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[Serious bug] Zerg larva bug. 10 zerglings in 1:55 - Page 7

Forum Index > SC2 General
Post a Reply
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fly.stat
Profile Blog Joined December 2008
United States449 Posts
April 23 2010 05:48 GMT
#121
Orb said it best:

"Oh here comes your entire army, let me cancel all of my drones and make roaches."

Until I write you again, take care of your precious person.
RifleCow
Profile Joined February 2008
Canada637 Posts
Last Edited: 2010-04-23 05:49:59
April 23 2010 05:49 GMT
#122
Good god, this is possibly the worst thing they could of possibly done. Totally a huge aspect of what makes playing Zerg difficult. As a zerg player this just feels wrong...
hohoho
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 23 2010 05:54 GMT
#123
On April 23 2010 14:48 FridgeToss wrote:
Orb said it best:

"Oh here comes your entire army, let me cancel all of my drones and make roaches."



lol. The ironic thing about this patch is I thought for sure they were going to max out the larva count per hatchery to 8 or something.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Reuental
Profile Joined July 2009
United States457 Posts
April 23 2010 05:54 GMT
#124
Well I was preparing for a long night of laddering... But since I hate ZvZ and if I'm a betting man there will be alot more zerg players around because of this glitch. Oh well I guess I can play more beat hazard then.
I'm a Crab made of men.
cartoon]x
Profile Joined March 2010
United States606 Posts
April 23 2010 05:56 GMT
#125
Not sure why they changed the egg mechanic - maybe because they're setting up a nerf to the queens spawn larvae? Otherwise I really have no idea, it was fine as it was.
It is not enough to conquer; one must learn to seduce.
fly.stat
Profile Blog Joined December 2008
United States449 Posts
April 23 2010 05:57 GMT
#126
On April 23 2010 14:49 RifleCow wrote:
Good god, this is possibly the worst thing they could of possibly done. Totally a huge aspect of what makes playing Zerg difficult. As a zerg player this just feels wrong...


Yes.
Until I write you again, take care of your precious person.
Piste
Profile Blog Joined July 2006
6183 Posts
April 23 2010 05:58 GMT
#127
On April 23 2010 12:19 motbob wrote:
Yeah... I'm going to hold off on laddering for a while...

it's beta...
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-23 05:59:50
April 23 2010 05:59 GMT
#128
On April 23 2010 14:13 DreamShake wrote:
people are really overreacting.

I just played my placement matches and more, 9-0 so far.. half of them are zerg trying the new trick.. I just 2 gated/2raxed if I was P or T (I play Random) and handled it soooo easily.. The guy was getting mad to. If I'm Z its just a joke, just get a pool before 15 and you should be good
If you see them picking ZERG, its kinda obvious what they might try. Send an early scout and 2gate/2rax and block off. Easy
LOL at this being crazy

Replays please?

I really don't see this being as easy to hold off as you say it is. Especially if they execute it properly.

@Piste: Yes, it's beta but it's very annoying to be dropped to gold or silver league purely because of bad zergs abusing the shit out of this.
Hemlock
Profile Joined April 2010
United States9 Posts
April 23 2010 05:59 GMT
#129
I'm glad I got a beta key today

-Hemlock, bugged and mugged
CryingCow
Profile Blog Joined May 2009
Canada149 Posts
April 23 2010 06:02 GMT
#130
The best fix for this would be to make it cost u some mineral for cancelling.
Hi! :)
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
April 23 2010 06:03 GMT
#131
yea pretty much mandatory to go 10 rax/early wall
teamsolid
Profile Joined October 2007
Canada3668 Posts
April 23 2010 06:05 GMT
#132
I'm still skeptical of how actually OP this build is. The only difference between this build and the standard 6 or 7 pool is that you gain 2-3 larvae. However, after that initial extra 4 lings, it's exactly identical and seeing as how 6/7 pool is pretty easy to fend off I really think it'll only work against a gold or worse player.
virusak
Profile Joined December 2009
Czech Republic344 Posts
April 23 2010 06:05 GMT
#133
On April 23 2010 14:54 guitarizt wrote:
Show nested quote +
On April 23 2010 14:48 FridgeToss wrote:
Orb said it best:

"Oh here comes your entire army, let me cancel all of my drones and make roaches."



lol. The ironic thing about this patch is I thought for sure they were going to max out the larva count per hatchery to 8 or something.

oh, thats really the ironic thing for everyone ...
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 23 2010 06:07 GMT
#134
can someone make an intelligent post on bnet about this?

it's like grinding my dick against the wall trying to log in on that site and the only post about this issue is

"12 lings in 2 minutes, unstoppable, lol"

literally that @_@
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Bibdy
Profile Joined March 2010
United States3481 Posts
April 23 2010 06:08 GMT
#135
On April 23 2010 15:05 teamsolid wrote:
I'm still skeptical of how actually OP this build is. The only difference between this build and the standard 6 or 7 pool is that you gain 2-3 larvae. However, after that initial extra 4 lings, it's exactly identical and seeing as how 6/7 pool is pretty easy to fend off I really think it'll only work against a gold or worse player.


It can do some SERIOUS damage to your opponent's economy, and it doesn't cost you anywhere near as much, economically, as a 6Pool. If you do 10 Overlord, 10 Pool, you can make a queen along with the Zerglings and catch up really quick.
Wire
Profile Joined July 2009
United States494 Posts
April 23 2010 06:09 GMT
#136
On April 23 2010 15:05 teamsolid wrote:
I'm still skeptical of how actually OP this build is. The only difference between this build and the standard 6 or 7 pool is that you gain 2-3 larvae. However, after that initial extra 4 lings, it's exactly identical and seeing as how 6/7 pool is pretty easy to fend off I really think it'll only work against a gold or worse player.


check -orb- 's stream its unstoppable. he doesnt even micro with it he just a-clicks
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
bh.
Profile Blog Joined February 2009
United States342 Posts
April 23 2010 06:10 GMT
#137
can someone tell orb to send his drones with him too??
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 23 2010 06:11 GMT
#138
On April 23 2010 15:05 virusak wrote:
Show nested quote +
On April 23 2010 14:54 guitarizt wrote:
On April 23 2010 14:48 FridgeToss wrote:
Orb said it best:

"Oh here comes your entire army, let me cancel all of my drones and make roaches."



lol. The ironic thing about this patch is I thought for sure they were going to max out the larva count per hatchery to 8 or something.

oh, thats really the ironic thing for everyone ...


Thought everyone agreed that zerg having seemingly infinite larva wasn't right.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
virusak
Profile Joined December 2009
Czech Republic344 Posts
April 23 2010 06:11 GMT
#139
On April 23 2010 15:10 bh. wrote:
can someone tell orb to send his drones with him too??

thats absolutely unnecessary, 10 ligns are enough to beat anything at that time
BG1
Profile Blog Joined January 2005
Canada1550 Posts
April 23 2010 06:14 GMT
#140
Durrrrr larva management? Who needs it right?


Absolute retardation by blizzard.
There was once a dream that was Esports. You could only whisper it. Anything more than a whisper and it would vanish... Now is the time to make that dream a reality!
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