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[Serious bug] Zerg larva bug. 10 zerglings in 1:55 - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 18 Next All
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 05:14 GMT
#101
On April 23 2010 14:05 Funchucks wrote:
Show nested quote +
On April 23 2010 13:33 Puosu wrote:
I don't see the point behind giving back the larvae, why would they even implement that let alone not even test it at all after doing so? Christ..

Losing your larvae is a pretty severe punishment for a misclick, especially when they're changing the hotkeys around from week to week.

A basic concept of GUI design is recognition of the inherently clumsy nature of the keyboard/mouse combination, and making user errors easy to reverse without serious consequences.

While the hardcore Starcraft fanbase seems to be begging for SC2 to be little more than a graphical update for Brood War, most players (i.e. the people who are actually going to pay Blizzard enough money to make SC2 worth bothering to release) wouldn't tolerate the primitive interface design standards of Starcraft 1 in a game released this year.

For most players, a clumsy interface that deliberately makes doing simple things awkward and punishes you severely for tiny errors can completely kill their interest in playing the game.

Like it or not, that's the reality of the market today. Starcraft 2 is not a niche game, and Blizzard must cater to the tastes of the mainstream market.


You chose the wrong site to drop this bit of truth. Brace for flames.
Bring back 2v2s!
AdahnSC
Profile Joined March 2010
United States376 Posts
April 23 2010 05:16 GMT
#102
doesnt seem to be that strong currently, but that might change once someone figures out the optimal build.
buhhy
Profile Joined October 2009
United States1113 Posts
April 23 2010 05:17 GMT
#103
On April 23 2010 14:05 Funchucks wrote:
Show nested quote +
On April 23 2010 13:33 Puosu wrote:
I don't see the point behind giving back the larvae, why would they even implement that let alone not even test it at all after doing so? Christ..

Losing your larvae is a pretty severe punishment for a misclick, especially when they're changing the hotkeys around from week to week.

A basic concept of GUI design is recognition of the inherently clumsy nature of the keyboard/mouse combination, and making user errors easy to reverse without serious consequences.

While the hardcore Starcraft fanbase seems to be begging for SC2 to be little more than a graphical update for Brood War, most players (i.e. the people who are actually going to pay Blizzard enough money to make SC2 worth bothering to release) wouldn't tolerate the primitive interface design standards of Starcraft 1 in a game released this year.

For most players, a clumsy interface that deliberately makes doing simple things awkward and punishes you severely for tiny errors can completely kill their interest in playing the game.

Like it or not, that's the reality of the market today. Starcraft 2 is not a niche game, and Blizzard must cater to the tastes of the mainstream market.


Maybe units should have 2 lives, cause losing your army to a small micro mistake is too harsh...
StaticKinetics
Profile Joined April 2010
United States23 Posts
April 23 2010 05:19 GMT
#104
Need some replays of this. I wanna see how it does against a 2 rax or 2 gate wall in.
GHOST RUSH
e.soul[gm]
Profile Blog Joined May 2008
Sierra Leone254 Posts
April 23 2010 05:21 GMT
#105
apparently an organism in rl can do this too http://en.wikipedia.org/wiki/Turritopsis_nutricula

blizzards inspiration probably
http://www.last.fm/user/jesuspopk
tertle
Profile Joined February 2010
Australia328 Posts
April 23 2010 05:21 GMT
#106
haven't seen this posted, but if you 6 pool then do extractor trick as well, you can pump 12 instead of 10 =)
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
Last Edited: 2010-04-23 05:22:23
April 23 2010 05:21 GMT
#107
They should keep it, zerglings sucks anyways

I fended off a 6 pool with my workers only (took casualties but not as many as i thought.)
Basically we should what three post up says find out if it really is that imba before chanting NERF
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 23 2010 05:23 GMT
#108
On April 23 2010 14:05 Funchucks wrote:
Show nested quote +
On April 23 2010 13:33 Puosu wrote:
I don't see the point behind giving back the larvae, why would they even implement that let alone not even test it at all after doing so? Christ..

Losing your larvae is a pretty severe punishment for a misclick, especially when they're changing the hotkeys around from week to week.

A basic concept of GUI design is recognition of the inherently clumsy nature of the keyboard/mouse combination, and making user errors easy to reverse without serious consequences.

While the hardcore Starcraft fanbase seems to be begging for SC2 to be little more than a graphical update for Brood War, most players (i.e. the people who are actually going to pay Blizzard enough money to make SC2 worth bothering to release) wouldn't tolerate the primitive interface design standards of Starcraft 1 in a game released this year.

For most players, a clumsy interface that deliberately makes doing simple things awkward and punishes you severely for tiny errors can completely kill their interest in playing the game.

Like it or not, that's the reality of the market today. Starcraft 2 is not a niche game, and Blizzard must cater to the tastes of the mainstream market.

You know whats really UNFUN for casual players?

Unstoppable 12 ling 8 pool rushes every game.
s2pid_loser
Profile Joined March 2010
United States699 Posts
April 23 2010 05:24 GMT
#109
if this isnt jus a rare bug , aw man, i probably wont ladder ne time soon

maybe if i know my opp isnt a zerg
Et Ducit Mundum Per Luce
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 23 2010 05:28 GMT
#110
Damn... that;s really scary... It will probably be patched soon if it starts getting out of hand.
Funchucks
Profile Joined June 2007
Canada2113 Posts
April 23 2010 05:29 GMT
#111
On April 23 2010 14:23 PanzerDragoon wrote:
Show nested quote +
On April 23 2010 14:05 Funchucks wrote:
On April 23 2010 13:33 Puosu wrote:
I don't see the point behind giving back the larvae, why would they even implement that let alone not even test it at all after doing so? Christ..

Losing your larvae is a pretty severe punishment for a misclick, especially when they're changing the hotkeys around from week to week.

A basic concept of GUI design is recognition of the inherently clumsy nature of the keyboard/mouse combination, and making user errors easy to reverse without serious consequences.

While the hardcore Starcraft fanbase seems to be begging for SC2 to be little more than a graphical update for Brood War, most players (i.e. the people who are actually going to pay Blizzard enough money to make SC2 worth bothering to release) wouldn't tolerate the primitive interface design standards of Starcraft 1 in a game released this year.

For most players, a clumsy interface that deliberately makes doing simple things awkward and punishes you severely for tiny errors can completely kill their interest in playing the game.

Like it or not, that's the reality of the market today. Starcraft 2 is not a niche game, and Blizzard must cater to the tastes of the mainstream market.

You know whats really UNFUN for casual players?

Unstoppable 12 ling 8 pool rushes every game.

There are any number of ways to preserve game balance without having an interface where pressing the wrong button once during routine opening chores puts you at such a severe disadvantage that you might as well just quit.
I serve my houseguests slices of butter.
Sirot
Profile Joined March 2010
48 Posts
April 23 2010 05:31 GMT
#112
I am pleased that this exploit exists.

Now they will change things back to the way they were.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
April 23 2010 05:32 GMT
#113
On April 23 2010 14:29 Funchucks wrote:
Show nested quote +
On April 23 2010 14:23 PanzerDragoon wrote:
On April 23 2010 14:05 Funchucks wrote:
On April 23 2010 13:33 Puosu wrote:
I don't see the point behind giving back the larvae, why would they even implement that let alone not even test it at all after doing so? Christ..

Losing your larvae is a pretty severe punishment for a misclick, especially when they're changing the hotkeys around from week to week.

A basic concept of GUI design is recognition of the inherently clumsy nature of the keyboard/mouse combination, and making user errors easy to reverse without serious consequences.

While the hardcore Starcraft fanbase seems to be begging for SC2 to be little more than a graphical update for Brood War, most players (i.e. the people who are actually going to pay Blizzard enough money to make SC2 worth bothering to release) wouldn't tolerate the primitive interface design standards of Starcraft 1 in a game released this year.

For most players, a clumsy interface that deliberately makes doing simple things awkward and punishes you severely for tiny errors can completely kill their interest in playing the game.

Like it or not, that's the reality of the market today. Starcraft 2 is not a niche game, and Blizzard must cater to the tastes of the mainstream market.

You know whats really UNFUN for casual players?

Unstoppable 12 ling 8 pool rushes every game.

There are any number of ways to preserve game balance without having an interface where pressing the wrong button once during routine opening chores puts you at such a severe disadvantage that you might as well just quit.

At what situation would one misclick put you at a "might as well quit" disadvantage?
Yeah, well, you know, that's just like, your opinion man
Diaspora
Profile Joined April 2010
United States140 Posts
April 23 2010 05:34 GMT
#114
Has this bug been posted in the SC2 battle net forums yet?
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
April 23 2010 05:35 GMT
#115
Multiple times in bug report, general and feedback.
Yeah, well, you know, that's just like, your opinion man
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
April 23 2010 05:35 GMT
#116
yea... i just got ling rushed and it was ridiculous...
nexusil
Profile Joined July 2009
United States52 Posts
April 23 2010 05:40 GMT
#117
On April 23 2010 14:32 ZapRoffo wrote:
At what situation would one misclick put you at a "might as well quit" disadvantage?

I'm thinking a CC..
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 23 2010 05:41 GMT
#118
On April 23 2010 14:32 ZapRoffo wrote:
Show nested quote +
On April 23 2010 14:29 Funchucks wrote:
On April 23 2010 14:23 PanzerDragoon wrote:
On April 23 2010 14:05 Funchucks wrote:
On April 23 2010 13:33 Puosu wrote:
I don't see the point behind giving back the larvae, why would they even implement that let alone not even test it at all after doing so? Christ..

Losing your larvae is a pretty severe punishment for a misclick, especially when they're changing the hotkeys around from week to week.

A basic concept of GUI design is recognition of the inherently clumsy nature of the keyboard/mouse combination, and making user errors easy to reverse without serious consequences.

While the hardcore Starcraft fanbase seems to be begging for SC2 to be little more than a graphical update for Brood War, most players (i.e. the people who are actually going to pay Blizzard enough money to make SC2 worth bothering to release) wouldn't tolerate the primitive interface design standards of Starcraft 1 in a game released this year.

For most players, a clumsy interface that deliberately makes doing simple things awkward and punishes you severely for tiny errors can completely kill their interest in playing the game.

Like it or not, that's the reality of the market today. Starcraft 2 is not a niche game, and Blizzard must cater to the tastes of the mainstream market.

You know whats really UNFUN for casual players?

Unstoppable 12 ling 8 pool rushes every game.

There are any number of ways to preserve game balance without having an interface where pressing the wrong button once during routine opening chores puts you at such a severe disadvantage that you might as well just quit.

At what situation would one misclick put you at a "might as well quit" disadvantage?

Canceling your 14CC :p
DrivE
Profile Blog Joined January 2010
United States2554 Posts
April 23 2010 05:41 GMT
#119
On April 23 2010 14:41 PanzerDragoon wrote:
Show nested quote +
On April 23 2010 14:32 ZapRoffo wrote:
On April 23 2010 14:29 Funchucks wrote:
On April 23 2010 14:23 PanzerDragoon wrote:
On April 23 2010 14:05 Funchucks wrote:
On April 23 2010 13:33 Puosu wrote:
I don't see the point behind giving back the larvae, why would they even implement that let alone not even test it at all after doing so? Christ..

Losing your larvae is a pretty severe punishment for a misclick, especially when they're changing the hotkeys around from week to week.

A basic concept of GUI design is recognition of the inherently clumsy nature of the keyboard/mouse combination, and making user errors easy to reverse without serious consequences.

While the hardcore Starcraft fanbase seems to be begging for SC2 to be little more than a graphical update for Brood War, most players (i.e. the people who are actually going to pay Blizzard enough money to make SC2 worth bothering to release) wouldn't tolerate the primitive interface design standards of Starcraft 1 in a game released this year.

For most players, a clumsy interface that deliberately makes doing simple things awkward and punishes you severely for tiny errors can completely kill their interest in playing the game.

Like it or not, that's the reality of the market today. Starcraft 2 is not a niche game, and Blizzard must cater to the tastes of the mainstream market.

You know whats really UNFUN for casual players?

Unstoppable 12 ling 8 pool rushes every game.

There are any number of ways to preserve game balance without having an interface where pressing the wrong button once during routine opening chores puts you at such a severe disadvantage that you might as well just quit.

At what situation would one misclick put you at a "might as well quit" disadvantage?

Canceling your 14CC :p

LOOOL yes, that was a very unfortunate misclick.
LUCK IS NO EXCUSE
Diaspora
Profile Joined April 2010
United States140 Posts
April 23 2010 05:43 GMT
#120
Id be suprised if blizzard didnt hotfix this bug by tomorrow morning.
Prev 1 4 5 6 7 8 18 Next All
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