasking, just Macro. Many people get annoyed by enemy attack while they Macro, and want to practice build orders without being interrupted, or want to see in how much time they can max army alone in the map.
The purpose of Warp Gate, is when you reach 200/200 supply, send your units there to die/disappear, so you can continue to Macro like in real game.
|
|
Started using this just a day or two ago and I love it! :D Feel like it's helping my mechanics already - thank you so much!
|
Link disable by Google
|
On March 15 2018 09:14 Deimos wrote:Link disable by Google  Thank you, link updated.
|
Hey Bro thx for the update, may i suggest u to introduce a short delay for the zealot harash on the zvP one, Zerg at start a game must Split drones Bind cameras on 2 location and Hatchery on one and to move a overlord to scout. Maybe 2 seconds before zealot start to cheassing drone will be ok
Cheers
|
On March 15 2018 22:29 Deimos wrote: Hey Bro thx for the update, may i suggest u to introduce a short delay for the zealot harash on the zvP one, Zerg at start a game must Split drones Bind cameras on 2 location and Hatchery on one and to move a overlord to scout. Maybe 2 seconds before zealot start to cheassing drone will be ok
Cheers Thanks for the suggestion Deimos, I only recently managed to split Probes so I can start 2nd Probe @16s. All 3 maps updated to delay the Zealot attack.
But aren't you a map maker already ?
|
Yes, but i dont have the time to upgrade the map, and by the way the map wasnt better than yours .. so i m happy to suggest u and that you take that suggestions in consideration
p.s Google disable your link again
|
On March 16 2018 00:15 Deimos wrote:Yes, but i dont have the time to upgrade the map, and by the way the map wasnt better than yours .. so i m happy to suggest u and that you take that suggestions in consideration p.s Google disable your link again Thank you again, link updated.
|
|
On March 25 2018 01:41 Moataz wrote: Maps updated to v7.5. what were the changes??
|
On March 25 2018 01:45 Endymion wrote:what were the changes?? Nothing critical, check the 1st post.
|
On March 25 2018 02:01 Moataz wrote:Show nested quote +On March 25 2018 01:45 Endymion wrote:On March 25 2018 01:41 Moataz wrote: Maps updated to v7.5. what were the changes?? Nothing critical, check the 1st post. oh okay cool, thanks
|
Now maps updated to v7.5.
|
|
|
Hello Moataz, i just want to thank you for this multitask map, the ZvP (Im main zerg). I've beaten the cpu and completed all the tasks many times now, i've become faster and more efficient with my action (EAPM). However, there's a little issue with the ZvP map. When you drop Tassadar to your base first, you won't "win" or "complete" all the tasks.
The times i've won, it's because i do the following tasks in this order: 1.-2nd hatch. (EXP BASE) 2.-25 Workers. 3.- 3rd hatch. (EXP BASE) 4.- "My strategy". 5.- I destroy all the protoss buildings. 6.- Finally i drop tassadar to my 1st hatch.
The above obviously before the time is up. If i drop tassadar as soon as i get ventral upgrade(Overlord drops) about 13mins of game, i don't win even i complete the left tasks before the time is up. Idk why this happens.
The last update about changing the worker race to "fix" the population usage has been fantastic. I hope the "issue" about Tassadar is fixed. Thank you so much.
|
Very nice feedback Edgarecko7 and congratulations for beating the map, I didn't yet. I'd like to see a .rep for that (or just FPV if you're using SCR).
Updated to v7.8
|
Thanks! I remember playing a similar multitask map a few years ago, I learnt a lot from it!
|
On October 09 2018 00:14 JieXian wrote: Thanks! I remember playing a similar multitask map a few years ago, I learnt a lot from it! Didn't you actually make one there ?
|
On October 08 2018 21:36 Moataz wrote: Very nice feedback Edgarecko7 and congratulations for beating the map, I didn't yet. I'd like to see a .rep for that (or just FPV if you're using SCR).
Updated to v7.8
Hello Moataz. Thanks for the reply and excuse me for my late response, both university and work keep me a bit busy. Yes!. The tassadar drop issue has been fixed.
I have saved the replay if u want to watch it.
download the replay here Pass RAR: edgarecko7-multitask
Thank you.
|
Thank you edgarecko7, unfortunately, I can't see the replays because it doesn't work on SC1.16, I don't use SCR (SCR is not usable for watching replays anyway).
I told you that if you're using SCR, make a video not .rep, so everyone can see it, but maybe I wasn't clear. I just wanted a walkthrough to exist for people having a hard time, or to watch a video for the mission in HD, Anyway, don't bother yourself, it's not that important.
|
On February 07 2018 21:57 Endymion wrote: well i wanted the zvp map because my late game zvp macro sucks, so i was looking to practice macro patterns that are similar if not identical to what i would find in live games. if i take a 3rd hatch at another natural right after i get my spawning pool like standard games, it's very exploitable if 1. i just don't scout the protoss and 2. she just builds like 2 extra gates and swarms me with zealots. the build only becomes really safe around 35 supply as the zerg when you have your sim city up and you can start pumping out hydras. the massive zealot attack happens right at that point, the computer has like a perfect timing against it which is annoying. it's the same when i used to just practice vs the computer to iron out the build, i would always have to just use power overwhelming to sit 2 lings in front of his base until 35 supply to have it resemble a normal zvp when I see zealots move out I "switch" to mutalisk with no upgrade like you would vs. a fast speedlot build
I actually play a map with no computer at all to practice 5hh
|
On October 15 2018 10:57 Moataz wrote: Thank you edgarecko7, unfortunately, I can't see the replays because it doesn't work on SC1.16, I don't use SCR (SCR is not usable for watching replays anyway).
I told you that if you're using SCR, make a video not .rep, so everyone can see it, but maybe I wasn't clear. I just wanted a walkthrough to exist for people having a hard time, or to watch a video for the mission in HD, Anyway, don't bother yourself, it's not that important.
Then i need an external video recorder like a dvr, gamecapture because i have radeon gpu and radeonlive is not able to record SC:R in fullscreen and when i play it windowed, sometimes the mouse pointer is not constrained so i can't play very well.
As soon as i get the possibility to record my FPV of this map i'll upload it to youtube so everyone can watch a "walkthrough".
Is not a bother, actually i would like to record my games as well, not only this one.
|
Man, you took too long to make this video, I think I'm going to make it by myself before I leave this place completely !
It'll be the 1st video, that shows the multitask map in action, and the CoachAI in action, I'm excited !
|
On October 15 2018 10:57 Moataz wrote: Thank you edgarecko7, unfortunately, I can't see the replays because it doesn't work on SC1.16, I don't use SCR (SCR is not usable for watching replays anyway).
I told you that if you're using SCR, make a video not .rep, so everyone can see it, but maybe I wasn't clear. I just wanted a walkthrough to exist for people having a hard time, or to watch a video for the mission in HD, Anyway, don't bother yourself, it's not that important.
DONE, uploading video to Youtube. Posting link as soon as the video is on my channel.  Sorry for the late response. HEHE.
|
On December 30 2018 07:34 Edgarecko7 wrote:Show nested quote +On October 15 2018 10:57 Moataz wrote: Thank you edgarecko7, unfortunately, I can't see the replays because it doesn't work on SC1.16, I don't use SCR (SCR is not usable for watching replays anyway).
I told you that if you're using SCR, make a video not .rep, so everyone can see it, but maybe I wasn't clear. I just wanted a walkthrough to exist for people having a hard time, or to watch a video for the mission in HD, Anyway, don't bother yourself, it's not that important. DONE, uploading video to Youtube. Posting link as soon as the video is on my channel.  Sorry for the late response. HEHE.
VIDEO HERE: youtu.be
|
On December 22 2018 22:37 aka-Moataz wrote: Man, you took too long to make this video, I think I'm going to make it by myself before I leave this place completely !
It'll be the 1st video, that shows the multitask map in action, and the CoachAI in action, I'm excited !
Is that Human played or AI played?.
CoachAI is the same as the AI that soulkey played against(Saida or something like that).?
|
Btw Moataz thank you so much for this practice map. It's hands down the most useful map I've used to gain speed and warm up.
|
On January 08 2019 06:30 iCCup.Trent wrote: Btw Moataz thank you so much for this practice map. It's hands down the most useful map I've used to gain speed and warm up. You're welcome, mate.
|
|
|
HI there. I'm new to the game and found this map interesting. Naturally, I play the MacroAlone version. It's been useful, but it seems to take a very long time to mine all bases.
It will take me over 90 minutes with 60 probes to complete it
Has anyone been able to do it in under an hour?
|
You didn't cheat ? I suspect you were able to be below 1000 minerals the whole 90-minute game !! you've a replay ?
|
On May 03 2024 02:15 franklyyes wrote: You didn't cheat ? I suspect you were able to be below 1000 minerals the whole 90-minute game !!
haha, I said "it will take me over 90 minutes.." I haven't won yet, but at the rate I extract the minerals that's the time it will take. I have been able to last over an hour without going past the resources limit by making nexuses and assimilators first, splitting probes across all bases instead of draining each base and moving them, and then making/spamming mostly air units and rallying them directly to the location where they die It gets very tiring so I'm wondering if there's a way to do it quicker, perhaps by making more probes, or attacking pylons with reavers to spend some extra minerals on scarabs, something like that, I don't know.
On May 03 2024 02:15 franklyyes wrote: you've a replay ? Next time I last more than 60 minutes I'll save it
|
Poll: Which one of these is Moataz?You must be logged in to vote in this poll. ☐ bob93 ☐ franklyyes ☐ Neither ☐ Both
|
On May 11 2024 14:03 bob93 wrote:Show nested quote +On May 03 2024 02:15 franklyyes wrote: You didn't cheat ? I suspect you were able to be below 1000 minerals the whole 90-minute game !! haha, I said "it will take me over 90 minutes.." I haven't won yet, but at the rate I extract the minerals that's the time it will take. I have been able to last over an hour without going past the resources limit by making nexuses and assimilators first, splitting probes across all bases instead of draining each base and moving them, and then making/spamming mostly air units and rallying them directly to the location where they die It gets very tiring so I'm wondering if there's a way to do it quicker, perhaps by making more probes, or attacking pylons with reavers to spend some extra minerals on scarabs, something like that, I don't know. Next time I last more than 60 minutes I'll save it When I play in MacroAlone I don't play to drain all the minerals in it or use the Warp Gate (I know it's the mission objective), I use it to test some bos, I guess you need to play normally, not to create an abnormal amount of workers and not to spend your minerals on an ineffective attacks!, just do what you'll do in a real game vs another human.
|
Fresh accounts with 1 post suddenly promoting
He's back and no discords are safe from his spams
|
I recently found an issue with the MA (MacroAlone) map that doesn't happen with the MT (MultiTask) map, when I watch the replay I see nothing of my units, not even the Nexus I start with and the map is all dark except the center, anyone encountered that before ?
|
|
|
|